NetPlay: some code cleanup, added a stop button (sometimes works), host can now change the game after starting a session
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5430 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
6c407b5fa0
commit
fd1ea33fb2
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@ -71,12 +71,7 @@ NetPlayClient::~NetPlayClient()
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}
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}
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}
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}
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NetPlayServer::Player::Player()
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NetPlay::Player::Player()
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{
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memset(pad_map, -1, sizeof(pad_map));
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}
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NetPlayClient::Player::Player()
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{
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{
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memset(pad_map, -1, sizeof(pad_map));
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memset(pad_map, -1, sizeof(pad_map));
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}
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}
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@ -88,7 +83,7 @@ NetPlayServer::NetPlayServer(const u16 port, const std::string& name, NetPlayDia
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if (m_socket.Listen(port))
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if (m_socket.Listen(port))
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{
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{
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Player player;
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Client player;
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player.pid = 0;
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player.pid = 0;
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player.revision = NETPLAY_DOLPHIN_VER;
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player.revision = NETPLAY_DOLPHIN_VER;
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player.socket = m_socket;
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player.socket = m_socket;
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@ -221,7 +216,8 @@ void NetPlayServer::Entry()
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if (0 == OnData(rpac, ready_socket))
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if (0 == OnData(rpac, ready_socket))
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break;
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break;
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case sf::Socket::Disconnected :
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//case sf::Socket::Disconnected :
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default :
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m_crit.other.Enter();
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m_crit.other.Enter();
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OnDisconnect(ready_socket);
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OnDisconnect(ready_socket);
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m_crit.other.Leave();
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m_crit.other.Leave();
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@ -233,7 +229,7 @@ void NetPlayServer::Entry()
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// close listening socket and client sockets
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// close listening socket and client sockets
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{
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{
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std::map<sf::SocketTCP, Player>::reverse_iterator
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std::map<sf::SocketTCP, Client>::reverse_iterator
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i = m_players.rbegin(),
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i = m_players.rbegin(),
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e = m_players.rend();
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e = m_players.rend();
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for ( ; i!=e; ++i)
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for ( ; i!=e; ++i)
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@ -263,14 +259,14 @@ unsigned int NetPlayServer::OnConnect(sf::SocketTCP& socket)
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if (m_players.size() >= 255)
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if (m_players.size() >= 255)
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return CON_ERR_SERVER_FULL;
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return CON_ERR_SERVER_FULL;
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Player player;
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Client player;
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player.socket = socket;
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player.socket = socket;
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rpac >> player.revision;
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rpac >> player.revision;
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rpac >> player.name;
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rpac >> player.name;
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// give new client first available id
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// give new client first available id
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player.pid = 0;
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player.pid = 0;
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std::map<sf::SocketTCP, Player>::const_iterator
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std::map<sf::SocketTCP, Client>::const_iterator
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i,
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i,
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e = m_players.end();
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e = m_players.end();
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for (PlayerId p = 1; 0 == player.pid; ++p)
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for (PlayerId p = 1; 0 == player.pid; ++p)
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@ -297,7 +293,7 @@ unsigned int NetPlayServer::OnConnect(sf::SocketTCP& socket)
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for (i = m_players.begin(); i!=e; ++i)
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for (i = m_players.begin(); i!=e; ++i)
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{
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{
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if (i->second.pad_map[m] >= 0)
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if (i->second.pad_map[m] >= 0)
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is_mapped[i->second.pad_map[m]] = true;
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is_mapped[(unsigned)i->second.pad_map[m]] = true;
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}
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}
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}
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}
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@ -386,12 +382,13 @@ unsigned int NetPlayServer::OnDisconnect(sf::SocketTCP& socket)
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m_players.erase(m_players.find(socket));
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m_players.erase(m_players.find(socket));
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m_crit.players.Leave();
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m_crit.players.Leave();
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UpdateGUI();
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// alert other players of disconnect
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m_crit.send.Enter();
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m_crit.send.Enter();
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SendToClients(spac);
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SendToClients(spac);
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m_crit.send.Leave();
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m_crit.send.Leave();
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UpdateGUI();
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return 0;
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return 0;
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}
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}
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@ -404,9 +401,19 @@ void NetPlay::UpdateGUI()
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}
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}
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}
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}
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void NetPlay::AppendChatGUI(const std::string& msg)
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{
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if (m_dialog)
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{
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m_dialog->chat_msgs.Push(msg);
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// silly
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UpdateGUI();
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}
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}
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void NetPlayServer::SendToClients(sf::Packet& packet, const PlayerId skip_pid)
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void NetPlayServer::SendToClients(sf::Packet& packet, const PlayerId skip_pid)
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{
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{
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std::map<sf::SocketTCP, Player>::iterator
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std::map<sf::SocketTCP, Client>::iterator
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i = m_players.begin(),
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i = m_players.begin(),
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e = m_players.end();
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e = m_players.end();
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for ( ; i!=e; ++i)
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for ( ; i!=e; ++i)
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@ -444,21 +451,19 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, sf::SocketTCP& socket)
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std::ostringstream ss;
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std::ostringstream ss;
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ss << player.name << '[' << (char)(player.pid+'0') << "]: " << msg;
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ss << player.name << '[' << (char)(player.pid+'0') << "]: " << msg;
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m_dialog->chat_msgs.Push(ss.str());
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AppendChatGUI(ss.str());
