Commit Graph

20173 Commits

Author SHA1 Message Date
Léo Lam e656258949 IOS/ES: Write import files to /import first
This is slightly safer than writing contents to /title directly.
We still cannot rename everything in one go atomically, but this allows
implementing AddTitleCancel very easily.

Also, this ensures that when a title import fails, no incomplete files
will be left in the title directory, which can mess up the system menu.
2017-03-10 22:44:26 +01:00
Michael Maltese 418a7723c8 GLExtensions: remove NV_depth_buffer_float from OpenGL 3.0
Regression introduced in e99cd57 / 4935: VideoBackends: Set the maximum
range when the depth range is oversized[1]. The NV_depth_buffer_float
extension is not part of OpenGL 3.0, and requiring it causes a hard
crash when it's not supported (e.g. macOS).

[1]: https://github.com/dolphin-emu/dolphin/pull/4935
2017-03-10 12:54:46 -08:00
Markus Wick e99cd57eb3 Merge pull request #4935 from Armada651/depth-range-fix
VideoBackends: Set the maximum range when the depth range is oversized.
2017-03-10 18:05:52 +01:00
Jules Blok 3f41e6d4cf RenderBase: Check if early ztest is enabled before falling back to vertex depth range. 2017-03-10 15:43:32 +01:00
Stenzek 42993eeabc D3D11: Fix error on startup with >2.5xIR selected 2017-03-10 23:41:20 +10:00
Markus Wick ae0f9c200d Merge pull request #5038 from vladfi1/separate-nogui
Separate nogui
2017-03-10 10:50:08 +01:00
Lioncash b61ce51d3b IOS/Network/IP/Top: Separate behaviors into their own functions
Localizes behavior and separates the code out from the IOCtl/IOCtlV
switch blocks.
2017-03-09 20:58:45 -05:00
Markus Wick ef74c5eabd Merge pull request #5051 from stenzek/renderer-fixes
VideoBackends: Fix crashes introduced by #4999
2017-03-09 21:06:50 +01:00
JosJuice 135733e285 Volume: Use ReadSwapped more
Most of the Volume code was written before this
convenience function was added. Let's use it more.

Also deleting m_pReader nullptr checks that are
unnecessary because of Read (which ReadSwapped calls)
already having a nullptr check.
2017-03-09 21:03:28 +01:00
Anthony cf848b7c42 Merge pull request #5045 from JosJuice/unify-setting-game-metadata
Unify the way of setting game ID, title ID, revision
2017-03-09 18:13:02 +00:00
JosJuice ab616145c2 Get the right game ID for SSBB's Masterpiece partitions 2017-03-09 18:47:40 +01:00
JosJuice e04245a10e ConfigManager: Hack for getting the right revision on ES_Launch 2017-03-09 18:07:20 +01:00
Anthony dc42f7fb28 Merge pull request #4991 from leoetlino/config-loaders
New config loaders
2017-03-09 16:56:14 +00:00
JosJuice ced1614cac Unify the way of setting game ID, title ID, revision
The existing code from ConfigManager, ES and MIOS is merged
into a new set of functions called SetRunningGameMetadata.
2017-03-09 15:34:14 +01:00
Stenzek 2cd240af0d VideoBackends: Move max texture size to VideoConfig
This stops the virtual method call from within the Renderer constructor.

The initialization here for GL had to be moved to VideoBackend, as the
Renderer constructor will not have been executed before the value is
required.
2017-03-10 00:04:13 +10:00
Stenzek 4012166085 VideoCommon: Fix crash at startup with virtual XFB enabled 2017-03-09 23:39:48 +10:00
Léo Lam 2f02cc2996 IOS/SSL: Make sure we are using a correct cert/key
This adds a check to the SSL code to make sure we are using the correct
client certificate and key (and root CA).

Now, instead of silently failing, the user will be notified whenever a
file is missing or when it is invalid, i.e. when the hash does not
match; this is likely to happen for existing users as the program
linked in the network guide extracted the wrong certs :(
2017-03-09 13:57:23 +01:00
Lioncash 40cdd32760 GCMemcard: Mark class constructors explicit where applicable
Prevents potential implicit instantation.
2017-03-08 19:11:16 -05:00
Anthony 883bec873f Merge pull request #4939 from sjnewbury/gamelist-text
Always use visible text in GameList
2017-03-08 22:38:23 +00:00
Léo Lam dc224cba3c IOS/ES: Partially restore hack to fake IOS titles
This partially restores a hack which causes ES to fake ticket views for
IOS titles.

This is necessary because we still allow users to boot games from the
game list, so, with no way of making sure the required IOSes are
installed beforehand, games may OSPanic() when they try to reload to
some IOS version and just find out that the IOS is not installed
(something which *never* happens on the real console, of course).

