a NEED DEBUG version of openal sound system, nakee, try to FIX it! :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3409 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -25,18 +25,18 @@
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#include "FixedSizeQueue.h"
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#include "FixedSizeQueue.h"
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#include "AudioCommon.h"
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#include "AudioCommon.h"
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void CMixer::Mix(short *samples, int numSamples)
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int CMixer::Mix(short *samples, int numSamples)
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{
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{
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if (! samples) {
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if (! samples) {
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Premix(NULL, 0);
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Premix(NULL, 0);
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return;
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return 0;
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}
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}
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// silence
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// silence
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memset(samples, 0, numSamples * 2 * sizeof(short));
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memset(samples, 0, numSamples * 2 * sizeof(short));
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if (g_dspInitialize.pEmulatorState) {
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if (g_dspInitialize.pEmulatorState) {
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if (*g_dspInitialize.pEmulatorState != 0)
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if (*g_dspInitialize.pEmulatorState != 0)
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return;
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return 0;
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}
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}
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// first get the DTK Music
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// first get the DTK Music
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@ -46,9 +46,11 @@ void CMixer::Mix(short *samples, int numSamples)
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Premix(samples, numSamples);
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Premix(samples, numSamples);
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push_sync.Enter();
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int count = 0;
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int count = 0;
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while (m_queueSize > queue_minlength && count < numSamples * 2) {
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push_sync.Enter();
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while (m_queueSize > queue_minlength && count < numSamples * 2)
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{
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int x = samples[count];
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int x = samples[count];
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x += sample_queue.front();
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x += sample_queue.front();
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if (x > 32767) x = 32767;
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if (x > 32767) x = 32767;
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@ -64,6 +66,8 @@ void CMixer::Mix(short *samples, int numSamples)
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m_queueSize-=2;
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m_queueSize-=2;
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}
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}
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push_sync.Leave();
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push_sync.Leave();
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return count;
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}
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}
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@ -31,7 +31,7 @@ public:
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CMixer() : m_sampleRate(48000),m_bits(16),m_channels(2), m_mode(2), m_HLEready(false),m_queueSize(0) {}
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CMixer() : m_sampleRate(48000),m_bits(16),m_channels(2), m_mode(2), m_HLEready(false),m_queueSize(0) {}
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// Called from audio threads
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// Called from audio threads
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virtual void Mix(short *sample, int numSamples);
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virtual int Mix(short *sample, int numSamples);
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// Called from main thread
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// Called from main thread
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virtual void PushSamples(short* samples, int num_stereo_samples, int core_sample_rate);
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virtual void PushSamples(short* samples, int num_stereo_samples, int core_sample_rate);
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@ -39,7 +39,9 @@ public:
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virtual void Premix(short *samples, int numSamples) {}
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virtual void Premix(short *samples, int numSamples) {}
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int GetSampleRate() {return m_sampleRate;}
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int GetSampleRate() {return m_sampleRate;}
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int GetDataSize() {return m_queueSize;}
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void SetThrottle(bool use) { m_throttle = use;}
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void SetThrottle(bool use) { m_throttle = use;}
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void SetDTKMusic(bool use) { m_EnableDTKMusic = use;}
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void SetDTKMusic(bool use) { m_EnableDTKMusic = use;}
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@ -23,7 +23,7 @@
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class NullMixer : public CMixer {
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class NullMixer : public CMixer {
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public:
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public:
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virtual void Mix(short *sample, int numSamples) {}
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virtual int Mix(short *sample, int numSamples) {return 0;}
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virtual void PushSamples(short* samples, int num_stereo_samples,
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virtual void PushSamples(short* samples, int num_stereo_samples,
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int core_sample_rate) {}
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int core_sample_rate) {}
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};
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};
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@ -86,7 +86,10 @@ void OpenALStream::Stop()
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void OpenALStream::Update()
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void OpenALStream::Update()
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{
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{
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soundSyncEvent.Set();
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//if (m_mixer->GetDataSize()) //here need debug
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{
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soundSyncEvent.Set();
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}
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}
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}
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THREAD_RETURN OpenALStream::ThreadFunc(void* args)
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THREAD_RETURN OpenALStream::ThreadFunc(void* args)
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@ -120,28 +123,37 @@ void OpenALStream::SoundLoop()
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while (!threadData)
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while (!threadData)
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{
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{
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ALint iBuffersProcessed = 0;
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soundCriticalSection.Enter();
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alGetSourcei(uiSource, AL_BUFFERS_PROCESSED, &iBuffersProcessed);
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int numBytesToRender = 32768; //ya, this is a hack, we need real data count
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int numBytesRender = m_mixer->Mix(realtimeBuffer, numBytesToRender >> 2);
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soundCriticalSection.Leave();
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if (iBuffersProcessed)
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//if (numBytesRender) //here need debug
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{
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{
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// Remove the Buffer from the Queue. (uiBuffer contains the Buffer ID for the unqueued Buffer)
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ALint iBuffersProcessed = 0;
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ALuint uiTempBuffer = 0;
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alGetSourcei(uiSource, AL_BUFFERS_PROCESSED, &iBuffersProcessed);
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alSourceUnqueueBuffers(uiSource, 1, &uiTempBuffer);
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soundCriticalSection.Enter();
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if (iBuffersProcessed)
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int numBytesToRender = 32768; //ya, this is a hack, we need real data count
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m_mixer->Mix(realtimeBuffer, numBytesToRender >> 2);
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soundCriticalSection.Leave();
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unsigned long ulBytesWritten = 0;
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//if (ulBytesWritten)
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{
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{
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//alBufferData(uiTempBuffer, ulFormat, pDecodeBuffer, ulBytesWritten, ulFrequency);
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// Remove the Buffer from the Queue. (uiBuffer contains the Buffer ID for the unqueued Buffer)
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alBufferData(uiTempBuffer, AL_FORMAT_STEREO16, realtimeBuffer, numBytesToRender, ulFrequency);
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ALuint uiTempBuffer = 0;
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alSourceUnqueueBuffers(uiSource, 1, &uiTempBuffer);
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/*
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soundCriticalSection.Enter();
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int numBytesToRender = 32768; //ya, this is a hack, we need real data count
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m_mixer->Mix(realtimeBuffer, numBytesToRender >> 2);
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soundCriticalSection.Leave();
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unsigned long ulBytesWritten = 0;
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*/
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//if (numBytesRender)
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{
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alBufferData(uiTempBuffer, AL_FORMAT_STEREO16, realtimeBuffer, numBytesToRender, ulFrequency);
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}
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alSourceQueueBuffers(uiSource, 1, &uiTempBuffer);
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alSourceQueueBuffers(uiSource, 1, &uiTempBuffer);
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}
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}
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}
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}
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if (!threadData)
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if (!threadData)
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soundSyncEvent.Wait();
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soundSyncEvent.Wait();
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}
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}
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