Android: add IR pointer modes to InputOverlayPointer

* Disabled: disables the overlay pointer
* Follow: default behaviour, IR pointer follows touch position
* Drag: IR pointer moves relative to the initial touch event position
This commit is contained in:
lynxnb 2022-01-15 19:44:11 +01:00
parent e8bbfc26fe
commit fe9ac4ed1d
9 changed files with 117 additions and 27 deletions

View File

@ -9,7 +9,6 @@ import android.content.SharedPreferences;
import android.graphics.Rect;
import android.os.Bundle;
import android.preference.PreferenceManager;
import android.text.TextUtils;
import android.util.SparseIntArray;
import android.view.InputDevice;
import android.view.KeyEvent;
@ -99,9 +98,9 @@ public final class EmulationActivity extends AppCompatActivity
MENU_ACTION_SAVE_SLOT6, MENU_ACTION_LOAD_SLOT1, MENU_ACTION_LOAD_SLOT2,
MENU_ACTION_LOAD_SLOT3, MENU_ACTION_LOAD_SLOT4, MENU_ACTION_LOAD_SLOT5,
MENU_ACTION_LOAD_SLOT6, MENU_ACTION_EXIT, MENU_ACTION_CHANGE_DISC,
MENU_ACTION_RESET_OVERLAY, MENU_SET_IR_SENSITIVITY, MENU_ACTION_CHOOSE_DOUBLETAP,
MENU_ACTION_MOTION_CONTROLS, MENU_ACTION_PAUSE_EMULATION, MENU_ACTION_UNPAUSE_EMULATION,
MENU_ACTION_OVERLAY_CONTROLS, MENU_ACTION_SETTINGS})
MENU_ACTION_RESET_OVERLAY, MENU_SET_IR_MODE, MENU_SET_IR_SENSITIVITY,
MENU_ACTION_CHOOSE_DOUBLETAP, MENU_ACTION_MOTION_CONTROLS, MENU_ACTION_PAUSE_EMULATION,
MENU_ACTION_UNPAUSE_EMULATION, MENU_ACTION_OVERLAY_CONTROLS, MENU_ACTION_SETTINGS})
public @interface MenuAction
{
}
@ -133,13 +132,14 @@ public final class EmulationActivity extends AppCompatActivity
public static final int MENU_ACTION_JOYSTICK_REL_CENTER = 24;
public static final int MENU_ACTION_RUMBLE = 25;
public static final int MENU_ACTION_RESET_OVERLAY = 26;
public static final int MENU_SET_IR_SENSITIVITY = 27;
public static final int MENU_ACTION_CHOOSE_DOUBLETAP = 28;
public static final int MENU_ACTION_MOTION_CONTROLS = 29;
public static final int MENU_ACTION_PAUSE_EMULATION = 30;
public static final int MENU_ACTION_UNPAUSE_EMULATION = 31;
public static final int MENU_ACTION_OVERLAY_CONTROLS = 32;
public static final int MENU_ACTION_SETTINGS = 33;
public static final int MENU_SET_IR_MODE = 27;
public static final int MENU_SET_IR_SENSITIVITY = 28;
public static final int MENU_ACTION_CHOOSE_DOUBLETAP = 29;
public static final int MENU_ACTION_MOTION_CONTROLS = 30;
public static final int MENU_ACTION_PAUSE_EMULATION = 31;
public static final int MENU_ACTION_UNPAUSE_EMULATION = 32;
public static final int MENU_ACTION_OVERLAY_CONTROLS = 33;
public static final int MENU_ACTION_SETTINGS = 34;
private static final SparseIntArray buttonsActionsMap = new SparseIntArray();
@ -158,6 +158,8 @@ public final class EmulationActivity extends AppCompatActivity
buttonsActionsMap.append(R.id.menu_emulation_rumble, EmulationActivity.MENU_ACTION_RUMBLE);
buttonsActionsMap
.append(R.id.menu_emulation_reset_overlay, EmulationActivity.MENU_ACTION_RESET_OVERLAY);
buttonsActionsMap.append(R.id.menu_emulation_set_ir_mode,
EmulationActivity.MENU_SET_IR_MODE);
buttonsActionsMap.append(R.id.menu_emulation_set_ir_sensitivity,
EmulationActivity.MENU_SET_IR_SENSITIVITY);
buttonsActionsMap.append(R.id.menu_emulation_choose_doubletap,
@ -644,6 +646,10 @@ public final class EmulationActivity extends AppCompatActivity
startActivityForResult(intent, REQUEST_CHANGE_DISC);
break;
case MENU_SET_IR_MODE:
setIRMode();
break;
case MENU_SET_IR_SENSITIVITY:
setIRSensitivity();
break;
@ -939,6 +945,20 @@ public final class EmulationActivity extends AppCompatActivity
builder.show();
}
private void setIRMode()
{
AlertDialog.Builder builder = new AlertDialog.Builder(this, R.style.DolphinDialogBase);
builder.setTitle(R.string.emulation_ir_mode);
builder.setSingleChoiceItems(R.array.irModeEntries,
IntSetting.MAIN_IR_MODE.getInt(mSettings),
(dialog, indexSelected) ->
IntSetting.MAIN_IR_MODE.setInt(mSettings, indexSelected));
builder.setPositiveButton(R.string.ok, (dialogInterface, i) ->
mEmulationFragment.refreshOverlayPointer(mSettings));
builder.show();
}
private void setIRSensitivity()
{
// IR settings always get saved per-game since WiimoteNew.ini is wiped upon reinstall.

