DolphinWX: Minor adjustments to the widths of images
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@ -273,15 +273,15 @@ void CGameListCtrl::Update()
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#endif
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// set initial sizes for columns
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SetColumnWidth(COLUMN_DUMMY,0);
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SetColumnWidth(COLUMN_PLATFORM, SConfig::GetInstance().m_showSystemColumn ? 35 + platform_padding : 0);
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SetColumnWidth(COLUMN_DUMMY, 0);
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SetColumnWidth(COLUMN_PLATFORM, SConfig::GetInstance().m_showSystemColumn ? 32 + platform_padding : 0);
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SetColumnWidth(COLUMN_BANNER, SConfig::GetInstance().m_showBannerColumn ? 96 + platform_padding : 0);
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SetColumnWidth(COLUMN_TITLE, 175 + platform_padding);
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SetColumnWidth(COLUMN_MAKER, SConfig::GetInstance().m_showMakerColumn ? 150 + platform_padding : 0);
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SetColumnWidth(COLUMN_FILENAME, SConfig::GetInstance().m_showFileNameColumn ? 100 + platform_padding : 0);
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SetColumnWidth(COLUMN_ID, SConfig::GetInstance().m_showIDColumn ? 75 + platform_padding : 0);
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SetColumnWidth(COLUMN_COUNTRY, SConfig::GetInstance().m_showRegionColumn ? 32 + platform_padding : 0);
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SetColumnWidth(COLUMN_EMULATION_STATE, SConfig::GetInstance().m_showStateColumn ? 50 + platform_padding : 0);
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SetColumnWidth(COLUMN_EMULATION_STATE, SConfig::GetInstance().m_showStateColumn ? 48 + platform_padding : 0);
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// add all items
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for (int i = 0; i < (int)m_ISOFiles.size(); i++)
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