Add Everybody Votes Channel and Region Select to WiiLink config
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# HAJE01, HAJJ01, HAPP01 - Everybody Votes Channel
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[WC24Patch]
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$Main
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vt.wapp.wii.com:vt.wiilink24.com:1
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vtp.wapp.wii.com:vtp.wiilink24.com:0
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[WC24Patch_Enabled]
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$Main
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# HALE01, HALJ01, HALP01 - Region Select
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[OnFrame_Enabled]
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$RSAPatch
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[OnFrame]
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# This patch changes the flag in its nwc24dl.bin to not have an RSA signature.
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# Although Dolphin doesn't validate the RSA signature, a real Wii does which is why we added this workaround.
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$RSAPatch
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0x80009DEC:dword:0x60000000
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0x8001AB20:dword:0x38600001
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0x8001AC68:dword:0x38600001
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[WC24Patch]
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$Main
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cfh.wapp.wii.com:ch.wiilink24.com:1
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[WC24Patch_Enabled]
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$Main
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@ -39,6 +39,12 @@ constexpr u64 EVERYBODY_VOTES_CHANNEL_NTSC_J = 0x0001000148414a4a;
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constexpr u64 EVERYBODY_VOTES_CHANNEL_PAL = 0x0001000148414a50;
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constexpr u64 EVERYBODY_VOTES_CHANNEL_PAL = 0x0001000148414a50;
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constexpr u64 REGION_SELECT_CHANNEL_NTSC_U = 0x0001000848414c45;
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constexpr u64 REGION_SELECT_CHANNEL_NTSC_J = 0x0001000848414c4a;
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constexpr u64 REGION_SELECT_CHANNEL_PAL = 0x0001000848414c50;
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constexpr u64 IOS(u32 major_version)
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constexpr u64 IOS(u32 major_version)
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{
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{
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return 0x0000000100000000 | major_version;
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return 0x0000000100000000 | major_version;
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@ -18,8 +18,7 @@
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namespace WC24PatchEngine
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namespace WC24PatchEngine
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{
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{
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static std::array<u64, 12> s_wc24_channels{
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static constexpr std::array<u64, 15> s_wc24_channels{
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// Nintendo Channel
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Titles::NINTENDO_CHANNEL_NTSC_U,
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Titles::NINTENDO_CHANNEL_NTSC_U,
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Titles::NINTENDO_CHANNEL_NTSC_J,
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Titles::NINTENDO_CHANNEL_NTSC_J,
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Titles::NINTENDO_CHANNEL_PAL,
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Titles::NINTENDO_CHANNEL_PAL,
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@ -32,6 +31,9 @@ static std::array<u64, 12> s_wc24_channels{
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Titles::EVERYBODY_VOTES_CHANNEL_NTSC_U,
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Titles::EVERYBODY_VOTES_CHANNEL_NTSC_U,
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Titles::EVERYBODY_VOTES_CHANNEL_NTSC_J,
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Titles::EVERYBODY_VOTES_CHANNEL_NTSC_J,
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Titles::EVERYBODY_VOTES_CHANNEL_PAL,
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Titles::EVERYBODY_VOTES_CHANNEL_PAL,
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Titles::REGION_SELECT_CHANNEL_NTSC_U,
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Titles::REGION_SELECT_CHANNEL_NTSC_J,
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Titles::REGION_SELECT_CHANNEL_PAL,
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};
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};
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static std::vector<NetworkPatch> s_patches;
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static std::vector<NetworkPatch> s_patches;
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