Replace ARRAYSIZE macro with another ugly macro. At least this will throw an error for a non-array and won't conflict with Windows macro names.
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ce49964dfe
commit
fde3815d34
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@ -12,6 +12,18 @@
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#define SLEEP(x) usleep(x*1000)
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#endif
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#include <cstddef>
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// TODO: make into function when type_traits and constexpr are available
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template <typename T, std::size_t N = 0>
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struct ArraySizeImpl {};
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template <typename T, std::size_t N>
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struct ArraySizeImpl<T[N], 0> { static const std::size_t size = N; };
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// Will fail to compile on a non-array:
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#define ArraySize(x) ArraySizeImpl<decltype(x)>::size
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template <bool> struct CompileTimeAssert;
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template<> struct CompileTimeAssert<true> {};
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@ -52,7 +64,7 @@ _mm_shuffle_epi8(__m128i a, __m128i mask)
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#else
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#define Crash() {asm ("int $3");}
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#endif
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#define ARRAYSIZE(A) (sizeof(A)/sizeof((A)[0]))
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// GCC 4.8 defines all the rotate functions now
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// Small issue with GCC's lrotl/lrotr intrinsics is they are still 32bit while we require 64bit
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#ifndef _rotl
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@ -116,7 +116,7 @@ void GeckoSockServer::ClientThread()
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char data[128];
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std::size_t got = 0;
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if (client.Receive(&data[0], ARRAYSIZE(data), got) == sf::Socket::Disconnected)
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if (client.Receive(&data[0], ArraySize(data), got) == sf::Socket::Disconnected)
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client_running = false;
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if (got != 0)
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@ -696,7 +696,7 @@ void ReadHeader()
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bongos = tmpHeader.bongos;
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bSyncGPU = tmpHeader.bSyncGPU;
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bNetPlay = tmpHeader.bNetPlay;
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memcpy(revision, tmpHeader.revision, ARRAYSIZE(revision));
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memcpy(revision, tmpHeader.revision, ArraySize(revision));
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}
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else
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{
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@ -1110,7 +1110,7 @@ void SaveRecording(const char *filename)
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header.bProgressive = bProgressive;
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header.bDSPHLE = bDSPHLE;
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header.bFastDiscSpeed = bFastDiscSpeed;
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strncpy((char *)header.videoBackend, videoBackend.c_str(),ARRAYSIZE(header.videoBackend));
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strncpy((char *)header.videoBackend, videoBackend.c_str(),ArraySize(header.videoBackend));
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header.CPUCore = iCPUCore;
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header.bEFBAccessEnable = g_ActiveConfig.bEFBAccessEnable;
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header.bEFBCopyEnable = g_ActiveConfig.bEFBCopyEnable;
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@ -1123,11 +1123,11 @@ void SaveRecording(const char *filename)
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header.bClearSave = g_bClearSave;
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header.bSyncGPU = bSyncGPU;
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header.bNetPlay = bNetPlay;
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strncpy((char *)header.discChange, g_discChange.c_str(),ARRAYSIZE(header.discChange));
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strncpy((char *)header.author, author.c_str(),ARRAYSIZE(header.author));
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strncpy((char *)header.discChange, g_discChange.c_str(),ArraySize(header.discChange));
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strncpy((char *)header.author, author.c_str(),ArraySize(header.author));
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memcpy(header.md5,MD5,16);
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header.bongos = bongos;
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memcpy(header.revision, revision, ARRAYSIZE(header.revision));
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memcpy(header.revision, revision, ArraySize(header.revision));
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// TODO
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header.uniqueID = 0;
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@ -9,7 +9,7 @@ PerfQuery::PerfQuery()
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: m_query_read_pos()
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, m_query_count()
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{
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for (int i = 0; i != ARRAYSIZE(m_query_buffer); ++i)
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for (int i = 0; i != ArraySize(m_query_buffer); ++i)
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{
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D3D11_QUERY_DESC qdesc = CD3D11_QUERY_DESC(D3D11_QUERY_OCCLUSION, 0);
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D3D::device->CreateQuery(&qdesc, &m_query_buffer[i].query);
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@ -19,7 +19,7 @@ PerfQuery::PerfQuery()
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PerfQuery::~PerfQuery()
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{
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for (int i = 0; i != ARRAYSIZE(m_query_buffer); ++i)
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for (int i = 0; i != ArraySize(m_query_buffer); ++i)
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{
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// TODO: EndQuery?
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m_query_buffer[i].query->Release();
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@ -32,10 +32,10 @@ void PerfQuery::EnableQuery(PerfQueryGroup type)
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return;
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// Is this sane?
