Revert part of Omega's change - ctaxi works again
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@846 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
cb61bb5005
commit
fdba232644
|
@ -428,7 +428,7 @@ void VertexShaderMngr::SetConstants(VERTEXSHADER& vs)
|
||||||
g_fProjectionMatrix[8] = 0.0f;
|
g_fProjectionMatrix[8] = 0.0f;
|
||||||
g_fProjectionMatrix[9] = 0.0f;
|
g_fProjectionMatrix[9] = 0.0f;
|
||||||
g_fProjectionMatrix[10] = rawProjection[4];
|
g_fProjectionMatrix[10] = rawProjection[4];
|
||||||
g_fProjectionMatrix[11] = rawProjection[5];
|
g_fProjectionMatrix[11] = -(0.0f - rawProjection[5]);
|
||||||
|
|
||||||
g_fProjectionMatrix[12] = 0.0f;
|
g_fProjectionMatrix[12] = 0.0f;
|
||||||
g_fProjectionMatrix[13] = 0.0f;
|
g_fProjectionMatrix[13] = 0.0f;
|
||||||
|
@ -449,7 +449,7 @@ void VertexShaderMngr::SetConstants(VERTEXSHADER& vs)
|
||||||
g_fProjectionMatrix[8] = 0.0f;
|
g_fProjectionMatrix[8] = 0.0f;
|
||||||
g_fProjectionMatrix[9] = 0.0f;
|
g_fProjectionMatrix[9] = 0.0f;
|
||||||
g_fProjectionMatrix[10] = rawProjection[4];
|
g_fProjectionMatrix[10] = rawProjection[4];
|
||||||
g_fProjectionMatrix[11] = -rawProjection[5];
|
g_fProjectionMatrix[11] = -(0.0f - rawProjection[5]);
|
||||||
|
|
||||||
g_fProjectionMatrix[12] = 0;
|
g_fProjectionMatrix[12] = 0;
|
||||||
g_fProjectionMatrix[13] = 0;
|
g_fProjectionMatrix[13] = 0;
|
||||||
|
@ -457,7 +457,7 @@ void VertexShaderMngr::SetConstants(VERTEXSHADER& vs)
|
||||||
g_fProjectionMatrix[15] = 1.0f;
|
g_fProjectionMatrix[15] = 1.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
PRIM_LOG("Projection: %f %f %f %f %f %f\n",rawProjection[0], rawProjection[1], rawProjection[2], rawProjection[3], rawProjection[4], rawProjection[5]);
|
PRIM_LOG("Projection: %f %f %f %f %f %f\n", rawProjection[0], rawProjection[1], rawProjection[2], rawProjection[3], rawProjection[4], rawProjection[5]);
|
||||||
SetVSConstant4fv(C_PROJECTION, &g_fProjectionMatrix[0]);
|
SetVSConstant4fv(C_PROJECTION, &g_fProjectionMatrix[0]);
|
||||||
SetVSConstant4fv(C_PROJECTION+1, &g_fProjectionMatrix[4]);
|
SetVSConstant4fv(C_PROJECTION+1, &g_fProjectionMatrix[4]);
|
||||||
SetVSConstant4fv(C_PROJECTION+2, &g_fProjectionMatrix[8]);
|
SetVSConstant4fv(C_PROJECTION+2, &g_fProjectionMatrix[8]);
|
||||||
|
|
Loading…
Reference in New Issue