Revert r41bcf657f89d, r3a9fed0ba285, r9adc119e3c2f and re58692653afd (all of them are wrong).

This commit is contained in:
NeoBrainX 2012-03-24 04:47:28 +01:00
parent 2afe605069
commit fee98b426b
9 changed files with 38 additions and 85 deletions

View File

@ -24,7 +24,7 @@
// Increment this every time you change shader generation code. // Increment this every time you change shader generation code.
enum enum
{ {
LINEAR_DISKCACHE_VER = 6972 LINEAR_DISKCACHE_VER = 6969
}; };
// On disk format: // On disk format:

View File

@ -560,10 +560,6 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
WRITE(p, "uniform float4 "I_KCOLORS"[4] : register(c%d);\n", C_KCOLORS); WRITE(p, "uniform float4 "I_KCOLORS"[4] : register(c%d);\n", C_KCOLORS);
WRITE(p, "uniform float4 "I_ALPHA"[1] : register(c%d);\n", C_ALPHA); WRITE(p, "uniform float4 "I_ALPHA"[1] : register(c%d);\n", C_ALPHA);
WRITE(p, "uniform float4 "I_TEXDIMS"[8] : register(c%d);\n", C_TEXDIMS); WRITE(p, "uniform float4 "I_TEXDIMS"[8] : register(c%d);\n", C_TEXDIMS);
if (ApiType & API_D3D9)
{
WRITE(p, "uniform float4 "I_VTEXSCALE"[4] : register(c%d);\n", C_VTEXSCALE);
}
WRITE(p, "uniform float4 "I_ZBIAS"[2] : register(c%d);\n", C_ZBIAS); WRITE(p, "uniform float4 "I_ZBIAS"[2] : register(c%d);\n", C_ZBIAS);
WRITE(p, "uniform float4 "I_INDTEXSCALE"[2] : register(c%d);\n", C_INDTEXSCALE); WRITE(p, "uniform float4 "I_INDTEXSCALE"[2] : register(c%d);\n", C_INDTEXSCALE);
WRITE(p, "uniform float4 "I_INDTEXMTX"[6] : register(c%d);\n", C_INDTEXMTX); WRITE(p, "uniform float4 "I_INDTEXMTX"[6] : register(c%d);\n", C_INDTEXMTX);
@ -1104,12 +1100,6 @@ void SampleTexture(char *&p, const char *destination, const char *texcoords, con
{ {
if (ApiType == API_D3D11) if (ApiType == API_D3D11)
WRITE(p, "%s=Tex%d.Sample(samp%d,%s.xy * "I_TEXDIMS"[%d].xy).%s;\n", destination, texmap,texmap, texcoords, texmap, texswap); WRITE(p, "%s=Tex%d.Sample(samp%d,%s.xy * "I_TEXDIMS"[%d].xy).%s;\n", destination, texmap,texmap, texcoords, texmap, texswap);
else if (ApiType & API_D3D9)
{
// D3D9 uses different pixel to texel mapping, so we need to offset our sampling address.
// Read the MSDN article "Directly Mapping Texels to Pixels (Direct3D 9)" for further info.
WRITE(p, "%s=tex2D(samp%d, (%s.xy + 0.0005f*"I_VTEXSCALE"[%d].%s) * "I_TEXDIMS"[%d].xy).%s;\n", destination, texmap, texcoords, texmap/2, (texmap&1)?"zw":"xy", texmap, texswap);
}
else else
WRITE(p, "%s=tex2D(samp%d,%s.xy * "I_TEXDIMS"[%d].xy).%s;\n", destination, texmap, texcoords, texmap, texswap); WRITE(p, "%s=tex2D(samp%d,%s.xy * "I_TEXDIMS"[%d].xy).%s;\n", destination, texmap, texcoords, texmap, texswap);
} }

