Common: Add a Semaphore wrapper class

This commit is contained in:
Stenzek 2016-08-13 22:08:58 +10:00
parent 828aac7890
commit fdd954e7e7
3 changed files with 52 additions and 0 deletions

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@ -125,6 +125,7 @@
<ClInclude Include="Profiler.h" />
<ClInclude Include="ScopeGuard.h" />
<ClInclude Include="SDCardUtil.h" />
<ClInclude Include="Semaphore.h" />
<ClInclude Include="SettingsHandler.h" />
<ClInclude Include="StringUtil.h" />
<ClInclude Include="SymbolDB.h" />

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@ -225,6 +225,7 @@
<ClInclude Include="Assert.h" />
<ClInclude Include="NonCopyable.h" />
<ClInclude Include="Analytics.h" />
<ClInclude Include="Semaphore.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="BreakPoints.cpp" />

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@ -0,0 +1,50 @@
// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#ifdef _WIN32
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <Windows.h>
namespace Common
{
class Semaphore
{
public:
Semaphore(int initial_count, int maximum_count)
{
m_handle = CreateSemaphoreA(nullptr, initial_count, maximum_count, nullptr);
}
~Semaphore() { CloseHandle(m_handle); }
void Wait() { WaitForSingleObject(m_handle, INFINITE); }
void Post() { ReleaseSemaphore(m_handle, 1, nullptr); }
private:
HANDLE m_handle;
};
} // namespace Common
#else // _WIN32
#include <semaphore.h>
namespace Common
{
class Semaphore
{
public:
Semaphore(int initial_count, int maximum_count) { sem_init(&m_handle, 0, initial_count); }
~Semaphore() { sem_destroy(&m_handle); }
void Wait() { sem_wait(&m_handle); }
void Post() { sem_post(&m_handle); }
private:
sem_t m_handle;
};
} // namespace Common
#endif // _WIN32