AdvancedWidget, Bloom Fixes: Allow for downscaled bloom to be blurred.

Update game ini's for bloom.
This commit is contained in:
TryTwo 2024-05-08 02:11:49 -07:00
parent b6ea92f1f0
commit fd8a36d4d9
16 changed files with 238 additions and 223 deletions

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@ -27,6 +27,7 @@ ArbitraryMipmapDetection = True
[Video_Settings]
EFBScaledExclude = 520
EFBScaledExcludeEnabled = True
EFBScaledExcludeDownscale = True
[Video_Stereoscopy]
StereoConvergence = 732

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@ -20,4 +20,5 @@ StereoConvergence = 1
[Video_Settings]
EFBScaledExclude = 140
EFBScaledExcludeEnabled = True
EFBScaledExcludeEnabled = True
EFBScaledExcludeDownscale = True

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@ -26,7 +26,7 @@ XFBToTextureEnable = False
DeferEFBCopies = False
[Video_Settings]
EFBScaledExclude = 321
EFBScaledExclude = 320
EFBScaledExcludeEnabled = True
EFBScaledExcludeAlt = True
EFBScaledExcludeBlur = True

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@ -19,3 +19,4 @@ EFBEmulateFormatChanges = True
[Video_Settings]
EFBScaledExclude = 320
EFBScaledExcludeEnabled = True
EFBScaledExcludeDownscale = True

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@ -34,3 +34,4 @@ ArbitraryMipmapDetection = True
[Video_Settings]
EFBScaledExclude = 330
EFBScaledExcludeEnabled = True
EFBScaledExcludeBlur = True

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@ -19,3 +19,4 @@ EFBToTextureEnable = False
SafeTextureCacheColorSamples = 512
EFBScaledExclude = 120
EFBScaledExcludeEnabled = True
EFBScaledExcludeDownscale = True

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@ -18,4 +18,5 @@ EFBAccessEnable = False
[Video_Settings]
EFBScaledExclude = 170
EFBScaledExcludeEnabled = True
EFBScaledExcludeAlt = True
EFBScaledExcludeAlt = True
EFBScaledExcludeBlur = True

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@ -17,3 +17,4 @@ SafeTextureCacheColorSamples = 0
[Video_Settings]
EFBScaledExclude = 161
EFBScaledExcludeEnabled = True
EFBScaledExcludeDownscale = True

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@ -18,3 +18,4 @@ ImmediateXFBEnable = False
[Video_Settings]
EFBScaledExclude = 80
EFBScaledExcludeEnabled = True
EFBScaledExcludeDownscale = True

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@ -116,6 +116,8 @@ const Info<int> GFX_BLOOM_FIX_BLUR_RADIUS{{System::GFX, "Settings", "EFBScaledEx
const Info<int> GFX_BLOOM_FIX_WIDTH{{System::GFX, "Settings", "EFBScaledExclude"}, 0};
const Info<bool> GFX_BLOOM_FIX_ALT{{System::GFX, "Settings", "EFBScaledExcludeAlt"}, false};
const Info<bool> GFX_BLOOM_FIX_BLUR{{System::GFX, "Settings", "EFBScaledExcludeBlur"}, false};
const Info<bool> GFX_BLOOM_FIX_DOWNSCALE{{System::GFX, "Settings", "EFBScaledExcludeDownscale"},
false};
const Info<bool> GFX_BLOOM_FIX_ENABLED{{System::GFX, "Settings", "EFBScaledExcludeEnabled"}, false};
const Info<TriState> GFX_MTL_MANUALLY_UPLOAD_BUFFERS{