View File

@ -24,7 +24,6 @@
#define I_KCOLORS "k" #define I_KCOLORS "k"
#define I_ALPHA "alphaRef" #define I_ALPHA "alphaRef"
#define I_TEXDIMS "texdim" #define I_TEXDIMS "texdim"
#define I_VTEXSCALE "vtexscale"
#define I_ZBIAS "czbias" #define I_ZBIAS "czbias"
#define I_INDTEXSCALE "cindscale" #define I_INDTEXSCALE "cindscale"
#define I_INDTEXMTX "cindmtx" #define I_INDTEXMTX "cindmtx"
@ -37,14 +36,14 @@
#define C_KCOLORS (C_COLORS + 4) // 4 #define C_KCOLORS (C_COLORS + 4) // 4
#define C_ALPHA (C_KCOLORS + 4) // 8 #define C_ALPHA (C_KCOLORS + 4) // 8
#define C_TEXDIMS (C_ALPHA + 1) // 9 #define C_TEXDIMS (C_ALPHA + 1) // 9
#define C_VTEXSCALE (C_TEXDIMS + 8) //17 - virtual texture scaling factor (e.g. custom textures, scaled EFB copies) #define C_ZBIAS (C_TEXDIMS + 8) //17
#define C_ZBIAS (C_VTEXSCALE + 4) //21 #define C_INDTEXSCALE (C_ZBIAS + 2) //19
#define C_INDTEXSCALE (C_ZBIAS + 2) //23 #define C_INDTEXMTX (C_INDTEXSCALE + 2) //21
#define C_INDTEXMTX (C_INDTEXSCALE + 2) //25 #define C_FOG (C_INDTEXMTX + 6) //27
#define C_FOG (C_INDTEXMTX + 6) //31
#define C_PLIGHTS (C_FOG + 3) //34 #define C_PLIGHTS (C_FOG + 3)
#define C_PMATERIALS (C_PLIGHTS + 40) //74 #define C_PMATERIALS (C_PLIGHTS + 40)
#define C_PENVCONST_END (C_PMATERIALS + 4) //78 #define C_PENVCONST_END (C_PMATERIALS + 4)
#define PIXELSHADERUID_MAX_VALUES 70 #define PIXELSHADERUID_MAX_VALUES 70
#define PIXELSHADERUID_MAX_VALUES_SAFE 120 #define PIXELSHADERUID_MAX_VALUES_SAFE 120

