Since these button names are printed on all real controllers,
we should show them in the same way as they are printed on
the controllers, regardless of the user's language. It seems
like this was intended all along (except for "Start"), but the
_ markers in TASInputDlg.cpp (accidentally?) led to the button
names in the controller configs also becoming translatable.
I'm making exceptions for "L" and "R" because translators
may want to mark them in some way (for instance "L-Digital")
to clarify the difference from "L-Analog" and "R-Analog".
I'm also making an exception for START/PAUSE because it's
referred to as スタート in Japanese games.
I'm changing "Home" and "Start" to uppercase for consistency
with how Nintendo refers to those buttons, and because someone
who isn't familiar with the Latin script might not know the
connection between the lowercase and uppercase letters (most
users likely do know the connection, but we shouldn't assume it),
and because leaving "Start" as "Start" makes it "collide" with
unrelated strings, such as the string for the button that starts
a netplay session.
To rename "Start" and "Home" without breaking INI
compatibility, I added a ui_name variable like in f5c82ad.
Whenever the EmulationActivity crashes and the app gets back to the
TvMainActivity, dolphin will crash tring to restor the mBrowseFragment
since we don't save the adapter data in the bundle.
This is quick hack to avoid the crash. The proper fix would be to save the
adapter data in the bundle and restore it before restoring the fragment
when the activity gets recreated.
Crash Stacktrace:
Process: org.dolphinemu.dolphinemu.debug, PID: 30353
java.lang.RuntimeException: Unable to start activity ComponentInfo{org.dolphinemu.dolphinemu.debug/org.dolphinemu.dolphinemu.ui.main.TvMainActivity}: java.lang.IllegalArgumentException: Invalid position 1 requested
at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2691)
at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2752)
at android.app.ActivityThread.-wrap12(ActivityThread.java)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1461)
at android.os.Handler.dispatchMessage(Handler.java:102)
at android.os.Looper.loop(Looper.java:154)
at android.app.ActivityThread.main(ActivityThread.java:6120)
at java.lang.reflect.Method.invoke(Native Method)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:865)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:755)
Caused by: java.lang.IllegalArgumentException: Invalid position 1 requested
at android.support.v17.leanback.app.BrowseFragment.createMainFragment(BrowseFragment.java:509)
at android.support.v17.leanback.app.BrowseFragment.replaceMainFragment(BrowseFragment.java:1454)
at android.support.v17.leanback.app.BrowseFragment.setAdapter(BrowseFragment.java:764)
at org.dolphinemu.dolphinemu.ui.main.TvMainActivity.buildRowsAdapter(TvMainActivity.java:183)
at org.dolphinemu.dolphinemu.ui.main.TvMainActivity.onCreate(TvMainActivity.java:59)
at android.app.Activity.performCreate(Activity.java:6664)
at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1118)
at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2644)
at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2752)
at android.app.ActivityThread.-wrap12(ActivityThread.java)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1461)
at android.os.Handler.dispatchMessage(Handler.java:102)
at android.os.Looper.loop(Looper.java:154)
at android.app.ActivityThread.main(ActivityThread.java:6120)
at java.lang.reflect.Method.invoke(Native Method)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:865)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:755)
Use Bitmap.setPixels() instead of Bitmap.copyPixelsFromBuffer() the former
use non pre-multiplied values of the colors which is what we expect to
come from the native code.
We can do this now that the x86-64 JIT supports PIE.
JITIL is deliberately excluded from the GUI because it
doesn't support PIE yet. (JITIL will be used if it's
set in the INI, though.)
Apparently the path was changed from using "/thump.png" to using
"/gameId-#.png". We will always use the first screenshot for the game
broswer wich will be "/gameId-1.png"
Saving screenshot was not working due to 2 problems. The first one is that
the view id of the save screenshot in the Android TV fragment doesnt match
the one declared inside the menu_emulation. Second Problem will be fixed
in another commit.
This commit chnage the code to not depend on reusing the ids of the menu
everywhere in the emulator inorder for the onMenuItemClicked to work.
Instead you need to call EmulationActivity.handleMenuAction passing
the action to handle regardless of the ids you are using in the view.
Load all the inis at once, choose which one to write to, and save them all
at the same time. This allows us to modify settings from different files
on the same settings page.
The usage of "Wii Remote" and "Wiimote" in the interface is inconsistent. "Wiimote" is also not a real word nor is it an official product name. Therefore I have changed instances of "Wiimote" in the UI to instead say "Wii Remote". I also made a couple of minor grammatical changes as well.
This is mostly a resubmission of #4338 but there are some minor other changes as well.
It's now possible to switch between a horizontal or vertical Wiimote
with no extension, a Wiimote with a Nunchuk, a Classic Controller,
or a GameCube Controller when running a Wii game.