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if (m_query_count > ARRAYSIZE(m_query_buffer) / 2)
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if (m_query_count > ArraySize(m_query_buffer) / 2)
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WeakFlush();
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if (ARRAYSIZE(m_query_buffer) == m_query_count)
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if (ArraySize(m_query_buffer) == m_query_count)
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{
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// TODO
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FlushOne();
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@ -45,7 +45,7 @@ void PerfQuery::EnableQuery(PerfQueryGroup type)
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// start query
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if (type == PQG_ZCOMP_ZCOMPLOC || type == PQG_ZCOMP)
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{
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auto& entry = m_query_buffer[(m_query_read_pos + m_query_count) % ARRAYSIZE(m_query_buffer)];
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auto& entry = m_query_buffer[(m_query_read_pos + m_query_count) % ArraySize(m_query_buffer)];
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D3D::context->Begin(entry.query);
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entry.query_type = type;
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@ -62,7 +62,7 @@ void PerfQuery::DisableQuery(PerfQueryGroup type)
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// stop query
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if (type == PQG_ZCOMP_ZCOMPLOC || type == PQG_ZCOMP)
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{
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auto& entry = m_query_buffer[(m_query_read_pos + m_query_count + ARRAYSIZE(m_query_buffer)-1) % ARRAYSIZE(m_query_buffer)];
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auto& entry = m_query_buffer[(m_query_read_pos + m_query_count + ArraySize(m_query_buffer)-1) % ArraySize(m_query_buffer)];
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D3D::context->End(entry.query);
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}
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}
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@ -70,7 +70,7 @@ void PerfQuery::DisableQuery(PerfQueryGroup type)
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void PerfQuery::ResetQuery()
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{
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m_query_count = 0;
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std::fill_n(m_results, ARRAYSIZE(m_results), 0);
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std::fill_n(m_results, ArraySize(m_results), 0);
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}
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u32 PerfQuery::GetQueryResult(PerfQueryType type)
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@ -118,7 +118,7 @@ void PerfQuery::FlushOne()
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// NOTE: Reported pixel metrics should be referenced to native resolution
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m_results[entry.query_type] += (u64)result * EFB_WIDTH / g_renderer->GetTargetWidth() * EFB_HEIGHT / g_renderer->GetTargetHeight();
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m_query_read_pos = (m_query_read_pos + 1) % ARRAYSIZE(m_query_buffer);
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m_query_read_pos = (m_query_read_pos + 1) % ArraySize(m_query_buffer);
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--m_query_count;
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}
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@ -149,7 +149,7 @@ void PerfQuery::WeakFlush()
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// NOTE: Reported pixel metrics should be referenced to native resolution
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m_results[entry.query_type] += (u64)result * EFB_WIDTH / g_renderer->GetTargetWidth() * EFB_HEIGHT / g_renderer->GetTargetHeight();
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m_query_read_pos = (m_query_read_pos + 1) % ARRAYSIZE(m_query_buffer);
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m_query_read_pos = (m_query_read_pos + 1) % ArraySize(m_query_buffer);
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--m_query_count;
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}
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else
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@ -19,7 +19,7 @@ PerfQuery::~PerfQuery()
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void PerfQuery::CreateDeviceObjects()
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{
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for (int i = 0; i != ARRAYSIZE(m_query_buffer); ++i)
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for (int i = 0; i != ArraySize(m_query_buffer); ++i)
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{
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D3D::dev->CreateQuery(D3DQUERYTYPE_OCCLUSION, &m_query_buffer[i].query);
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}
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@ -27,7 +27,7 @@ void PerfQuery::CreateDeviceObjects()
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}
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void PerfQuery::DestroyDeviceObjects()
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{
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for (int i = 0; i != ARRAYSIZE(m_query_buffer); ++i)
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for (int i = 0; i != ArraySize(m_query_buffer); ++i)
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{
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m_query_buffer[i].query->Release();
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}
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@ -38,10 +38,10 @@ void PerfQuery::EnableQuery(PerfQueryGroup type)
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if (!ShouldEmulate())
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return;
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// Is this sane?
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if (m_query_count > ARRAYSIZE(m_query_buffer) / 2)
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if (m_query_count > ArraySize(m_query_buffer) / 2)
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WeakFlush();
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if (ARRAYSIZE(m_query_buffer) == m_query_count)
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if (ArraySize(m_query_buffer) == m_query_count)
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{
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// TODO
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FlushOne();
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@ -51,7 +51,7 @@ void PerfQuery::EnableQuery(PerfQueryGroup type)
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// start query
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if (type == PQG_ZCOMP_ZCOMPLOC || type == PQG_ZCOMP)
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{
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auto& entry = m_query_buffer[(m_query_read_pos + m_query_count) % ARRAYSIZE(m_query_buffer)];
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auto& entry = m_query_buffer[(m_query_read_pos + m_query_count) % ArraySize(m_query_buffer)];
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entry.query->Issue(D3DISSUE_BEGIN);
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entry.query_type = type;
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++m_query_count;
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@ -65,7 +65,7 @@ void PerfQuery::DisableQuery(PerfQueryGroup type)
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// stop query
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if (type == PQG_ZCOMP_ZCOMPLOC || type == PQG_ZCOMP)
