Roll back r3833 for render targets but keep it for static textures. Most mirroring issues are OK and we shouldn't see any slowdown.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3844 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard 2009-07-19 08:17:41 +00:00
parent ad440b9e47
commit fd70f99f04
11 changed files with 220 additions and 90 deletions

View File

@ -28,7 +28,7 @@
// a unique identifier, basically containing all the bits. Yup, it's a lot .... // a unique identifier, basically containing all the bits. Yup, it's a lot ....
// It would likely be a lot more efficient to build this incrementally as the attributes // It would likely be a lot more efficient to build this incrementally as the attributes
// are set... // are set...
void GetPixelShaderId(PIXELSHADERUID &uid, u32 dstAlphaEnable) void GetPixelShaderId(PIXELSHADERUID &uid, u32 s_texturemask, u32 dstAlphaEnable)
{ {
u32 projtexcoords = 0; u32 projtexcoords = 0;
for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; i++) { for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; i++) {
@ -51,7 +51,7 @@ void GetPixelShaderId(PIXELSHADERUID &uid, u32 dstAlphaEnable)
for (int i = 0; i < 8; i += 2) for (int i = 0; i < 8; i += 2)
((u8*)&uid.values[1])[i/2] = (bpmem.tevksel[i].hex & 0xf) | ((bpmem.tevksel[i + 1].hex & 0xf) << 4); ((u8*)&uid.values[1])[i/2] = (bpmem.tevksel[i].hex & 0xf) | ((bpmem.tevksel[i + 1].hex & 0xf) << 4);
uid.values[2] = 0; uid.values[2] = s_texturemask;
uid.values[3] = (u32)bpmem.fog.c_proj_fsel.fsel | uid.values[3] = (u32)bpmem.fog.c_proj_fsel.fsel |
((u32)bpmem.fog.c_proj_fsel.proj << 3); ((u32)bpmem.fog.c_proj_fsel.proj << 3);
@ -130,8 +130,8 @@ void GetPixelShaderId(PIXELSHADERUID &uid, u32 dstAlphaEnable)
// output is given by .outreg // output is given by .outreg
// tevtemp is set according to swapmodetables and // tevtemp is set according to swapmodetables and
static void WriteStage(char *&p, int n); static void WriteStage(char *&p, int n, u32 texture_mask);
static void SampleTexture(char *&p, const char *destination, const char *texcoords, const char *texswap, int texmap); static void SampleTexture(char *&p, const char *destination, const char *texcoords, const char *texswap, int texmap, u32 texture_mask);
static void WriteAlphaCompare(char *&p, int num, int comp); static void WriteAlphaCompare(char *&p, int num, int comp);
static bool WriteAlphaTest(char *&p, bool HLSL); static bool WriteAlphaTest(char *&p, bool HLSL);
static void WriteFog(char *&p); static void WriteFog(char *&p);
@ -368,7 +368,7 @@ static void BuildSwapModeTable()
} }
} }
const char *GeneratePixelShader(bool dstAlphaEnable, bool HLSL) const char *GeneratePixelShader(u32 texture_mask, bool dstAlphaEnable, bool HLSL)
{ {
text[sizeof(text) - 1] = 0x7C; // canary text[sizeof(text) - 1] = 0x7C; // canary
DVSTARTPROFILE(); DVSTARTPROFILE();
@ -391,13 +391,30 @@ const char *GeneratePixelShader(bool dstAlphaEnable, bool HLSL)
} }
} }
// Declare samplers
if (texture_mask) {
WRITE(p, "uniform samplerRECT ");
bool bfirst = true;
for (int i = 0; i < 8; ++i) {
if (texture_mask & (1<<i)) {
WRITE(p, "%s samp%d : register(s%d)", bfirst?"":",", i, i);
bfirst = false;
}
}
WRITE(p, ";\n");
}
if (texture_mask != 0xff) {
WRITE(p, "uniform sampler2D "); WRITE(p, "uniform sampler2D ");
bool bfirst = true; bool bfirst = true;
for (int i = 0; i < 8; ++i) { for (int i = 0; i < 8; ++i) {
