diff --git a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp index e3eb0fd7d3..496ee2c079 100644 --- a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp +++ b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp @@ -86,7 +86,7 @@ void PSTextureEncoder::Shutdown() } void PSTextureEncoder::Encode(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, - u32 num_blocks_y, u32 memory_stride, PEControl::PixelFormat srcFormat, + u32 num_blocks_y, u32 memory_stride, bool is_depth_copy, const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf) { if (!m_ready) // Make sure we initialized OK @@ -95,13 +95,12 @@ void PSTextureEncoder::Encode(u8* dst, u32 format, u32 native_width, u32 bytes_p HRESULT hr; // Resolve MSAA targets before copying. - ID3D11ShaderResourceView* pEFB = - (srcFormat == PEControl::Z24) ? - FramebufferManager::GetResolvedEFBDepthTexture()->GetSRV() : - // FIXME: Instead of resolving EFB, it would be better to pick out a - // single sample from each pixel. The game may break if it isn't - // expecting the blurred edges around multisampled shapes. - FramebufferManager::GetResolvedEFBColorTexture()->GetSRV(); + // FIXME: Instead of resolving EFB, it would be better to pick out a + // single sample from each pixel. The game may break if it isn't + // expecting the blurred edges around multisampled shapes. + ID3D11ShaderResourceView* pEFB = is_depth_copy ? + FramebufferManager::GetResolvedEFBDepthTexture()->GetSRV() : + FramebufferManager::GetResolvedEFBColorTexture()->GetSRV(); // Reset API g_renderer->ResetAPIState(); @@ -137,7 +136,7 @@ void PSTextureEncoder::Encode(u8* dst, u32 format, u32 native_width, u32 bytes_p D3D::drawShadedTexQuad( pEFB, targetRect.AsRECT(), Renderer::GetTargetWidth(), Renderer::GetTargetHeight(), - SetStaticShader(format, srcFormat, isIntensity, scaleByHalf), + SetStaticShader(format, is_depth_copy, isIntensity, scaleByHalf), VertexShaderCache::GetSimpleVertexShader(), VertexShaderCache::GetSimpleInputLayout()); // Copy to staging buffer @@ -167,27 +166,22 @@ void PSTextureEncoder::Encode(u8* dst, u32 format, u32 native_width, u32 bytes_p FramebufferManager::GetEFBDepthTexture()->GetDSV()); } -ID3D11PixelShader* PSTextureEncoder::SetStaticShader(unsigned int dstFormat, - PEControl::PixelFormat srcFormat, +ID3D11PixelShader* PSTextureEncoder::SetStaticShader(unsigned int dstFormat, bool is_depth_copy, bool isIntensity, bool scaleByHalf) { - size_t fetchNum = static_cast(srcFormat); - size_t scaledFetchNum = scaleByHalf ? 1 : 0; - size_t intensityNum = isIntensity ? 1 : 0; - size_t generatorNum = dstFormat; - - ComboKey key = MakeComboKey(dstFormat, srcFormat, isIntensity, scaleByHalf); + ComboKey key = MakeComboKey(dstFormat, is_depth_copy, isIntensity, scaleByHalf); ComboMap::iterator it = m_staticShaders.find(key); if (it == m_staticShaders.end()) { - INFO_LOG(VIDEO, "Compiling efb encoding shader for dstFormat 0x%X, srcFormat %d, isIntensity " - "%d, scaleByHalf %d", - dstFormat, static_cast(srcFormat), isIntensity ? 1 : 0, scaleByHalf ? 1 : 0); + INFO_LOG(VIDEO, + "Compiling efb encoding shader for dstFormat 0x%X, is_depth_copy %d, isIntensity " + "%d, scaleByHalf %d", + dstFormat, is_depth_copy, isIntensity ? 1 : 0, scaleByHalf ? 1 : 0); u32 format = dstFormat; - if (srcFormat == PEControl::Z24) + if (is_depth_copy) { format |= _GX_TF_ZTF; if (dstFormat == 11) @@ -205,9 +199,9 @@ ID3D11PixelShader* PSTextureEncoder::SetStaticShader(unsigned int dstFormat, const char* shader = TextureConversionShader::GenerateEncodingShader(format, APIType::D3D); if (!D3D::CompilePixelShader(shader, &bytecode)) { - WARN_LOG(VIDEO, "EFB encoder shader for dstFormat 0x%X, srcFormat %d, isIntensity %d, " + WARN_LOG(VIDEO, "EFB encoder shader for dstFormat 0x%X, is_depth_copy %d, isIntensity %d, " "scaleByHalf %d failed to compile", - dstFormat, static_cast(srcFormat), isIntensity ? 1 : 0, scaleByHalf ? 1 : 0); + dstFormat, is_depth_copy, isIntensity ? 1 : 0, scaleByHalf ? 1 : 0); m_staticShaders[key] = nullptr; return nullptr; } @@ -218,8 +212,9 @@ ID3D11PixelShader* PSTextureEncoder::SetStaticShader(unsigned int dstFormat, CHECK(SUCCEEDED(hr), "create efb encoder pixel shader"); char debugName[255] = {}; - sprintf_s(debugName, "efb encoder pixel shader (dst:%d, src:%d, intensity:%d, scale:%d)", - dstFormat, srcFormat, isIntensity, scaleByHalf); + sprintf_s(debugName, + "efb encoder pixel shader (dst:%d, is_depth_copy:%d, intensity:%d, scale:%d)", + dstFormat, is_depth_copy, isIntensity, scaleByHalf); D3D::SetDebugObjectName(newShader, debugName); it = m_staticShaders.emplace(key, newShader).first; diff --git a/Source/Core/VideoBackends/D3D/PSTextureEncoder.h b/Source/Core/VideoBackends/D3D/PSTextureEncoder.h index 6300ba085a..d1249e242c 100644 --- a/Source/Core/VideoBackends/D3D/PSTextureEncoder.h +++ b/Source/Core/VideoBackends/D3D/PSTextureEncoder.h @@ -31,8 +31,8 @@ public: void Init(); void Shutdown(); void Encode(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, - u32 memory_stride, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect, - bool isIntensity, bool scaleByHalf); + u32 memory_stride, bool is_depth_copy, const EFBRectangle& srcRect, bool isIntensity, + bool scaleByHalf); private: bool m_ready; @@ -42,16 +42,16 @@ private: ID3D11Texture2D* m_outStage; ID3D11Buffer* m_encodeParams; - ID3D11PixelShader* SetStaticShader(unsigned int dstFormat, PEControl::PixelFormat srcFormat, - bool isIntensity, bool scaleByHalf); + ID3D11PixelShader* SetStaticShader(unsigned int dstFormat, bool is_depth_copy, bool isIntensity, + bool scaleByHalf); typedef unsigned int ComboKey; // Key for a shader combination - ComboKey MakeComboKey(unsigned int dstFormat, PEControl::PixelFormat srcFormat, bool isIntensity, + ComboKey MakeComboKey(unsigned int dstFormat, bool is_depth_copy, bool isIntensity, bool scaleByHalf) { - return (dstFormat << 4) | (static_cast(srcFormat) << 2) | (isIntensity ? (1 << 1) : 0) | - (scaleByHalf ? (1 << 0) : 0); + return (dstFormat << 4) | (static_cast(is_depth_copy) << 2) | + (isIntensity ? (1 << 1) : 0) | (scaleByHalf ? (1 << 0) : 0); } typedef std::map ComboMap; diff --git a/Source/Core/VideoBackends/D3D/TextureCache.cpp b/Source/Core/VideoBackends/D3D/TextureCache.cpp index 55694dd1b8..f9057fc13f 100644 --- a/Source/Core/VideoBackends/D3D/TextureCache.cpp +++ b/Source/Core/VideoBackends/D3D/TextureCache.cpp @@ -179,23 +179,22 @@ TextureCacheBase::TCacheEntryBase* TextureCache::CreateTexture(const TCacheEntry } } -void TextureCache::TCacheEntry::FromRenderTarget(u8* dst, PEControl::PixelFormat srcFormat, - const EFBRectangle& srcRect, bool scaleByHalf, - unsigned int cbufid, const float* colmat) +void TextureCache::TCacheEntry::FromRenderTarget(bool is_depth_copy, const EFBRectangle& srcRect, + bool scaleByHalf, unsigned int cbufid, + const float* colmat) { // When copying at half size, in multisampled mode, resolve the color/depth buffer first. // This is because multisampled texture reads go through Load, not Sample, and the linear // filter is ignored. bool multisampled = (g_ActiveConfig.iMultisamples > 1); - ID3D11ShaderResourceView* efbTexSRV = (srcFormat == PEControl::Z24) ? + ID3D11ShaderResourceView* efbTexSRV = is_depth_copy ? FramebufferManager::GetEFBDepthTexture()->GetSRV() : FramebufferManager::GetEFBColorTexture()->GetSRV(); if (multisampled && scaleByHalf) { multisampled = false; - efbTexSRV = (srcFormat == PEControl::Z24) ? - FramebufferManager::GetResolvedEFBDepthTexture()->GetSRV() : - FramebufferManager::GetResolvedEFBColorTexture()->GetSRV(); + efbTexSRV = is_depth_copy ? FramebufferManager::GetResolvedEFBDepthTexture()->GetSRV() : + FramebufferManager::GetResolvedEFBColorTexture()->GetSRV(); } g_renderer->ResetAPIState(); @@ -239,8 +238,8 @@ void TextureCache::TCacheEntry::FromRenderTarget(u8* dst, PEControl::PixelFormat // Create texture copy D3D::drawShadedTexQuad( efbTexSRV, &sourcerect, Renderer::GetTargetWidth(), Renderer::GetTargetHeight(), - srcFormat == PEControl::Z24 ? PixelShaderCache::GetDepthMatrixProgram(multisampled) : - PixelShaderCache::GetColorMatrixProgram(multisampled), + is_depth_copy ? PixelShaderCache::GetDepthMatrixProgram(multisampled) : + PixelShaderCache::GetColorMatrixProgram(multisampled), VertexShaderCache::GetSimpleVertexShader(), VertexShaderCache::GetSimpleInputLayout(), GeometryShaderCache::GetCopyGeometryShader()); @@ -251,11 +250,11 @@ void TextureCache::TCacheEntry::FromRenderTarget(u8* dst, PEControl::PixelFormat } void TextureCache::CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, - u32 num_blocks_y, u32 memory_stride, PEControl::PixelFormat srcFormat, + u32 num_blocks_y, u32 memory_stride, bool is_depth_copy, const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf) { g_encoder->Encode(dst, format, native_width, bytes_per_row, num_blocks_y, memory_stride, - srcFormat, srcRect, isIntensity, scaleByHalf); + is_depth_copy, srcRect, isIntensity, scaleByHalf); } const char palette_shader[] = diff --git a/Source/Core/VideoBackends/D3D/TextureCache.h b/Source/Core/VideoBackends/D3D/TextureCache.h index 90e20ea0c3..a8273f03f0 100644 --- a/Source/Core/VideoBackends/D3D/TextureCache.h +++ b/Source/Core/VideoBackends/D3D/TextureCache.h @@ -34,8 +34,8 @@ private: void Load(const u8* buffer, u32 width, u32 height, u32 expanded_width, u32 levels) override; - void FromRenderTarget(u8* dst, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect, - bool scaleByHalf, unsigned int cbufid, const float* colmat) override; + void FromRenderTarget(bool is_depth_copy, const EFBRectangle& srcRect, bool scaleByHalf, + unsigned int cbufid, const