Allow 32-bit writes to the VI: although this is officially not allowed, the hardware seems to accept it (for example, DesktopMan GC Tetris uses it).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@320 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -282,9 +282,10 @@ void Write32(const u32 _iValue, const u32 _iAddress)
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m_FrameBuffer2 = _iValue;
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break;
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default:
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PanicAlert("VI unknown write32 %08x to %08x", _iValue, _iAddress);
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break;
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default:
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Write16(_iValue >> 16, _iAddress);
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Write16(_iValue & 0xFFFF, _iAddress + 2);
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break;
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}
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}
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