WRITE(p, "%s samp%d : register(s%d)", bfirst ? "" : ",",i, i); if (!(texture_mask & (1<<i))) {
WRITE(p, "%s samp%d : register(s%d)", bfirst?"":",",i, i);
bfirst = false; bfirst = false;
} }
}
WRITE(p, ";\n"); WRITE(p, ";\n");
}
WRITE(p, "\n"); WRITE(p, "\n");
@ -459,7 +476,7 @@ const char *GeneratePixelShader(bool dstAlphaEnable, bool HLSL)
char buffer[32]; char buffer[32];
sprintf(buffer, "float3 indtex%d", i); sprintf(buffer, "float3 indtex%d", i);
SampleTexture(p, buffer, "tempcoord", "abg", bpmem.tevindref.getTexMap(i)); SampleTexture(p, buffer, "tempcoord", "abg", bpmem.tevindref.getTexMap(i), texture_mask);
} }
} }
@ -469,7 +486,7 @@ const char *GeneratePixelShader(bool dstAlphaEnable, bool HLSL)
} }
for (int i = 0; i < numStages; i++) for (int i = 0; i < numStages; i++)
WriteStage(p, i); //build the equation for this stage WriteStage(p, i, texture_mask); //build the equation for this stage
if (numTexgen >= 7) { if (numTexgen >= 7) {
WRITE(p, "float4 clipPos = float4(uv0.w, uv1.w, uv2.w, uv3.w);\n"); WRITE(p, "float4 clipPos = float4(uv0.w, uv1.w, uv2.w, uv3.w);\n");
@ -512,7 +529,7 @@ const char *GeneratePixelShader(bool dstAlphaEnable, bool HLSL)
return text; return text;
} }
static void WriteStage(char *&p, int n) static void WriteStage(char *&p, int n, u32 texture_mask)
{ {
char *rasswap = swapModeTable[bpmem.combiners[n].alphaC.rswap]; char *rasswap = swapModeTable[bpmem.combiners[n].alphaC.rswap];
char *texswap = swapModeTable[bpmem.combiners[n].alphaC.tswap]; char *texswap = swapModeTable[bpmem.combiners[n].alphaC.tswap];
@ -612,7 +629,7 @@ static void WriteStage(char *&p, int n)
} }
} }
WRITE(p, "rastemp=%s.%s;\n", tevRasTable[bpmem.tevorders[n / 2].getColorChan(n & 1)], rasswap); WRITE(p, "rastemp=%s.%s;\n", tevRasTable[bpmem.tevorders[n / 2].getColorChan(n & 1)],rasswap);
if (bpmem.tevorders[n/2].getEnable(n&1)) { if (bpmem.tevorders[n/2].getEnable(n&1)) {
int texmap = bpmem.tevorders[n/2].getTexMap(n&1); int texmap = bpmem.tevorders[n/2].getTexMap(n&1);
@ -625,7 +642,7 @@ static void WriteStage(char *&p, int n)
} }
} }
SampleTexture(p, "textemp", "tevcoord", texswap, texmap); SampleTexture(p, "textemp", "tevcoord", texswap, texmap, texture_mask);
} }
else else
WRITE(p, "textemp=float4(1,1,1,1);\n"); WRITE(p, "textemp=float4(1,1,1,1);\n");
@ -732,9 +749,37 @@ static void WriteStage(char *&p, int n)
WRITE(p, "\n"); WRITE(p, "\n");
} }
void SampleTexture(char *&p, const char *destination, const char *texcoords, const char *texswap, int texmap) void SampleTexture(char *&p, const char *destination, const char *texcoords, const char *texswap, int texmap, u32 texture_mask)
{ {
if (texture_mask & (1<<texmap)) {
// non pow 2
bool bwraps = (texture_mask & (0x100<<texmap)) ? true : false;
bool bwrapt = (texture_mask & (0x10000<<texmap)) ? true : false;
if (bwraps || bwrapt) {
if (bwraps) {
WRITE(p, "tempcoord.x = fmod(%s.x, "I_TEXDIMS"[%d].x);\n", texcoords, texmap);
}
else {
WRITE(p, "tempcoord.x = %s.x;\n", texcoords);
}
if (bwrapt) {
WRITE(p, "tempcoord.y = fmod(%s.y, "I_TEXDIMS"[%d].y);\n", texcoords, texmap);
}
else {
WRITE(p, "tempcoord.y = %s.y;\n", texcoords);
}
WRITE(p, "%s=texRECT(samp%d,tempcoord.xy).%s;\n", destination, texmap, texswap);
}
else {
WRITE(p, "%s=texRECT(samp%d,%s.xy).%s;\n", destination, texmap, texcoords, texswap);
}
}
else {