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@ -18,176 +18,177 @@ enum class FrameDumpResolutionType : int;
namespace Config
{
// Configuration Information
// Configuration Information
// Graphics.Hardware
// Graphics.Hardware
extern const Info<bool> GFX_VSYNC;
extern const Info<int> GFX_ADAPTER;
extern const Info<bool> GFX_VSYNC;
extern const Info<int> GFX_ADAPTER;
// Graphics.Settings
// Graphics.Settings
extern const Info<bool> GFX_WIDESCREEN_HACK;
extern const Info<AspectMode> GFX_ASPECT_RATIO;
extern const Info<int> GFX_CUSTOM_ASPECT_RATIO_WIDTH;
extern const Info<int> GFX_CUSTOM_ASPECT_RATIO_HEIGHT;
extern const Info<AspectMode> GFX_SUGGESTED_ASPECT_RATIO;
extern const Info<u32> GFX_WIDESCREEN_HEURISTIC_TRANSITION_THRESHOLD;
extern const Info<float> GFX_WIDESCREEN_HEURISTIC_ASPECT_RATIO_SLOP;
extern const Info<float> GFX_WIDESCREEN_HEURISTIC_STANDARD_RATIO;
extern const Info<float> GFX_WIDESCREEN_HEURISTIC_WIDESCREEN_RATIO;
extern const Info<bool> GFX_CROP;
extern const Info<int> GFX_SAFE_TEXTURE_CACHE_COLOR_SAMPLES;
extern const Info<bool> GFX_SHOW_FPS;
extern const Info<bool> GFX_SHOW_FTIMES;
extern const Info<bool> GFX_SHOW_VPS;
extern const Info<bool> GFX_SHOW_VTIMES;
extern const Info<bool> GFX_SHOW_GRAPHS;
extern const Info<bool> GFX_SHOW_SPEED;
extern const Info<bool> GFX_SHOW_SPEED_COLORS;
extern const Info<int> GFX_PERF_SAMP_WINDOW;
extern const Info<bool> GFX_SHOW_NETPLAY_PING;
extern const Info<bool> GFX_SHOW_NETPLAY_MESSAGES;
extern const Info<bool> GFX_LOG_RENDER_TIME_TO_FILE;
extern const Info<bool> GFX_OVERLAY_STATS;
extern const Info<bool> GFX_OVERLAY_PROJ_STATS;
extern const Info<bool> GFX_OVERLAY_SCISSOR_STATS;
extern const Info<bool> GFX_DUMP_TEXTURES;
extern const Info<bool> GFX_DUMP_MIP_TEXTURES;
extern const Info<bool> GFX_DUMP_BASE_TEXTURES;
extern const Info<int> GFX_TEXTURE_PNG_COMPRESSION_LEVEL;
extern const Info<bool> GFX_HIRES_TEXTURES;
extern const Info<bool> GFX_CACHE_HIRES_TEXTURES;
extern const Info<bool> GFX_DUMP_EFB_TARGET;
extern const Info<bool> GFX_DUMP_XFB_TARGET;
extern const Info<bool> GFX_DUMP_FRAMES_AS_IMAGES;
extern const Info<bool> GFX_USE_FFV1;
extern const Info<std::string> GFX_DUMP_FORMAT;
extern const Info<std::string> GFX_DUMP_CODEC;
extern const Info<std::string> GFX_DUMP_PIXEL_FORMAT;
extern const Info<std::string> GFX_DUMP_ENCODER;
extern const Info<std::string> GFX_DUMP_PATH;
extern const Info<int> GFX_BITRATE_KBPS;
extern const Info<FrameDumpResolutionType> GFX_FRAME_DUMPS_RESOLUTION_TYPE;
extern const Info<int> GFX_PNG_COMPRESSION_LEVEL;
extern const Info<bool> GFX_ENABLE_GPU_TEXTURE_DECODING;
extern const Info<bool> GFX_ENABLE_PIXEL_LIGHTING;
extern const Info<bool> GFX_FAST_DEPTH_CALC;
extern const Info<u32> GFX_MSAA;
extern const Info<bool> GFX_SSAA;
extern const Info<int> GFX_EFB_SCALE;
extern const Info<int> GFX_MAX_EFB_SCALE;
extern const Info<bool> GFX_TEXFMT_OVERLAY_ENABLE;
extern const Info<bool> GFX_TEXFMT_OVERLAY_CENTER;
extern const Info<bool> GFX_ENABLE_WIREFRAME;
extern const Info<bool> GFX_DISABLE_FOG;
extern const Info<bool> GFX_BORDERLESS_FULLSCREEN;
extern const Info<bool> GFX_ENABLE_VALIDATION_LAYER;
extern const Info<bool> GFX_BACKEND_MULTITHREADING;
extern const Info<int> GFX_COMMAND_BUFFER_EXECUTE_INTERVAL;
extern const Info<bool> GFX_SHADER_CACHE;
extern const Info<bool> GFX_WAIT_FOR_SHADERS_BEFORE_STARTING;
extern const Info<ShaderCompilationMode> GFX_SHADER_COMPILATION_MODE;
extern const Info<int> GFX_SHADER_COMPILER_THREADS;
extern const Info<int> GFX_SHADER_PRECOMPILER_THREADS;
extern const Info<bool> GFX_SAVE_TEXTURE_CACHE_TO_STATE;
extern const Info<bool> GFX_PREFER_VS_FOR_LINE_POINT_EXPANSION;