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UpdateGUI();
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}
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}
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break;
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break;
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case NP_MSG_PAD_DATA :
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case NP_MSG_PAD_DATA :
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{
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{
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PadMapping map;
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PadMapping map = 0;
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NetPad np;
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NetPad np;
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packet >> map >> np.nHi >> np.nLo;
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packet >> map >> np.nHi >> np.nLo;
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// check if client's pad indeed maps in game
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// check if client's pad indeed maps in game
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if (map >= 0 && map < 4)
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if (map >= 0 && map < 4)
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map = player.pad_map[map];
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map = player.pad_map[(unsigned)map];
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else
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else
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map = -1;
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map = -1;
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@ -469,7 +474,7 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, sf::SocketTCP& socket)
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// add to pad buffer
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// add to pad buffer
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m_crit.buffer.Enter();
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m_crit.buffer.Enter();
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m_pad_buffer[map].push(np);
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m_pad_buffer[(unsigned)map].push(np);
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m_crit.buffer.Leave();
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m_crit.buffer.Leave();
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// relay to clients
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// relay to clients
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@ -543,8 +548,7 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
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std::ostringstream ss;
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std::ostringstream ss;
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ss << player.name << '[' << (char)(pid+'0') << "]: " << msg;
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ss << player.name << '[' << (char)(pid+'0') << "]: " << msg;
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m_dialog->chat_msgs.Push(ss.str());
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AppendChatGUI(ss.str());
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UpdateGUI();
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}
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}
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break;
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break;
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@ -566,13 +570,14 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
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case NP_MSG_PAD_DATA :
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case NP_MSG_PAD_DATA :
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{
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{
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PadMapping map;
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PadMapping map = 0;
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NetPad np;
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NetPad np;
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packet >> map >> np.nHi >> np.nLo;
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packet >> map >> np.nHi >> np.nLo;
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// trusting server for good map value (>=0 && <4)
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// add to pad buffer
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// add to pad buffer
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m_crit.buffer.Enter();
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m_crit.buffer.Enter();
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m_pad_buffer[map].push(np);
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m_pad_buffer[(unsigned)map].push(np);
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m_crit.buffer.Leave();
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m_crit.buffer.Leave();
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}
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}
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break;
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break;
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@ -584,7 +589,8 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
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m_crit.other.Leave();
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m_crit.other.Leave();
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// update gui
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// update gui
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wxCommandEvent evt(wxEVT_THREAD, 45);
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wxCommandEvent evt(wxEVT_THREAD, NP_GUI_EVT_CHANGE_GAME);
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// TODO: using a wxString in AddPendingEvent from another thread is unsafe i guess?
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evt.SetString(wxString(m_selected_game.c_str(), *wxConvCurrent));
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evt.SetString(wxString(m_selected_game.c_str(), *wxConvCurrent));
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m_dialog->GetEventHandler()->AddPendingEvent(evt);
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m_dialog->GetEventHandler()->AddPendingEvent(evt);
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}
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}
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@ -592,8 +598,14 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
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case NP_MSG_START_GAME :
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case NP_MSG_START_GAME :
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{
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{
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// kinda silly
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wxCommandEvent evt(wxEVT_THREAD, NP_GUI_EVT_START_GAME);
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wxCommandEvent evt(wxEVT_THREAD, 46);
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m_dialog->GetEventHandler()->AddPendingEvent(evt);
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}
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break;
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case NP_MSG_STOP_GAME :
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{
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wxCommandEvent evt(wxEVT_THREAD, NP_GUI_EVT_STOP_GAME);
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m_dialog->GetEventHandler()->AddPendingEvent(evt);
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m_dialog->GetEventHandler()->AddPendingEvent(evt);
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}
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}
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break;
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break;
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@ -620,7 +632,8 @@ void NetPlayClient::Entry()
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OnData(rpac);
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OnData(rpac);
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break;
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break;
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case sf::Socket::Disconnected :
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//case sf::Socket::Disconnected :
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default :
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PanicAlert("Lost connection to server! If the game is running, it will likely hang!");
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PanicAlert("Lost connection to server! If the game is running, it will likely hang!");
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m_do_loop = false;
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m_do_loop = false;
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break;
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break;
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@ -633,13 +646,12 @@ void NetPlayClient::Entry()
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return;
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return;
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}
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}
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template <typename P>
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std::string NetPlay::Player::ToString() const
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static inline std::string PlayerToString(const P& p)
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{
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{
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std::ostringstream ss;
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std::ostringstream ss;
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ss << p.name << '[' << (char)(p.pid+'0') << "] : " << p.revision << " |";
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ss << name << '[' << (char)(pid+'0') << "] : " << revision << " |";
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for (unsigned int i=0; i<4; ++i)
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for (unsigned int i=0; i<4; ++i)
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ss << (p.pad_map[i]>=0 ? (char)(p.pad_map[i]+'1') : '-');
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ss << (pad_map[i]>=0 ? (char)(pad_map[i]+'1') : '-');
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ss << '|';
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ss << '|';
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return ss.str();
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return ss.str();
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}
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}
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@ -654,7 +666,7 @@ void NetPlayClient::GetPlayerList(std::string &list)
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i = m_players.begin(),
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i = m_players.begin(),
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e = m_players.end();
