Merge pull request #11711 from AdmiralCurtiss/ios-fs-stats
IOS/FS: More accurate emulation of GetDirectoryStats() and GetNandStats().
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fdc1ff1dad
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@ -134,10 +134,13 @@ struct FileStatus
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constexpr size_t MaxPathDepth = 8;
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/// The maximum number of characters a path can have.
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constexpr size_t MaxPathLength = 64;
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/// The maximum number of characters a filename can have.
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constexpr size_t MaxFilenameLength = 12;
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/// Returns whether a Wii path is valid.
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bool IsValidPath(std::string_view path);
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bool IsValidNonRootPath(std::string_view path);
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bool IsValidFilename(std::string_view filename);
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struct SplitPathResult
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{
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@ -3,6 +3,8 @@
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#include "Core/IOS/FS/FileSystem.h"
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#include <algorithm>
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#include "Common/Assert.h"
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#include "Common/FileUtil.h"
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#include "Core/IOS/Device.h"
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@ -21,6 +23,12 @@ bool IsValidNonRootPath(std::string_view path)
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path.back() != '/';
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}
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bool IsValidFilename(std::string_view filename)
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{
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return filename.length() <= MaxFilenameLength &&
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!std::any_of(filename.begin(), filename.end(), [](char c) { return c == '/'; });
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}
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SplitPathResult SplitPathAndBasename(std::string_view path)
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{
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const auto last_separator = path.rfind('/');
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@ -4,6 +4,7 @@
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#include "Core/IOS/FS/HostBackend/FS.h"
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#include <algorithm>
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#include <cmath>
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#include <optional>
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#include <string_view>
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#include <type_traits>
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@ -11,6 +12,7 @@
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#include <fmt/format.h>
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#include "Common/Align.h"
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#include "Common/Assert.h"
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#include "Common/ChunkFile.h"
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#include "Common/FileUtil.h"
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@ -27,6 +29,21 @@ namespace IOS::HLE::FS
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{
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constexpr u32 BUFFER_CHUNK_SIZE = 65536;
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// size of a single cluster in the NAND
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constexpr u16 CLUSTER_SIZE = 16384;
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// total number of clusters available in the NAND
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constexpr u16 TOTAL_CLUSTERS = 0x7ec0;
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// number of clusters reserved for bad blocks and similar, not accessible to normal writes
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constexpr u16 RESERVED_CLUSTERS = 0x0300;
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// number of clusters actually usable by the file system
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constexpr u16 USABLE_CLUSTERS = TOTAL_CLUSTERS - RESERVED_CLUSTERS;
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// total number of inodes available in the NAND
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constexpr u16 TOTAL_INODES = 0x17ff;
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HostFileSystem::HostFilename HostFileSystem::BuildFilename(const std::string& wii_path) const
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{
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for (const auto& redirect : m_nand_redirects)
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@ -47,21 +64,6 @@ HostFileSystem::HostFilename HostFileSystem::BuildFilename(const std::string& wi
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return HostFilename{m_root_path, false};
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}
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// Get total filesize of contents of a directory (recursive)
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// Only used for ES_GetUsage atm, could be useful elsewhere?
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static u64 ComputeTotalFileSize(const File::FSTEntry& parent_entry)
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{
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u64 sizeOfFiles = 0;
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for (const File::FSTEntry& entry : parent_entry.children)
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{
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if (entry.isDirectory)
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sizeOfFiles += ComputeTotalFileSize(entry);
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else
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sizeOfFiles += entry.size;
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}
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return sizeOfFiles;
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}
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namespace
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{
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struct SerializedFstEntry
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@ -102,6 +104,45 @@ auto GetNamePredicate(const std::string& name)
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{
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return [&name](const auto& entry) { return entry.name == name; };
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}
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// Convert the host directory entries into ones that can be exposed to the emulated system.
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static u64 FixupDirectoryEntries(File::FSTEntry* dir, bool is_root)
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{
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u64 removed_entries = 0;
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for (auto it = dir->children.begin(); it != dir->children.end();)
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{
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// Drop files in the root of the Wii NAND folder, since we store extra files there that the
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// emulated system shouldn't know about.
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if (is_root && !it->isDirectory)
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{
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++removed_entries;
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it = dir->children.erase(it);
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continue;
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}
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// Decode escaped invalid file system characters so that games (such as Harry Potter and the
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// Half-Blood Prince) can find what they expect.