extern const Info<bool> GFX_CPU_CULL;
extern const Info<bool> GFX_WIDESCREEN_HACK;
extern const Info<AspectMode> GFX_ASPECT_RATIO;
extern const Info<int> GFX_CUSTOM_ASPECT_RATIO_WIDTH;
extern const Info<int> GFX_CUSTOM_ASPECT_RATIO_HEIGHT;
extern const Info<AspectMode> GFX_SUGGESTED_ASPECT_RATIO;
extern const Info<u32> GFX_WIDESCREEN_HEURISTIC_TRANSITION_THRESHOLD;
extern const Info<float> GFX_WIDESCREEN_HEURISTIC_ASPECT_RATIO_SLOP;
extern const Info<float> GFX_WIDESCREEN_HEURISTIC_STANDARD_RATIO;
extern const Info<float> GFX_WIDESCREEN_HEURISTIC_WIDESCREEN_RATIO;
extern const Info<bool> GFX_CROP;
extern const Info<int> GFX_SAFE_TEXTURE_CACHE_COLOR_SAMPLES;
extern const Info<bool> GFX_SHOW_FPS;
extern const Info<bool> GFX_SHOW_FTIMES;
extern const Info<bool> GFX_SHOW_VPS;
extern const Info<bool> GFX_SHOW_VTIMES;
extern const Info<bool> GFX_SHOW_GRAPHS;
extern const Info<bool> GFX_SHOW_SPEED;
extern const Info<bool> GFX_SHOW_SPEED_COLORS;
extern const Info<int> GFX_PERF_SAMP_WINDOW;
extern const Info<bool> GFX_SHOW_NETPLAY_PING;
extern const Info<bool> GFX_SHOW_NETPLAY_MESSAGES;
extern const Info<bool> GFX_LOG_RENDER_TIME_TO_FILE;
extern const Info<bool> GFX_OVERLAY_STATS;
extern const Info<bool> GFX_OVERLAY_PROJ_STATS;
extern const Info<bool> GFX_OVERLAY_SCISSOR_STATS;
extern const Info<bool> GFX_DUMP_TEXTURES;
extern const Info<bool> GFX_DUMP_MIP_TEXTURES;
extern const Info<bool> GFX_DUMP_BASE_TEXTURES;
extern const Info<int> GFX_TEXTURE_PNG_COMPRESSION_LEVEL;
extern const Info<bool> GFX_HIRES_TEXTURES;
extern const Info<bool> GFX_CACHE_HIRES_TEXTURES;
extern const Info<bool> GFX_DUMP_EFB_TARGET;
extern const Info<bool> GFX_DUMP_XFB_TARGET;
extern const Info<bool> GFX_DUMP_FRAMES_AS_IMAGES;
extern const Info<bool> GFX_USE_FFV1;
extern const Info<std::string> GFX_DUMP_FORMAT;
extern const Info<std::string> GFX_DUMP_CODEC;
extern const Info<std::string> GFX_DUMP_PIXEL_FORMAT;
extern const Info<std::string> GFX_DUMP_ENCODER;
extern const Info<std::string> GFX_DUMP_PATH;
extern const Info<int> GFX_BITRATE_KBPS;
extern const Info<FrameDumpResolutionType> GFX_FRAME_DUMPS_RESOLUTION_TYPE;
extern const Info<int> GFX_PNG_COMPRESSION_LEVEL;
extern const Info<bool> GFX_ENABLE_GPU_TEXTURE_DECODING;
extern const Info<bool> GFX_ENABLE_PIXEL_LIGHTING;
extern const Info<bool> GFX_FAST_DEPTH_CALC;
extern const Info<u32> GFX_MSAA;
extern const Info<bool> GFX_SSAA;
extern const Info<int> GFX_EFB_SCALE;
extern const Info<int> GFX_MAX_EFB_SCALE;
extern const Info<bool> GFX_TEXFMT_OVERLAY_ENABLE;
extern const Info<bool> GFX_TEXFMT_OVERLAY_CENTER;
extern const Info<bool> GFX_ENABLE_WIREFRAME;
extern const Info<bool> GFX_DISABLE_FOG;
extern const Info<bool> GFX_BORDERLESS_FULLSCREEN;
extern const Info<bool> GFX_ENABLE_VALIDATION_LAYER;
extern const Info<bool> GFX_BACKEND_MULTITHREADING;
extern const Info<int> GFX_COMMAND_BUFFER_EXECUTE_INTERVAL;
extern const Info<bool> GFX_SHADER_CACHE;
extern const Info<bool> GFX_WAIT_FOR_SHADERS_BEFORE_STARTING;
extern const Info<ShaderCompilationMode> GFX_SHADER_COMPILATION_MODE;
extern const Info<int> GFX_SHADER_COMPILER_THREADS;
extern const Info<int> GFX_SHADER_PRECOMPILER_THREADS;
extern const Info<bool> GFX_SAVE_TEXTURE_CACHE_TO_STATE;
extern const Info<bool> GFX_PREFER_VS_FOR_LINE_POINT_EXPANSION;
extern const Info<bool> GFX_CPU_CULL;
extern const Info<TriState> GFX_MTL_MANUALLY_UPLOAD_BUFFERS;
extern const Info<TriState> GFX_MTL_USE_PRESENT_DRAWABLE;
extern const Info<TriState> GFX_MTL_MANUALLY_UPLOAD_BUFFERS;
extern const Info<TriState> GFX_MTL_USE_PRESENT_DRAWABLE;
extern const Info<bool> GFX_SW_DUMP_OBJECTS;
extern const Info<bool> GFX_SW_DUMP_TEV_STAGES;