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e = m_players.end();
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for ( ; i!=e; ++i)
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for ( ; i!=e; ++i)
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ss << PlayerToString(i->second) << '\n';
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ss << i->second.ToString() << '\n';
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list = ss.str();
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list = ss.str();
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@ -667,11 +679,11 @@ void NetPlayServer::GetPlayerList(std::string &list)
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std::ostringstream ss;
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std::ostringstream ss;
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std::map<sf::SocketTCP, Player>::const_iterator
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std::map<sf::SocketTCP, Client>::const_iterator
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i = m_players.begin(),
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i = m_players.begin(),
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e = m_players.end();
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e = m_players.end();
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for ( ; i!=e; ++i)
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for ( ; i!=e; ++i)
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ss << PlayerToString(i->second) << '\n';
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ss << i->second.ToString() << '\n';
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list = ss.str();
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list = ss.str();
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@ -739,7 +751,7 @@ bool NetPlayServer::GetNetPads(const u8 pad_nb, const SPADStatus* const pad_stat
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// add to buffer
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// add to buffer
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m_crit.buffer.Enter();
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m_crit.buffer.Enter();
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m_pad_buffer[in_game_num].push(np);
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m_pad_buffer[(unsigned)in_game_num].push(np);
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m_crit.buffer.Leave();
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m_crit.buffer.Leave();
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// send to clients
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// send to clients
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@ -752,7 +764,38 @@ bool NetPlayServer::GetNetPads(const u8 pad_nb, const SPADStatus* const pad_stat
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SendToClients(spac);
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SendToClients(spac);
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m_crit.send.Leave();
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m_crit.send.Leave();
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}
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}
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m_crit.players.Leave();
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// get pad from pad buffer and send to game
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GetBufferedPad(pad_nb, netvalues);
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return true;
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}
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bool NetPlayServer::ChangeGame(const std::string &game)
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{
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m_crit.other.Enter();
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m_selected_game = game;
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// send changed game to clients
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sf::Packet spac;
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spac << (MessageId)NP_MSG_CHANGE_GAME;
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spac << game;
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m_crit.players.Enter();
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m_crit.send.Enter();
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SendToClients(spac);
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m_crit.send.Leave();
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m_crit.players.Leave();
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m_crit.other.Leave();
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return true;
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}
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void NetPlay::GetBufferedPad(const u8 pad_nb, NetPad* const netvalues)
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{
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// get padstate from buffer and send to game
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// get padstate from buffer and send to game
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m_crit.buffer.Enter();
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m_crit.buffer.Enter();
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while (0 == m_pad_buffer[pad_nb].size())
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while (0 == m_pad_buffer[pad_nb].size())
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@ -765,18 +808,6 @@ bool NetPlayServer::GetNetPads(const u8 pad_nb, const SPADStatus* const pad_stat
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*netvalues = m_pad_buffer[pad_nb].front();
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*netvalues = m_pad_buffer[pad_nb].front();
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m_pad_buffer[pad_nb].pop();
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m_pad_buffer[pad_nb].pop();
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m_crit.buffer.Leave();
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m_crit.buffer.Leave();
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m_crit.players.Leave();
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return true;
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}
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bool NetPlayServer::SetSelectedGame(const std::string &game)
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{
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// warning removal
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game.size();
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return true;
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}
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}
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bool NetPlayClient::GetNetPads(const u8 pad_nb, const SPADStatus* const pad_status, NetPad* const netvalues)
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bool NetPlayClient::GetNetPads(const u8 pad_nb, const SPADStatus* const pad_status, NetPad* const netvalues)
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@ -793,7 +824,7 @@ bool NetPlayClient::GetNetPads(const u8 pad_nb, const SPADStatus* const pad_stat
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// add to buffer
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// add to buffer
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m_crit.buffer.Enter();
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m_crit.buffer.Enter();
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m_pad_buffer[in_game_num].push(np);
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m_pad_buffer[(unsigned)in_game_num].push(np);
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m_crit.buffer.Leave();
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m_crit.buffer.Leave();
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// send to server
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// send to server
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@ -807,32 +838,43 @@ bool NetPlayClient::GetNetPads(const u8 pad_nb, const SPADStatus* const pad_stat
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m_crit.send.Leave();
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m_crit.send.Leave();
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}
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}
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// get padstate from buffer and send to game
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m_crit.buffer.Enter();
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while (0 == m_pad_buffer[pad_nb].size())
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{
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m_crit.buffer.Leave();
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// wait for receiving thread to push some data
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Common::SleepCurrentThread(1);
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m_crit.buffer.Enter();
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}
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*netvalues = m_pad_buffer[pad_nb].front();
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m_pad_buffer[pad_nb].pop();
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m_crit.buffer.Leave();
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m_crit.players.Leave();
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m_crit.players.Leave();
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// get pad from pad buffer and send to game
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GetBufferedPad(pad_nb, netvalues);
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||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool NetPlayClient::SetSelectedGame(const std::string &game)
|
bool NetPlayClient::ChangeGame(const std::string &game)
|
||||||
{
|
{
|
||||||
// warning removal
|
// warning removal
|
||||||
game.size();
|
game.size();
|
||||||
|
|
||||||
|
// idk, nothing is needed here
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool NetPlayServer::StartGame(const std::string &path)
|
bool NetPlayServer::StartGame(const std::string &path)
|
||||||
|
{
|
||||||
|
if (false == NetPlay::StartGame(path))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
// tell clients to start game
|
||||||
|
sf::Packet spac;
|
||||||
|
spac << (MessageId)NP_MSG_START_GAME;
|
||||||
|
|
||||||
|
m_crit.players.Enter();
|
||||||
|
m_crit.send.Enter();
|
||||||
|
SendToClients(spac);
|
||||||
|
m_crit.send.Leave();
|
||||||
|
m_crit.players.Leave();
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool NetPlay::StartGame(const std::string &path)
|
||||||
{
|
{
|
||||||
m_crit.other.Enter();
|
m_crit.other.Enter();
|
||||||
|
|
||||||
|
@ -842,25 +884,26 @@ bool NetPlayServer::StartGame(const std::string &path)
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
AppendChatGUI(" -- STARTING GAME -- ");
|
||||||
|
|
||||||
m_is_running = true;
|
m_is_running = true;
|
||||||
::NetClass_ptr = this;
|
::NetClass_ptr = this;
|
||||||
|
|
||||||
|
// temporary / testing
|
||||||
m_crit.buffer.Enter();
|
m_crit.buffer.Enter();
|
||||||
// testing
|
|
||||||
NetPad np;
|
NetPad np;
|
||||||
for (unsigned int i=0; i<TEMP_FIXED_BUFFER; ++i)
|
for (unsigned int p=0; p<4; ++p)
|
||||||
for (unsigned int p=0; p<4; ++p)
|
{
|
||||||
|
// no clear method ?
