diff --git a/Source/Core/AudioCommon/Src/AOSoundStream.cpp b/Source/Core/AudioCommon/Src/AOSoundStream.cpp index 276938c3e2..99ae2e661c 100644 --- a/Source/Core/AudioCommon/Src/AOSoundStream.cpp +++ b/Source/Core/AudioCommon/Src/AOSoundStream.cpp @@ -63,7 +63,7 @@ bool AOSound::Start() { memset(realtimeBuffer, 0, sizeof(realtimeBuffer)); - thread = std::thread(std::mem_fn(&AOSound::SoundLoop), this); + thread = std::thread(std::mem_fun(&AOSound::SoundLoop), this); return true; } diff --git a/Source/Core/AudioCommon/Src/DSoundStream.cpp b/Source/Core/AudioCommon/Src/DSoundStream.cpp index c0c54e00f5..b252dc90c5 100644 --- a/Source/Core/AudioCommon/Src/DSoundStream.cpp +++ b/Source/Core/AudioCommon/Src/DSoundStream.cpp @@ -135,7 +135,7 @@ bool DSound::Start() dsBuffer->Lock(0, bufferSize, (void* *)&p1, &num1, 0, 0, DSBLOCK_ENTIREBUFFER); memset(p1, 0, num1); dsBuffer->Unlock(p1, num1, 0, 0); - thread = std::thread(std::mem_fn(&DSound::SoundLoop), this); + thread = std::thread(std::mem_fun(&DSound::SoundLoop), this); return true; } diff --git a/Source/Core/AudioCommon/Src/OpenALStream.cpp b/Source/Core/AudioCommon/Src/OpenALStream.cpp index 814f720e6e..cfe6a40630 100644 --- a/Source/Core/AudioCommon/Src/OpenALStream.cpp +++ b/Source/Core/AudioCommon/Src/OpenALStream.cpp @@ -15,8 +15,6 @@ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ -#include - #include "aldlist.h" #include "OpenALStream.h" #include "DPL2Decoder.h" @@ -54,7 +52,7 @@ bool OpenALStream::Start() //period_size_in_millisec = 1000 / refresh; alcMakeContextCurrent(pContext); - thread = std::thread(std::mem_fn(&OpenALStream::SoundLoop), this); + thread = std::thread(std::mem_fun(&OpenALStream::SoundLoop), this); bReturn = true; } else @@ -74,7 +72,7 @@ bool OpenALStream::Start() PanicAlertT("OpenAL: can't find sound devices"); } - // Initialize DPL2 parameters + // Initialise DPL2 parameters dpl2reset(); soundTouch.clear(); diff --git a/Source/Core/Core/Src/HW/EXI_DeviceGecko.cpp b/Source/Core/Core/Src/HW/EXI_DeviceGecko.cpp index ce416af7e2..93b7cd5d09 100644 --- a/Source/Core/Core/Src/HW/EXI_DeviceGecko.cpp +++ b/Source/Core/Core/Src/HW/EXI_DeviceGecko.cpp @@ -101,7 +101,7 @@ bool GeckoSockServer::GetAvailableSock(sf::SocketTCP &sock_to_fill) recv_fifo = std::queue(); send_fifo = std::queue(); } - clientThread = std::thread(std::mem_fn(&GeckoSockServer::ClientThread), this); + clientThread = std::thread(std::mem_fun(&GeckoSockServer::ClientThread), this); client_count++; waiting_socks.pop(); sock_filled = true; diff --git a/Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp b/Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp index 30054b274c..cc05bc10e1 100644 --- a/Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp +++ b/Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp @@ -264,7 +264,7 @@ bool Wiimote::Connect() // Set LEDs SetLEDs(WIIMOTE_LED_1 << index); - m_wiimote_thread = std::thread(std::mem_fn(&Wiimote::ThreadFunc), this); + m_wiimote_thread = std::thread(std::mem_fun(&Wiimote::ThreadFunc), this); // This isn't as drastic as it sounds, since the process in which the threads // reside is normal priority. Needed for keeping audio reports at a decent rate diff --git a/Source/Core/Core/Src/NetPlayClient.cpp b/Source/Core/Core/Src/NetPlayClient.cpp index 7293b615b3..ef1edeeb7f 100644 --- a/Source/Core/Core/Src/NetPlayClient.cpp +++ b/Source/Core/Core/Src/NetPlayClient.cpp @@ -70,7 +70,7 @@ NetPlayClient::NetPlayClient(const std::string& address, const u16 port, NetPlay is_connected = true; m_selector.Add(m_socket); - m_thread = std::thread(std::mem_fn(&NetPlayClient::ThreadFunc), this); + m_thread = std::thread(std::mem_fun(&NetPlayClient::ThreadFunc), this); } } else diff --git a/Source/Core/Core/Src/NetPlayServer.cpp b/Source/Core/Core/Src/NetPlayServer.cpp index 80e00c4656..61a61d00ae 100644 --- a/Source/Core/Core/Src/NetPlayServer.cpp +++ b/Source/Core/Core/Src/NetPlayServer.cpp @@ -38,7 +38,7 @@ NetPlayServer::NetPlayServer(const u16 port, const std::string& name, NetPlayUI* is_connected = true; m_selector.Add(m_socket); - m_thread = std::thread(std::mem_fn(&NetPlayServer::ThreadFunc), this); + m_thread = std::thread(std::mem_fun(&NetPlayServer::ThreadFunc), this); } else is_connected = false; diff --git a/Source/Core/InputCommon/Src/UDPWiimote.cpp b/Source/Core/InputCommon/Src/UDPWiimote.cpp index 83799f2a43..f14f9ed7e2 100644 --- a/Source/Core/InputCommon/Src/UDPWiimote.cpp +++ b/Source/Core/InputCommon/Src/UDPWiimote.cpp @@ -134,7 +134,7 @@ UDPWiimote::UDPWiimote(const char *_port, const char * name, int _index) : initBroadcastIPv6(); std::lock_guard lk(d->termLock); - d->thread = std::thread(std::mem_fn(&UDPWiimote::mainThread), this); + d->thread = std::thread(std::mem_fun(&UDPWiimote::mainThread), this); return; }