Core: Implement Wii NAND path redirects for Riivolution savegame patches.
This commit is contained in:
parent
588c31acb6
commit
fe242f79ee
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@ -73,6 +73,8 @@
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#include "Core/MemoryWatcher.h"
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#endif
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#include "DiscIO/RiivolutionPatcher.h"
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#include "InputCommon/ControlReference/ControlReference.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "InputCommon/GCAdapter.h"
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@ -603,6 +605,10 @@ static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi
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else
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cpuThreadFunc = CpuThread;
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std::optional<DiscIO::Riivolution::SavegameRedirect> savegame_redirect = std::nullopt;
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if (SConfig::GetInstance().bWii)
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savegame_redirect = DiscIO::Riivolution::ExtractSavegameRedirect(boot->riivolution_patches);
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if (!CBoot::BootUp(std::move(boot)))
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return;
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@ -611,7 +617,7 @@ static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi
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// with the correct title context since save copying requires title directories to exist.
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Common::ScopeGuard wiifs_guard{&Core::CleanUpWiiFileSystemContents};
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if (SConfig::GetInstance().bWii)
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Core::InitializeWiiFileSystemContents();
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Core::InitializeWiiFileSystemContents(savegame_redirect);
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else
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wiifs_guard.Dismiss();
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@ -72,6 +72,15 @@ enum class SeekMode : u32
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using FileAttribute = u8;
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struct NandRedirect
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{
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// A Wii FS path, eg. "/title/00010000/534d4e45/data".
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std::string source_path;
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// An absolute host filesystem path the above should be redirected to.
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std::string target_path;
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};
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struct Modes
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{
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Mode owner, group, other;
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@ -239,6 +248,8 @@ public:
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virtual Result<NandStats> GetNandStats() = 0;
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/// Get usage information about a directory (used cluster and inode counts).
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virtual Result<DirectoryStats> GetDirectoryStats(const std::string& path) = 0;
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virtual void SetNandRedirects(std::vector<NandRedirect> nand_redirects) = 0;
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};
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template <typename T>
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@ -269,7 +280,8 @@ enum class Location
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Session,
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};
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std::unique_ptr<FileSystem> MakeFileSystem(Location location = Location::Session);
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std::unique_ptr<FileSystem> MakeFileSystem(Location location = Location::Session,
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std::vector<NandRedirect> nand_redirects = {});
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/// Convert a FS result code to an IOS error code.
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IOS::HLE::ReturnCode ConvertResult(ResultCode code);
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@ -28,11 +28,12 @@ SplitPathResult SplitPathAndBasename(std::string_view path)
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std::string(path.substr(last_separator + 1))};
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}
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std::unique_ptr<FileSystem> MakeFileSystem(Location location)
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std::unique_ptr<FileSystem> MakeFileSystem(Location location,
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std::vector<NandRedirect> nand_redirects)
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{
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const std::string nand_root =
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File::GetUserPath(location == Location::Session ? D_SESSION_WIIROOT_IDX : D_WIIROOT_IDX);
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return std::make_unique<HostFileSystem>(nand_root);
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return std::make_unique<HostFileSystem>(nand_root, std::move(nand_redirects));
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}
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IOS::HLE::ReturnCode ConvertResult(ResultCode code)
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@ -22,13 +22,24 @@
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namespace IOS::HLE::FS
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{
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std::string HostFileSystem::BuildFilename(const std::string& wii_path) const
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HostFileSystem::HostFilename HostFileSystem::BuildFilename(const std::string& wii_path) const
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{
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for (const auto& redirect : m_nand_redirects)
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{
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if (StringBeginsWith(wii_path, redirect.source_path) &&
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(wii_path.size() == redirect.source_path.size() ||
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wii_path[redirect.source_path.size()] == '/'))
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{
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std::string relative_to_redirect = wii_path.substr(redirect.source_path.size());
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return HostFilename{redirect.target_path + Common::EscapePath(relative_to_redirect), true};
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}
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}
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if (wii_path.compare(0, 1, "/") == 0)
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return m_root_path + Common::EscapePath(wii_path);
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return HostFilename{m_root_path + Common::EscapePath(wii_path), false};
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ASSERT(false);
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return m_root_path;
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return HostFilename{m_root_path, false};
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}