WRITE(p, "%s=tex2D(samp%d,%s.xy * "I_TEXDIMS"[%d].xy).%s;\n", destination, texmap, texcoords, texmap, texswap); WRITE(p, "%s=tex2D(samp%d,%s.xy * "I_TEXDIMS"[%d].xy).%s;\n", destination, texmap, texcoords, texmap, texswap);
}
} }
static void WriteAlphaCompare(char *&p, int num, int comp) static void WriteAlphaCompare(char *&p, int num, int comp)

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@ -92,7 +92,7 @@ public:
} }
}; };
const char *GeneratePixelShader(bool dstAlphaEnable, bool HLSL = false); const char *GeneratePixelShader(u32 texture_mask, bool dstAlphaEnable, bool HLSL = false);
void GetPixelShaderId(PIXELSHADERUID &, u32 dstAlphaEnable); void GetPixelShaderId(PIXELSHADERUID &, u32 s_texturemask, u32 dstAlphaEnable);
#endif #endif

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@ -40,6 +40,11 @@ static u32 lastAlpha = 0;
static u32 lastTexDims[8]={0}; // width | height << 16 | wrap_s << 28 | wrap_t << 30 static u32 lastTexDims[8]={0}; // width | height << 16 | wrap_s << 28 | wrap_t << 30
static u32 lastZBias = 0; static u32 lastZBias = 0;
// lower byte describes if a texture is nonpow2 or pow2
// next byte describes whether the repeat wrap mode is enabled for the s channel
// next byte is for t channel
static u32 s_texturemask = 0;
void PixelShaderManager::Init() void PixelShaderManager::Init()
{ {
s_nColorsChanged[0] = s_nColorsChanged[1] = 0; s_nColorsChanged[0] = s_nColorsChanged[1] = 0;
@ -203,15 +208,26 @@ void PixelShaderManager::SetConstants()
void PixelShaderManager::SetPSTextureDims(int texid) void PixelShaderManager::SetPSTextureDims(int texid)
{ {
// texdims.xy are reciprocals of the real texture dimensions // non pow 2 textures - texdims.xy are the real texture dimensions used for wrapping
// texdims.zw are the scaled dimensions // pow 2 textures - texdims.xy are reciprocals of the real texture dimensions
// both - texdims.zw are the scaled dimensions
float fdims[4]; float fdims[4];
if (s_texturemask & (1 << texid))
{
TCoordInfo& tc = bpmem.texcoords[texid];
fdims[0] = (float)(lastTexDims[texid] & 0xffff);
fdims[1] = (float)((lastTexDims[texid] >> 16) & 0xfff);
fdims[2] = (float)(tc.s.scale_minus_1 + 1)*lastCustomTexScale[texid][0];
fdims[3] = (float)(tc.t.scale_minus_1 + 1)*lastCustomTexScale[texid][1];
}
else
{
TCoordInfo& tc = bpmem.texcoords[texid]; TCoordInfo& tc = bpmem.texcoords[texid];
fdims[0] = 1.0f / (float)(lastTexDims[texid] & 0xffff); fdims[0] = 1.0f / (float)(lastTexDims[texid] & 0xffff);
fdims[1] = 1.0f / (float)((lastTexDims[texid] >> 16) & 0xfff); fdims[1] = 1.0f / (float)((lastTexDims[texid] >> 16) & 0xfff);
fdims[2] = (float)(tc.s.scale_minus_1 + 1) * lastCustomTexScale[texid][0]; fdims[2] = (float)(tc.s.scale_minus_1 + 1) * lastCustomTexScale[texid][0];
fdims[3] = (float)(tc.t.scale_minus_1 + 1) * lastCustomTexScale[texid][1]; fdims[3] = (float)(tc.t.scale_minus_1 + 1) * lastCustomTexScale[texid][1];
}
PRIM_LOG("texdims%d: %f %f %f %f\n", texid, fdims[0], fdims[1], fdims[2], fdims[3]); PRIM_LOG("texdims%d: %f %f %f %f\n", texid, fdims[0], fdims[1], fdims[2], fdims[3]);
SetPSConstant4fv(C_TEXDIMS + texid, fdims); SetPSConstant4fv(C_TEXDIMS + texid, fdims);
@ -312,6 +328,23 @@ void PixelShaderManager::SetZTextureTypeChanged()
s_bZTextureTypeChanged = true; s_bZTextureTypeChanged = true;
} }
void PixelShaderManager::SetTexturesUsed(u32 nonpow2tex)
{
if (s_texturemask != nonpow2tex)
{
for (int i = 0; i < 8; ++i)
{
if (nonpow2tex & (0x10101 << i))
{
// this check was previously implicit, but should it be here?
