VideoCommon: Dirty pixel shader manager on efb scale changes

This commit is contained in:
TellowKrinkle 2024-09-30 00:39:54 -05:00
parent c7cbac538a
commit fd94ff252d
1 changed files with 4 additions and 0 deletions

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@ -293,6 +293,10 @@ bool FramebufferManager::CreateEFBFramebuffer()
g_gfx->SetAndClearFramebuffer(m_efb_framebuffer.get(), {{0.0f, 0.0f, 0.0f, 0.0f}}, g_gfx->SetAndClearFramebuffer(m_efb_framebuffer.get(), {{0.0f, 0.0f, 0.0f, 0.0f}},
g_ActiveConfig.backend_info.bSupportsReversedDepthRange ? 1.0f : g_ActiveConfig.backend_info.bSupportsReversedDepthRange ? 1.0f :
0.0f); 0.0f);
// Pixel Shader uses EFB scale as a constant, dirty that in case it changed
Core::System::GetInstance().GetPixelShaderManager().Dirty();
return true; return true;
} }