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// Get total filesize of contents of a directory (recursive)
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@ -101,7 +112,9 @@ bool HostFileSystem::FstEntry::CheckPermission(Uid caller_uid, Gid caller_gid,
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return (u8(requested_mode) & u8(file_mode)) == u8(requested_mode);
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}
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HostFileSystem::HostFileSystem(const std::string& root_path) : m_root_path{root_path}
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HostFileSystem::HostFileSystem(const std::string& root_path,
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std::vector<NandRedirect> nand_redirects)
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: m_root_path{root_path}, m_nand_redirects(std::move(nand_redirects))
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{
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File::CreateFullPath(m_root_path + "/");
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ResetFst();
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@ -197,11 +210,12 @@ HostFileSystem::FstEntry* HostFileSystem::GetFstEntryForPath(const std::string&
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if (!IsValidNonRootPath(path))
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return nullptr;
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const File::FileInfo host_file_info{BuildFilename(path)};
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auto host_file = BuildFilename(path);
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const File::FileInfo host_file_info{host_file.host_path};
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if (!host_file_info.Exists())
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return nullptr;
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FstEntry* entry = &m_root_entry;
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FstEntry* entry = host_file.is_redirect ? &m_redirect_fst : &m_root_entry;
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std::string complete_path = "";
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for (const std::string& component : SplitString(std::string(path.substr(1)), '/'))
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{
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@ -217,7 +231,8 @@ HostFileSystem::FstEntry* HostFileSystem::GetFstEntryForPath(const std::string&
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// Fall back to dummy data to avoid breaking existing filesystems.
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// This code path is also reached when creating a new file or directory;
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// proper metadata is filled in later.
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INFO_LOG_FMT(IOS_FS, "Creating a default entry for {}", complete_path);
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INFO_LOG_FMT(IOS_FS, "Creating a default entry for {} ({})", complete_path,
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host_file.is_redirect ? "redirect" : "NAND");
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entry = &entry->children.emplace_back();
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entry->name = component;
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entry->data.modes = {Mode::ReadWrite, Mode::ReadWrite, Mode::ReadWrite};
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@ -241,7 +256,7 @@ void HostFileSystem::DoState(PointerWrap& p)
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handle.host_file.reset();
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// handle /tmp
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std::string Path = BuildFilename("/tmp");
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std::string Path = BuildFilename("/tmp").host_path;
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if (p.GetMode() == PointerWrap::MODE_READ)
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{
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File::DeleteDirRecursively(Path);
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@ -336,7 +351,7 @@ void HostFileSystem::DoState(PointerWrap& p)
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p.Do(handle.wii_path);
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p.Do(handle.file_offset);
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if (handle.opened)
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handle.host_file = OpenHostFile(BuildFilename(handle.wii_path));
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handle.host_file = OpenHostFile(BuildFilename(handle.wii_path).host_path);
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}
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}
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@ -346,7 +361,7 @@ ResultCode HostFileSystem::Format(Uid uid)
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return ResultCode::AccessDenied;
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if (m_root_path.empty())
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return ResultCode::AccessDenied;
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const std::string root = BuildFilename("/");
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const std::string root = BuildFilename("/").host_path;
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if (!File::DeleteDirRecursively(root) || !File::CreateDir(root))
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return ResultCode::UnknownError;
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ResetFst();
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@ -366,7 +381,7 @@ ResultCode HostFileSystem::CreateFileOrDirectory(Uid uid, Gid gid, const std::st
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return ResultCode::TooManyPathComponents;
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const auto split_path = SplitPathAndBasename(path);
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const std::string host_path = BuildFilename(path);
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const std::string host_path = BuildFilename(path).host_path;
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FstEntry* parent = GetFstEntryForPath(split_path.parent);
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if (!parent)
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@ -428,7 +443,7 @@ ResultCode HostFileSystem::Delete(Uid uid, Gid gid, const std::string& path)
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if (!IsValidNonRootPath(path))
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return ResultCode::Invalid;
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const std::string host_path = BuildFilename(path);
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const std::string host_path = BuildFilename(path).host_path;
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const auto split_path = SplitPathAndBasename(path);
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FstEntry* parent = GetFstEntryForPath(split_path.parent);
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@ -491,8 +506,8 @@ ResultCode HostFileSystem::Rename(Uid uid, Gid gid, const std::string& old_path,
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return ResultCode::InUse;
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}
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const std::string host_old_path = BuildFilename(old_path);
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const std::string host_new_path = BuildFilename(new_path);
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const std::string host_old_path = BuildFilename(old_path).host_path;
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const std::string host_new_path = BuildFilename(new_path).host_path;
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// If there is already something of the same type at the new path, delete it.