View File

@ -30,6 +30,8 @@ public enum IntSetting implements AbstractIntSetting
"EmulationOrientation", ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE),
MAIN_LAST_PLATFORM_TAB(Settings.FILE_DOLPHIN, Settings.SECTION_INI_ANDROID, "LastPlatformTab", 0),
MAIN_MOTION_CONTROLS(Settings.FILE_DOLPHIN, Settings.SECTION_INI_ANDROID, "MotionControls", 1),
MAIN_IR_MODE(Settings.FILE_DOLPHIN, Settings.SECTION_INI_ANDROID, "IRMode",
InputOverlayPointer.MODE_FOLLOW),
MAIN_DOUBLE_TAP_BUTTON(Settings.FILE_DOLPHIN, Settings.SECTION_INI_ANDROID_OVERLAY_BUTTONS,
"DoubleTapButton",

View File

@ -162,6 +162,12 @@ public final class EmulationFragment extends Fragment implements SurfaceHolder.C
mInputOverlay.refreshControls();
}
public void refreshOverlayPointer(Settings settings)
{
if (mInputOverlay != null)
mInputOverlay.refreshOverlayPointer(settings);
}
public void resetInputOverlay()
{
if (mInputOverlay != null)

View File

@ -164,7 +164,8 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener
doubleTapButton = InputOverlayPointer.DOUBLE_TAP_A;
}
overlayPointer = new InputOverlayPointer(mSurfacePosition, doubleTapButton);
overlayPointer = new InputOverlayPointer(mSurfacePosition, doubleTapButton,
IntSetting.MAIN_IR_MODE.getIntGlobal());
}
@Override
@ -769,6 +770,14 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener
invalidate();
}
public void refreshOverlayPointer(Settings settings)
{
if (overlayPointer != null)
{
overlayPointer.setMode(IntSetting.MAIN_IR_MODE.getInt(settings));
}
}
public void resetButtonPlacement()
{
boolean isLandscape =