|
||||||
|
while (m_pad_buffer[p].size())
|
||||||
|
m_pad_buffer[p].pop();
|
||||||
|
|
||||||
|
// temporary
|
||||||
|
for (unsigned int i=0; i<TEMP_FIXED_BUFFER; ++i)
|
||||||
m_pad_buffer[p].push(np);
|
m_pad_buffer[p].push(np);
|
||||||
|
}
|
||||||
m_crit.buffer.Leave();
|
m_crit.buffer.Leave();
|
||||||
|
|
||||||
// tell clients to start game
|
|
||||||
sf::Packet spac;
|
|
||||||
spac << (MessageId)NP_MSG_START_GAME;
|
|
||||||
|
|
||||||
m_crit.send.Enter();
|
|
||||||
SendToClients(spac);
|
|
||||||
m_crit.send.Leave();
|
|
||||||
|
|
||||||
// boot game
|
// boot game
|
||||||
::main_frame->BootGame(path);
|
::main_frame->BootGame(path);
|
||||||
//BootManager::BootCore(path);
|
//BootManager::BootCore(path);
|
||||||
|
@ -870,30 +913,47 @@ bool NetPlayServer::StartGame(const std::string &path)
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool NetPlayClient::StartGame(const std::string &path)
|
bool NetPlay::StopGame()
|
||||||
{
|
{
|
||||||
m_crit.other.Enter();
|
m_crit.other.Enter();
|
||||||
|
|
||||||
m_is_running = true;
|
if (false == m_is_running)
|
||||||
::NetClass_ptr = this;
|
{
|
||||||
|
PanicAlert("Game isn't running!");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
m_crit.buffer.Enter();
|
AppendChatGUI(" -- STOPPING GAME -- ");
|
||||||
// testing
|
|
||||||
NetPad np;
|
|
||||||
for (unsigned int i=0; i<TEMP_FIXED_BUFFER; ++i)
|
|
||||||
for (unsigned int p=0; p<4; ++p)
|
|
||||||
m_pad_buffer[p].push(np);
|
|
||||||
m_crit.buffer.Leave();
|
|
||||||
|
|
||||||
// boot game
|
// stop game
|
||||||
::main_frame->BootGame(path);
|
::main_frame->DoStop();
|
||||||
//BootManager::BootCore(path);
|
|
||||||
|
m_is_running = false;
|
||||||
|
::NetClass_ptr = false;
|
||||||
|
|
||||||
m_crit.other.Leave();
|
m_crit.other.Leave();
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool NetPlayServer::StopGame()
|
||||||
|
{
|
||||||
|
if (false == NetPlay::StopGame())
|
||||||
|
return false;
|
||||||
|
|
||||||
|
// tell clients to stop game
|
||||||
|
sf::Packet spac;
|
||||||
|
spac << (MessageId)NP_MSG_STOP_GAME;
|
||||||
|
|
||||||
|
m_crit.players.Enter();
|
||||||
|
m_crit.send.Enter();
|
||||||
|
SendToClients(spac);
|
||||||
|
m_crit.send.Leave();
|
||||||
|
m_crit.players.Leave();
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
// Actual Core function which is called on every frame
|
// Actual Core function which is called on every frame
|
||||||
int CSIDevice_GCController::GetNetInput(u8 numPAD, SPADStatus PadStatus, u32 *PADStatus)
|
int CSIDevice_GCController::GetNetInput(u8 numPAD, SPADStatus PadStatus, u32 *PADStatus)
|
||||||
{
|
{
|
||||||
|
|
|
@ -30,7 +30,7 @@ public:
|
||||||
u32 nLo;
|
u32 nLo;
|
||||||
};
|
};
|
||||||
|
|
||||||
#define NETPLAY_VERSION "Dolphin NetPlay 2.0"
|
#define NETPLAY_VERSION "Dolphin NetPlay 2.1"
|
||||||
|
|
||||||
#ifdef _M_X64
|
#ifdef _M_X64
|
||||||
#define NP_ARCH "x64"
|
#define NP_ARCH "x64"
|
||||||
|
@ -58,6 +58,7 @@ public:
|
||||||
|
|
||||||
#define NP_MSG_START_GAME 0xA0
|
#define NP_MSG_START_GAME 0xA0
|
||||||
#define NP_MSG_CHANGE_GAME 0xA1
|
#define NP_MSG_CHANGE_GAME 0xA1
|
||||||
|
#define NP_MSG_STOP_GAME 0xA2
|
||||||
|
|
||||||
#define NP_MSG_READY 0xD0
|
#define NP_MSG_READY 0xD0
|
||||||
#define NP_MSG_NOT_READY 0xD1
|
#define NP_MSG_NOT_READY 0xD1
|
||||||
|
@ -85,21 +86,36 @@ public:
|
||||||
|
|
||||||
// Send and receive pads values
|
// Send and receive pads values
|
||||||
virtual bool GetNetPads(const u8 pad_nb, const SPADStatus* const, NetPad* const netvalues) = 0;
|
virtual bool GetNetPads(const u8 pad_nb, const SPADStatus* const, NetPad* const netvalues) = 0;
|
||||||
virtual bool SetSelectedGame(const std::string& game) = 0;
|
virtual bool ChangeGame(const std::string& game) = 0;
|
||||||
virtual void GetPlayerList(std::string& list) = 0;
|
virtual void GetPlayerList(std::string& list) = 0;
|
||||||
virtual void SendChatMessage(const std::string& msg) = 0;
|