extern const Info<bool> GFX_SW_DUMP_TEV_TEX_FETCHES;
extern const Info<bool> GFX_SW_DUMP_OBJECTS;
extern const Info<bool> GFX_SW_DUMP_TEV_STAGES;
extern const Info<bool> GFX_SW_DUMP_TEV_TEX_FETCHES;
extern const Info<bool> GFX_PREFER_GLES;
extern const Info<bool> GFX_PREFER_GLES;
extern const Info<bool> GFX_MODS_ENABLE;
extern const Info<bool> GFX_MODS_ENABLE;
// Graphics.Enhancements
// Graphics.Enhancements
extern const Info<TextureFilteringMode> GFX_ENHANCE_FORCE_TEXTURE_FILTERING;
extern const Info<int> GFX_ENHANCE_MAX_ANISOTROPY; // NOTE - this is x in (1 << x)
extern const Info<OutputResamplingMode> GFX_ENHANCE_OUTPUT_RESAMPLING;
extern const Info<std::string> GFX_ENHANCE_POST_SHADER;
extern const Info<bool> GFX_ENHANCE_FORCE_TRUE_COLOR;
extern const Info<bool> GFX_ENHANCE_DISABLE_COPY_FILTER;
extern const Info<bool> GFX_ENHANCE_ARBITRARY_MIPMAP_DETECTION;
extern const Info<float> GFX_ENHANCE_ARBITRARY_MIPMAP_DETECTION_THRESHOLD;
extern const Info<bool> GFX_ENHANCE_HDR_OUTPUT;
extern const Info<TextureFilteringMode> GFX_ENHANCE_FORCE_TEXTURE_FILTERING;
extern const Info<int> GFX_ENHANCE_MAX_ANISOTROPY; // NOTE - this is x in (1 << x)
extern const Info<OutputResamplingMode> GFX_ENHANCE_OUTPUT_RESAMPLING;
extern const Info<std::string> GFX_ENHANCE_POST_SHADER;
extern const Info<bool> GFX_ENHANCE_FORCE_TRUE_COLOR;
extern const Info<bool> GFX_ENHANCE_DISABLE_COPY_FILTER;
extern const Info<bool> GFX_ENHANCE_ARBITRARY_MIPMAP_DETECTION;
extern const Info<float> GFX_ENHANCE_ARBITRARY_MIPMAP_DETECTION_THRESHOLD;
extern const Info<bool> GFX_ENHANCE_HDR_OUTPUT;
// Color.Correction
// Color.Correction
static constexpr float GFX_CC_GAME_GAMMA_MIN = 2.2f;
static constexpr float GFX_CC_GAME_GAMMA_MAX = 2.8f;
static constexpr float GFX_CC_GAME_GAMMA_MIN = 2.2f;
static constexpr float GFX_CC_GAME_GAMMA_MAX = 2.8f;
static constexpr float GFX_CC_DISPLAY_GAMMA_MIN = 2.2f;
static constexpr float GFX_CC_DISPLAY_GAMMA_MAX = 2.4f;
static constexpr float GFX_CC_DISPLAY_GAMMA_MIN = 2.2f;
static constexpr float GFX_CC_DISPLAY_GAMMA_MAX = 2.4f;
static constexpr float GFX_CC_HDR_PAPER_WHITE_NITS_MIN = 80.f;
static constexpr float GFX_CC_HDR_PAPER_WHITE_NITS_MAX = 500.f;
static constexpr float GFX_CC_HDR_PAPER_WHITE_NITS_MIN = 80.f;
static constexpr float GFX_CC_HDR_PAPER_WHITE_NITS_MAX = 500.f;
extern const Info<bool> GFX_CC_CORRECT_COLOR_SPACE;
extern const Info<ColorCorrectionRegion> GFX_CC_GAME_COLOR_SPACE;
extern const Info<bool> GFX_CC_CORRECT_GAMMA;
extern const Info<float> GFX_CC_GAME_GAMMA;
extern const Info<bool> GFX_CC_SDR_DISPLAY_GAMMA_SRGB;
extern const Info<float> GFX_CC_SDR_DISPLAY_CUSTOM_GAMMA;
extern const Info<float> GFX_CC_HDR_PAPER_WHITE_NITS;
extern const Info<bool> GFX_CC_CORRECT_COLOR_SPACE;
extern const Info<ColorCorrectionRegion> GFX_CC_GAME_COLOR_SPACE;
extern const Info<bool> GFX_CC_CORRECT_GAMMA;
extern const Info<float> GFX_CC_GAME_GAMMA;
extern const Info<bool> GFX_CC_SDR_DISPLAY_GAMMA_SRGB;
extern const Info<float> GFX_CC_SDR_DISPLAY_CUSTOM_GAMMA;
extern const Info<float> GFX_CC_HDR_PAPER_WHITE_NITS;
// Graphics.Stereoscopy
// Graphics.Stereoscopy
extern const Info<StereoMode> GFX_STEREO_MODE;
extern const Info<int> GFX_STEREO_DEPTH;
extern const Info<int> GFX_STEREO_CONVERGENCE_PERCENTAGE;
extern const Info<bool> GFX_STEREO_SWAP_EYES;
extern const Info<int> GFX_STEREO_CONVERGENCE;
extern const Info<bool> GFX_STEREO_EFB_MONO_DEPTH;
extern const Info<int> GFX_STEREO_DEPTH_PERCENTAGE;
extern const Info<StereoMode> GFX_STEREO_MODE;
extern const Info<int> GFX_STEREO_DEPTH;
extern const Info<int> GFX_STEREO_CONVERGENCE_PERCENTAGE;