float* colmat) override; void Bind(unsigned int stage) override; bool Save(const std::string& filename, unsigned int level) override; @@ -54,8 +54,8 @@ private: TlutFormat format) override; void CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, - u32 memory_stride, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect, - bool isIntensity, bool scaleByHalf) override; + u32 memory_stride, bool is_depth_copy, const EFBRectangle& srcRect, bool isIntensity, + bool scaleByHalf) override; bool CompileShaders() override { return true; } void DeleteShaders() override {} diff --git a/Source/Core/VideoBackends/D3D/TextureEncoder.h b/Source/Core/VideoBackends/D3D/TextureEncoder.h index 998c6c2241..6d0ea2c69d 100644 --- a/Source/Core/VideoBackends/D3D/TextureEncoder.h +++ b/Source/Core/VideoBackends/D3D/TextureEncoder.h @@ -24,7 +24,7 @@ public: virtual void Shutdown() = 0; // Returns size in bytes of encoded block of memory virtual void Encode(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, - u32 memory_stride, PEControl::PixelFormat srcFormat, - const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf) = 0; + u32 memory_stride, bool is_depth_copy, const EFBRectangle& srcRect, + bool isIntensity, bool scaleByHalf) = 0; }; } diff --git a/Source/Core/VideoBackends/D3D12/PSTextureEncoder.cpp b/Source/Core/VideoBackends/D3D12/PSTextureEncoder.cpp index f95c1528eb..30268a20b3 100644 --- a/Source/Core/VideoBackends/D3D12/PSTextureEncoder.cpp +++ b/Source/Core/VideoBackends/D3D12/PSTextureEncoder.cpp @@ -106,9 +106,8 @@ void PSTextureEncoder::Shutdown() } void PSTextureEncoder::Encode(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, - u32 num_blocks_y, u32 memory_stride, - PEControl::PixelFormat src_format, const EFBRectangle& src_rect, - bool is_intensity, bool scale_by_half) + u32 num_blocks_y, u32 memory_stride, bool is_depth_copy, + const EFBRectangle& src_rect, bool is_intensity, bool scale_by_half) { if (!m_ready) // Make sure we initialized OK return; @@ -117,7 +116,7 @@ void PSTextureEncoder::Encode(u8* dst, u32 format, u32 native_width, u32 bytes_p // Resolve MSAA targets before copying. D3DTexture2D* efb_source = - (src_format == PEControl::Z24) ? + is_depth_copy ? FramebufferManager::GetResolvedEFBDepthTexture() : // EXISTINGD3D11TODO: Instead of resolving EFB, it would be better to pick out a // single sample from each pixel. The game may break if it isn't @@ -163,7 +162,7 @@ void PSTextureEncoder::Encode(u8* dst, u32 format, u32 native_width, u32 bytes_p D3D::DrawShadedTexQuad( efb_source, target_rect.AsRECT(), Renderer::GetTargetWidth(), Renderer::GetTargetHeight(), - SetStaticShader(format, src_format, is_intensity, scale_by_half), + SetStaticShader(format, is_depth_copy, is_intensity, scale_by_half), StaticShaderCache::GetSimpleVertexShader(), StaticShaderCache::GetSimpleVertexShaderInputLayout(), D3D12_SHADER_BYTECODE(), 1.0f, 0, DXGI_FORMAT_B8G8R8A8_UNORM, false, false /* Render target is not multisampled */ @@ -219,27 +218,21 @@ void PSTextureEncoder::Encode(u8* dst, u32 format, u32 native_width, u32 bytes_p m_out_readback_buffer->Unmap(0, &write_range); } -D3D12_SHADER_BYTECODE PSTextureEncoder::SetStaticShader(unsigned int dst_format, - PEControl::PixelFormat src_format, +D3D12_SHADER_BYTECODE PSTextureEncoder::SetStaticShader(unsigned int dst_format, bool is_depth_copy, bool is_intensity, bool scale_by_half) { - size_t fetch_num = static_cast(src_format); - size_t scaled_fetch_num = scale_by_half ? 1 : 0; - size_t intensity_num = is_intensity ? 1 : 0; - size_t generator_num = dst_format; - - ComboKey key = MakeComboKey(dst_format, src_format, is_intensity, scale_by_half); + ComboKey key = MakeComboKey(dst_format, is_depth_copy, is_intensity, scale_by_half); ComboMap::iterator it = m_static_shaders_map.find(key); if (it == m_static_shaders_map.end()) { - INFO_LOG(VIDEO, "Compiling efb encoding shader for dst_format 0x%X, src_format %d, " + INFO_LOG(VIDEO, "Compiling efb encoding shader for dst_format 0x%X, is_depth_copy %d, " "is_intensity %d, scale_by_half %d", - dst_format, static_cast(src_format), is_intensity ? 1 : 0, scale_by_half ? 1 : 0); + dst_format, is_depth_copy, is_intensity ? 1 : 0, scale_by_half ? 1 : 0); u32 format = dst_format; - if (src_format == PEControl::Z24) + if (is_depth_copy) { format |= _GX_TF_ZTF; if (dst_format == 11) @@ -257,10 +250,9 @@ D3D12_SHADER_BYTECODE PSTextureEncoder::SetStaticShader(unsigned int dst_format, const char* shader = TextureConversionShader::GenerateEncodingShader(format, APIType::D3D); if (!D3D::CompilePixelShader(shader, &bytecode)) { - WARN_LOG(VIDEO, "EFB encoder shader for dst_format 0x%X, src_format %d, is_intensity %d, " + WARN_LOG(VIDEO, "EFB encoder shader for dst_format 0x%X, is_depth_copy %d, is_intensity %d, " "scale_by_half %d failed to compile", - dst_format, static_cast(src_format), is_intensity ? 