virtual void SendChatMessage(const std::string& msg) = 0;
|
||||||
virtual bool StartGame(const std::string &path) = 0;
|
|
||||||
|
virtual bool StartGame(const std::string &path);
|
||||||
|
virtual bool StopGame();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
//NetPlay(Common::ThreadFunc entry, void* arg) : m_thread(entry, arg) {}
|
//NetPlay(Common::ThreadFunc entry, void* arg) : m_thread(entry, arg) {}
|
||||||
|
void NetPlay::GetBufferedPad(const u8 pad_nb, NetPad* const netvalues);
|
||||||
void UpdateGUI();
|
void UpdateGUI();
|
||||||
|
void AppendChatGUI(const std::string& msg);
|
||||||
|
|
||||||
struct
|
struct
|
||||||
{
|
{
|
||||||
Common::CriticalSection send, players, buffer, other;
|
Common::CriticalSection send, players, buffer, other;
|
||||||
} m_crit;
|
} m_crit;
|
||||||
|
|
||||||
|
class Player
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
Player();
|
||||||
|
std::string ToString() const;
|
||||||
|
|
||||||
|
PlayerId pid;
|
||||||
|
std::string name;
|
||||||
|
PadMapping pad_map[4];
|
||||||
|
std::string revision;
|
||||||
|
};
|
||||||
|
|
||||||
//LockingQueue<NetPad> m_pad_buffer[4];
|
//LockingQueue<NetPad> m_pad_buffer[4];
|
||||||
std::queue<NetPad> m_pad_buffer[4];
|
std::queue<NetPad> m_pad_buffer[4];
|
||||||
|
|
||||||
|
@ -128,21 +144,17 @@ public:
|
||||||
|
|
||||||
// Send and receive pads values
|
// Send and receive pads values
|
||||||
bool GetNetPads(const u8 pad_nb, const SPADStatus* const, NetPad* const netvalues);
|
bool GetNetPads(const u8 pad_nb, const SPADStatus* const, NetPad* const netvalues);
|
||||||
bool SetSelectedGame(const std::string& game);
|
bool ChangeGame(const std::string& game);
|
||||||
void SendChatMessage(const std::string& msg);
|
void SendChatMessage(const std::string& msg);
|
||||||
|
|
||||||
bool StartGame(const std::string &path);
|
bool StartGame(const std::string &path);
|
||||||
|
bool StopGame();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
class Player
|
class Client : public Player
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
Player();
|
|
||||||
|
|
||||||
PlayerId pid;
|
|
||||||
sf::SocketTCP socket;
|
sf::SocketTCP socket;
|
||||||
std::string name;
|
|
||||||
PadMapping pad_map[4];
|
|
||||||
std::string revision;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
void SendToClients(sf::Packet& packet, const PlayerId skip_pid = 0);
|
void SendToClients(sf::Packet& packet, const PlayerId skip_pid = 0);
|
||||||
|
@ -150,7 +162,7 @@ private:
|
||||||
unsigned int OnDisconnect(sf::SocketTCP& socket);
|
unsigned int OnDisconnect(sf::SocketTCP& socket);
|
||||||
unsigned int OnData(sf::Packet& packet, sf::SocketTCP& socket);
|
unsigned int OnData(sf::Packet& packet, sf::SocketTCP& socket);
|
||||||
|
|
||||||
std::map<sf::SocketTCP, Player> m_players;
|
std::map<sf::SocketTCP, Client> m_players;
|
||||||
};
|
};
|
||||||
|
|
||||||
class NetPlayClient : public NetPlay
|
class NetPlayClient : public NetPlay
|
||||||
|
@ -165,22 +177,10 @@ public:
|
||||||
|
|
||||||
// Send and receive pads values
|
// Send and receive pads values
|
||||||
bool GetNetPads(const u8 pad_nb, const SPADStatus* const, NetPad* const netvalues);
|
bool GetNetPads(const u8 pad_nb, const SPADStatus* const, NetPad* const netvalues);
|
||||||
bool SetSelectedGame(const std::string& game);
|
bool ChangeGame(const std::string& game);
|
||||||
void SendChatMessage(const std::string& msg);
|
void SendChatMessage(const std::string& msg);
|
||||||
bool StartGame(const std::string &path);
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
class Player
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
Player();
|
|
||||||
|
|
||||||
PlayerId pid;
|
|
||||||
std::string name;
|
|
||||||
PadMapping pad_map[4];
|
|
||||||
std::string revision;
|
|
||||||
};
|
|
||||||
|
|
||||||
unsigned int OnData(sf::Packet& packet);
|
unsigned int OnData(sf::Packet& packet);
|
||||||
|
|
||||||
PlayerId m_pid;
|