extern const Info<bool> GFX_STEREO_SWAP_EYES;
extern const Info<int> GFX_STEREO_CONVERGENCE;
extern const Info<bool> GFX_STEREO_EFB_MONO_DEPTH;
extern const Info<int> GFX_STEREO_DEPTH_PERCENTAGE;
// Stereoscopy pseudo-limits for consistent behavior between enhancements tab and hotkeys.
static constexpr int GFX_STEREO_DEPTH_MAXIMUM = 100;
static constexpr int GFX_STEREO_CONVERGENCE_MAXIMUM = 200;
// Stereoscopy pseudo-limits for consistent behavior between enhancements tab and hotkeys.
static constexpr int GFX_STEREO_DEPTH_MAXIMUM = 100;
static constexpr int GFX_STEREO_CONVERGENCE_MAXIMUM = 200;
// Graphics.Hacks
// Graphics.Hacks
extern const Info<bool> GFX_HACK_EFB_ACCESS_ENABLE;
extern const Info<bool> GFX_HACK_EFB_DEFER_INVALIDATION;
extern const Info<int> GFX_HACK_EFB_ACCESS_TILE_SIZE;
extern const Info<bool> GFX_HACK_BBOX_ENABLE;
extern const Info<bool> GFX_HACK_FORCE_PROGRESSIVE;
extern const Info<bool> GFX_HACK_SKIP_EFB_COPY_TO_RAM;
extern const Info<bool> GFX_HACK_SKIP_XFB_COPY_TO_RAM;
extern const Info<bool> GFX_HACK_DISABLE_COPY_TO_VRAM;
extern const Info<bool> GFX_HACK_DEFER_EFB_COPIES;
extern const Info<bool> GFX_HACK_IMMEDIATE_XFB;
extern const Info<bool> GFX_HACK_SKIP_DUPLICATE_XFBS;
extern const Info<bool> GFX_HACK_EARLY_XFB_OUTPUT;
extern const Info<bool> GFX_HACK_COPY_EFB_SCALED;
extern const Info<bool> GFX_HACK_EFB_EMULATE_FORMAT_CHANGES;
extern const Info<bool> GFX_HACK_VERTEX_ROUNDING;
extern const Info<bool> GFX_HACK_VI_SKIP;
extern const Info<u32> GFX_HACK_MISSING_COLOR_VALUE;
extern const Info<bool> GFX_HACK_FAST_TEXTURE_SAMPLING;
extern const Info<bool> GFX_HACK_EFB_ACCESS_ENABLE;
extern const Info<bool> GFX_HACK_EFB_DEFER_INVALIDATION;
extern const Info<int> GFX_HACK_EFB_ACCESS_TILE_SIZE;
extern const Info<bool> GFX_HACK_BBOX_ENABLE;
extern const Info<bool> GFX_HACK_FORCE_PROGRESSIVE;
extern const Info<bool> GFX_HACK_SKIP_EFB_COPY_TO_RAM;
extern const Info<bool> GFX_HACK_SKIP_XFB_COPY_TO_RAM;
extern const Info<bool> GFX_HACK_DISABLE_COPY_TO_VRAM;
extern const Info<bool> GFX_HACK_DEFER_EFB_COPIES;
extern const Info<bool> GFX_HACK_IMMEDIATE_XFB;
extern const Info<bool> GFX_HACK_SKIP_DUPLICATE_XFBS;
extern const Info<bool> GFX_HACK_EARLY_XFB_OUTPUT;
extern const Info<bool> GFX_HACK_COPY_EFB_SCALED;
extern const Info<bool> GFX_HACK_EFB_EMULATE_FORMAT_CHANGES;
extern const Info<bool> GFX_HACK_VERTEX_ROUNDING;
extern const Info<bool> GFX_HACK_VI_SKIP;
extern const Info<u32> GFX_HACK_MISSING_COLOR_VALUE;
extern const Info<bool> GFX_HACK_FAST_TEXTURE_SAMPLING;
#ifdef __APPLE__
extern const Info<bool> GFX_HACK_NO_MIPMAPPING;
extern const Info<bool> GFX_HACK_NO_MIPMAPPING;
#endif
// Graphics.Hacks Scaled EFB bloom fixes
extern const Info<int> GFX_BLOOM_FIX_STRENGTH;
extern const Info<int> GFX_BLOOM_FIX_BLUR_RADIUS;
extern const Info<int> GFX_BLOOM_FIX_WIDTH;
extern const Info<bool> GFX_BLOOM_FIX_ALT;
extern const Info<bool> GFX_BLOOM_FIX_BLUR;
extern const Info<bool> GFX_BLOOM_FIX_ENABLED;
// Graphics.Hacks Scaled EFB bloom fixes
extern const Info<int> GFX_BLOOM_FIX_STRENGTH;
extern const Info<int> GFX_BLOOM_FIX_BLUR_RADIUS;
extern const Info<int> GFX_BLOOM_FIX_WIDTH;
extern const Info<bool> GFX_BLOOM_FIX_ALT;
extern const Info<bool> GFX_BLOOM_FIX_BLUR;
extern const Info<bool> GFX_BLOOM_FIX_DOWNSCALE;
extern const Info<bool> GFX_BLOOM_FIX_ENABLED;
// Graphics.GameSpecific
// Graphics.GameSpecific
extern const Info<bool> GFX_PERF_QUERIES_ENABLE;
extern const Info<bool> GFX_PERF_QUERIES_ENABLE;
// Android custom GPU drivers
// Android custom GPU drivers
extern const Info<std::string> GFX_DRIVER_LIB_NAME;
extern const Info<std::string> GFX_DRIVER_LIB_NAME;
} // namespace Config