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if (File::Exists(host_new_path))
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@ -544,7 +559,7 @@ Result<std::vector<std::string>> HostFileSystem::ReadDirectory(Uid uid, Gid gid,
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if (entry->data.is_file)
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return ResultCode::Invalid;
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const std::string host_path = BuildFilename(path);
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const std::string host_path = BuildFilename(path).host_path;
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File::FSTEntry host_entry = File::ScanDirectoryTree(host_path, false);
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for (File::FSTEntry& child : host_entry.children)
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{
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@ -612,7 +627,7 @@ Result<Metadata> HostFileSystem::GetMetadata(Uid uid, Gid gid, const std::string
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return ResultCode::NotFound;
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Metadata metadata = entry->data;
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metadata.size = File::GetSize(BuildFilename(path));
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metadata.size = File::GetSize(BuildFilename(path).host_path);
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return metadata;
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}
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@ -631,7 +646,7 @@ ResultCode HostFileSystem::SetMetadata(Uid caller_uid, const std::string& path,
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if (caller_uid != 0 && uid != entry->data.uid)
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return ResultCode::AccessDenied;
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const bool is_empty = File::GetSize(BuildFilename(path)) == 0;
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const bool is_empty = File::GetSize(BuildFilename(path).host_path) == 0;
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if (entry->data.uid != uid && entry->data.is_file && !is_empty)
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return ResultCode::FileNotEmpty;
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@ -667,7 +682,7 @@ Result<DirectoryStats> HostFileSystem::GetDirectoryStats(const std::string& wii_
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return ResultCode::Invalid;
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DirectoryStats stats{};
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std::string path(BuildFilename(wii_path));
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std::string path(BuildFilename(wii_path).host_path);
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if (File::IsDirectory(path))
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{
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File::FSTEntry parent_dir = File::ScanDirectoryTree(path, true);
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@ -685,4 +700,8 @@ Result<DirectoryStats> HostFileSystem::GetDirectoryStats(const std::string& wii_
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return stats;
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}
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void HostFileSystem::SetNandRedirects(std::vector<NandRedirect> nand_redirects)
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{
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m_nand_redirects = std::move(nand_redirects);
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}
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} // namespace IOS::HLE::FS
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@ -22,7 +22,7 @@ namespace IOS::HLE::FS
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class HostFileSystem final : public FileSystem
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{
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public:
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HostFileSystem(const std::string& root_path);
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HostFileSystem(const std::string& root_path, std::vector<NandRedirect> nand_redirects = {});
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~HostFileSystem();
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void DoState(PointerWrap& p) override;
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Result<NandStats> GetNandStats() override;
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Result<DirectoryStats> GetDirectoryStats(const std::string& path) override;
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void SetNandRedirects(std::vector<NandRedirect> nand_redirects) override;
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private:
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struct FstEntry
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{
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Handle* GetHandleFromFd(Fd fd);
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Fd ConvertHandleToFd(const Handle* handle) const;
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std::string BuildFilename(const std::string& wii_path) const;
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struct HostFilename
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{
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std::string host_path;
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bool is_redirect;
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};
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HostFilename BuildFilename(const std::string& wii_path) const;
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std::shared_ptr<File::IOFile> OpenHostFile(const std::string& host_path);
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ResultCode CreateFileOrDirectory(Uid uid, Gid gid, const std::string& path,
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@ -112,6 +119,9 @@ private:
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std::string m_root_path;
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std::map<std::string, std::weak_ptr<File::IOFile>> m_open_files;
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std::array<Handle, 16> m_handles{};
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FstEntry m_redirect_fst{};
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std::vector<NandRedirect> m_nand_redirects;
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};
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} // namespace IOS::HLE::FS
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@ -80,7 +80,7 @@ Result<FileHandle> HostFileSystem::OpenFile(Uid, Gid, const std::string& path, M
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if (!handle)
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return ResultCode::NoFreeHandle;
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const std::string host_path = BuildFilename(path);
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const std::string host_path = BuildFilename(path).host_path;
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if (!File::IsFile(host_path))
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{
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*handle = Handle{};