if (s_nTexDimsChanged )
s_nTexDimsChanged |= 1 << i;
}
}
s_texturemask = nonpow2tex;
}
}
void PixelShaderManager::SetTexCoordChanged(u8 texmapid) void PixelShaderManager::SetTexCoordChanged(u8 texmapid)
{ {
s_nTexDimsChanged |= 1 << texmapid; s_nTexDimsChanged |= 1 << texmapid;
@ -335,3 +368,8 @@ void PixelShaderManager::SetColorMatrix(const float* pmatrix, const float* pfCon
SetPSConstant4fv(C_COLORMATRIX+3, pmatrix+12); SetPSConstant4fv(C_COLORMATRIX+3, pmatrix+12);
SetPSConstant4fv(C_COLORMATRIX+4, pfConstAdd); SetPSConstant4fv(C_COLORMATRIX+4, pfConstAdd);
} }
u32 PixelShaderManager::GetTextureMask()
{
return s_texturemask;
}

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@ -46,10 +46,12 @@ public:
static void SetTevKSelChanged(int id); static void SetTevKSelChanged(int id);
static void SetZTextureTypeChanged(); static void SetZTextureTypeChanged();
static void SetIndTexScaleChanged(u8 stagemask); static void SetIndTexScaleChanged(u8 stagemask);
static void SetTexturesUsed(u32 nonpow2tex);
static void SetTexCoordChanged(u8 texmapid); static void SetTexCoordChanged(u8 texmapid);
static void SetFogColorChanged(); static void SetFogColorChanged();
static void SetFogParamChanged(); static void SetFogParamChanged();
static void SetColorMatrix(const float* pmatrix, const float* pfConstAdd); static void SetColorMatrix(const float* pmatrix, const float* pfConstAdd);
static u32 GetTextureMask();
}; };

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@ -410,7 +410,7 @@ const char *GenerateVertexShader(u32 components)
break; break;
} }
if (xfregs.bEnableDualTexTransform && texinfo.texgentype == XF_TEXGEN_REGULAR) { // only works for regular tex gen types? if(xfregs.bEnableDualTexTransform && texinfo.texgentype == XF_TEXGEN_REGULAR) { // only works for regular tex gen types?
if (xfregs.texcoords[i].postmtxinfo.normalize) if (xfregs.texcoords[i].postmtxinfo.normalize)
WRITE(p, "o.tex%d.xyz = normalize(o.tex%d.xyz);\n", i, i); WRITE(p, "o.tex%d.xyz = normalize(o.tex%d.xyz);\n", i, i);
@ -470,8 +470,7 @@ char* GenerateLightShader(char* p, int index, const LitChannel& chan, const char
if (coloralpha == 1 ) swizzle = "xyz"; if (coloralpha == 1 ) swizzle = "xyz";
else if (coloralpha == 2 ) swizzle = "w"; else if (coloralpha == 2 ) swizzle = "w";
if (!(chan.attnfunc & 1)) if (!(chan.attnfunc & 1)) {
{
// atten disabled // atten disabled
switch (chan.diffusefunc) { switch (chan.diffusefunc) {
case LIGHTDIF_NONE: case LIGHTDIF_NONE:
@ -486,9 +485,7 @@ char* GenerateLightShader(char* p, int index, const LitChannel& chan, const char
default: _assert_(0); default: _assert_(0);
} }
} }
else else { // spec and spot
{
// spec and spot
WRITE(p, "ldir = "I_LIGHTS".lights[%d].pos.xyz - pos.xyz;\n", index); WRITE(p, "ldir = "I_LIGHTS".lights[%d].pos.xyz - pos.xyz;\n", index);
if (chan.attnfunc == 3) { // spot if (chan.attnfunc == 3) { // spot

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@ -67,7 +67,7 @@ void PixelShaderCache::SetShader()
DVSTARTPROFILE(); DVSTARTPROFILE();
PIXELSHADERUID uid; PIXELSHADERUID uid;
GetPixelShaderId(uid, false); GetPixelShaderId(uid, PixelShaderManager::GetTextureMask(), false);
PSCache::iterator iter; PSCache::iterator iter;
iter = PixelShaders.find(uid); iter = PixelShaders.find(uid);
@ -85,7 +85,7 @@ void PixelShaderCache::SetShader()
} }
bool HLSL = false; bool HLSL = false;
const char *code = GeneratePixelShader(false, HLSL); const char *code = GeneratePixelShader(PixelShaderManager::GetTextureMask(), false, HLSL);
LPDIRECT3DPIXELSHADER9 shader = HLSL ? D3D::CompilePixelShader(code, (int)strlen(code), false) : CompileCgShader(code); LPDIRECT3DPIXELSHADER9 shader = HLSL ? D3D::CompilePixelShader(code, (int)strlen(code), false) : CompileCgShader(code);
if (shader) if (shader)
{ {

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@ -198,6 +198,7 @@ void Flush()
} }
} }
u32 nonpow2tex = 0;
for (int i = 0; i < 8; i++) for (int i = 0; i < 8; i++)
{ {
if (usedtextures & (1 << i)) { if (usedtextures & (1 << i)) {
@ -210,14 +211,25 @@ void Flush()
if (tentry) { if (tentry) {
// texture loaded fine, set dims for pixel shader // texture loaded fine, set dims for pixel shader
if (tentry->isNonPow2) {
PixelShaderManager::SetTexDims(i, tentry->w, tentry->h, tentry->mode.wrap_s, tentry->mode.wrap_t);
nonpow2tex |= 1 << i;
if (tentry->mode.wrap_s > 0) nonpow2tex |= 1 << (8 + i);
if (tentry->mode.wrap_t > 0) nonpow2tex |= 1 << (16 + i);
}
// if texture is power of two, set to ones (since don't need scaling) // if texture is power of two, set to ones (since don't need scaling)
// (the above seems to have changed - we set the width and height here too. // (the above seems to have changed - we set the width and height here too.
