ControllerInterface: add mutex around callbacks vector
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@ -4,7 +4,7 @@
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include <mutex>
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#include <algorithm>
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#include "Common/Logging/Log.h"
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@ -232,6 +232,7 @@ void ControllerInterface::UpdateInput()
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//
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void ControllerInterface::RegisterDevicesChangedCallback(std::function<void()> callback)
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{
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std::lock_guard<std::mutex> lk(m_callbacks_mutex);
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m_devices_changed_callbacks.emplace_back(std::move(callback));
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}
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@ -242,6 +243,7 @@ void ControllerInterface::RegisterDevicesChangedCallback(std::function<void()> c
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//
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void ControllerInterface::InvokeDevicesChangedCallbacks() const
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{
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std::lock_guard<std::mutex> lk(m_callbacks_mutex);
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for (const auto& callback : m_devices_changed_callbacks)
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callback();
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}
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@ -4,14 +4,11 @@
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#pragma once
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#include <algorithm>
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#include <functional>
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#include <map>
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#include <sstream>
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#include <string>
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#include <memory>
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#include <mutex>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "InputCommon/ControllerInterface/Device.h"
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// enable disable sources
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@ -58,6 +55,7 @@ public:
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private:
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std::vector<std::function<void()>> m_devices_changed_callbacks;
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mutable std::mutex m_callbacks_mutex;
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bool m_is_init;
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void* m_hwnd;
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};
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