1 : 0, - scale_by_half ? 1 : 0); + dst_format, is_depth_copy, is_intensity ? 1 : 0, scale_by_half ? 1 : 0); m_static_shaders_blobs[key] = {}; return {}; } diff --git a/Source/Core/VideoBackends/D3D12/PSTextureEncoder.h b/Source/Core/VideoBackends/D3D12/PSTextureEncoder.h index cbe7c46897..e26fad295b 100644 --- a/Source/Core/VideoBackends/D3D12/PSTextureEncoder.h +++ b/Source/Core/VideoBackends/D3D12/PSTextureEncoder.h @@ -18,7 +18,7 @@ public: void Init(); void Shutdown(); void Encode(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, - u32 memory_stride, PEControl::PixelFormat src_format, const EFBRectangle& src_rect, + u32 memory_stride, bool is_depth_copy, const EFBRectangle& src_rect, bool is_intensity, bool scale_by_half); private: @@ -32,14 +32,14 @@ private: ID3D12Resource* m_encode_params_buffer = nullptr; void* m_encode_params_buffer_data = nullptr; - D3D12_SHADER_BYTECODE SetStaticShader(unsigned int dst_format, PEControl::PixelFormat src_format, + D3D12_SHADER_BYTECODE SetStaticShader(unsigned int dst_format, bool is_depth_copy, bool is_intensity, bool scale_by_half); using ComboKey = unsigned int; // Key for a shader combination - static ComboKey MakeComboKey(unsigned int dst_format, PEControl::PixelFormat src_format, - bool is_intensity, bool scale_by_half) + static ComboKey MakeComboKey(unsigned int dst_format, bool is_depth_copy, bool is_intensity, + bool scale_by_half) { - return (dst_format << 4) | (static_cast(src_format) << 2) | (is_intensity ? (1 << 1) : 0) | + return (dst_format << 4) | (is_depth_copy << 2) | (is_intensity ? (1 << 1) : 0) | (scale_by_half ? (1 << 0) : 0); } diff --git a/Source/Core/VideoBackends/D3D12/TextureCache.cpp b/Source/Core/VideoBackends/D3D12/TextureCache.cpp index deb3bab6e7..f30c6abd7d 100644 --- a/Source/Core/VideoBackends/D3D12/TextureCache.cpp +++ b/Source/Core/VideoBackends/D3D12/TextureCache.cpp @@ -229,22 +229,21 @@ TextureCacheBase::TCacheEntryBase* TextureCache::CreateTexture(const TCacheEntry } } -void TextureCache::TCacheEntry::FromRenderTarget(u8* dst, PEControl::PixelFormat src_format, - const EFBRectangle& srcRect, bool scale_by_half, - unsigned int cbuf_id, const float* colmat) +void TextureCache::TCacheEntry::FromRenderTarget(bool is_depth_copy, const EFBRectangle& srcRect, + bool scale_by_half, unsigned int cbuf_id, + const float* colmat) { // When copying at half size, in multisampled mode, resolve the color/depth buffer first. // This is because multisampled texture reads go through Load, not Sample, and the linear // filter is ignored. bool multisampled = (g_ActiveConfig.iMultisamples > 1); - D3DTexture2D* efb_tex = (src_format == PEControl::Z24) ? - FramebufferManager::GetEFBDepthTexture() : - FramebufferManager::GetEFBColorTexture(); + D3DTexture2D* efb_tex = is_depth_copy ? FramebufferManager::GetEFBDepthTexture() : + FramebufferManager::GetEFBColorTexture(); if (multisampled && scale_by_half) { multisampled = false; - efb_tex = (src_format == PEControl::Z24) ? FramebufferManager::GetResolvedEFBDepthTexture() : - FramebufferManager::GetResolvedEFBColorTexture(); + efb_tex = is_depth_copy ? FramebufferManager::GetResolvedEFBDepthTexture() : + FramebufferManager::GetResolvedEFBColorTexture(); } // set transformation @@ -286,8 +285,8 @@ void TextureCache::TCacheEntry::FromRenderTarget(u8* dst, PEControl::PixelFormat // Create texture copy D3D::DrawShadedTexQuad( efb_tex, &sourcerect, Renderer::GetTargetWidth(), Renderer::GetTargetHeight(), - (src_format == PEControl::Z24) ? StaticShaderCache::GetDepthMatrixPixelShader(multisampled) : - StaticShaderCache::GetColorMatrixPixelShader(multisampled), + is_depth_copy ? StaticShaderCache::GetDepthMatrixPixelShader(multisampled) : + StaticShaderCache::GetColorMatrixPixelShader(multisampled), StaticShaderCache::GetSimpleVertexShader(), StaticShaderCache::GetSimpleVertexShaderInputLayout(), StaticShaderCache::GetCopyGeometryShader(), 1.0f, 0, DXGI_FORMAT_R8G8B8A8_UNORM, false, @@ -305,11 +304,11 @@ void TextureCache::TCacheEntry::FromRenderTarget(u8* dst, PEControl::PixelFormat } void TextureCache::CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, - u32 num_blocks_y, u32 memory_stride, PEControl::PixelFormat srcFormat, + u32 num_blocks_y, u32 memory_stride, bool is_depth_copy, const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf) { s_encoder->Encode(dst, format, native_width, bytes_per_row, num_blocks_y, memory_stride, - srcFormat, srcRect, isIntensity, scaleByHalf); + is_depth_copy, srcRect, isIntensity, scaleByHalf); } static const constexpr char s_palette_shader_hlsl[] = diff --git a/Source/Core/VideoBackends/D3D12/TextureCache.h b/Source/Core/VideoBackends/D3D12/TextureCache.h index 6a5fbcd2cc..87c3107960 100644 --- a/Source/Core/VideoBackends/D3D12/TextureCache.h +++ b/Source/Core/VideoBackends/D3D12/TextureCache.h @@ -41,8 +41,8 @@ private: void Load(const u8* buffer, u32 width, u32 height, u32 expanded_width, u32 levels) override; - void FromRenderTarget(u8* dst, PEControl::PixelFormat src_format, const EFBRectangle& src_rect, - bool scale_by_half, unsigned int cbuf_id, const float* colmat) override; + void FromRenderTarget(bool is_depth_copy, const EFBRectangle& src_rect, bool scale_by_half, + unsigned int cbuf_id, const float* colmat) override; void Bind(unsigned int stage) override; bool Save(const std::string& filename, unsigned int level) override; @@ -61,7 +61,7 @@ private: TlutFormat format) override; void CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, - u32 memory_stride, PEControl::PixelFormat src_format, const EFBRectangle& src_rect, + u32 memory_stride, bool is_depth_copy, const EFBRectangle& src_rect, bool is_intensity, bool scale_by_half) override; bool CompileShaders() override { return true; } diff --git a/Source/Core/VideoBackends/D3D12/TextureEncoder.h b/Source/Core/VideoBackends/D3D12/TextureEncoder.h index 968815513a..0506ebcfc6 100644 --- a/Source/Core/VideoBackends/D3D12/TextureEncoder.h +++ b/Source/Core/VideoBackends/D3D12/TextureEncoder.h @@ -24,7 +24,7 @@ public: virtual void Shutdown() = 0; // Returns size in bytes of encoded block of memory virtual void Encode(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, - u32 memory_stride, PEControl::PixelFormat src_format, - const EFBRectangle& src_rect, bool is_intensity, bool scale_by_half) = 0; + u32 memory_stride, bool is_depth_copy, const EFBRectangle& src_rect, + bool is_intensity, bool scale_by_half) = 0; }; } diff --git a/Source/Core/VideoBackends/Null/TextureCache.h b/Source/Core/VideoBackends/Null/TextureCache.h index 886217e91f..ff21422e69 100644 --- a/Source/Core/VideoBackends/Null/TextureCache.h +++ b/Source/Core/VideoBackends/Null/TextureCache.h @@ -21,7 +21,7 @@ public: } void CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, - u32 memory_stride, PEControl::PixelFormat src_format, const EFBRectangle& src_rect, + u32 memory_stride, bool is_depth_copy, const EFBRectangle& src_rect, bool is_intensity, bool scale_by_half) override { } @@ -32,8 +32,8 @@ private: TCacheEntry(const TCacheEntryConfig& _config) : TCacheEntryBase(_config) {} ~TCacheEntry() {} void Load(const u8* buffer, u32 width, u32 height, u32 expanded_width, u32 level) override {} - void FromRenderTarget(u8* dst, PEControl::PixelFormat src_format, const EFBRectangle& src_rect, - bool scale_by_half, unsigned int cbufid, const float* colmat) override + void FromRenderTarget(bool is_depth_copy, const EFBRectangle& src_rect, bool scale_by_half, + unsigned int cbufid, const float* colmat) override { } diff --git a/Source/Core/VideoBackends/OGL/TextureCache.cpp b/Source/Core/VideoBackends/OGL/TextureCache.cpp index 20c3f488cc..8408a1f1b3 100644 --- a/Source/Core/VideoBackends/OGL/TextureCache.cpp +++ b/Source/Core/VideoBackends/OGL/TextureCache.cpp @@ -204,14 +204,14 @@ void TextureCache::TCacheEntry::Load(const u8* buffer, u32 width, u32 height, u3 TextureCache::SetStage(); } -void TextureCache::TCacheEntry::FromRenderTarget(u8* dstPointer, PEControl::PixelFormat srcFormat, - const EFBRectangle& srcRect, bool scaleByHalf, - unsigned int cbufid, const float* colmat) +void TextureCache::TCacheEntry::FromRenderTarget(bool is_depth_copy, const EFBRectangle& srcRect, + bool scaleByHalf, unsigned int cbufid, + const float* colmat) { g_renderer->ResetAPIState(); // reset any game specific settings // Make sure to resolve anything we need to read from. - const GLuint read_texture = (srcFormat == PEControl::Z24) ? + const GLuint read_texture = is_depth_copy ? FramebufferManager::ResolveAndGetDepthTarget(srcRect) : FramebufferManager::ResolveAndGetRenderTarget(srcRect); @@ -229,7 +229,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u8* dstPointer, PEControl::Pixe glViewport(0, 0, config.width, config.height); GLuint uniform_location; - if (srcFormat == PEControl::Z24) + if (is_depth_copy) { s_DepthMatrixProgram.Bind(); if (s_DepthCbufid != cbufid) @@ -257,11 +257,11 @@ void TextureCache::TCacheEntry::FromRenderTarget(u8* dstPointer, PEControl::Pixe } void TextureCache::CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, - u32 num_blocks_y, u32 memory_stride, PEControl::PixelFormat srcFormat, + u32 num_blocks_y, u32 memory_stride, bool is_depth_copy, const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf) { TextureConverter::EncodeToRamFromTexture(dst, format, native_width, bytes_per_row, num_blocks_y, - memory_stride, srcFormat, isIntensity, scaleByHalf, + memory_stride, is_depth_copy, isIntensity, scaleByHalf, srcRect); } diff --git a/Source/Core/VideoBackends/OGL/TextureCache.h