else
{
PixelShaderManager::SetTexDims(i, tentry->w, tentry->h, 0, 0); PixelShaderManager::SetTexDims(i, tentry->w, tentry->h, 0, 0);
} }
}
else else
ERROR_LOG(VIDEO, "error loading texture"); ERROR_LOG(VIDEO, "error loading texture");
} }
} }
PixelShaderManager::SetTexturesUsed(nonpow2tex);
int numVertices = indexGen.GetNumVerts(); int numVertices = indexGen.GetNumVerts();
if (numVertices) if (numVertices)

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@ -145,7 +145,7 @@ FRAGMENTSHADER* PixelShaderCache::GetShader(bool dstAlphaEnable)
DVSTARTPROFILE(); DVSTARTPROFILE();
PIXELSHADERUID uid; PIXELSHADERUID uid;
u32 dstAlpha = dstAlphaEnable ? 1 : 0; u32 dstAlpha = dstAlphaEnable ? 1 : 0;
GetPixelShaderId(uid, dstAlpha); GetPixelShaderId(uid, PixelShaderManager::GetTextureMask(), dstAlpha);
PSCache::iterator iter = pshaders.find(uid); PSCache::iterator iter = pshaders.find(uid);
@ -160,7 +160,8 @@ FRAGMENTSHADER* PixelShaderCache::GetShader(bool dstAlphaEnable)
} }
PSCacheEntry& newentry = pshaders[uid]; PSCacheEntry& newentry = pshaders[uid];
const char *code = GeneratePixelShader(dstAlphaEnable, false); const char *code = GeneratePixelShader(PixelShaderManager::GetTextureMask(),
dstAlphaEnable);
#if defined(_DEBUG) || defined(DEBUGFAST) #if defined(_DEBUG) || defined(DEBUGFAST)
if (g_Config.iLog & CONF_SAVESHADERS && code) { if (g_Config.iLog & CONF_SAVESHADERS && code) {

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@ -107,6 +107,22 @@ bool TextureMngr::TCacheEntry::IntersectsMemoryRange(u32 range_address, u32 rang
void TextureMngr::TCacheEntry::SetTextureParameters(TexMode0 &newmode) void TextureMngr::TCacheEntry::SetTextureParameters(TexMode0 &newmode)
{ {
mode = newmode; mode = newmode;
if (isRectangle)
{
// very limited!
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER,
(newmode.mag_filter || g_Config.bForceFiltering) ? GL_LINEAR : GL_NEAREST);
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER,
(g_Config.bForceFiltering || newmode.min_filter >= 4) ? GL_LINEAR : GL_NEAREST);
if (newmode.wrap_s == 2 || newmode.wrap_t == 2)
DEBUG_LOG(VIDEO, "cannot support mirrorred repeat mode");
if (newmode.wrap_s == 1 || newmode.wrap_t == 1)
DEBUG_LOG(VIDEO, "cannot support repeat mode");
}
else
{
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
(newmode.mag_filter || g_Config.bForceFiltering) ? GL_LINEAR : GL_NEAREST); (newmode.mag_filter || g_Config.bForceFiltering) ? GL_LINEAR : GL_NEAREST);
@ -121,6 +137,7 @@ void TextureMngr::TCacheEntry::SetTextureParameters(TexMode0 &newmode)
(g_Config.bForceFiltering || newmode.min_filter >= 4) ? GL_LINEAR : GL_NEAREST); (g_Config.bForceFiltering || newmode.min_filter >= 4) ? GL_LINEAR : GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, c_WrapSettings[newmode.wrap_s]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, c_WrapSettings[newmode.wrap_s]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, c_WrapSettings[newmode.wrap_t]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, c_WrapSettings[newmode.wrap_t]);
}
if (g_Config.iMaxAnisotropy >= 1) if (g_Config.iMaxAnisotropy >= 1)
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)(1 << g_Config.iMaxAnisotropy)); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)(1 << g_Config.iMaxAnisotropy));
@ -284,8 +301,9 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
if (entry.isRenderTarget || ((address == entry.addr) && (hash_value == entry.hash))) if (entry.isRenderTarget || ((address == entry.addr) && (hash_value == entry.hash)))
{ {
entry.frameCount = frameCount; entry.frameCount = frameCount;
glEnable(GL_TEXTURE_2D); glEnable(entry.isRectangle ? GL_TEXTURE_RECTANGLE_ARB : GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, entry.texture); // entry.isRectangle ? TextureMngr::EnableTex2D(texstage) : TextureMngr::EnableTexRECT(texstage);
glBindTexture(entry.isRectangle ? GL_TEXTURE_RECTANGLE_ARB : GL_TEXTURE_2D, entry.texture);
if (entry.mode.hex != tm0.hex) if (entry.mode.hex != tm0.hex)
entry.SetTextureParameters(tm0); entry.SetTextureParameters(tm0);
//DebugLog("%cC addr: %08x | fmt: %i | e.hash: %08x | w:%04i h:%04i", g_Config.bSafeTextureCache ? 'S' : 'U' //DebugLog("%cC addr: %08x | fmt: %i | e.hash: %08x | w:%04i h:%04i", g_Config.bSafeTextureCache ? 'S' : 'U'
@ -299,7 +317,7 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
// Might speed up movie playback very, very slightly. // Might speed up movie playback very, very slightly.