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@ -198,6 +198,7 @@ void AdvancedWidget::CreateWidgets()
m_bloom_fix_check = new ConfigBool(tr("Enabled"), Config::GFX_BLOOM_FIX_ENABLED);
m_bloom_alt_check = new ConfigBool(tr("Filter Less"), Config::GFX_BLOOM_FIX_ALT);
m_bloom_blur_check = new ConfigBool(tr("Use Shader"), Config::GFX_BLOOM_FIX_BLUR);
m_bloom_downscale_check = new ConfigBool(tr("Downscale Bloom"), Config::GFX_BLOOM_FIX_DOWNSCALE);
m_bloom_width_slider = new ConfigSlider(0, EFB_WIDTH, Config::GFX_BLOOM_FIX_WIDTH, 1);
m_bloom_width_integer = new ConfigInteger(0, EFB_WIDTH, Config::GFX_BLOOM_FIX_WIDTH, 1);
// Change stepping by a factor of 5. (20 = 100).
@ -222,6 +223,7 @@ void AdvancedWidget::CreateWidgets()
efb_layout_top->addStretch();
efb_layout_top->addWidget(m_bloom_alt_check);
efb_layout_top->addWidget(m_bloom_blur_check);
efb_layout_top->addWidget(m_bloom_downscale_check);
efb_layout_width_integer->addWidget(new QLabel(tr("Width < ")));
efb_layout_width_integer->addWidget(m_bloom_width_integer);
efb_layout_width_integer->addWidget(m_bloom_width_slider);
@ -327,6 +329,8 @@ void AdvancedWidget::UpdateBloomControls()
const bool checked = m_bloom_fix_check->isChecked();
const bool blur_checked = m_bloom_blur_check->isChecked();
m_bloom_alt_check->setEnabled(checked);
m_bloom_blur_check->setEnabled(checked);
m_bloom_downscale_check->setEnabled(checked);
m_bloom_width_integer->setEnabled(checked);
m_bloom_width_slider->setEnabled(checked);
m_bloom_blur_radius_slider->setEnabled(checked && blur_checked);
@ -530,6 +534,7 @@ void AdvancedWidget::AddDescriptions()
QT_TR_NOOP("Uses a shader to fix bloom by blurring the texture rather than downscaling it. "
"Provides higher quality results in most games. Enables sliders for editing the "
"shader's radius and overall bloom strength. Typically not used with Downscale.");
#ifdef _WIN32
static const char TR_BORDERLESS_FULLSCREEN_DESCRIPTION[] = QT_TR_NOOP(
"Implements fullscreen mode with a borderless window spanning the whole screen instead of "