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if (it->virtualName.find("__") != std::string::npos)
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it->virtualName = Common::UnescapeFileName(it->virtualName);
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// Drop files that have too long filenames.
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if (!IsValidFilename(it->virtualName))
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{
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if (it->isDirectory)
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removed_entries += it->size;
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++removed_entries;
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it = dir->children.erase(it);
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continue;
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}
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if (dir->isDirectory)
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removed_entries += FixupDirectoryEntries(&*it, false);
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++it;
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}
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dir->size -= removed_entries;
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return removed_entries;
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}
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} // namespace
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bool HostFileSystem::FstEntry::CheckPermission(Uid caller_uid, Gid caller_gid,
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@ -645,12 +686,7 @@ Result<std::vector<std::string>> HostFileSystem::ReadDirectory(Uid uid, Gid gid,
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const std::string host_path = BuildFilename(path).host_path;
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File::FSTEntry host_entry = File::ScanDirectoryTree(host_path, false);
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for (File::FSTEntry& child : host_entry.children)
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{
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// Decode escaped invalid file system characters so that games (such as
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// Harry Potter and the Half-Blood Prince) can find what they expect.
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child.virtualName = Common::UnescapeFileName(child.virtualName);
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}
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FixupDirectoryEntries(&host_entry, path == "/");
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// Sort files according to their order in the FST tree (issue 10234).
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// The result should look like this:
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@ -747,19 +783,33 @@ ResultCode HostFileSystem::SetMetadata(Uid caller_uid, const std::string& path,
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return ResultCode::Success;
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}
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static u64 ComputeUsedClusters(const File::FSTEntry& parent_entry)
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{
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u64 clusters = 0;
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for (const File::FSTEntry& entry : parent_entry.children)
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{
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if (entry.isDirectory)
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clusters += ComputeUsedClusters(entry);
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else
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clusters += Common::AlignUp(entry.size, CLUSTER_SIZE) / CLUSTER_SIZE;
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}
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return clusters;
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}
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Result<NandStats> HostFileSystem::GetNandStats()
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{
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WARN_LOG_FMT(IOS_FS, "GET STATS - returning static values for now");
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const auto root_stats = GetDirectoryStats("/");
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if (!root_stats)
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return root_stats.Error(); // TODO: is this right? can this fail on hardware?
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// TODO: scrape the real amounts from somewhere...
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NandStats stats{};
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stats.cluster_size = 0x4000;
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stats.free_clusters = 0x5DEC;
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stats.used_clusters = 0x1DD4;
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stats.bad_clusters = 0x10;
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stats.reserved_clusters = 0x02F0;
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stats.free_inodes = 0x146B;
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stats.used_inodes = 0x0394;
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stats.cluster_size = CLUSTER_SIZE;
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stats.free_clusters = USABLE_CLUSTERS - root_stats->used_clusters;
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stats.used_clusters = root_stats->used_clusters;
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stats.bad_clusters = 0;
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stats.reserved_clusters = RESERVED_CLUSTERS;
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stats.free_inodes = TOTAL_INODES - root_stats->used_inodes;
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stats.used_inodes = root_stats->used_inodes;
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return stats;
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}
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@ -771,19 +821,25 @@ Result<DirectoryStats> HostFileSystem::GetDirectoryStats(const std::string& wii_
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DirectoryStats stats{};
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std::string path(BuildFilename(wii_path).host_path);
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if (File::IsDirectory(path))
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File::FileInfo info(path);
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if (!info.Exists())
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{
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return ResultCode::NotFound;
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}
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if (info.IsDirectory())
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{
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File::FSTEntry parent_dir = File::ScanDirectoryTree(path, true);
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FixupDirectoryEntries(&parent_dir, wii_path == "/");
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// add one for the folder itself
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stats.used_inodes = 1 + (u32)parent_dir.size;
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stats.used_inodes = static_cast<u32>(std::min<u64>(1 + parent_dir.size, TOTAL_INODES));
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u64 total_size = ComputeTotalFileSize(parent_dir); // "Real" size to convert to nand blocks
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stats.used_clusters = (u32)(total_size / (16 * 1024)); // one block is 16kb
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const u64 clusters = ComputeUsedClusters(parent_dir);
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stats.used_clusters = static_cast<u32>(std::min<u64>(clusters, USABLE_CLUSTERS));
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}
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else
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{
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WARN_LOG_FMT(IOS_FS, "fsBlock failed, cannot find directory: {}", path);
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return ResultCode::Invalid;
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}
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return stats;
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}
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