if (width == entry.w && height == entry.h && tex_format == entry.fmt) if (width == entry.w && height == entry.h && tex_format == entry.fmt)
{ {
glBindTexture(GL_TEXTURE_2D, entry.texture); glBindTexture(entry.isRectangle ? GL_TEXTURE_RECTANGLE_ARB : GL_TEXTURE_2D, entry.texture);
if (entry.mode.hex != tm0.hex) if (entry.mode.hex != tm0.hex)
entry.SetTextureParameters(tm0); entry.SetTextureParameters(tm0);
skip_texture_create = true; skip_texture_create = true;
@ -352,13 +370,19 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
//DebugLog("%c addr: %08x | fmt: %i | e.hash: %08x | w:%04i h:%04i", g_Config.bSafeTextureCache ? 'S' : 'U' //DebugLog("%c addr: %08x | fmt: %i | e.hash: %08x | w:%04i h:%04i", g_Config.bSafeTextureCache ? 'S' : 'U'
// , address, tex_format, entry.hash, width, height); // , address, tex_format, entry.hash, width, height);
entry.addr = address; entry.addr = address;
entry.size_in_bytes = TexDecoder_GetTextureSizeInBytes(width, height, tex_format); entry.size_in_bytes = TexDecoder_GetTextureSizeInBytes(width, height, tex_format);
entry.isRenderTarget = false; entry.isRenderTarget = false;
// For static textures, we use NPOT.
entry.isRectangle = false;
// old code: entry.isRectangle = ((width & (width - 1)) || (height & (height - 1)));
GLenum target = entry.isRectangle ? GL_TEXTURE_RECTANGLE_ARB : GL_TEXTURE_2D;
if (!skip_texture_create) { if (!skip_texture_create) {
glGenTextures(1, (GLuint *)&entry.texture); glGenTextures(1, (GLuint *)&entry.texture);
glBindTexture(GL_TEXTURE_2D, entry.texture); glBindTexture(target, entry.texture);
} }
if (dfmt != PC_TEX_FMT_DXT1) if (dfmt != PC_TEX_FMT_DXT1)
@ -411,7 +435,7 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
break; break;
} }
if ((tm0.min_filter & 3) == 1 || (tm0.min_filter & 3) == 2) if (!entry.isRectangle && ((tm0.min_filter & 3) == 1 || (tm0.min_filter & 3) == 2))
{ {
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE); glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
glTexImage2D(GL_TEXTURE_2D, 0, gl_iformat, width, height, 0, gl_format, gl_type, temp); glTexImage2D(GL_TEXTURE_2D, 0, gl_iformat, width, height, 0, gl_format, gl_type, temp);
@ -420,14 +444,14 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
entry.bHaveMipMaps = true; entry.bHaveMipMaps = true;
} }
else else
glTexImage2D(GL_TEXTURE_2D, 0, gl_iformat, width, height, 0, gl_format, gl_type, temp); glTexImage2D(target, 0, gl_iformat, width, height, 0, gl_format, gl_type, temp);
if (expandedWidth != width) // reset if (expandedWidth != width) // reset
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
} }
else else
{ {
glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, glCompressedTexImage2D(target, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,
expandedWidth, expandedHeight, 0, expandedWidth*expandedHeight/2, temp); expandedWidth, expandedHeight, 0, expandedWidth*expandedHeight/2, temp);
} }
@ -444,7 +468,7 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
char szDir[MAX_PATH]; char szDir[MAX_PATH];
bool bCheckedDumpDir = false; bool bCheckedDumpDir = false;
