Switch to using bitfields in the streambuffer class so we can exclude buggy streambuffer types. This disables pinned memory on ATI for GL_ELEMENT_ARRAY_BUFFER because it seems to be buggy. This fixes ATI for me.
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086252380d
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@ -287,15 +287,6 @@ Renderer::Renderer()
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ERROR_LOG(VIDEO, "buggy driver detected. Disable UBO");
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}
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#ifndef _WIN32
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if(g_Config.backend_info.bSupportsGLPinnedMemory) {
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// some fglrx versions have a broken pinned memory implementation, so disable it on non-windows plattforms.
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// everywhere else it isn't supported at all :-(
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g_Config.backend_info.bSupportsGLPinnedMemory = false;
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ERROR_LOG(VIDEO, "some fglrx versions have broken pinned memory support, so it's disabled for fglrx");
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}
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#endif
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UpdateActiveConfig();
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OSD::AddMessage(StringFromFormat("Missing Extensions: %s%s%s%s%s%s",
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g_ActiveConfig.backend_info.bSupportsDualSourceBlend ? "" : "DualSourceBlend ",
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@ -33,17 +33,17 @@ StreamBuffer::StreamBuffer(u32 type, size_t size, StreamType uploadType)
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bool nvidia = !strcmp((const char*)glGetString(GL_VENDOR), "NVIDIA Corporation");
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if(m_uploadtype == STREAM_DETECT)
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if(m_uploadtype & STREAM_DETECT)
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{
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if(!g_Config.backend_info.bSupportsGLBaseVertex)
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if(!g_Config.backend_info.bSupportsGLBaseVertex && (m_uploadtype & BUFFERSUBDATA))
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m_uploadtype = BUFFERSUBDATA;
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else if(g_Config.backend_info.bSupportsGLSync && g_Config.bHackedBufferUpload)
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else if(g_Config.backend_info.bSupportsGLSync && g_Config.bHackedBufferUpload && (m_uploadtype & MAP_AND_RISK))
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m_uploadtype = MAP_AND_RISK;
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else if(g_Config.backend_info.bSupportsGLSync && g_Config.backend_info.bSupportsGLPinnedMemory)
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else if(g_Config.backend_info.bSupportsGLSync && g_Config.backend_info.bSupportsGLPinnedMemory && (m_uploadtype & PINNED_MEMORY))
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m_uploadtype = PINNED_MEMORY;
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else if(nvidia)
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else if(nvidia && (m_uploadtype & BUFFERSUBDATA))
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m_uploadtype = BUFFERSUBDATA;
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else if(g_Config.backend_info.bSupportsGLSync)
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else if(g_Config.backend_info.bSupportsGLSync && (m_uploadtype & MAP_AND_SYNC))
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m_uploadtype = MAP_AND_SYNC;
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else
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m_uploadtype = MAP_AND_ORPHAN;
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@ -124,6 +124,7 @@ void StreamBuffer::Alloc ( size_t size, u32 stride )
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m_iterator_aligned = 0;
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break;
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case STREAM_DETECT:
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case DETECT_MASK: // Just to shutup warnings
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break;
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}
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m_iterator = m_iterator_aligned;
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@ -151,6 +152,7 @@ size_t StreamBuffer::Upload ( u8* data, size_t size )
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glBufferSubData(m_buffertype, m_iterator, size, data);
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break;
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case STREAM_DETECT:
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case DETECT_MASK: // Just to shutup warnings
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break;
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}
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size_t ret = m_iterator;
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@ -204,6 +206,7 @@ void StreamBuffer::Init()
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ERROR_LOG(VIDEO, "buffer allocation failed");
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case STREAM_DETECT:
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case DETECT_MASK: // Just to shutup warnings
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break;
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}
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}
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@ -230,6 +233,7 @@ void StreamBuffer::Shutdown()
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FreeAlignedMemory(pointer);
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break;
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case STREAM_DETECT:
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case DETECT_MASK: // Just to shutup warnings
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break;
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}
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}
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@ -32,18 +32,19 @@
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namespace OGL
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{
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enum StreamType {
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STREAM_DETECT,
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MAP_AND_ORPHAN,
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MAP_AND_SYNC,
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MAP_AND_RISK,
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PINNED_MEMORY,
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BUFFERSUBDATA
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DETECT_MASK = 0x1F,
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STREAM_DETECT = (1 << 0),
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MAP_AND_ORPHAN = (1 << 1),
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MAP_AND_SYNC = (1 << 2),
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MAP_AND_RISK = (1 << 3),
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PINNED_MEMORY = (1 << 4),
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BUFFERSUBDATA = (1 << 5)
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};
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class StreamBuffer {
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public:
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StreamBuffer(u32 type, size_t size, StreamType uploadType = STREAM_DETECT);
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StreamBuffer(u32 type, size_t size, StreamType uploadType = DETECT_MASK);
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~StreamBuffer();
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void Alloc(size_t size, u32 stride = 0);
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@ -72,7 +72,7 @@ void VertexManager::CreateDeviceObjects()
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{
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s_vertexBuffer = new StreamBuffer(GL_ARRAY_BUFFER, MAX_VBUFFER_SIZE);
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m_vertex_buffers = s_vertexBuffer->getBuffer();
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s_indexBuffer = new StreamBuffer(GL_ELEMENT_ARRAY_BUFFER, MAX_IBUFFER_SIZE);
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s_indexBuffer = new StreamBuffer(GL_ELEMENT_ARRAY_BUFFER, MAX_IBUFFER_SIZE, (StreamType)(DETECT_MASK & ~PINNED_MEMORY));
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m_index_buffers = s_indexBuffer->getBuffer();
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m_CurrentVertexFmt = NULL;
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