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@ -498,7 +498,7 @@ void Kernel::AddDevice(std::unique_ptr<Device> device)
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void Kernel::AddCoreDevices()
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{
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m_fs = FS::MakeFileSystem();
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m_fs = FS::MakeFileSystem(IOS::HLE::FS::Location::Session, Core::GetActiveNandRedirects());
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ASSERT(m_fs);
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std::lock_guard lock(m_device_map_mutex);
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@ -4,6 +4,7 @@
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#include "Core/WiiRoot.h"
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#include <cinttypes>
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#include <optional>
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#include <string>
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#include <vector>
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@ -34,6 +35,12 @@ namespace FS = IOS::HLE::FS;
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static std::string s_temp_wii_root;
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static bool s_wii_root_initialized = false;
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static std::vector<IOS::HLE::FS::NandRedirect> s_nand_redirects;
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const std::vector<IOS::HLE::FS::NandRedirect>& GetActiveNandRedirects()
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{
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return s_nand_redirects;
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}
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static bool CopyBackupFile(const std::string& path_from, const std::string& path_to)
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{
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@ -202,6 +209,7 @@ void InitializeWiiRoot(bool use_temporary)
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File::SetUserPath(D_SESSION_WIIROOT_IDX, File::GetUserPath(D_WIIROOT_IDX));
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}
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s_nand_redirects.clear();
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s_wii_root_initialized = true;
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}
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@ -213,6 +221,7 @@ void ShutdownWiiRoot()
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s_temp_wii_root.clear();
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}
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s_nand_redirects.clear();
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s_wii_root_initialized = false;
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}
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@ -288,7 +297,8 @@ static bool CopySysmenuFilesToFS(FS::FileSystem* fs, const std::string& host_sou
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return true;
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}
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void InitializeWiiFileSystemContents()
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void InitializeWiiFileSystemContents(
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std::optional<DiscIO::Riivolution::SavegameRedirect> save_redirect)
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{
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const auto fs = IOS::HLE::GetIOS()->GetFS();
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@ -299,15 +309,32 @@ void InitializeWiiFileSystemContents()
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if (!CopySysmenuFilesToFS(fs.get(), File::GetSysDirectory() + WII_USER_DIR, ""))
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WARN_LOG_FMT(CORE, "Failed to copy initial System Menu files to the NAND");
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if (!WiiRootIsTemporary())
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return;
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if (WiiRootIsTemporary())
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{
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// Generate a SYSCONF with default settings for the temporary Wii NAND.
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SysConf sysconf{fs};
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sysconf.Save();
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InitializeDeterministicWiiSaves(fs.get());
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}
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else if (save_redirect)
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{
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const u64 title_id = SConfig::GetInstance().GetTitleID();
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std::string source_path = Common::GetTitleDataPath(title_id);
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if (!File::IsDirectory(save_redirect->m_target_path))
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{
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File::CreateFullPath(save_redirect->m_target_path + "/");
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if (save_redirect->m_clone)
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{
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File::CopyDir(Common::GetTitleDataPath(title_id, Common::FROM_CONFIGURED_ROOT),
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save_redirect->m_target_path);
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}
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}
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s_nand_redirects.emplace_back(IOS::HLE::FS::NandRedirect{
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std::move(source_path), std::move(save_redirect->m_target_path)});
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fs->SetNandRedirects(s_nand_redirects);
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}
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}
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void CleanUpWiiFileSystemContents()
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{
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@ -3,6 +3,16 @@
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#pragma once
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#include <optional>
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#include <vector>
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#include "DiscIO/RiivolutionPatcher.h"
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namespace IOS::HLE::FS
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{
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struct NandRedirect;
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}
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namespace Core
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{
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enum class RestoreReason
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@ -21,6 +31,9 @@ void BackupWiiSettings();
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void RestoreWiiSettings(RestoreReason reason);
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// Initialize or clean up the filesystem contents.