sprintf(szDir, "%s/%s", FULL_DUMP_TEXTURES_DIR,((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.GetUniqueID().c_str()); sprintf(szDir,"%s/%s",FULL_DUMP_TEXTURES_DIR,((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.GetUniqueID().c_str());
if(!bCheckedDumpDir) if(!bCheckedDumpDir)
{ {
@ -454,10 +478,10 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
bCheckedDumpDir = true; bCheckedDumpDir = true;
} }
sprintf(szTemp, "%s/%s_%08x_%i.tga", szDir, ((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.GetUniqueID().c_str(), texHash, tex_format); sprintf(szTemp, "%s/%s_%08x_%i.tga",szDir, ((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.GetUniqueID().c_str(), texHash, tex_format);
if (!File::Exists(szTemp)) if (!File::Exists(szTemp))
{ {
SaveTexture(szTemp, GL_TEXTURE_2D, entry.texture, expandedWidth, expandedHeight); SaveTexture(szTemp, target, entry.texture, expandedWidth, expandedHeight);
} }
} }
@ -499,52 +523,48 @@ void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool
if (!bIsInit) if (!bIsInit)
{ {
glGenTextures(1, (GLuint *)&entry.texture); glGenTextures(1, (GLuint *)&entry.texture);
glBindTexture(GL_TEXTURE_2D, entry.texture); glBindTexture(GL_TEXTURE_RECTANGLE_ARB, entry.texture);
glTexImage2D(GL_TEXTURE_2D, 0, 4, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 4, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
GL_REPORT_ERRORD(); GL_REPORT_ERRORD();
} }
else else
{ {
_assert_(entry.texture); _assert_(entry.texture);
bool bReInit = true;
GL_REPORT_ERROR(); GL_REPORT_ERROR();
if (entry.w == w && entry.h == h) if (entry.w == w && entry.h == h && entry.isRectangle)
{ {
glBindTexture(GL_TEXTURE_2D, entry.texture); glBindTexture(GL_TEXTURE_RECTANGLE_ARB, entry.texture);
// for some reason mario sunshine errors here... // for some reason mario sunshine errors here...
// Beyond Good and Evil does too, occasionally. // Beyond Good and Evil does too, occasionally.
GLenum err = GL_REPORT_ERROR(); GL_REPORT_ERROR();
if (err == GL_NO_ERROR) } else {
bReInit = false; // Delete existing texture.
}
if (bReInit)
{
// necessary, for some reason opengl gives errors when texture isn't deleted
glDeleteTextures(1,(GLuint *)&entry.texture); glDeleteTextures(1,(GLuint *)&entry.texture);
glGenTextures(1, (GLuint *)&entry.texture); glGenTextures(1, (GLuint *)&entry.texture);
glBindTexture(GL_TEXTURE_2D, entry.texture); glBindTexture(GL_TEXTURE_RECTANGLE_ARB, entry.texture);
glTexImage2D(GL_TEXTURE_2D, 0, 4, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 4, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
GL_REPORT_ERRORD(); GL_REPORT_ERRORD();
} }
} }
if (!bIsInit || !entry.isRenderTarget) if (!bIsInit || !entry.isRenderTarget)
{ {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
if (glGetError() != GL_NO_ERROR) { if (glGetError() != GL_NO_ERROR) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP);
GL_REPORT_ERRORD(); GL_REPORT_ERRORD();
} }
} }
entry.w = w; entry.w = w;
entry.h = h; entry.h = h;
entry.isRectangle = true;
entry.isRenderTarget = true; entry.isRenderTarget = true;
entry.fmt = copyfmt; entry.fmt = copyfmt;
@ -602,7 +622,6 @@ void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool
if (copyfmt < 2) if (copyfmt < 2)
{ {
// ????