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{
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auto& entry = m_query_buffer[(m_query_read_pos + m_query_count + ARRAYSIZE(m_query_buffer)-1) % ARRAYSIZE(m_query_buffer)];
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auto& entry = m_query_buffer[(m_query_read_pos + m_query_count + ArraySize(m_query_buffer)-1) % ArraySize(m_query_buffer)];
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entry.query->Issue(D3DISSUE_END);
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}
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}
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@ -73,7 +73,7 @@ void PerfQuery::DisableQuery(PerfQueryGroup type)
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void PerfQuery::ResetQuery()
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{
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m_query_count = 0;
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std::fill_n(m_results, ARRAYSIZE(m_results), 0);
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std::fill_n(m_results, ArraySize(m_results), 0);
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}
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u32 PerfQuery::GetQueryResult(PerfQueryType type)
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@ -119,7 +119,7 @@ void PerfQuery::FlushOne()
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// NOTE: Reported pixel metrics should be referenced to native resolution
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m_results[entry.query_type] += (u32)((u64)result * EFB_WIDTH / g_renderer->GetTargetWidth() * EFB_HEIGHT / g_renderer->GetTargetHeight());
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m_query_read_pos = (m_query_read_pos + 1) % ARRAYSIZE(m_query_buffer);
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m_query_read_pos = (m_query_read_pos + 1) % ArraySize(m_query_buffer);
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--m_query_count;
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}
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@ -148,7 +148,7 @@ void PerfQuery::WeakFlush()
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// NOTE: Reported pixel metrics should be referenced to native resolution
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m_results[entry.query_type] += (u32)((u64)result * EFB_WIDTH / g_renderer->GetTargetWidth() * EFB_HEIGHT / g_renderer->GetTargetHeight());
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m_query_read_pos = (m_query_read_pos + 1) % ARRAYSIZE(m_query_buffer);
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m_query_read_pos = (m_query_read_pos + 1) % ArraySize(m_query_buffer);
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--m_query_count;
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}
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else
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@ -9,7 +9,7 @@ PerfQuery::PerfQuery()
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: m_query_read_pos()
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, m_query_count()
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{
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for (u32 i = 0; i != ARRAYSIZE(m_query_buffer); ++i)
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for (u32 i = 0; i != ArraySize(m_query_buffer); ++i)
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glGenQueries(1, &m_query_buffer[i].query_id);
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ResetQuery();
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@ -17,7 +17,7 @@ PerfQuery::PerfQuery()
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PerfQuery::~PerfQuery()
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{
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for (u32 i = 0; i != ARRAYSIZE(m_query_buffer); ++i)
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for (u32 i = 0; i != ArraySize(m_query_buffer); ++i)
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glDeleteQueries(1, &m_query_buffer[i].query_id);
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}
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@ -27,10 +27,10 @@ void PerfQuery::EnableQuery(PerfQueryGroup type)
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return;
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// Is this sane?
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if (m_query_count > ARRAYSIZE(m_query_buffer) / 2)
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if (m_query_count > ArraySize(m_query_buffer) / 2)
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WeakFlush();
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if (ARRAYSIZE(m_query_buffer) == m_query_count)
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if (ArraySize(m_query_buffer) == m_query_count)
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{
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FlushOne();
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//ERROR_LOG(VIDEO, "Flushed query buffer early!");
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@ -39,7 +39,7 @@ void PerfQuery::EnableQuery(PerfQueryGroup type)
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// start query
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if (type == PQG_ZCOMP_ZCOMPLOC || type == PQG_ZCOMP)
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{
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auto& entry = m_query_buffer[(m_query_read_pos + m_query_count) % ARRAYSIZE(m_query_buffer)];
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auto& entry = m_query_buffer[(m_query_read_pos + m_query_count) % ArraySize(m_query_buffer)];
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glBeginQuery(GL_SAMPLES_PASSED, entry.query_id);
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entry.query_type = type;
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// NOTE: Reported pixel metrics should be referenced to native resolution
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m_results[entry.query_type] += (u64)result * EFB_WIDTH / g_renderer->GetTargetWidth() * EFB_HEIGHT / g_renderer->GetTargetHeight();
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m_query_read_pos = (m_query_read_pos + 1) % ARRAYSIZE(m_query_buffer);
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m_query_read_pos = (m_query_read_pos + 1) % ArraySize(m_query_buffer);
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--m_query_count;
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}
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@ -121,7 +121,7 @@ void PerfQuery::WeakFlush()
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void PerfQuery::ResetQuery()
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{
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m_query_count = 0;
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std::fill_n(m_results, ARRAYSIZE(m_results), 0);
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std::fill_n(m_results, ArraySize(m_results), 0);
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}
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u32 PerfQuery::GetQueryResult(PerfQueryType type)
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@ -89,7 +89,7 @@ void SamplerCache::SetParameters(GLuint sampler_id, const Params& params)
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auto& tm0 = params.tm0;
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auto& tm1 = params.tm1;
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glSamplerParameteri(sampler_id, GL_TEXTURE_MIN_FILTER, min_filters[tm0.min_filter % ARRAYSIZE(min_filters)]);
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glSamplerParameteri(sampler_id, GL_TEXTURE_MIN_FILTER, min_filters[tm0.min_filter % ArraySize(min_filters)]);
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glSamplerParameteri(sampler_id, GL_TEXTURE_MAG_FILTER, tm0.mag_filter ? GL_LINEAR : GL_NEAREST);
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glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_S, wrap_settings[tm0.wrap_s]);
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