View File

@ -36,11 +36,9 @@ static bool s_bFogRangeAdjustChanged;
static int nLightsChanged[2]; // min,max static int nLightsChanged[2]; // min,max
static float lastRGBAfull[2][4][4]; static float lastRGBAfull[2][4][4];
static u8 s_nTexDimsChanged; static u8 s_nTexDimsChanged;
static u8 s_nVirtualTexScalesChanged;
static u8 s_nIndTexScaleChanged; static u8 s_nIndTexScaleChanged;
static u32 lastAlpha; static u32 lastAlpha;
static u32 lastTexDims[8]; // width | height << 16 | wrap_s << 28 | wrap_t << 30 static u32 lastTexDims[8]; // width | height << 16 | wrap_s << 28 | wrap_t << 30
static float lastVirtualTexScales[16]; // even fields: width ratio; odd fields: height ratio
static u32 lastZBias; static u32 lastZBias;
static int nMaterialsChanged; static int nMaterialsChanged;
@ -63,7 +61,6 @@ void PixelShaderManager::Init()
{ {
lastAlpha = 0; lastAlpha = 0;
memset(lastTexDims, 0, sizeof(lastTexDims)); memset(lastTexDims, 0, sizeof(lastTexDims));
memset(lastVirtualTexScales, 0, sizeof(lastVirtualTexScales));
lastZBias = 0; lastZBias = 0;
memset(lastRGBAfull, 0, sizeof(lastRGBAfull)); memset(lastRGBAfull, 0, sizeof(lastRGBAfull));
Dirty(); Dirty();
@ -73,7 +70,6 @@ void PixelShaderManager::Dirty()
{ {
s_nColorsChanged[0] = s_nColorsChanged[1] = 15; s_nColorsChanged[0] = s_nColorsChanged[1] = 15;
s_nTexDimsChanged = 0xFF; s_nTexDimsChanged = 0xFF;
s_nVirtualTexScalesChanged = 0xFF;
s_nIndTexScaleChanged = 0xFF; s_nIndTexScaleChanged = 0xFF;
s_nIndTexMtxChanged = 15; s_nIndTexMtxChanged = 15;
s_bAlphaChanged = s_bZBiasChanged = s_bZTextureTypeChanged = s_bDepthRangeChanged = true; s_bAlphaChanged = s_bZBiasChanged = s_bZTextureTypeChanged = s_bDepthRangeChanged = true;
@ -87,7 +83,7 @@ void PixelShaderManager::Shutdown()
} }
void PixelShaderManager::SetConstants(API_TYPE api_type) void PixelShaderManager::SetConstants()
{ {
for (int i = 0; i < 2; ++i) for (int i = 0; i < 2; ++i)
{ {
@ -113,16 +109,6 @@ void PixelShaderManager::SetConstants(API_TYPE api_type)
s_nTexDimsChanged = 0; s_nTexDimsChanged = 0;
} }
if ((api_type & API_D3D9) && s_nVirtualTexScalesChanged)
{
for (int i = 0; i < 8; i += 2)
{
if (s_nVirtualTexScalesChanged & (3<<i))
SetPSVirtualTexScalePair(i/2);
}
s_nVirtualTexScalesChanged = 0;
}
if (s_bAlphaChanged) if (s_bAlphaChanged)
{ {
SetPSConstant4f(C_ALPHA, (lastAlpha&0xff)/255.0f, ((lastAlpha>>8)&0xff)/255.0f, 0, ((lastAlpha>>16)&0xff)/255.0f); SetPSConstant4f(C_ALPHA, (lastAlpha&0xff)/255.0f, ((lastAlpha>>8)&0xff)/255.0f, 0, ((lastAlpha>>16)&0xff)/255.0f);
@ -352,13 +338,6 @@ void PixelShaderManager::SetPSTextureDims(int texid)
SetPSConstant4fv(C_TEXDIMS + texid, fdims); SetPSConstant4fv(C_TEXDIMS + texid, fdims);
} }
void PixelShaderManager::SetPSVirtualTexScalePair(int texpairid)
{
PRIM_LOG("vtexscale%d: %f %f %f %f\n", texpairid, lastVirtualTexScales[texpairid*4], lastVirtualTexScales[texpairid*4+1],
lastVirtualTexScales[texpairid*4+2], lastVirtualTexScales[texpairid*4+3]);
SetPSConstant4fv(C_VTEXSCALE + texpairid, &lastVirtualTexScales[texpairid*4]);
}
// This one is high in profiles (0.5%). TODO: Move conversion out, only store the raw color value // This one is high in profiles (0.5%). TODO: Move conversion out, only store the raw color value
// and update it when the shader constant is set, only. // and update it when the shader constant is set, only.
void PixelShaderManager::SetColorChanged(int type, int num, bool high) void PixelShaderManager::SetColorChanged(int type, int num, bool high)
@ -397,24 +376,13 @@ void PixelShaderManager::SetDestAlpha(const ConstantAlpha& alpha)
} }
} }
void PixelShaderManager::SetTexDims(int texmapid, u32 width, u32 height, u32 virtual_width, u32 virtual_height, u32 wraps, u32 wrapt, API_TYPE api_type) void PixelShaderManager::SetTexDims(int texmapid, u32 width, u32 height, u32 wraps, u32 wrapt)
{ {
u32 wh = width | (height << 16) | (wraps << 28) | (wrapt << 30); u32 wh = width | (height << 16) | (wraps << 28) | (wrapt << 30);
if (lastTexDims[texmapid] != wh)
bool refresh = lastTexDims[texmapid] != wh;
if (api_type & API_D3D9)
{
refresh |= (lastVirtualTexScales[texmapid*2] != (float)width / (float)virtual_width);
refresh |= (lastVirtualTexScales[texmapid*2+1] != (float)height / (float)virtual_height);
}
if (refresh)
{ {
lastTexDims[texmapid] = wh; lastTexDims[texmapid] = wh;
lastVirtualTexScales[texmapid*2] = (float)width / (float)virtual_width;
lastVirtualTexScales[texmapid*2+1] = (float)height / (float)virtual_height;
s_nTexDimsChanged |= 1 << texmapid; s_nTexDimsChanged |= 1 << texmapid;
s_nVirtualTexScalesChanged |= 1 << texmapid;
} }
} }