View File

@ -17,13 +17,23 @@ public class InputOverlayPointer
public static final int DOUBLE_TAP_2 = 2;
public static final int DOUBLE_TAP_CLASSIC_A = 3;
public static final int MODE_DISABLED = 0;
public static final int MODE_FOLLOW = 1;
public static final int MODE_DRAG = 2;
private final float[] axes = {0f, 0f};
private final float[] oldaxes = {0f, 0f};
private float mGameCenterX;
private float mGameCenterY;
private float mGameWidthHalfInv;
private float mGameHeightHalfInv;
private float mTouchStartX;
private float mTouchStartY;
private int mMode;
private boolean doubleTap = false;
private int doubleTapButton;
private int trackId = -1;
@ -38,9 +48,10 @@ public class InputOverlayPointer
DOUBLE_TAP_OPTIONS.add(NativeLibrary.ButtonType.CLASSIC_BUTTON_A);
}
public InputOverlayPointer(Rect surfacePosition, int button)
public InputOverlayPointer(Rect surfacePosition, int button, int mode)
{
doubleTapButton = button;
mMode = mode;
mGameCenterX = (surfacePosition.left + surfacePosition.right) / 2.0f;
mGameCenterY = (surfacePosition.top + surfacePosition.bottom) / 2.0f;
@ -76,38 +87,62 @@ public class InputOverlayPointer
case MotionEvent.ACTION_DOWN:
case MotionEvent.ACTION_POINTER_DOWN:
trackId = event.getPointerId(pointerIndex);
mTouchStartX = event.getX(pointerIndex);
mTouchStartY = event.getY(pointerIndex);
touchPress();
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_POINTER_UP:
if (trackId == event.getPointerId(pointerIndex))
trackId = -1;
if (mMode == MODE_DRAG)
updateOldAxes();
break;
}
if (trackId == -1)
return;
axes[0] = (event.getY(event.findPointerIndex(trackId)) - mGameCenterY) * mGameHeightHalfInv;
axes[1] = (event.getX(event.findPointerIndex(trackId)) - mGameCenterX) * mGameWidthHalfInv;
if (mMode == MODE_FOLLOW)
{
axes[0] = (event.getY(event.findPointerIndex(trackId)) - mGameCenterY) * mGameHeightHalfInv;
axes[1] = (event.getX(event.findPointerIndex(trackId)) - mGameCenterX) * mGameWidthHalfInv;
}
else if (mMode == MODE_DRAG)
{
axes[0] = oldaxes[0] +
(event.getY(event.findPointerIndex(trackId)) - mTouchStartY) * mGameHeightHalfInv;
axes[1] = oldaxes[1] +
(event.getX(event.findPointerIndex(trackId)) - mTouchStartX) * mGameWidthHalfInv;
}
}
private void touchPress()
{
if (doubleTap)
if (mMode != MODE_DISABLED)
{
NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice,
doubleTapButton, NativeLibrary.ButtonState.PRESSED);
new Handler().postDelayed(() -> NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice,
doubleTapButton, NativeLibrary.ButtonState.RELEASED), 50);
}
else
{
doubleTap = true;
new Handler().postDelayed(() -> doubleTap = false, 300);
if (doubleTap)
{
NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice,
doubleTapButton, NativeLibrary.ButtonState.PRESSED);
new Handler()
.postDelayed(() -> NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice,
doubleTapButton, NativeLibrary.ButtonState.RELEASED), 50);
}
else
{
doubleTap = true;
new Handler().postDelayed(() -> doubleTap = false, 300);
}
}
}
private void updateOldAxes()
{
oldaxes[0] = axes[0];
oldaxes[1] = axes[1];
}
public float[] getAxisValues()
{
float[] iraxes = {0f, 0f, 0f, 0f};
@ -117,4 +152,11 @@ public class InputOverlayPointer
iraxes[2] = axes[1];
return iraxes;
}
public void setMode(int mode)
{
mMode = mode;
if (mode == MODE_DRAG)
updateOldAxes();
}
}

View File

@ -38,6 +38,9 @@
android:id="@+id/menu_emulation_ir_group"
android:title="@string/emulation_ir_group">
<menu>
<item
android:id="@+id/menu_emulation_set_ir_mode"
android:title="@string/emulation_ir_mode"/>
<item
android:id="@+id/menu_emulation_set_ir_sensitivity"
android:title="@string/emulation_ir_sensitivity"/>

View File

@ -433,6 +433,12 @@
<item>Right Stick</item>
</string-array>
<string-array name="irModeEntries">
<item>Disabled</item>
<item>Follow</item>
<item>Drag</item>
</string-array>
<string-array name="doubleTap">
<item>Button A</item>
<item>Button B</item>

View File

@ -517,6 +517,7 @@ It can efficiently compress both junk data and encrypted Wii data.
<string name="emulation_menu_help">Press Back to access the menu.\nLong press Back to exit emulation.</string>
<string name="emulation_touch_overlay_reset">Reset Overlay</string>
<string name="emulation_ir_group">Touch IR Pointer</string>
<string name="emulation_ir_mode">IR Mode</string>
<string name="emulation_ir_sensitivity">IR Sensitivity</string>
<string name="emulation_choose_doubletap">Double tap button</string>
<string name="emulation_motion_controls">Motion Controls</string>

View File

@ -38,9 +38,10 @@ bool IsSettingSaveable(const Config::Location& config_location)
// TODO: Kill the current Android controller mappings system
if (config_location.section == "Android")
{
static constexpr std::array<const char*, 8> android_setting_saveable = {
static constexpr std::array<const char*, 9> android_setting_saveable = {
"ControlScale", "ControlOpacity", "EmulationOrientation", "JoystickRelCenter",
"LastPlatformTab", "MotionControls", "PhoneRumble", "ShowInputOverlay"};
"LastPlatformTab", "MotionControls", "PhoneRumble", "ShowInputOverlay",
"IRMode"};
return std::any_of(
android_setting_saveable.cbegin(), android_setting_saveable.cend(),