TextureConversionShader: Add missing swap for index of C14X2 textures

This commit is contained in:
Stenzek 2017-04-06 23:29:40 +10:00
parent 36ab5eafcf
commit fdf2efdac6
1 changed files with 1 additions and 1 deletions

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@ -1207,7 +1207,7 @@ static const std::map<TextureFormat, DecodingShaderInfo> s_decoding_shader_info{
// Tiled in 4x4 blocks, 16 bits per pixel // Tiled in 4x4 blocks, 16 bits per pixel
uint buffer_pos = GetTiledTexelOffset(uvec2(4u, 4u), coords); uint buffer_pos = GetTiledTexelOffset(uvec2(4u, 4u), coords);
uint index = texelFetch(s_input_buffer, int(buffer_pos)).x & 0x3FFFu; uint index = Swap16(texelFetch(s_input_buffer, int(buffer_pos)).x) & 0x3FFFu;
vec4 norm_color = GetPaletteColorNormalized(index); vec4 norm_color = GetPaletteColorNormalized(index);
imageStore(output_image, ivec3(ivec2(coords), 0), norm_color); imageStore(output_image, ivec3(ivec2(coords), 0), norm_color);
} }