b/Source/Core/VideoBackends/OGL/TextureCache.h index ae4d15ad0a..d7b3439a43 100644 --- a/Source/Core/VideoBackends/OGL/TextureCache.h +++ b/Source/Core/VideoBackends/OGL/TextureCache.h @@ -41,8 +41,8 @@ private: void Load(const u8* buffer, u32 width, u32 height, u32 expanded_width, u32 level) override; - void FromRenderTarget(u8* dst, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect, - bool scaleByHalf, unsigned int cbufid, const float* colmat) override; + void FromRenderTarget(bool is_depth_copy, const EFBRectangle& srcRect, bool scaleByHalf, + unsigned int cbufid, const float* colmat) override; void Bind(unsigned int stage) override; bool Save(const std::string& filename, unsigned int level) override; @@ -53,8 +53,8 @@ private: TlutFormat format) override; void CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, - u32 memory_stride, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect, - bool isIntensity, bool scaleByHalf) override; + u32 memory_stride, bool is_depth_copy, const EFBRectangle& srcRect, bool isIntensity, + bool scaleByHalf) override; bool CompileShaders() override; void DeleteShaders() override; diff --git a/Source/Core/VideoBackends/OGL/TextureConverter.cpp b/Source/Core/VideoBackends/OGL/TextureConverter.cpp index d1d4ae5477..3288aedfb0 100644 --- a/Source/Core/VideoBackends/OGL/TextureConverter.cpp +++ b/Source/Core/VideoBackends/OGL/TextureConverter.cpp @@ -270,7 +270,7 @@ static void EncodeToRamUsingShader(GLuint srcTexture, u8* destAddr, u32 dst_line } void EncodeToRamFromTexture(u8* dest_ptr, u32 format, u32 native_width, u32 bytes_per_row, - u32 num_blocks_y, u32 memory_stride, PEControl::PixelFormat srcFormat, + u32 num_blocks_y, u32 memory_stride, bool is_depth_copy, bool bIsIntensityFmt, int bScaleByHalf, const EFBRectangle& source) { g_renderer->ResetAPIState(); @@ -281,12 +281,11 @@ void EncodeToRamFromTexture(u8* dest_ptr, u32 format, u32 native_width, u32 byte glUniform4i(s_encodingUniforms[format], source.left, source.top, native_width, bScaleByHalf ? 2 : 1); - const GLuint read_texture = (srcFormat == PEControl::Z24) ? - FramebufferManager::ResolveAndGetDepthTarget(source) : - FramebufferManager::ResolveAndGetRenderTarget(source); + const GLuint read_texture = is_depth_copy ? FramebufferManager::ResolveAndGetDepthTarget(source) : + FramebufferManager::ResolveAndGetRenderTarget(source); EncodeToRamUsingShader(read_texture, dest_ptr, bytes_per_row, num_blocks_y, memory_stride, - bScaleByHalf > 0 && srcFormat != PEControl::Z24); + bScaleByHalf > 0 && !is_depth_copy); FramebufferManager::SetFramebuffer(0); g_renderer->RestoreAPIState(); diff --git a/Source/Core/VideoBackends/OGL/TextureConverter.h b/Source/Core/VideoBackends/OGL/TextureConverter.h index 734fb247ab..d165c915f1 100644 --- a/Source/Core/VideoBackends/OGL/TextureConverter.h +++ b/Source/Core/VideoBackends/OGL/TextureConverter.h @@ -25,7 +25,7 @@ void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destTextur // returns size of the encoded data (in bytes) void EncodeToRamFromTexture(u8* dest_ptr, u32 format, u32 native_width, u32 bytes_per_row, - u32 num_blocks_y, u32 memory_stride, PEControl::PixelFormat srcFormat, + u32 num_blocks_y, u32 memory_stride, bool is_depth_copy, bool bIsIntensityFmt, int bScaleByHalf, const EFBRectangle& source); } diff --git a/Source/Core/VideoBackends/Software/SWmain.cpp b/Source/Core/VideoBackends/Software/SWmain.cpp index 44d0475ca9..80cb3fc814 100644 --- a/Source/Core/VideoBackends/Software/SWmain.cpp +++ b/Source/Core/VideoBackends/Software/SWmain.cpp @@ -53,8 +53,8 @@ public: { } void CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, - u32 memory_stride, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect, - bool isIntensity, bool scaleByHalf) override + u32 memory_stride, bool is_depth_copy, const EFBRectangle& srcRect, bool isIntensity, + bool scaleByHalf) override { EfbCopy::CopyEfb(); } @@ -65,8 +65,8 @@ private: TCacheEntry(const TCacheEntryConfig& _config) : TCacheEntryBase(_config) {} ~TCacheEntry() {} void Load(const u8* buffer, u32 width, u32 height, u32 expanded_width, u32 level) override {} - void FromRenderTarget(u8* dst, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect, - bool scaleByHalf, unsigned int cbufid, const float* colmat) override + void FromRenderTarget(bool is_depth_copy, const EFBRectangle& srcRect, bool scaleByHalf, + unsigned int cbufid, const float* colmat) override { EfbCopy::CopyEfb(); } diff --git a/Source/Core/VideoBackends/Vulkan/TextureCache.cpp b/Source/Core/VideoBackends/Vulkan/TextureCache.cpp index 984aa95db9..5a73106476 100644 --- a/Source/Core/VideoBackends/Vulkan/TextureCache.cpp +++ b/Source/Core/VideoBackends/Vulkan/TextureCache.cpp @@ -88,13 +88,8 @@ void