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@ -18,77 +18,78 @@ class ToolTipCheckBox;
class AdvancedWidget final : public QWidget
{
Q_OBJECT
Q_OBJECT
public:
explicit AdvancedWidget(GraphicsWindow* parent);
explicit AdvancedWidget(GraphicsWindow* parent);
private:
void LoadSettings();
void SaveSettings();
void LoadSettings();
void SaveSettings();
void CreateWidgets();
void ConnectWidgets();
void AddDescriptions();
void OnBackendChanged();
void OnEmulationStateChanged(bool running);
void UpdateBloomControls();
void UpdateSliderLabels();
void CreateWidgets();
void ConnectWidgets();
void AddDescriptions();
void OnBackendChanged();
void OnEmulationStateChanged(bool running);
void UpdateBloomControls();
void UpdateSliderLabels();
// Debugging
ConfigBool* m_enable_wireframe;
ConfigBool* m_show_statistics;
ConfigBool* m_show_proj_statistics;
ConfigBool* m_enable_format_overlay;
ConfigBool* m_enable_api_validation;
ConfigBool* m_show_fps;
ConfigBool* m_show_ftimes;
ConfigBool* m_show_vps;
ConfigBool* m_show_vtimes;
ConfigBool* m_show_graphs;
ConfigBool* m_show_speed;
ConfigBool* m_show_speed_colors;
ConfigInteger* m_perf_samp_window;
ConfigBool* m_log_render_time;
// Debugging
ConfigBool* m_enable_wireframe;
ConfigBool* m_show_statistics;
ConfigBool* m_show_proj_statistics;
ConfigBool* m_enable_format_overlay;
ConfigBool* m_enable_api_validation;
ConfigBool* m_show_fps;
ConfigBool* m_show_ftimes;
ConfigBool* m_show_vps;
ConfigBool* m_show_vtimes;
ConfigBool* m_show_graphs;
ConfigBool* m_show_speed;
ConfigBool* m_show_speed_colors;
ConfigInteger* m_perf_samp_window;
ConfigBool* m_log_render_time;
// Utility
ConfigBool* m_prefetch_custom_textures;
ConfigBool* m_dump_efb_target;
ConfigBool* m_dump_xfb_target;
ConfigBool* m_disable_vram_copies;
ConfigBool* m_load_custom_textures;
ToolTipCheckBox* m_enable_graphics_mods;
// Utility
ConfigBool* m_prefetch_custom_textures;
ConfigBool* m_dump_efb_target;
ConfigBool* m_dump_xfb_target;
ConfigBool* m_disable_vram_copies;
ConfigBool* m_load_custom_textures;
ToolTipCheckBox* m_enable_graphics_mods;
// Texture dumping
ConfigBool* m_dump_textures;
ConfigBool* m_dump_mip_textures;
ConfigBool* m_dump_base_textures;
// Texture dumping
ConfigBool* m_dump_textures;
ConfigBool* m_dump_mip_textures;
ConfigBool* m_dump_base_textures;
// Frame dumping
ConfigBool* m_dump_use_ffv1;
ConfigChoice* m_frame_dumps_resolution_type;
ConfigInteger* m_dump_bitrate;
ConfigInteger* m_png_compression_level;
// Frame dumping
ConfigBool* m_dump_use_ffv1;
ConfigChoice* m_frame_dumps_resolution_type;
ConfigInteger* m_dump_bitrate;
ConfigInteger* m_png_compression_level;
// Misc
ConfigBool* m_enable_cropping;
ToolTipCheckBox* m_enable_prog_scan;
ConfigBool* m_backend_multithreading;
ConfigBool* m_prefer_vs_for_point_line_expansion;
ConfigBool* m_cpu_cull;
ConfigBool* m_borderless_fullscreen;
// Misc
ConfigBool* m_enable_cropping;
ToolTipCheckBox* m_enable_prog_scan;
ConfigBool* m_backend_multithreading;
ConfigBool* m_prefer_vs_for_point_line_expansion;
ConfigBool* m_cpu_cull;
ConfigBool* m_borderless_fullscreen;
// Experimental
ConfigBool* m_defer_efb_access_invalidation;
ConfigBool* m_manual_texture_sampling;
// Experimental
ConfigBool* m_defer_efb_access_invalidation;
ConfigBool* m_manual_texture_sampling;
// EFB Bloom Fixes
QLabel* m_bloom_strength_val_label;
QLabel* m_bloom_blur_radius_val_label;
ConfigBool* m_bloom_fix_check;
ConfigBool* m_bloom_alt_check;
ConfigBool* m_bloom_blur_check;
ConfigInteger* m_bloom_width_integer;
ConfigSlider* m_bloom_width_slider;
ConfigSlider* m_bloom_strength_slider;
ConfigSlider* m_bloom_blur_radius_slider;
// EFB Bloom Fixes
QLabel* m_bloom_strength_val_label;
QLabel* m_bloom_blur_radius_val_label;
ConfigBool* m_bloom_fix_check;
ConfigBool* m_bloom_alt_check;
ConfigBool* m_bloom_blur_check;
ConfigBool* m_bloom_downscale_check;
ConfigInteger* m_bloom_width_integer;
ConfigSlider* m_bloom_width_slider;
ConfigSlider* m_bloom_strength_slider;
ConfigSlider* m_bloom_blur_radius_slider;
};

