myownfriend
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d8fe09e9b1
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Update nightvision2scanlines.glsl
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2014-05-21 00:11:11 -04:00 |
myownfriend
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4c1ef9ba80
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Update nightvision2scanlines.glsl
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2014-05-20 23:54:11 -04:00 |
Ryan Houdek
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34bc14e75d
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Fixes our post processing shaders so they work under OpenGL ES 3.0
Most of our shaders relied on implicit int->float conversions.
This fixes the assumption that this is allowed
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2014-05-05 15:59:49 -05:00 |
Pierre Bourdon
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e7213ca4b1
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Overlay the user Shaders/ over the shared one to avoid copying files
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2013-09-14 06:08:30 +02:00 |