Use 6-char game IDs for NAND tiles (if they are printable)
5.0-2712 made ES's code for setting the game ID use the title ID converted to hex (except for disc titles) instead of using a 6-char game ID like before. Then, 5.0-2830 made us use that code even when loading game INIs. This breaks the expectations of both users and the game INIs we ship with. This commit makes Dolphin use 6-char game IDs for all titles (unless the 6-char ID would contain unprintable characters, which is the case with e.g. the Wii Menu). I'm also putting unprintability checks in VolumeWad for consistency.
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@ -766,8 +766,7 @@ void SConfig::SetRunningGameMetadata(const IOS::ES::TMDReader& tmd)
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}
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// If not launching a disc game, just read everything from the TMD.
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SetRunningGameMetadata(StringFromFormat("%016" PRIX64, tmd_title_id), tmd_title_id,
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tmd.GetTitleVersion());
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SetRunningGameMetadata(tmd.GetGameID(), tmd_title_id, tmd.GetTitleVersion());
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}
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void SConfig::SetRunningGameMetadata(const std::string& game_id, u64 title_id, u16 revision)
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@ -5,14 +5,18 @@
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#include "Core/IOS/ES/Formats.h"
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#include <algorithm>
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#include <cinttypes>
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#include <cstddef>
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#include <cstring>
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#include <locale>
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#include <string>
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#include <utility>
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#include <vector>
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#include "Common/ChunkFile.h"
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#include "Common/CommonTypes.h"
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#include "Common/Crypto/AES.h"
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#include "Common/StringUtil.h"
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#include "Common/Swap.h"
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#include "Core/ec_wii.h"
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@ -138,6 +142,22 @@ u16 TMDReader::GetGroupId() const
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return Common::swap16(m_bytes.data() + offsetof(TMDHeader, group_id));
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}
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std::string TMDReader::GetGameID() const
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{
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char game_id[6];
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std::memcpy(game_id, m_bytes.data() + offsetof(TMDHeader, title_id) + 4, 4);
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std::memcpy(game_id + 4, m_bytes.data() + offsetof(TMDHeader, group_id), 2);
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const bool all_printable = std::all_of(std::begin(game_id), std::end(game_id), [](char c) {
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return std::isprint(c, std::locale::classic());
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});
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if (all_printable)
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return std::string(game_id, sizeof(game_id));
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return StringFromFormat("%016" PRIx64, GetTitleId());
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}
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u16 TMDReader::GetNumContents() const
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{
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return Common::swap16(m_bytes.data() + offsetof(TMDHeader, num_contents));
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@ -8,6 +8,7 @@
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#pragma once
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#include <array>
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#include <string>
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#include <vector>
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#include "Common/ChunkFile.h"
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@ -142,6 +143,11 @@ public:
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u16 GetTitleVersion() const;
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u16 GetGroupId() const;
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// Constructs a 6-character game ID in the format typically used by Dolphin.
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// If the 6-character game ID would contain unprintable characters,
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// the title ID converted to hexadecimal is returned instead.
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std::string GetGameID() const;
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u16 GetNumContents() const;
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bool GetContent(u16 index, Content* content) const;
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std::vector<Content> GetContents() const;
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@ -4,6 +4,7 @@
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#include <cstddef>
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#include <cstring>
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#include <locale>
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#include <map>
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#include <memory>
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#include <string>
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@ -89,22 +90,18 @@ IOS::ES::TMDReader CVolumeWAD::GetTMD() const
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std::string CVolumeWAD::GetGameID() const
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{
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char GameCode[6];
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if (!Read(m_offset + 0x01E0, 4, (u8*)GameCode))
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return "0";
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std::string temp = GetMakerID();
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GameCode[4] = temp.at(0);
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GameCode[5] = temp.at(1);
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return DecodeString(GameCode);
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return m_tmd.GetGameID();
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}
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std::string CVolumeWAD::GetMakerID() const
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{
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char temp[2] = {1};
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// Some weird channels use 0x0000 in place of the MakerID, so we need a check there
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if (!Read(0x198 + m_tmd_offset, 2, (u8*)temp) || temp[0] == 0 || temp[1] == 0)
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char temp[2];
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if (!Read(0x198 + m_tmd_offset, 2, (u8*)temp))
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return "00";
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// Some weird channels use 0x0000 in place of the MakerID, so we need a check here
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const std::locale& c_locale = std::locale::classic();
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if (!std::isprint(temp[0], c_locale) || !std::isprint(temp[1], c_locale))
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return "00";
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return DecodeString(temp);
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