Use EnumFormatter to generate names for EXI devices
This simplifies the code in GameCubePane, and allows us to use the EXIDeviceType enum in error messages.
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@ -95,7 +95,6 @@ protected:
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constexpr explicit EnumFormatter(const array_type names) : m_names(std::move(names)) {}
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private:
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const array_type m_names;
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char format_type = 'u';
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};
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@ -4,7 +4,10 @@
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#pragma once
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#include <memory>
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#include "Common/Common.h"
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#include "Common/CommonTypes.h"
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#include "Common/EnumFormatter.h"
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class PointerWrap;
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@ -75,3 +78,50 @@ private:
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std::unique_ptr<IEXIDevice> EXIDevice_Create(EXIDeviceType device_type, int channel_num,
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const Memcard::HeaderData& memcard_header_data);
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} // namespace ExpansionInterface
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template <>
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struct fmt::formatter<ExpansionInterface::EXIDeviceType>
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: EnumFormatter<ExpansionInterface::EXIDeviceType::EthernetTapServer>
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{
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static constexpr array_type names = {
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_trans("Dummy"),
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_trans("Memory Card"),
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_trans("Mask ROM"),
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// i18n: A mysterious debugging/diagnostics peripheral for the GameCube.
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_trans("AD16"),
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_trans("Microphone"),
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_trans("Broadband Adapter (TAP)"),
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_trans("Triforce AM Baseboard"),
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_trans("USB Gecko"),
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_trans("GCI Folder"),
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_trans("Advance Game Port"),
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_trans("Broadband Adapter (XLink Kai)"),
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_trans("Broadband Adapter (tapserver)"),
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};
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constexpr formatter() : EnumFormatter(names) {}
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template <typename FormatContext>
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auto format(const ExpansionInterface::EXIDeviceType& e, FormatContext& ctx)
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{
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if (e != ExpansionInterface::EXIDeviceType::None)
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{
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return EnumFormatter::format(e, ctx);
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}
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else
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{
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// Special-case None since it has a fixed ID (0xff) that is much larger than the rest; we
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// don't need 200 nullptr entries in names. We also want to format it specially in the UI.
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switch (format_type)
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{
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default:
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case 'u':
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return fmt::format_to(ctx.out(), "None");
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case 's':
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return fmt::format_to(ctx.out(), "0xffu /* None */");
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case 'n':
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return fmt::format_to(ctx.out(), _trans("<Nothing>"));
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}
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}
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}
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};
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@ -16,6 +16,7 @@
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#include <QPushButton>
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#include <QVBoxLayout>
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#include <array>
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#include <utility>
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#include "Common/CommonPaths.h"
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@ -97,31 +98,28 @@ void GameCubePane::CreateWidgets()
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}
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// Add slot devices
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for (const auto& entry : {std::make_pair(tr("<Nothing>"), EXIDeviceType::None),
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std::make_pair(tr("Dummy"), EXIDeviceType::Dummy),
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std::make_pair(tr("Memory Card"), EXIDeviceType::MemoryCard),
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std::make_pair(tr("GCI Folder"), EXIDeviceType::MemoryCardFolder),
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std::make_pair(tr("USB Gecko"), EXIDeviceType::Gecko),
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std::make_pair(tr("Advance Game Port"), EXIDeviceType::AGP),
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std::make_pair(tr("Microphone"), EXIDeviceType::Microphone)})
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for (const auto device : {EXIDeviceType::None, EXIDeviceType::Dummy, EXIDeviceType::MemoryCard,
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EXIDeviceType::MemoryCardFolder, EXIDeviceType::Gecko,
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EXIDeviceType::AGP, EXIDeviceType::Microphone})
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{
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m_slot_combos[0]->addItem(entry.first, static_cast<int>(entry.second));
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m_slot_combos[1]->addItem(entry.first, static_cast<int>(entry.second));
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const QString name = tr(fmt::format("{:n}", device).c_str());
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const int value = static_cast<int>(device);
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m_slot_combos[0]->addItem(name, value);
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m_slot_combos[1]->addItem(name, value);
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}
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// Add SP1 devices
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std::vector<std::pair<QString, EXIDeviceType>> sp1Entries{
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std::make_pair(tr("<Nothing>"), EXIDeviceType::None),
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std::make_pair(tr("Dummy"), EXIDeviceType::Dummy),
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std::make_pair(tr("Broadband Adapter (TAP)"), EXIDeviceType::Ethernet),
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std::make_pair(tr("Broadband Adapter (XLink Kai)"), EXIDeviceType::EthernetXLink)};
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#if defined(__APPLE__)
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sp1Entries.emplace_back(std::make_pair(tr("Broadband Adapter (tapserver)"),
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ExpansionInterface::EXIDeviceType::EthernetTapServer));
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for (const auto device : {
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EXIDeviceType::None,
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EXIDeviceType::Dummy,
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EXIDeviceType::Ethernet,
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EXIDeviceType::EthernetXLink,
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#ifdef __APPLE__
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EXIDeviceType::EthernetTapServer,
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#endif
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for (const auto& entry : sp1Entries)
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})
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{
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m_slot_combos[2]->addItem(entry.first, static_cast<int>(entry.second));
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m_slot_combos[2]->addItem(tr(fmt::format("{:n}", device).c_str()), static_cast<int>(device));
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}
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device_layout->addWidget(new QLabel(tr("Slot A:")), 0, 0);
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