A warning is printed in the logs to make sure technical users know the
IOS titles are being faked. To try and keep things accurate in all
other cases, this hack is only active when it is needed (when the
current title is a disc title which was launched from the game list).
2017-03-08 23:09:10 +01:00
Matthew Parlane cd826cee34 Merge pull request #5039 from leoetlino/es-import-hash-check
IOS/ES: Check the content hash during imports
2017-03-09 10:58:06 +13:00
Vlad Firoiu 68adcbd209 Don't special-case nogui exe name on Apple. 2017-03-08 13:17:49 -08:00
Markus Wick be8de62b88 Merge pull request #5041 from JosJuice/hi-2007
PatchEngine: Remove an unneeded comment
2017-03-08 21:23:40 +01:00
JosJuice 08954e99f5 PatchEngine: Remove an unneeded comment 2017-03-08 21:03:10 +01:00
JosJuice a1f874a66b ConfigManager: Remove m_strName
m_strName has limited usefulness, because GetInternalName()
can be inaccurate or even completely wrong. It was almost
completely unused anyway.
2017-03-08 21:01:57 +01:00
JosJuice ac3bf7ad0b DVDInterface: Assert IsDiscInside() in GetVolume() 2017-03-08 19:27:04 +01:00
JosJuice a176bf0229 DVDInterface: Remove VolumeIsValid
It's the same as IsDiscInside.
2017-03-08 19:27:00 +01:00
JosJuice 3b632f5990 DVDInterface: Remove SetDiscInside
It's only a call to SetLidOpen now.
2017-03-08 19:26:56 +01:00
JosJuice 167d16ded6 DVDInterface: Remove the SetLidOpen parameter
The lid must always be consistent with whether a disc is inserted.
Callers shouldn't be able to set inconsistent states.
2017-03-08 19:26:50 +01:00
JosJuice 900793ef1d DVDInterface: Remove s_disc_inside
There's no point in having a variable for whether there is a disc
when it's simpler to just directly check whether there is a disc.
2017-03-08 19:26:31 +01:00
Steven Newbury 28f4793785 Always use visible text in GameList
Depending upon the desktop colour scheme, the light/dark
GameList backgrounds can cause the always white text
to become unreadble.

Use the common luminance approximation algorithm to
determine whether black text should be used instead.
2017-03-08 18:03:51 +00:00
JosJuice 740e4d0992 DVDInterface: Move a check from SetDiscInside to SetLidOpen 2017-03-08 18:35:40 +01:00
JosJuice 0abf875a3f DVDInterface: Call SetDiscInside when setting volume
SetDiscInside is an implementation detail that callers shouldn't
have to call on their own.
2017-03-08 18:35:40 +01:00
Léo Lam daa5ff9a81 IOS/ES: Check the content hash during imports
This adds a hash check for imported contents. IOS does it for security;
we do it for a somewhat different reason, to catch content decryption
bugs before incorrectly decrypted contents get written to the NAND,
which can cause titles to be corrupted.

Either way, we should have been doing this check in all cases.
2017-03-08 16:32:38 +01:00
Markus Wick 489d90b6f3 Merge pull request #4999 from stenzek/renderer-statics
VideoCommon: Eliminate static state in Renderer
2017-03-08 11:02:20 +01:00
Markus Wick 9c1eac1f4f Merge pull request #4944 from vladfi1/framedump
Framedump extensions
2017-03-08 11:01:53 +01:00
Markus Wick a911d256a7 Merge pull request #5018 from Tilka/trunc
VideoCommon: remove unnecessary trunc()
2017-03-08 11:01:17 +01:00
Vlad Firoiu 096f58b172 Save new framedump options. 2017-03-08 01:38:40 -08:00
Vlad Firoiu bc9db6de56 Moved NoGUI out of DolphinWx. 2017-03-08 01:24:18 -08:00
Vlad Firoiu 6a89cf0201 Moved X11Utils into UICommon. 2017-03-08 01:24:10 -08:00
Markus Wick 7cc5604a2c Merge pull request #5033 from vladfi1/nogui-user
Parse user directory on nogui CLI.
2017-03-08 10:04:12 +01:00
Markus Wick ac914e939b Merge pull request #5035 from lioncash/out-of-bounds
GCAdapter_Android: Fix an array bounds overrun in Read()
2017-03-08 10:01:34 +01:00
Florent Castelli b69d3f13cb common: Don't include intrin.h in a namespace
Fixes compilation with VS2017
2017-03-08 06:55:06 +01:00
Florent Castelli cf68ecf066 core: Add missing include 2017-03-08 06:55:05 +01:00
Matthew Parlane 028da93d35 Merge pull request #5030 from sepalani/fix_pr_5002
Fix a vector assertion introduced by PR #5002
2017-03-07 23:23:11 +13:00
Matthew Parlane cfc909f422 Merge pull request #4867 from lioncash/simplify
Boot_WiiWAD: Simplify state_checksum()
2017-03-07 18:27:50 +13:00
Matthew Parlane 52f22e240b Merge pull request #5031 from lioncash/cast
CachedInterpreter: Get rid of an unnecessary cast
2017-03-07 18:11:00 +13:00
Matthew Parlane 4d02d38bf0 Merge pull request #5032 from lioncash/const
Memmap/PowerPC: Remove unnecessary const on function declaration parameters
2017-03-07 18:10:31 +13:00
Lioncash b914edd441 GCAdapter_Android: Fix an array bounds overrun in Read()
s_controller_payload is 37 bytes long, but Read() would copy 0x37 (a.k.a
55) bytes, overrunning the array.
2017-03-06 23:05:17 -05:00
Lioncash 26f7f55a66 GeneralConfigPane: Fix analytics sizer's right side being misaligned by 5 units 2017-03-06 22:19:54 -05:00
Vlad Firoiu ac3586f46c Parse user directory on nogui CLI. 2017-03-06 12:24:38 -08:00
Lioncash 4d1a4ba759 PowerPC: Remove unnecessary const on function declaration parameters 2017-03-06 14:10:33 -05:00
Lioncash 248a04f68f Memmap: Remove unnecessary const on function declaration parameters
const, when used on value type parameters in the declaration,
is superfluous. This doesn't really convey any information to take note
of when using the function. This only matters in the definition when you
want to prevent accidental modification.