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@ -2368,21 +2368,17 @@ void TextureCacheBase::CopyRenderTargetToTexture(
}
bool scale_efb = is_xfb_copy || g_ActiveConfig.bCopyEFBScaled;
bool EFBBlur = false;
bool use_blur_shader = false;
// Bloom correction detection
if (scale_efb && !is_xfb_copy && g_ActiveConfig.bEFBExcludeEnabled &&
width <= g_ActiveConfig.iEFBExcludeWidth)
// Bloom correction detection.
if (!is_xfb_copy && g_ActiveConfig.bEFBExcludeEnabled &&
width <= g_ActiveConfig.iEFBExcludeWidth &&
(!g_ActiveConfig.bEFBExcludeAlt || m_bloom_dst_check == dst))
{
if (!g_ActiveConfig.bEFBExcludeAlt || m_bloom_dst_check == dst)
scale_efb = false;
if (g_ActiveConfig.bEFBBlur && scale_efb == false)
{
// Scale it but blur it to fix.
scale_efb = true;
EFBBlur = g_ActiveConfig.bEFBBlur;
}
// Poorly upscaled EFB detected.
// Will accept the blur shader being used on unscaled EFBs as well.
use_blur_shader = g_ActiveConfig.bEFBBlur;
scale_efb = !g_ActiveConfig.bEFBExcludeDownscale && g_ActiveConfig.bCopyEFBScaled;
}
if (!scale_efb)
@ -2476,7 +2472,7 @@ void TextureCacheBase::CopyRenderTargetToTexture(
GetVRAMCopyFilterCoefficients(filter_coefficients));
// Bloom fix
if (EFBBlur == true &&
if (use_blur_shader == true &&
(baseFormat == TextureFormat::RGB565 || baseFormat == TextureFormat::RGBA8))
{
BlurCopy(entry);

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@ -141,6 +141,7 @@ void VideoConfig::Refresh()
iEFBExcludeBlurRadius = Config::Get(Config::GFX_BLOOM_FIX_BLUR_RADIUS);
bEFBExcludeAlt = Config::Get(Config::GFX_BLOOM_FIX_ALT);
bEFBBlur = Config::Get(Config::GFX_BLOOM_FIX_BLUR);
bEFBExcludeDownscale = Config::Get(Config::GFX_BLOOM_FIX_DOWNSCALE);
bEFBExcludeEnabled = Config::Get(Config::GFX_BLOOM_FIX_ENABLED);
bTexFmtOverlayEnable = Config::Get(Config::GFX_TEXFMT_OVERLAY_ENABLE);
bTexFmtOverlayCenter = Config::Get(Config::GFX_TEXFMT_OVERLAY_CENTER);

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@ -243,6 +243,7 @@ struct VideoConfig final
u32 iEFBExcludeBlurRadius = 4;
bool bEFBExcludeAlt = false;
bool bEFBBlur = false;
bool bEFBExcludeDownscale = false;
bool bEFBExcludeEnabled = false;
// Stereoscopy