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void InitializeWiiFileSystemContents();
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void InitializeWiiFileSystemContents(
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std::optional<DiscIO::Riivolution::SavegameRedirect> save_redirect);
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void CleanUpWiiFileSystemContents();
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const std::vector<IOS::HLE::FS::NandRedirect>& GetActiveNandRedirects();
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} // namespace Core
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@ -14,6 +14,7 @@
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#include "Common/IOFile.h"
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#include "Common/StringUtil.h"
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#include "Core/HW/Memmap.h"
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#include "Core/IOS/FS/FileSystem.h"
|
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#include "Core/PowerPC/MMU.h"
|
||||
#include "DiscIO/DirectoryBlob.h"
|
||||
#include "DiscIO/RiivolutionParser.h"
|
||||
|
@ -174,6 +175,12 @@ FileDataLoaderHostFS::MakeContentSource(std::string_view external_relative_path,
|
|||
ContentFile{std::move(*path), external_offset}};
|
||||
}
|
||||
|
||||
std::optional<std::string>
|
||||
FileDataLoaderHostFS::ResolveSavegameRedirectPath(std::string_view external_relative_path)
|
||||
{
|
||||
return MakeAbsoluteFromRelative(external_relative_path);
|
||||
}
|
||||
|
||||
// 'before' and 'after' should be two copies of the same source
|
||||
// 'split_at' needs to be between the start and end of the source, may not match either boundary
|
||||
static void SplitAt(BuilderContentSource* before, BuilderContentSource* after, u64 split_at)
|
||||
|
@ -588,4 +595,21 @@ void ApplyPatchesToMemory(const std::vector<Patch>& patches)
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::optional<SavegameRedirect>
|
||||
ExtractSavegameRedirect(const std::vector<Patch>& riivolution_patches)
|
||||
{
|
||||
for (const auto& patch : riivolution_patches)
|
||||
{
|
||||
if (!patch.m_savegame_patches.empty())
|
||||
{
|
||||
const auto& save_patch = patch.m_savegame_patches[0];
|
||||
auto resolved = patch.m_file_data_loader->ResolveSavegameRedirectPath(save_patch.m_external);
|
||||
if (resolved)
|
||||
return SavegameRedirect{std::move(*resolved), save_patch.m_clone};
|
||||
return std::nullopt;
|
||||
}
|
||||
}
|
||||
return std::nullopt;
|
||||
}
|
||||
} // namespace DiscIO::Riivolution
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include <vector>
|
||||
|
@ -12,6 +13,12 @@
|
|||
|
||||
namespace DiscIO::Riivolution
|
||||
{
|
||||
struct SavegameRedirect
|
||||
{
|
||||
std::string m_target_path;
|
||||
bool m_clone;
|
||||
};
|
||||
|
||||
class FileDataLoader
|
||||
{
|
||||
public:
|
||||
|
@ -28,6 +35,8 @@ public:
|
|||
virtual BuilderContentSource MakeContentSource(std::string_view external_relative_path,
|
||||
u64 external_offset, u64 external_size,
|
||||
u64 disc_offset) = 0;
|
||||
virtual std::optional<std::string>
|
||||
ResolveSavegameRedirectPath(std::string_view external_relative_path) = 0;
|
||||
};
|
||||
|
||||
class FileDataLoaderHostFS : public FileDataLoader
|
||||
|
@ -46,6 +55,8 @@ public:
|
|||
BuilderContentSource MakeContentSource(std::string_view external_relative_path,
|
||||
u64 external_offset, u64 external_size,
|
||||
u64 disc_offset) override;
|
||||
std::optional<std::string>
|
||||
ResolveSavegameRedirectPath(std::string_view external_relative_path) override;
|
||||
|
||||
private:
|
||||
std::optional<std::string> MakeAbsoluteFromRelative(std::string_view external_relative_path);
|
||||
|
@ -58,4 +69,6 @@ void ApplyPatchesToFiles(const std::vector<Patch>& patches,
|
|||
std::vector<DiscIO::FSTBuilderNode>* fst,
|
||||
DiscIO::FSTBuilderNode* dol_node);
|
||||
void ApplyPatchesToMemory(const std::vector<Patch>& patches);
|
||||
std::optional<SavegameRedirect>
|
||||
ExtractSavegameRedirect(const std::vector<Patch>& riivolution_patches);
|
||||
} // namespace DiscIO::Riivolution
|
||||
|
|
Loading…
Reference in New Issue