e.g.

// Header
void CalculateSomething(int lhs, int rhs);

// Definition
void CalculateSomething(const int lhs, const int rhs)
{
  // lhs and rhs can't accidentally be modified
}
2017-03-06 14:08:07 -05:00
Lioncash a9c570a9f8 CachedInterpreter: Get rid of an unnecessary cast
This is only ever used to read a value and not modify data, so this can
just be constructed by value.
2017-03-06 13:18:46 -05:00
Matthew Parlane 7d681f9c93 Merge pull request #5016 from leoetlino/es-di-gettmd
IOS/ES: Implement ES_DIGetTMDView (and GetTMDViewSize)
2017-03-07 00:05:47 +13:00
Sepalani bc1990ce5d Fix a vector assertion introduced by PR#5002 2017-03-06 01:41:42 +00:00
Vlad Firoiu 71c0e30655 Appease linter. 2017-03-05 17:29:46 -08:00
Vlad Firoiu fbff74c1eb Warn on invalid video codec. 2017-03-05 17:08:59 -08:00
Vlad Firoiu 9155af5103 GetDumpPath function. 2017-03-05 17:08:59 -08:00
Vlad Firoiu 8c24387509 Use ffv1 if user requests it. 2017-03-05 17:08:59 -08:00
Matthew Parlane f9f4381461 Merge pull request #4525 from RisingFog/gci_dtm
GCI Folder support for TAS Recording/Playback
2017-03-06 13:26:16 +13:00
Chris Burgener 5193813b50 GCI Folder support for TAS Recording/Playback 2017-03-05 19:12:09 -05:00
Mat M 029ff4d9e5 Merge pull request #5022 from lioncash/header
BTStub: Get rid of an unnecessary forward declaration in the cpp file
2017-03-05 19:03:56 -05:00
Léo Lam dd8b0e3c3f IOS/ES: Fix logging type for dumping unknown ioctlvs 2017-03-06 00:38:13 +01:00
Léo Lam 5049451a85 IOS/ES: Implement ES_DIGetTMDView (and GetTMDViewSize)
This is required for online updates to work in the system menu.
2017-03-05 22:44:58 +01:00
Lioncash f80f875e27 BTStub: Get rid of an unnecessary forward declaration in the cpp file
This should be using the header file in order to find the function name.
2017-03-05 09:51:47 -05:00
Ryan Houdek 9373c7eca9 Update Visual Studio build files 2017-03-05 15:47:25 +01:00
Ryan Houdek 711f1cb7a3 Add core loaders to cmake 2017-03-05 15:47:25 +01:00
Ryan Houdek b93609e1ff Movie configuration loader 2017-03-05 15:47:25 +01:00
Ryan Houdek 1902f9f35a NetPlay configuration loader 2017-03-05 15:47:25 +01:00
Léo Lam b0d54a67cc GameConfigLoader: Fix issues mentioned in code review 2017-03-05 15:47:25 +01:00
Léo Lam fa98d07f7a GameConfigLoader: Implement missing Save function 2017-03-05 15:47:24 +01:00
Léo Lam 4761afe179 GameConfigLoader: Ignore unknown entries
It's not necessarily an issue. For example, memory breakpoints are
handled in a different location.
2017-03-05 15:47:24 +01:00
Ryan Houdek 9dbb6f9022 Game configuration loader 2017-03-05 15:47:24 +01:00
Ryan Houdek 1eb11b55a0 Base configuration loader 2017-03-05 15:47:24 +01:00
Ryan Houdek 94d35ab7cb Implement command line option setting 2017-03-05 15:47:23 +01:00
Ryan Houdek ead8be9d19 Move IniFile section chunk handling to IniFile::Section 2017-03-05 15:47:23 +01:00
Léo Lam b7a1c6f504 Logging: Add CORE type 2017-03-05 15:47:23 +01:00
Mat M 7fa14169e9 Merge pull request #5007 from lioncash/swap
Common: Move byte swapping utilities into their own header
2017-03-05 09:45:29 -05:00
Tillmann Karras 8a72e84ece VideoCommon: remove unnecessary trunc() 2017-03-05 01:53:54 +00:00
Matthew Parlane c2594695b8 Merge pull request #5001 from leoetlino/es-titles
IOS/ES: Fix ES_GetTitles and implement ES_GetOwnedTitles
2017-03-05 14:28:28 +13:00
Matthew Parlane c21193c6f5 Merge pull request #5015 from lioncash/sysconf
SysConf: const correctness changes
2017-03-05 13:41:43 +13:00
Lioncash 0e5a367ca3 SysConf: const-correctness 2017-03-04 19:19:42 -05:00
Lioncash 1ebd2cd7c3 SysConf: Get rid of pointer casts 2017-03-04 19:06:22 -05:00
Mat M 606e25607d Merge pull request #5013 from degasus/androidstudio
Android: Update android studio + gradle.
2017-03-04 18:41:16 -05:00
Léo Lam 52e8486b7c IOS/ES: Refactor GetTitles into a utility function 2017-03-04 20:33:35 +01:00
Léo Lam 1525396ecf IOS/ES: Properly handle missing TMD in GetStoredTMD
When the TMD doesn't exist on the NAND, IOS returns -106.