PlayerId m_pid;
|
||||||
|
|
|
@ -30,7 +30,7 @@ END_EVENT_TABLE()
|
||||||
|
|
||||||
NetPlay* netplay_ptr = NULL;
|
NetPlay* netplay_ptr = NULL;
|
||||||
|
|
||||||
NetPlaySetupDiag::NetPlaySetupDiag(wxWindow* parent, const CGameListCtrl* const game_list)
|
NetPlaySetupDiag::NetPlaySetupDiag(wxWindow* const parent, const CGameListCtrl* const game_list)
|
||||||
: wxFrame(parent, wxID_ANY, wxT(NETPLAY_TITLEBAR), wxDefaultPosition, wxDefaultSize)
|
: wxFrame(parent, wxID_ANY, wxT(NETPLAY_TITLEBAR), wxDefaultPosition, wxDefaultSize)
|
||||||
, m_game_list(game_list)
|
, m_game_list(game_list)
|
||||||
{
|
{
|
||||||
|
@ -63,7 +63,6 @@ NetPlaySetupDiag::NetPlaySetupDiag(wxWindow* parent, const CGameListCtrl* const
|
||||||
m_connect_port_text = new wxTextCtrl(connect_tab, wxID_ANY, wxT("2626"));
|
m_connect_port_text = new wxTextCtrl(connect_tab, wxID_ANY, wxT("2626"));
|
||||||
|
|
||||||
wxButton* const connect_btn = new wxButton(connect_tab, wxID_ANY, wxT("Connect"));
|
wxButton* const connect_btn = new wxButton(connect_tab, wxID_ANY, wxT("Connect"));
|
||||||
//connect_button->Disable();
|
|
||||||
_connect_macro_(connect_btn, NetPlaySetupDiag::OnJoin, wxEVT_COMMAND_BUTTON_CLICKED, this);
|
_connect_macro_(connect_btn, NetPlaySetupDiag::OnJoin, wxEVT_COMMAND_BUTTON_CLICKED, this);
|
||||||
|
|
||||||
wxStaticText* const alert_lbl = new wxStaticText(connect_tab, wxID_ANY
|
wxStaticText* const alert_lbl = new wxStaticText(connect_tab, wxID_ANY
|
||||||
|
@ -100,7 +99,6 @@ NetPlaySetupDiag::NetPlaySetupDiag(wxWindow* parent, const CGameListCtrl* const
|
||||||
m_host_port_text = new wxTextCtrl(host_tab, wxID_ANY, wxT("2626"));
|
m_host_port_text = new wxTextCtrl(host_tab, wxID_ANY, wxT("2626"));
|
||||||
|
|
||||||
wxButton* const host_btn = new wxButton(host_tab, wxID_ANY, wxT("Host"));
|
wxButton* const host_btn = new wxButton(host_tab, wxID_ANY, wxT("Host"));
|
||||||
//host_button->Disable();
|
|
||||||
_connect_macro_(host_btn, NetPlaySetupDiag::OnHost, wxEVT_COMMAND_BUTTON_CLICKED, this);
|
_connect_macro_(host_btn, NetPlaySetupDiag::OnHost, wxEVT_COMMAND_BUTTON_CLICKED, this);
|
||||||
|
|
||||||
m_game_lbox = new wxListBox(host_tab, wxID_ANY);
|
m_game_lbox = new wxListBox(host_tab, wxID_ANY);
|
||||||
|
@ -136,7 +134,7 @@ NetPlaySetupDiag::NetPlaySetupDiag(wxWindow* parent, const CGameListCtrl* const
|
||||||
panel->SetSizerAndFit(main_szr);
|
panel->SetSizerAndFit(main_szr);
|
||||||
|
|
||||||
//wxBoxSizer* const diag_szr = new wxBoxSizer(wxVERTICAL);
|
//wxBoxSizer* const diag_szr = new wxBoxSizer(wxVERTICAL);
|
||||||
//diag_szr->Add(panel);
|
//diag_szr->Add(panel, 1, wxEXPAND);
|
||||||
//SetSizerAndFit(diag_szr);
|
//SetSizerAndFit(diag_szr);
|
||||||
|
|
||||||
main_szr->SetSizeHints(this);
|
main_szr->SetSizeHints(this);
|
||||||
|
@ -223,7 +221,7 @@ void NetPlaySetupDiag::OnQuit(wxCommandEvent& event)
|
||||||
Destroy();
|
Destroy();
|
||||||
}
|
}
|
||||||
|
|
||||||
NetPlayDiag::NetPlayDiag(wxWindow* parent, const CGameListCtrl* const game_list
|
NetPlayDiag::NetPlayDiag(wxWindow* const parent, const CGameListCtrl* const game_list
|
||||||
, const std::string& game, const bool is_hosting)
|
, const std::string& game, const bool is_hosting)
|
||||||
: wxFrame(parent, wxID_ANY, wxT(NETPLAY_TITLEBAR), wxDefaultPosition, wxDefaultSize)
|
: wxFrame(parent, wxID_ANY, wxT(NETPLAY_TITLEBAR), wxDefaultPosition, wxDefaultSize)
|
||||||
, m_selected_game(game)
|
, m_selected_game(game)
|
||||||
|
@ -234,7 +232,11 @@ NetPlayDiag::NetPlayDiag(wxWindow* parent, const CGameListCtrl* const game_list
|
||||||
// top crap
|
// top crap
|
||||||
m_game_btn = new wxButton(panel, wxID_ANY
|
m_game_btn = new wxButton(panel, wxID_ANY
|
||||||
, wxString(m_selected_game.c_str(), *wxConvCurrent).Prepend(wxT(" Game : ")), wxDefaultPosition, wxDefaultSize, wxBU_LEFT);
|
, wxString(m_selected_game.c_str(), *wxConvCurrent).Prepend(wxT(" Game : ")), wxDefaultPosition, wxDefaultSize, wxBU_LEFT);
|