fConstAdd[3] = 16.0f / 255.0f; fConstAdd[3] = 16.0f / 255.0f;
colmat[12] = 0.257f; colmat[13] = 0.504f; colmat[14] = 0.098f; colmat[12] = 0.257f; colmat[13] = 0.504f; colmat[14] = 0.098f;
} }
@ -675,7 +694,7 @@ void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool
Renderer::SetFramebuffer(s_TempFramebuffer); Renderer::SetFramebuffer(s_TempFramebuffer);
// Bind texture to temporary framebuffer // Bind texture to temporary framebuffer
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, entry.texture, 0); glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_RECTANGLE_ARB, entry.texture, 0);
GL_REPORT_FBO_ERROR(); GL_REPORT_FBO_ERROR();
GL_REPORT_ERRORD(); GL_REPORT_ERRORD();

View File

@ -29,7 +29,7 @@ class TextureMngr
public: public:
struct TCacheEntry struct TCacheEntry
{ {
TCacheEntry() : texture(0), addr(0), size_in_bytes(0), hash(0), w(0), h(0), scaleX(1.0f), scaleY(1.0f), isRenderTarget(false), isUpsideDown(false), bHaveMipMaps(false) { mode.hex = 0xFCFCFCFC; } TCacheEntry() : texture(0), addr(0), size_in_bytes(0), hash(0), w(0), h(0), scaleX(1.0f), scaleY(1.0f), isRenderTarget(false), isUpsideDown(false), isRectangle(true), bHaveMipMaps(false) { mode.hex = 0xFCFCFCFC; }
GLuint texture; GLuint texture;
u32 addr; u32 addr;
@ -48,6 +48,7 @@ public:
bool isRenderTarget; // if render texture, then rendertex is filled with the direct copy of the render target bool isRenderTarget; // if render texture, then rendertex is filled with the direct copy of the render target
// later conversions would have to convert properly from rendertexfmt to texfmt // later conversions would have to convert properly from rendertexfmt to texfmt
bool isUpsideDown; bool isUpsideDown;
bool isRectangle; // if nonpow2, use GL_TEXTURE_2D, else GL_TEXTURE_RECTANGLE_NV
bool bHaveMipMaps; bool bHaveMipMaps;
void SetTextureParameters(TexMode0& newmode); void SetTextureParameters(TexMode0& newmode);

View File

@ -207,6 +207,7 @@ void Flush()
if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages) if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages)
usedtextures |= 1 << bpmem.tevindref.getTexMap(bpmem.tevind[i].bt); usedtextures |= 1 << bpmem.tevindref.getTexMap(bpmem.tevind[i].bt);
u32 nonpow2tex = 0;
for (int i = 0; i < 8; i++) for (int i = 0; i < 8; i++)
{ {
if (usedtextures & (1 << i)) if (usedtextures & (1 << i))
@ -219,10 +220,22 @@ void Flush()
tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9, tex.texTlut[i&3].tlut_format); tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9, tex.texTlut[i&3].tlut_format);
if (tentry != NULL) if (tentry != NULL)
{
// texture loaded fine, set dims for pixel shader
if (tentry->isRectangle)
{
PixelShaderManager::SetTexDims(i, tentry->w, tentry->h, tentry->mode.wrap_s, tentry->mode.wrap_t);
nonpow2tex |= 1 << i;
if (tentry->mode.wrap_s > 0) nonpow2tex |= 1 << (8 + i);
if (tentry->mode.wrap_t > 0) nonpow2tex |= 1 << (16 + i);
}
// if texture is power of two, set to ones (since don't need scaling)
// (the above seems to have changed - we set the width and height here too.
else
{ {
// 0s are probably for no manual wrapping needed. // 0s are probably for no manual wrapping needed.
PixelShaderManager::SetTexDims(i, tentry->w, tentry->h, 0, 0); PixelShaderManager::SetTexDims(i, tentry->w, tentry->h, 0, 0);
}
// texture is hires - pass the scaling size // texture is hires - pass the scaling size
if (tentry->scaleX != 1.0f || tentry->scaleY != 1.0f) if (tentry->scaleX != 1.0f || tentry->scaleY != 1.0f)
PixelShaderManager::SetCustomTexScale(i, tentry->scaleX, tentry->scaleY); PixelShaderManager::SetCustomTexScale(i, tentry->scaleX, tentry->scaleY);
@ -231,7 +244,7 @@ void Flush()
// save the textures // save the textures
char strfile[255]; char strfile[255];
sprintf(strfile, "%sframes/tex%.3d_%d.tga", FULL_DUMP_DIR, g_Config.iSaveTargetId, i); sprintf(strfile, "%sframes/tex%.3d_%d.tga", FULL_DUMP_DIR, g_Config.iSaveTargetId, i);
SaveTexture(strfile, GL_TEXTURE_2D, tentry->texture, tentry->w, tentry->h); SaveTexture(strfile, tentry->isRectangle?GL_TEXTURE_RECTANGLE_ARB:GL_TEXTURE_2D, tentry->texture, tentry->w, tentry->h);
} }
} }
else else
@ -239,6 +252,8 @@ void Flush()
} }
} }
PixelShaderManager::SetTexturesUsed(nonpow2tex);
FRAGMENTSHADER* ps = PixelShaderCache::GetShader(false); FRAGMENTSHADER* ps = PixelShaderCache::GetShader(false);
VERTEXSHADER* vs = VertexShaderCache::GetShader(g_nativeVertexFmt->m_components); VERTEXSHADER* vs = VertexShaderCache::GetShader(g_nativeVertexFmt->m_components);