Commit Graph

6 Commits

Author SHA1 Message Date
Scott Mansell 01da9c4b71 Added a Bypass XFB option to Videosoftware's configuration.
This is useful for testing XFB vs no XFB in videosoftware, for
compatablity or visual comparasions.
2013-11-23 20:04:37 +13:00
Scott Mansell a94940edd3 Videosoftware realxfb: Fixed a few bugs while testing Zelda: Collectors Edition
* Don't force a frame to be progressive if it's already progressive.
 * Don't assume the framebuffer will be 640 pixels wide
 * Remember to offset the Luma channel by 16.
2013-11-23 18:38:15 +13:00
Scott Mansell d52e241cdf VideoSoftware: Added Real XFB support.
Massivly increases the accuracy of VideoSoftware, if it's going to be slow, it
might as well be accurate.

 * Fixes flickering issues in games which double render to get Hardware AA, like the Peach's Castle tech demo.
 * Rouge Squadren 2's Cantina Intro doesn't flicker anymore, but it duplicates the top half of the screen onto the bottom.
 * Any games which need RealXFB support should now work in Video Software
2013-08-20 23:59:43 +12:00
Lioncash e78d99e5c1 New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
Lioncash 7ab0cca645 Clean up most (99.99%) of the tab/space mismatches in the VideoSoftware project.
Got rid of trailing spaces that were unnecessary too.

Also update the license header for this project. We don't use SVN anymore.
2013-04-13 23:54:02 -04:00
Soren Jorvang 1619e176ff Use brute force to link the software plugin.
Not yet functional.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7050 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-03 19:55:30 +00:00