TextureCache::ConvertTexture(TCacheEntryBase* base_entry, TCacheEntryBase* m_texture_converter->ConvertTexture(entry, unconverted, m_render_pass, palette, format); } -static bool IsDepthCopyFormat(PEControl::PixelFormat format) -{ - return format == PEControl::Z24; -} - void TextureCache::CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, - u32 num_blocks_y, u32 memory_stride, PEControl::PixelFormat src_format, + u32 num_blocks_y, u32 memory_stride, bool is_depth_copy, const EFBRectangle& src_rect, bool is_intensity, bool scale_by_half) { // Flush EFB pokes first, as they're expected to be included. @@ -107,7 +102,7 @@ void TextureCache::CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_ {static_cast(scaled_src_rect.GetWidth()), static_cast(scaled_src_rect.GetHeight())}}; Texture2D* src_texture; - if (IsDepthCopyFormat(src_format)) + if (is_depth_copy) src_texture = FramebufferManager::GetInstance()->ResolveEFBDepthTexture(region); else src_texture = FramebufferManager::GetInstance()->ResolveEFBColorTexture(region); @@ -124,8 +119,8 @@ void TextureCache::CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_ VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); m_texture_converter->EncodeTextureToMemory(src_texture->GetView(), dst, format, native_width, - bytes_per_row, num_blocks_y, memory_stride, src_format, - is_intensity, scale_by_half, src_rect); + bytes_per_row, num_blocks_y, memory_stride, + is_depth_copy, is_intensity, scale_by_half, src_rect); // Transition back to original state src_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(), original_layout); @@ -436,15 +431,14 @@ void TextureCache::TCacheEntry::Load(const u8* buffer, unsigned int width, unsig } } -void TextureCache::TCacheEntry::FromRenderTarget(u8* dst, PEControl::PixelFormat src_format, - const EFBRectangle& src_rect, bool scale_by_half, - unsigned int cbufid, const float* colmat) +void TextureCache::TCacheEntry::FromRenderTarget(bool is_depth_copy, const EFBRectangle& src_rect, + bool scale_by_half, unsigned int cbufid, + const float* colmat) { // A better way of doing this would be nice. FramebufferManager* framebuffer_mgr = static_cast(g_framebuffer_manager.get()); TargetRectangle scaled_src_rect = g_renderer->ConvertEFBRectangle(src_rect); - bool is_depth_copy = IsDepthCopyFormat(src_format); // Flush EFB pokes first, as they're expected to be included. framebuffer_mgr->FlushEFBPokes(); diff --git a/Source/Core/VideoBackends/Vulkan/TextureCache.h b/Source/Core/VideoBackends/Vulkan/TextureCache.h index 399632c1b2..f014492d7b 100644 --- a/Source/Core/VideoBackends/Vulkan/TextureCache.h +++ b/Source/Core/VideoBackends/Vulkan/TextureCache.h @@ -29,8 +29,8 @@ public: VkFramebuffer GetFramebuffer() const { return m_framebuffer; } void Load(const u8* buffer, unsigned int width, unsigned int height, unsigned int expanded_width, unsigned int level) override; - void FromRenderTarget(u8* dst, PEControl::PixelFormat src_format, const EFBRectangle& src_rect, - bool scale_by_half, unsigned int cbufid, const float* colmat) override; + void FromRenderTarget(bool is_depth_copy, const EFBRectangle& src_rect, bool scale_by_half, + unsigned int cbufid, const float* colmat) override; void CopyRectangleFromTexture(const TCacheEntryBase* source, const MathUtil::Rectangle& src_rect, const MathUtil::Rectangle& dst_rect) override; @@ -60,7 +60,7 @@ public: TlutFormat format) override; void CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, - u32 memory_stride, PEControl::PixelFormat src_format, const EFBRectangle& src_rect, + u32 memory_stride, bool is_depth_copy, const EFBRectangle& src_rect, bool is_intensity, bool scale_by_half) override; void CopyRectangleFromTexture(TCacheEntry* dst_texture, const MathUtil::Rectangle& dst_rect, diff --git a/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp b/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp index 9c943e4b40..504a11b378 100644 --- a/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp +++ b/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp @@ -207,7 +207,7 @@ void TextureConverter::ConvertTexture(TextureCache::TCacheEntry* dst_entry, void TextureConverter::EncodeTextureToMemory(VkImageView src_texture, u8* dest_ptr, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, - u32 memory_stride, PEControl::PixelFormat src_format, + u32 memory_stride, bool is_depth_copy, bool is_intensity, int scale_by_half, const EFBRectangle& src_rect) { @@ -234,7 +234,7 @@ void TextureConverter::EncodeTextureToMemory(VkImageView src_texture, u8* dest_p draw.SetPushConstants(position_uniform, sizeof(position_uniform)); // Doesn't make sense to linear filter depth values - draw.SetPSSampler(0, src_texture, (scale_by_half && src_format != PEControl::Z24) ? + draw.SetPSSampler(0, src_texture, (scale_by_half && !is_depth_copy) ? g_object_cache->GetLinearSampler() : g_object_cache->GetPointSampler()); diff --git a/Source/Core/VideoBackends/Vulkan/TextureConverter.h b/Source/Core/VideoBackends/Vulkan/TextureConverter.h index f01fda1fb2..a4178634d7 100644 --- a/Source/Core/VideoBackends/Vulkan/TextureConverter.h +++ b/Source/Core/VideoBackends/Vulkan/TextureConverter.h @@ -35,8 +35,8 @@ public: // NOTE: Executes the current command buffer. void EncodeTextureToMemory(VkImageView src_texture, u8* dest_ptr, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride, - PEControl::PixelFormat src_format, bool is_intensity, - int scale_by_half, const EFBRectangle& source); + bool is_depth_copy, bool is_intensity, int scale_by_half, + const EFBRectangle& source); // Encodes texture to guest memory in XFB (YUYV) format. void EncodeTextureToMemoryYUYV(void* dst_ptr, u32 dst_width, u32 dst_stride, u32 dst_height, diff --git a/Source/Core/VideoCommon/BPStructs.cpp b/Source/Core/VideoCommon/BPStructs.cpp index 75227a0433..5bd1b6027f 100644 --- a/Source/Core/VideoCommon/BPStructs.cpp +++ b/Source/Core/VideoCommon/BPStructs.cpp @@ -227,9 +227,10 @@ static void BPWritten(const BPCmd& bp) { // bpmem.zcontrol.pixel_format to PEControl::Z24 is when the game wants to copy from ZBuffer // (Zbuffer uses 24-bit Format) + bool is_depth_copy = bpmem.zcontrol.pixel_format == PEControl::Z24; g_texture_cache->CopyRenderTargetToTexture(destAddr, PE_copy.tp_realFormat(), destStride, - bpmem.zcontrol.pixel_format, srcRect, - !!PE_copy.intensity_fmt, !!PE_copy.half_scale); + is_depth_copy, srcRect, !!PE_copy.intensity_fmt, + !!PE_copy.half_scale); } else { diff --git a/Source/Core/VideoCommon/TextureCacheBase.cpp b/Source/Core/VideoCommon/TextureCacheBase.cpp index d26110b5d0..b70cfd8391 100644 --- a/Source/Core/VideoCommon/TextureCacheBase.cpp +++ b/Source/Core/VideoCommon/TextureCacheBase.cpp @@ -862,9 +862,8 @@ TextureCacheBase::TCacheEntryBase* TextureCacheBase::Load(const u32 stage) } void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, u32 dstStride, - PEControl::PixelFormat srcFormat, - const EFBRectangle& srcRect, bool isIntensity, - bool scaleByHalf) + bool is_depth_copy, const EFBRectangle& srcRect, + bool isIntensity, bool scaleByHalf) { // Emulation methods: // @@ -936,7 +935,7 @@ void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFo unsigned int cbufid = -1; bool efbHasAlpha = bpmem.zcontrol.pixel_format == PEControl::RGBA6_Z24; - if (srcFormat == PEControl::Z24) + if (is_depth_copy) { switch (dstFormat) { @@ -1240,7 +1239,7 @@ void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFo if (copy_to_ram) { - CopyEFB(dst, dstFormat, tex_w, bytes_per_row, num_blocks_y, dstStride, srcFormat, srcRect, + CopyEFB(dst, dstFormat, tex_w, bytes_per_row, num_blocks_y, dstStride, is_depth_copy, srcRect, isIntensity, scaleByHalf); } else @@ -1321,7 +1320,7 @@ void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFo entry->SetEfbCopy(dstStride); entry->is_custom_tex = false; - entry->FromRenderTarget(dst, srcFormat, srcRect, scaleByHalf, cbufid, colmat); + entry->FromRenderTarget(is_depth_copy, srcRect, scaleByHalf, cbufid, colmat); u64 hash = entry->CalculateHash(); entry->SetHashes(hash, hash); diff --git a/Source/Core/VideoCommon/TextureCacheBase.h b/Source/Core/VideoCommon/TextureCacheBase.h index d0cea2a566..0d101ea616 100644 --- a/Source/Core/VideoCommon/TextureCacheBase.h +++ b/Source/Core/VideoCommon/TextureCacheBase.h @@ -128,8 +128,7 @@ public: const MathUtil::Rectangle& dstrect) = 0; virtual void Load(const u8* buffer, u32 width, u32 height, u32 expanded_width, u32 level) = 0; - virtual void FromRenderTarget(u8* dst, PEControl::PixelFormat srcFormat, - const EFBRectangle& srcRect, bool scaleByHalf, + virtual void FromRenderTarget(bool is_depth_copy, const EFBRectangle& srcRect, bool scaleByHalf, unsigned int cbufid, const float* colmat) = 0; bool OverlapsMemoryRange(u32 range_address, u32 range_size) const; @@ -154,8 +153,8 @@ public: virtual TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) = 0; virtual void CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, - u32 memory_stride, PEControl::PixelFormat srcFormat, - const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf) = 0; + u32 memory_stride, bool is_depth_copy, const EFBRectangle& srcRect, + bool isIntensity, bool scaleByHalf) = 0; virtual bool CompileShaders() = 0; virtual void DeleteShaders() = 0; @@ -164,8 +163,8 @@ public: void UnbindTextures(); virtual void BindTextures(); void CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, u32 dstStride, - PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect, - bool isIntensity, bool scaleByHalf); + bool is_depth_copy, const EFBRectangle& srcRect, bool isIntensity, + bool scaleByHalf); virtual void ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette, TlutFormat format) = 0;