||||||
m_game_btn->Disable();
|
|
||||||
|
if (is_hosting)
|
||||||
|
_connect_macro_(m_game_btn, NetPlayDiag::OnChangeGame, wxEVT_COMMAND_BUTTON_CLICKED, this);
|
||||||
|
else
|
||||||
|
m_game_btn->Disable();
|
||||||
|
|
||||||
// middle crap
|
// middle crap
|
||||||
|
|
||||||
|
@ -283,6 +285,9 @@ NetPlayDiag::NetPlayDiag(wxWindow* parent, const CGameListCtrl* const game_list
|
||||||
wxButton* const start_btn = new wxButton(panel, wxID_ANY, wxT("Start"));
|
wxButton* const start_btn = new wxButton(panel, wxID_ANY, wxT("Start"));
|
||||||
_connect_macro_(start_btn, NetPlayDiag::OnStart, wxEVT_COMMAND_BUTTON_CLICKED, this);
|
_connect_macro_(start_btn, NetPlayDiag::OnStart, wxEVT_COMMAND_BUTTON_CLICKED, this);
|
||||||
bottom_szr->Add(start_btn);
|
bottom_szr->Add(start_btn);
|
||||||
|
wxButton* const stop_btn = new wxButton(panel, wxID_ANY, wxT("Stop [buggy]"));
|
||||||
|
_connect_macro_(stop_btn, NetPlayDiag::OnStop, wxEVT_COMMAND_BUTTON_CLICKED, this);
|
||||||
|
bottom_szr->Add(stop_btn);
|
||||||
}
|
}
|
||||||
|
|
||||||
bottom_szr->AddStretchSpacer(1);
|
bottom_szr->AddStretchSpacer(1);
|
||||||
|
@ -351,6 +356,14 @@ void NetPlayDiag::OnStart(wxCommandEvent& event)
|
||||||
PanicAlert("Game not found!!");
|
PanicAlert("Game not found!!");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void NetPlayDiag::OnStop(wxCommandEvent& event)
|
||||||
|
{
|
||||||
|
// warning removal
|
||||||
|
event.GetId();
|
||||||
|
|
||||||
|
::netplay_ptr->StopGame();
|
||||||
|
}
|
||||||
|
|
||||||
void NetPlayDiag::OnQuit(wxCommandEvent& event)
|
void NetPlayDiag::OnQuit(wxCommandEvent& event)
|
||||||
{
|
{
|
||||||
// warning removal
|
// warning removal
|
||||||
|
@ -376,15 +389,26 @@ void NetPlayDiag::OnThread(wxCommandEvent& event)
|
||||||
|
|
||||||
switch (event.GetId())
|
switch (event.GetId())
|
||||||
{
|
{
|
||||||
case 45 :
|
case NP_GUI_EVT_CHANGE_GAME :
|
||||||
// update selected game :/
|
// update selected game :/
|
||||||
|
{
|
||||||
m_selected_game.assign(event.GetString().mb_str());
|
m_selected_game.assign(event.GetString().mb_str());
|
||||||
m_game_btn->SetLabel(event.GetString().Prepend(wxT(" Game : ")));
|
m_game_btn->SetLabel(event.GetString().Prepend(wxT(" Game : ")));
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
case 46 :
|
case NP_GUI_EVT_START_GAME :
|
||||||
// client start game :/
|
// client start game :/
|
||||||
|
{
|
||||||
wxCommandEvent evt;
|
wxCommandEvent evt;
|
||||||
OnStart(evt);
|
OnStart(evt);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case NP_GUI_EVT_STOP_GAME :
|
||||||
|
// client stop game
|
||||||
|
{
|
||||||
|
wxCommandEvent evt;
|
||||||
|
OnStop(evt);
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -397,3 +421,59 @@ void NetPlayDiag::OnThread(wxCommandEvent& event)
|
||||||
m_chat_text->AppendText(wxString(s.c_str(), *wxConvCurrent).Append(wxT('\n')));
|
m_chat_text->AppendText(wxString(s.c_str(), *wxConvCurrent).Append(wxT('\n')));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void NetPlayDiag::OnChangeGame(wxCommandEvent& event)
|
||||||
|
{
|
||||||
|
// warning removal
|
||||||
|
event.GetId();
|
||||||
|
|
||||||
|
wxString game_name;
|
||||||
|
ChangeGameDiag* const cgd = new ChangeGameDiag(this, m_game_list, game_name);
|
||||||
|
cgd->ShowModal();
|
||||||
|
|
||||||
|
if (game_name.length())
|
||||||
|
{
|
||||||
|
m_selected_game = std::string(game_name.mb_str());
|
||||||
|
::netplay_ptr->ChangeGame(m_selected_game);
|
||||||
|
m_game_btn->SetLabel(game_name.Prepend(wxT(" Game : ")));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ChangeGameDiag::ChangeGameDiag(wxWindow* const parent, const CGameListCtrl* const game_list, wxString& game_name)
|
||||||
|
: wxDialog(parent, wxID_ANY, wxT("Change Game"), wxDefaultPosition, wxDefaultSize)
|
||||||
|
, m_game_name(game_name)
|
||||||
|
{
|
||||||
|
wxPanel* const panel = new wxPanel(this);
|
||||||
|
|
||||||
|
m_game_lbox = new wxListBox(panel, wxID_ANY);