View File

@ -26,20 +26,18 @@
class PixelShaderManager class PixelShaderManager
{ {
static void SetPSTextureDims(int texid); static void SetPSTextureDims(int texid);
static void SetPSVirtualTexScalePair(int texpairid);
public: public:
static void Init(); static void Init();
static void Dirty(); static void Dirty();
static void Shutdown(); static void Shutdown();
static void SetConstants(API_TYPE api_type); // sets pixel shader constants static void SetConstants(); // sets pixel shader constants
// constant management, should be called after memory is committed // constant management, should be called after memory is committed
static void SetColorChanged(int type, int index, bool high); static void SetColorChanged(int type, int index, bool high);
static void SetAlpha(const AlphaFunc& alpha); static void SetAlpha(const AlphaFunc& alpha);
static void SetDestAlpha(const ConstantAlpha& alpha); static void SetDestAlpha(const ConstantAlpha& alpha);
static void SetTexDims(int texmapid, u32 width, u32 height, u32 virtual_width, u32 virtual_height, u32 wraps, u32 wrapt, API_TYPE api_type); static void SetTexDims(int texmapid, u32 width, u32 height, u32 wraps, u32 wrapt);
static void SetZTextureBias(u32 bias); static void SetZTextureBias(u32 bias);
static void SetViewportChanged(); static void SetViewportChanged();
static void SetIndMatrixChanged(int matrixidx); static void SetIndMatrixChanged(int matrixidx);

View File

@ -552,22 +552,20 @@ static const unsigned int ps_constant_offset_table[] = {
16, 20, 24, 28, // C_KCOLORS, 16 16, 20, 24, 28, // C_KCOLORS, 16
32, // C_ALPHA, 4 32, // C_ALPHA, 4
36, 40, 44, 48, 52, 56, 60, 64, // C_TEXDIMS, 32 36, 40, 44, 48, 52, 56, 60, 64, // C_TEXDIMS, 32
68, 72, 76, 80, // C_VTEXSCALE, 16 (unused) 68, 72, // C_ZBIAS, 8
84, 88, // C_ZBIAS, 8 76, 80, // C_INDTEXSCALE, 8
92, 96, // C_INDTEXSCALE, 8 84, 88, 92, 96, 100, 104, // C_INDTEXMTX, 24
100, 104, 108, 112, 116, 120, // C_INDTEXMTX, 24 108, 112, 116, // C_FOG, 12
124, 128, 132, // C_FOG, 12 120, 124, 128, 132, 136, // C_PLIGHTS0, 20
136, 140, 144, 148, 152, // C_PLIGHTS0, 20 140, 144, 148, 152, 156, // C_PLIGHTS1, 20
156, 160, 164, 168, 172, // C_PLIGHTS1, 20 160, 164, 168, 172, 176, // C_PLIGHTS2, 20
176, 180, 184, 188, 192, // C_PLIGHTS2, 20 180, 184, 188, 192, 196, // C_PLIGHTS3, 20
196, 200, 204, 208, 212, // C_PLIGHTS3, 20 200, 204, 208, 212, 216, // C_PLIGHTS4, 20
216, 220, 224, 228, 232, // C_PLIGHTS4, 20 220, 224, 228, 232, 236, // C_PLIGHTS5, 20
236, 240, 244, 248, 252, // C_PLIGHTS5, 20 240, 244, 248, 252, 256, // C_PLIGHTS6, 20
256, 260, 264, 268, 272, // C_PLIGHTS6, 20 260, 264, 268, 272, 276, // C_PLIGHTS7, 20
276, 280, 284, 288, 292, // C_PLIGHTS7, 20 280, 284, 288, 292 // C_PMATERIALS, 16
296, 300, 304, 308, // C_PMATERIALS, 16
}; };
void Renderer::SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4) void Renderer::SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
{ {
psconstants[ps_constant_offset_table[const_number] ] = f1; psconstants[ps_constant_offset_table[const_number] ] = f1;

View File

@ -234,7 +234,7 @@ void VertexManager::vFlush()
if (tentry) if (tentry)
{ {
// 0s are probably for no manual wrapping needed. // 0s are probably for no manual wrapping needed.
PixelShaderManager::SetTexDims(i, tentry->native_width, tentry->native_height, tentry->virtual_width, tentry->virtual_height, 0, 0, API_D3D11); PixelShaderManager::SetTexDims(i, tentry->native_width, tentry->native_height, 0, 0);
} }
else else
ERROR_LOG(VIDEO, "error loading texture"); ERROR_LOG(VIDEO, "error loading texture");
@ -243,7 +243,7 @@ void VertexManager::vFlush()
// set global constants // set global constants
VertexShaderManager::SetConstants(); VertexShaderManager::SetConstants();
PixelShaderManager::SetConstants(API_D3D11); PixelShaderManager::SetConstants();
bool useDstAlpha = !g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate && bool useDstAlpha = !g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate &&
bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24; bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24;

View File

@ -143,7 +143,7 @@ void VertexManager::vFlush()
if (tentry) if (tentry)
{ {
// 0s are probably for no manual wrapping needed. // 0s are probably for no manual wrapping needed.
PixelShaderManager::SetTexDims(i, tentry->native_width, tentry->native_height, tentry->virtual_width, tentry->virtual_height, 0, 0, API_D3D9); PixelShaderManager::SetTexDims(i, tentry->native_width, tentry->native_height, 0, 0);
} }
else else
ERROR_LOG(VIDEO, "error loading texture"); ERROR_LOG(VIDEO, "error loading texture");
@ -152,7 +152,7 @@ void VertexManager::vFlush()
// set global constants // set global constants
VertexShaderManager::SetConstants(); VertexShaderManager::SetConstants();
PixelShaderManager::SetConstants(API_D3D9); PixelShaderManager::SetConstants();
if (!PixelShaderCache::SetShader(DSTALPHA_NONE,g_nativeVertexFmt->m_components)) if (!PixelShaderCache::SetShader(DSTALPHA_NONE,g_nativeVertexFmt->m_components))
{ {

View File

@ -161,7 +161,7 @@ void VertexManager::vFlush()
if (tentry) if (tentry)
{ {
// 0s are probably for no manual wrapping needed. // 0s are probably for no manual wrapping needed.
PixelShaderManager::SetTexDims(i, tentry->native_width, tentry->native_height, tentry->virtual_width, tentry->virtual_height, 0, 0, API_OPENGL); PixelShaderManager::SetTexDims(i, tentry->native_width, tentry->native_height, 0, 0);
if (g_ActiveConfig.iLog & CONF_SAVETEXTURES) if (g_ActiveConfig.iLog & CONF_SAVETEXTURES)
{ {
@ -179,7 +179,7 @@ void VertexManager::vFlush()
// set global constants // set global constants
VertexShaderManager::SetConstants(); VertexShaderManager::SetConstants();
PixelShaderManager::SetConstants(API_OPENGL); PixelShaderManager::SetConstants();
bool useDstAlpha = !g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate bool useDstAlpha = !g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate
&& bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24; && bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24;