This commit also changes IsValid() to not check for the TMD validity,
since this is not always something we want. (IOS can have different
error codes when the TMD is missing, or even worse, simply assume
that the TMD is valid.)
2017-03-04 20:33:35 +01:00
Léo Lam b1ffbef5ce IOS/ES: Implement ES_GetOwnedTitles 2017-03-04 20:33:35 +01:00
Léo Lam 35995e98d7 IOS/ES: Fix GetTitles implementation
IOS determines installed titles by looking at /title, not uid.sys,
which is more like a history of installed titles. And it does not care
at all about the installed TMD (or even if it is present at all).
2017-03-04 20:33:34 +01:00
Markus Wick 7304cb0f8e Merge pull request #5011 from stenzek/d3d-texture-corruption
D3D11: Use default usage for TextureCache entries
2017-03-04 15:55:58 +01:00
degasus a3f79f88cd Android: Update android studio + gradle.
Android studio 2.3 finally displays the result of the native compilation, so C++ warnings are now shown in the build log.
2017-03-04 15:53:40 +01:00
Stenzek 725d5bc3a1 D3D11: Drop unused method ReplaceRGBATexture2D 2017-03-04 22:37:10 +10:00
Stenzek 526fa9bc85 D3D11: Use D3D11_USAGE_DEFAULT for all TextureCache textures 2017-03-04 22:36:33 +10:00
Markus Wick 3c511f2a94 Merge pull request #5003 from lioncash/memory
UICommon: Make GetNewDisassembler() return a unique_ptr
2017-03-04 12:14:35 +01:00
Markus Wick 01143d761e Merge pull request #5006 from lioncash/settings
ControllerEmu: Initialize settings class' values to default values on construction
2017-03-04 12:13:24 +01:00
Stenzek 4cea9a2f99 Vulkan: Fix underflow in StreamBuffer::WaitForClearSpace
This could cause the assertion on line 212 to fail when uploading large
amounts of data in between command buffer executions.
2017-03-04 18:07:04 +10:00
Stenzek 459a5ab554 Android: Move screenshot waiting logic to Renderer 2017-03-04 16:53:16 +10:00
Stenzek 811eafda57 VideoCommon: Store last window request width/height
This avoids the need to send a window resize event every frame.
2017-03-04 16:53:12 +10:00
Stenzek 00a0a91513 VideoCommon: Move last EFB scale handling to CalculateTargetSize 2017-03-04 16:53:07 +10:00
Stenzek afc25fdca0 VideoCommon: Rename Renderer s_ prefixes to m_ 2017-03-04 16:42:21 +10:00