|
||||||
|
_connect_macro_(m_game_lbox, ChangeGameDiag::OnPick, wxEVT_COMMAND_LISTBOX_DOUBLECLICKED, this);
|
||||||
|
|
||||||
|
// fill list with games
|
||||||
|
std::istringstream ss(game_list->GetGameNames());
|
||||||
|
std::string game;
|
||||||
|
while (std::getline(ss,game))
|
||||||
|
m_game_lbox->Append(wxString(game.c_str(), *wxConvCurrent));
|
||||||
|
|
||||||
|
wxButton* const ok_btn = new wxButton(panel, wxID_ANY, wxT("Change"));
|
||||||
|
_connect_macro_(ok_btn, ChangeGameDiag::OnPick, wxEVT_COMMAND_BUTTON_CLICKED, this);
|
||||||
|
|
||||||
|
wxBoxSizer* const szr = new wxBoxSizer(wxVERTICAL);
|
||||||
|
szr->Add(m_game_lbox, 1, wxLEFT | wxRIGHT | wxTOP | wxEXPAND, 5);
|
||||||
|
szr->Add(ok_btn, 0, wxALL | wxALIGN_RIGHT, 5);
|
||||||
|
|
||||||
|
panel->SetSizerAndFit(szr);
|
||||||
|
|
||||||
|
wxBoxSizer* const dlg_szr = new wxBoxSizer(wxVERTICAL);
|
||||||
|
dlg_szr->Add(panel, 1, wxEXPAND);
|
||||||
|
SetSizerAndFit(dlg_szr);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ChangeGameDiag::OnPick(wxCommandEvent& event)
|
||||||
|
{
|
||||||
|
// warning removal
|
||||||
|
event.GetId();
|
||||||
|
|
||||||
|
// return the selected game name
|
||||||
|
m_game_name = m_game_lbox->GetStringSelection();
|
||||||
|
Destroy();
|
||||||
|
}
|
||||||
|
|
|
@ -48,10 +48,17 @@
|
||||||
|
|
||||||
#include "LockingQueue.h"
|
#include "LockingQueue.h"
|
||||||
|
|
||||||
|
enum
|
||||||
|
{
|
||||||
|
NP_GUI_EVT_CHANGE_GAME = 45,
|
||||||
|
NP_GUI_EVT_START_GAME,
|
||||||
|
NP_GUI_EVT_STOP_GAME,
|
||||||
|
};
|
||||||
|
|
||||||
class NetPlaySetupDiag : public wxFrame
|
class NetPlaySetupDiag : public wxFrame
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
NetPlaySetupDiag(wxWindow* parent, const CGameListCtrl* const game_list);
|
NetPlaySetupDiag(wxWindow* const parent, const CGameListCtrl* const game_list);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void OnJoin(wxCommandEvent& event);
|
void OnJoin(wxCommandEvent& event);
|
||||||
|
@ -71,7 +78,7 @@ private:
|
||||||
class NetPlayDiag : public wxFrame
|
class NetPlayDiag : public wxFrame
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
NetPlayDiag(wxWindow* parent, const CGameListCtrl* const game_list
|
NetPlayDiag(wxWindow* const parent, const CGameListCtrl* const game_list
|
||||||
, const std::string& game, const bool is_hosting = false);
|
, const std::string& game, const bool is_hosting = false);
|
||||||
~NetPlayDiag();
|
~NetPlayDiag();
|
||||||
|
|
||||||
|
@ -79,6 +86,7 @@ public:
|
||||||
//std::string chat_msg;
|
//std::string chat_msg;
|
||||||
|
|
||||||
void OnStart(wxCommandEvent& event);
|
void OnStart(wxCommandEvent& event);
|
||||||
|
void OnStop(wxCommandEvent& event);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
DECLARE_EVENT_TABLE()
|
DECLARE_EVENT_TABLE()
|
||||||
|
@ -86,6 +94,7 @@ private:
|
||||||
void OnChat(wxCommandEvent& event);
|
void OnChat(wxCommandEvent& event);
|
||||||
void OnQuit(wxCommandEvent& event);
|
void OnQuit(wxCommandEvent& event);
|
||||||
void OnThread(wxCommandEvent& event);
|
void OnThread(wxCommandEvent& event);
|
||||||
|
void OnChangeGame(wxCommandEvent& event);
|
||||||
|
|
||||||
wxListBox* m_player_lbox;
|
wxListBox* m_player_lbox;
|
||||||
wxTextCtrl* m_chat_text;
|
wxTextCtrl* m_chat_text;
|
||||||
|
@ -100,5 +109,17 @@ private:
|
||||||
|
|
||||||
DECLARE_EVENT_TYPE(wxEVT_THREAD, -1)
|
DECLARE_EVENT_TYPE(wxEVT_THREAD, -1)
|
||||||
|
|
||||||
|
class ChangeGameDiag : public wxDialog
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
ChangeGameDiag(wxWindow* const parent, const CGameListCtrl* const game_list, wxString& game_name);
|
||||||
|
|
||||||
|
private:
|
||||||
|
void OnPick(wxCommandEvent& event);
|
||||||
|
|
||||||
|
wxListBox* m_game_lbox;
|
||||||
|
wxString& m_game_name;
|
||||||
|
};
|
||||||
|
|
||||||
#endif // _NETWINDOW_H_
|
#endif // _NETWINDOW_H_
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue