merging the ini database with dolphin svn.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1701 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
ac7fe768ee
commit
fce24deca5
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@ -0,0 +1,10 @@
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# D43P01 - The Legend of Zelda: Ocarina of Time
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[EmuState]
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#The Emulation State.
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EmulationStateId = 1
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[OnFrame]
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#Add memory patches here.
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[ActionReplay]
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#Add decrypted action replay cheats here.
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@ -0,0 +1,8 @@
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these ini's come from the ini DataBase
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it is located at http://code.google.com/p/dolphin-cheats-database/
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we are currently planning on merging them but for now ill only update the main svn with the ini's.
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the version now is
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rev 94
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@ -1,11 +1,97 @@
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# G2ME01 - Metroid Prime 2 Echoes
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[Core]
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#Values set here will override the main dolphin settings.
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[EmuState]
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#The Emulation State.
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EmulationStateId = 2
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[Speedhacks]
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0x803758bc=400
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[EmuState]
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#The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationStateId = 2
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[OnFrame]
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#Add memory patches to be applied every frame here.
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#Add memory patches here.
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[ActionReplay]
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$This Code Must Be On!
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043BC414 88030004
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043BC418 4BC5C1F4
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04018608 483A3E08
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$Infinite Health
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4241FD80 000A44BB
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$Max Energy Tanks
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4241FD80 012D000E
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$Maximum Missiles
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4241FD80 013900FA
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$Infinite Missiles
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4241FD80 013700FA
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$Infinite Dark Beam Ammo
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4241FD80 013D00FA
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$Infinite Light Beam Ammo
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4241FD80 014300FA
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$Weild the Metroid Prime 2 Phazon Beam anywhere.
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04002F48 00000001
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0C002F48 00000001
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42427C1C 03FF0004
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0A704C24 00000008
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04002F48 00000000
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$Have Charge Beam
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4241FD80 00330001
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$Have Dark Beam
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4241FD80 0039000F
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$Have Light Beam
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4241FD80 003F000F
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$Have Annihilator
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4241FD80 0043000F
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$Have Super Missile
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4241FD80 00490001
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$Have Darkburst
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4241FD80 004D0001
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4241FD80 00530001
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$Have Sonic Boom
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4241FD80 005B0001
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$Have Combat Visor
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4241FD80 00610001
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$Have Scan Visor
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4241FD80 00670001
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$Have Dark Visor
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4241FD80 006D0001
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$Have Echo Visor
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4241FD80 00730001
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$Have Varia Suit
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4241FD80 00790001
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$Have Dark Suit
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4241FD80 007D0001
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$Have Light Suit
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4241FD80 00850001
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$Have Space Jump Boots
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4241FD80 00BF0001
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$Have Grapple Beam
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4241FD80 00B90001
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$Have Gravity Boost
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4241FD80 00C50001
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$Have Screw Attack
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4241FD80 00D10001
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$Have Seeker Missile
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4241FD80 00CD0001
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$Have Morph Ball Power Bomb
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$Have Beam Ammo Expansion
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4241FD80 013D000F
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$Have Sky Temple Key 1
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4241FD80 00DF0001
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$Have Sky Temple Key 2
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4241FD80 00E50001
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$Have Sky Temple Key 3
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4241FD80 00EB0001
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$Have Agon Temple Key 1
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4241FD80 00F10001
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$Have Agon Temple Key 2
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4241FD80 00F70001
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$Have Agon Temple Key 3
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4241FD80 00FD0001
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$Have Torvus Temple Key 1
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4241FD80 01030001
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$Have Torvus Temple Key 2
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4241FD80 01090001
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$Have Torvus Temple Key 3
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4241FD80 010F0001
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$Have Ing Hive Temple Key 1
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4241FD80 01150001
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$Have Ing Hive Temple Key 2
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4241FD80 011B0001
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$Have Ing Hive Temple Key 3
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4241FD80 01210001
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@ -1,12 +1,13 @@
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# G2MP01 - Metroid Prime 2 Echoes
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[Core]
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#Values set here will override the main dolphin settings.
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[EmuState]
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#The Emulation State.
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EmulationStateId = 2
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[Speedhacks]
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#Patch OSYieldThread to take more time - MP2's idle loop is really stupid.
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0x80375c68=400
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[EmuState]
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#The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationStateId = 2
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[OnFrame]
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#Add memory patches to be applied every frame here.
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#Add memory patches here.
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#0x80000020=twgt:0xE5207C22
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#0x80000008=word:0x01000000
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[ActionReplay]
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#Add decrypted action replay cheats here.
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@ -0,0 +1,10 @@
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# G3FE69 - TimeSplitters Future Perfect
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[EmuState]
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#The Emulation State.
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EmulationStateId = 1
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[OnFrame]
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#Add memory patches here.
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[ActionReplay]
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#Add decrypted action replay cheats here.
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@ -0,0 +1,10 @@
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# G3FP69 - TimeSplitters Future Perfect
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[EmuState]
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#The Emulation State.
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EmulationStateId = 1
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[OnFrame]
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#Add memory patches here.
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[ActionReplay]
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#Add decrypted action replay cheats here.
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@ -0,0 +1,75 @@
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# G4AEE9 - HARVEST MOON - Magical Melody -
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[EmuState]
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EmulationStateId = 4
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# !!!WARNING!!!
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# Time Does NOT flow with current Release.
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# !!!WARNING!!!
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[OnFrame]#Add memory patches here.
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#Max/ Infinite Money
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#0x04937B88=dword:0x000F423F
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#Infinite Stamina
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#0x04939730=dword:0x00000064
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#Never Sleepy
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#0x0093976F=dword:0x00000000
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#Have All Songs
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#0x02935770=dword:0x0006FFFF
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#Have All Books
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#0x02935858=dword:0x0004FFFF
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#Eleventy Billion Steps Taken
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#0x04939B2C=dword:0x4190AB00
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#All villagers have 10 hearts
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#0x00000000=dword:0x8493BD6C
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#0x000003E8=dword:0x00270003
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#All wild animals have 10 hearts
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#0x00000000=dword:0x82940ED0
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#0x000003E8=dword:0x000A0016
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#Weather Modifier (Raining)
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#0x049372F4=dword:0x00000002
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#Max fodder, chicken feed & lumber
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#0x00000000=dword:0x84939B68
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#0x000003E7=dword:0x0003000F
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#Faster running speed
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#0x04322848=dword:0x41000000
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#Time halfspeed
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#0x049379A4=dword:0x00000076
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#First Shelf slot is Blue Feather
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#0x049383B0=dword:0x0400045F
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#0x009383B4=dword:0x00000001
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#!!! Broken !!!
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#B+D-Pad Left=Advance Time Quickly
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#0x0A32100C=dword:0x00000202
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#0x80937993=dword:0x00000001
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#!!! Broken !!!
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#B+D-Pad Down=Stop Time
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#0x0A32100C=dword:0x00000204
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#0x040A7934=dword:0x60000000
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#!!! Broken !!!
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#B+D-Pad Up=Restart Time
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#0x0A32100C=dword:0x00000208
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#0x040A7934=dword:0x90830000
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[ActionReplay]#Add decrypted action replay cheats here.
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@ -0,0 +1,67 @@
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# G4GEE9 - Harvest Moon: Another Wonderful Life - NTSC
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[EmuState]
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# The Emulation State as of r1062; screen text hidden behind background; essentially non-playable. # Even when text was visible, the font was corrupted so the text was unreadable
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EmulationStateId = 2
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[OnFrame]
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#Add memory patches here.
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[ActionReplay]
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#Add decrypted action replay cheats here.
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$(M)
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06C2E568 88000000
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C41D3578 0000FF01
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$Infinite Money
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06C2E569 08000000
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050943A8 0098967F
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$Infinite Fodder In Barn
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06C2E56A 08000000
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030A3EDC 000003E7
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$Chickens Always Have Feed
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06C2E56B 08000000
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03094E46 00005D8A
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$All Tools In Shed
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04055934 38000091
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04055938 98030008
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$All Barn Animals Have Food
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06C2E56D 08000000
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01094D8F 00000004
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01094D93 00000003
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01094DA7 00000004
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01094DAB 00000003
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01094DBF 00000004
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01094DC3 00000003
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01094DD7 00000004
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01094DDB 00000003
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01094DEF 00000004
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01094DF3 00000003
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01094E07 00000004
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01094E0B 00000003
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01094E1F 00000004
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01094E23 00000003
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01094E37 00000004
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01094E3B 00000003
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$Increase Time Speed (D Pad Up)
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06C2E56E 08000000
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4A3434E6 00000008
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1A01245A 00006000
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8201245A 00000001
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$Decrease Time Speed (D Pad Down)
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06C2E56F 08000000
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4A3434E6 00000004
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2201245A 00000000
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8201245A 0000FFFF
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$Reset Time Speed (D Pad Right)
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06C2E570 08000000
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0A3434E6 00000002
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04012458 38080014
|
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@ -0,0 +1,10 @@
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# G4QP01 - Mario Smash Football
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[EmuState]
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#The Emulation State.
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EmulationStateId = 1
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[OnFrame]
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#Add memory patches here.
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[ActionReplay]
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#Add decrypted action replay cheats here.
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@ -0,0 +1,397 @@
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# GAFE01 - Animal Crossing NTSC
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[EmuState]
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#The Emulation State (as of r1027)
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EmulationStateId = 1
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[OnFrame]
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#Add memory patches here.
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[ActionReplay]
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#Add decrypted action replay cheats here.
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$(M) (Datel)
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01521549 88000000
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C40959EC 0000FF00
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#Start up your game with this code on, then save and quit. Now when you go to the Memory Card #Manager on your Nintendo GameCube, you can copy and move your save file for this game.
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$Make Game Save Copyable (donny2112)
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01522C0A 08000000
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8C091F20 909C0028
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04091F24 4BF70FFC
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04002F20 38000004
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04002F24 981C0034
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04002F28 38000000
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04002F2C 4808EFFC
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#You must do the restore command after activation. Otherwise going to Acre F5 will freeze your #game. No, the restore won't restore the weeds. It restores a memory address.
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$Weed-Be-Gone Avtivate/Restore (D-Pad Down/Up) (donny2112)
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015229BD 08000000
|
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04002484 4E800020
|
||||
04002F10 3CE08128
|
||||
04002F14 80A7D720
|
||||
04002F18 A0C50000
|
||||
04002F1C 2C060008
|
||||
04002F20 41820018
|
||||
04002F24 2C060009
|
||||
04002F28 41820010
|
||||
04002F2C 2C06000A
|
||||
04002F30 41820008
|
||||
04002F34 4800000C
|
||||
04002F38 38C00000
|
||||
04002F3C B0C50000
|
||||
04002F40 38A50002
|
||||
04002F44 54A6043E
|
||||
04002F48 2806D710
|
||||
04002F4C 41820008
|
||||
04002F50 4BFFFFC8
|
||||
04002F54 4E800020
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||||
4A2070F8 00000004
|
||||
0527D720 81279BA8
|
||||
04002484 48000A8C
|
||||
0A2070F8 00000008
|
||||
0527D720 00000000
|
||||
|
||||
$Full Song Library (JasonHaffner)
|
||||
0152368C 08000000
|
||||
01279B78 000036FF
|
||||
|
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$Turnips are Free (donny2112)
|
||||
015254DD 08000000
|
||||
03286880 00000000
|
||||
|
||||
$Turnips Sell for 65535 Bells on all days but Sunday (donny2112)
|
||||
01526DFE 08000000
|
||||
03286882 0005FFFF
|
||||
|
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$P1 Solid Black (JasonHaffner)
|
||||
01522449 08000000
|
||||
03266434 00000051
|
||||
|
||||
$P2 Infinite Bells (SSBMaster)
|
||||
0152063E 08000000
|
||||
052688EC 000F423F
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052A18A0 000F423F
|
||||
|
||||
$P3 Infinite Bells (SSBMaster)
|
||||
01520343 08000000
|
||||
0526AD2C 000F423F
|
||||
052A3CE0 000F434F
|
||||
|
||||
$P4 Infinite Bells (SSBMaster)
|
||||
01521976 08000000
|
||||
0526D16C 000F423F
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||||
052A6120 000F423F
|
||||
|
||||
$P2 Full Bank Account-Post Office (SSBMaster)
|
||||
015233C3 08000000
|
||||
05269A8C 3B9AC9FF
|
||||
|
||||
$P3 Full Bank Account-Post Office (SSBMaster)
|
||||
015270A7 08000000
|
||||
0526BECC 3B9AC9FF
|
||||
|
||||
$P4 Full Bank Account-Post Office (SSBMaster)
|
||||
01525D28 08000000
|
||||
0526E30C 3B9AC9FF
|
||||
|
||||
$P2 100% Full Nooks Catalog (SSBMaster)
|
||||
0152426E 08000000
|
||||
03269950 005BFFFF
|
||||
03269A14 0013FFFF
|
||||
|
||||
$P3 100% Full Nooks Catalog (SSBMaster)
|
||||
0152374B 08000000
|
||||
0326BD90 005BFFFF
|
||||
0326BE54 0013FFFF
|
||||
|
||||
$P4 100% Full Nooks Catalog (SSBMaster)
|
||||
01524164 08000000
|
||||
0326E1D0 005BFFFF
|
||||
0326E294 0013FFFF
|
||||
|
||||
$P2 House Upgrades = 1 Bell (SSBMaster)
|
||||
01525770 08000000
|
||||
352688B0 00000001
|
||||
052688F0 00000001
|
||||
|
||||
$P3 House Upgrades = 1 Bell (SSBMaster)
|
||||
01526612 08000000
|
||||
3526ACF0 00000001
|
||||
0526AD30 00000001
|
||||
|
||||
$P4 House Upgrades = 1 Bell (SSBMaster)
|
||||
01523EFC 08000000
|
||||
3526D130 00000001
|
||||
0526D170 00000001
|
||||
|
||||
$P2 - 100 Bags Worth 10,000 (SSBMaster)
|
||||
01521A3F 08000000
|
||||
046CF5E8 0000270F
|
||||
|
||||
$P3 - 100 Bags Worth 10,000 (SSBMaster)
|
||||
015265ED 08000000
|
||||
046D1A28 0000270F
|
||||
|
||||
$P4 - 100 Bags Worth 10,000 (SSBMaster)
|
||||
01527451 08000000
|
||||
046D3E68 0000270F
|
||||
|
||||
$P2 - 1,000 Bags Worth 30,000 (SSBMaster)
|
||||
01524075 08000000
|
||||
046CF5DC 00007530
|
||||
|
||||
$P3 - 1,000 Bags Worth 30,000 (SSBMaster)
|
||||
015207B7 08000000
|
||||
046D1A1C 00007530
|
||||
|
||||
$P4 - 1,000 Bags Worth 30,000 (SSBMaster)
|
||||
01522B70 08000000
|
||||
046D3E5C 00007530
|
||||
|
||||
$P2 - 10,000 Bags Worth 50,000 (SSBMaster)
|
||||
01525AC6 08000000
|
||||
046CF5E0 0000C350
|
||||
|
||||
$P3 - 10,000 Bags Worth 50,000 (SSBMaster)
|
||||
01527710 08000000
|
||||
046D1A20 0000C350
|
||||
|
||||
$P4 - 10,000 Bags Worth 50,000 (SSBMaster)
|
||||
01520422 08000000
|
||||
046D3E60 0000C350
|
||||
|
||||
$P2 - 30,000 Bags Worth 99,999 (SSBMaster)
|
||||
01525F8D 08000000
|
||||
046CF5E4 0001869F
|
||||
|
||||
$P3 - 30,000 Bags Worth 99,999 (SSBMaster)
|
||||
01520C18 08000000
|
||||
046D1A24 0001869F
|
||||
|
||||
$P4 - 30,000 Bags Worth 99,999 (SSBMaster)
|
||||
01523607 08000000
|
||||
046D3E64 0001869F
|
||||
|
||||
$All Villagers Wear Big Bro's Shirt (JasonHaffner)
|
||||
01527609 08000000
|
||||
00000000 8327E11C
|
||||
00002496 000F04C4
|
||||
|
||||
$All Villagers Are Bob the Cat (JasonHaffner)
|
||||
01526E08 08000000
|
||||
00000000 8127D839
|
||||
00000000 000F0988
|
||||
|
||||
$All Islanders Are Bob the Cat (JasonHaffner)
|
||||
01524BAC 08000000
|
||||
01289841 00000000
|
||||
|
||||
$All NES Games in Lost & Found (JasonHaffner)
|
||||
01521968 08000000
|
||||
052872D0 1DA81DAC
|
||||
052872D4 1DB01DB4
|
||||
052872D8 1DB81DBC
|
||||
052872DC 1DC01DC4
|
||||
052872E0 1DC81DCC
|
||||
052872E4 1DD01DD4
|
||||
052872E8 1DD81DDC
|
||||
052872EC 1DE01DE4
|
||||
052872F0 1DE81DEC
|
||||
052872F4 1DF01DF4
|
||||
|
||||
$NES Balloon Fight - P1 Infinite Lives (donny2112)
|
||||
01522488 08000000
|
||||
01658FE1 00000009
|
||||
|
||||
$NES Balloon Fight - P2 Infinite Lives (donny2112)
|
||||
015245C2 08000000
|
||||
01658FE2 00000009
|
||||
|
||||
$NES Clu Clu Land - P1 Infinite Lives (donny2112)
|
||||
01527EEE 08000000
|
||||
01659020 00000009
|
||||
|
||||
$NES Clu Clu Land - Max out Clock (C-stick Right) (donny2112)
|
||||
01523F59 08000000
|
||||
BD2F5408 00010000
|
||||
03658FCE 00000999
|
||||
00000000 40000000
|
||||
|
||||
$NES Clu Clu Land D - P1 Infinite Lives (donny2112)
|
||||
01527EEE 08000000
|
||||
01659020 00000009
|
||||
|
||||
$NES Clu Clu Land D - Max out Clock (C-stick Right) (donny2112)
|
||||
01526C12 08000000
|
||||
BD2F5408 00010000
|
||||
03658FC6 00000999
|
||||
00000000 40000000
|
||||
|
||||
$NES Donkey Kong - P1 Infinite Lives (donny2112)
|
||||
01523F81 08000000
|
||||
01658FF5 00000009
|
||||
|
||||
$NES Donkey Kong - Jump to get Hammer (Hold A+C-stick Right) (donny2112)
|
||||
015246D9 08000000
|
||||
BD2F5408 00810000
|
||||
01659040 00000001
|
||||
00000000 40000000
|
||||
|
||||
$NES Donkey Kong 3 - P1 Infinite Lives (donny2112)
|
||||
01522FF9 08000000
|
||||
01659030 00000009
|
||||
|
||||
$NES Donkey Kong Jr. - 1 Infinite Lives (donny2112)
|
||||
01523D7E 08000000
|
||||
01658FEC 00000009
|
||||
|
||||
$NES Excitebike - Never Overheat (SSBMaster)
|
||||
015222EF 08000000
|
||||
01659356 00000000
|
||||
|
||||
$NES Golf - Always on First Stroke (SSBMaster)
|
||||
01526F6F 08000000
|
||||
01658FCC 00000001
|
||||
|
||||
$NES Ice Climber - P1 Infinite Lives (JasonHaffner)
|
||||
01524E4C 08000000
|
||||
01658FC0 00000003
|
||||
|
||||
$NES Ice Climber - P2 Infinite Lives (JasonHaffner)
|
||||
01522A2C 08000000
|
||||
01658FC1 00000003
|
||||
|
||||
$NES Ice Climber - Infinite Bonus Time (donny2112)
|
||||
01525048 08000000
|
||||
0365979A 00004000
|
||||
0365979E 00004000
|
||||
|
||||
$NES Legend of Zelda - Have Magical Sword (donny2112)
|
||||
01521118 08000000
|
||||
016595F7 00000003
|
||||
|
||||
$NES Legend of Zelda - Have Silver Arrows, Bow, Red Candle & Infinite Bombs (donny2112)
|
||||
01527752 08000000
|
||||
056595F8 FF020102
|
||||
|
||||
$NES Legend of Zelda - Have Flute, Meat, Red Potion & Magic Wand (donny2112)
|
||||
01520EA2 08000000
|
||||
056595FC 01010201
|
||||
|
||||
$NES Legend of Zelda - Have Raft, Spell Book, Red Ring & Ladder (donny2112)
|
||||
01527F69 08000000
|
||||
05659600 01010201
|
||||
|
||||
$NES Legend of Zelda - Have Lion Key & Power Bracelet (donny2112)
|
||||
01520ADE 08000000
|
||||
03659604 00000101
|
||||
|
||||
$NES Legend of Zelda - Infinite Rupees and Arrows (donny2112)
|
||||
01520953 08000000
|
||||
0165960D 000000FF
|
||||
|
||||
$NES Legend of Zelda - Have Magical Boomerang (donny2112)
|
||||
01523CE4 08000000
|
||||
01659615 00000001
|
||||
|
||||
$NES Legend of Zelda - Have Magical Shield (donny2112)
|
||||
01522114 08000000
|
||||
01659616 00000001
|
||||
|
||||
$NES Legend of Zelda - Max Hearts/Invincibility (donny2112)
|
||||
01521605 08000000
|
||||
0165960F 000000FF
|
||||
|
||||
$NES Legend of Zelda - Freeze Enemies (C-stick Left) (donny2112)
|
||||
01527C62 08000000
|
||||
BD2F5408 00020000
|
||||
0165960C 00000001
|
||||
00000000 40000000
|
||||
|
||||
$NES Legend of Zelda - Have All Dungeon Maps & Compasses (donny2112)
|
||||
01523E2D 08000000
|
||||
01659607 000000FF
|
||||
03659608 0000FFFF
|
||||
0165960A 000000FF
|
||||
|
||||
$NES Legend of Zelda - HAve All Triforce Pieces (SSBMaster)
|
||||
01523635 08000000
|
||||
01659611 000000FF
|
||||
|
||||
$NES Legend of Zelda - Turbo Sword (SSBMaster)
|
||||
01521613 08000000
|
||||
0165937D 00000001
|
||||
|
||||
$NES Mario Bros. - P1 Infinite Lives (JasonHaffner)
|
||||
0152484F 08000000
|
||||
01658FE8 00000003
|
||||
|
||||
$NES Mario Bros. - P2 Infinite Lives (JasonHaffner)
|
||||
015216F2 08000000
|
||||
01658FEC 00000003
|
||||
|
||||
$NES Mario Bros. - POW Block Never Shrinks (JasonHaffner)
|
||||
01521F9C 08000000
|
||||
01659010 00000003
|
||||
|
||||
$NES Pinball - P1 Infinite Balls (donny2112)
|
||||
0152585F 08000000
|
||||
016590F1 00000009
|
||||
|
||||
$NES Punch-Out! - Infinite Hearts (donny2112)
|
||||
0152195A 08000000
|
||||
016592C3 00000009
|
||||
016592C4 00000009
|
||||
|
||||
$NES Punch-Out! - Infinite Stars (donny2112)
|
||||
01523894 08000000
|
||||
016592E1 00000003
|
||||
|
||||
$NES Punch-Out! - Infinite Health (One hit knock-downs still knock you down) (donny2112)
|
||||
015272A0 08000000
|
||||
01659331 00000060
|
||||
03659332 00006060
|
||||
|
||||
$NES Punch-Out! - Knock Down Opponent with one Successful Hit (donny2112)
|
||||
01526C66 08000000
|
||||
05659338 00000000
|
||||
|
||||
$NES Punch-Out! - Reset Timer (D-pad Left) (donny2112)
|
||||
01521E0F 08000000
|
||||
4A2070F8 00000001
|
||||
016592A2 00000000
|
||||
036592A4 00000001
|
||||
|
||||
$NES Super Mario Bros. - Enable 2nd Quest (donny2112)
|
||||
01520FF8 08000000
|
||||
0165979C 00000001
|
||||
|
||||
$NES Super Mario Bros. - Infinite Lives (donny2112)
|
||||
01523180 08000000
|
||||
016596FA 00000009
|
||||
|
||||
$NES Super Mario Bros. - Invincible (Pass Through Enemies) (donny2112)
|
||||
01520B59 08000000
|
||||
0165973E 00000006
|
||||
|
||||
$NES Super Mario Bros. - Invincible (Kill Enemies) (donny2112)
|
||||
01523FD2 08000000
|
||||
0165973F 00000018
|
||||
|
||||
$NES Super Mario Bros. - Always Big Mario (donny2112)
|
||||
01522617 08000000
|
||||
016596F6 00000001
|
||||
|
||||
$NES Super Mario Bros. - Always Fire Mario (donny2112)
|
||||
01525F74 08000000
|
||||
016596F6 00000002
|
||||
|
||||
$NES Super Mario Bros. - Freeze Timer (donny2112)
|
||||
0152245E 08000000
|
||||
01659727 0000000C
|
||||
|
||||
$NES Wario's Woods - Infinite Credits (donny2112)
|
||||
01523E93 08000000
|
||||
0165E60B 00000009
|
||||
|
|
@ -0,0 +1,10 @@
|
|||
# GAFP01 - Animal Crossing
|
||||
|
||||
[EmuState]
|
||||
#The Emulation State.
|
||||
EmulationStateId = 1
|
||||
[OnFrame]
|
||||
#Add memory patches here.
|
||||
|
||||
[ActionReplay]
|
||||
#Add decrypted action replay cheats here.
|
|
@ -1,14 +1,9 @@
|
|||
# GALP01 - SUPER SMASH BROS. Melee
|
||||
[Core]
|
||||
#Values set here will override the main dolphin settings.
|
||||
[EmuState]
|
||||
#The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
#The Emulation State.
|
||||
EmulationStateId = 5
|
||||
[OnFrame]
|
||||
#Add memory patches to be applied every frame here.
|
||||
0x8044CD30:dword:0xFFFFFFFF
|
||||
[ActionReplay]
|
||||
#Add action replay cheats here.
|
||||
$P1 - No Damage
|
||||
04443E80 00000000
|
||||
$P2 - No Damage
|
||||
|
@ -76,7 +71,6 @@ $All start with 900%
|
|||
04034B74 38A00384
|
||||
$All start with 999%
|
||||
04034B74 38A003E7
|
||||
#Secret multi player level modifier
|
||||
$Metroidy level
|
||||
044C7FC4 00000D02
|
||||
$City rooftops level
|
||||
|
@ -99,3 +93,6 @@ $Yoshi's story level
|
|||
044C7FC4 00001B02
|
||||
$Dusk jungle level
|
||||
044C7FC4 00001C02
|
||||
$Debug Menu
|
||||
024C7BC4 00000602
|
||||
[Core]
|
||||
|
|
|
@ -0,0 +1,147 @@
|
|||
# GBHEC8 - Mystic Heroes
|
||||
|
||||
[EmuState]
|
||||
#The Emulation State (as of Dolphin r1027)
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnFrame]
|
||||
#Add memory patches here.
|
||||
|
||||
#Add decrypted action replay cheats here.
|
||||
[ActionReplay]
|
||||
|
||||
$(m)
|
||||
01180C36 88000000
|
||||
C4201E68 0000FF00
|
||||
|
||||
$Max Health
|
||||
01180C37 08000000
|
||||
02264788 0000270F
|
||||
|
||||
$Max Magic
|
||||
01180C38 08000000
|
||||
0226478A 0000270F
|
||||
|
||||
$Max Attack
|
||||
01180C39 08000000
|
||||
0226478C 0000270F
|
||||
|
||||
$Max Defense
|
||||
01180C3A 08000000
|
||||
0226478E 0000270F
|
||||
|
||||
$Max Rune Attack
|
||||
01180C3B 08000000
|
||||
02264790 0000270F
|
||||
|
||||
$Max Rune Defense
|
||||
01180C3C 08000000
|
||||
02264792 0000270F
|
||||
|
||||
$Have All Runes
|
||||
01180C3D 08000000
|
||||
022647C0 0005FFFF
|
||||
|
||||
$Max Level All Magic Slots
|
||||
01180C3E 08000000
|
||||
042647A8 09090909
|
||||
|
||||
$Start On Level 1-2
|
||||
01180C3F 08000000
|
||||
0226475A 00000102
|
||||
|
||||
$Start On Level 1-3
|
||||
01180C40 08000000
|
||||
0226475A 00000103
|
||||
|
||||
$Start On Level 2-1
|
||||
01180C41 08000000
|
||||
0226475A 00000201
|
||||
|
||||
$Start On Level 2-2
|
||||
01180C42 08000000
|
||||
0226475A 00000202
|
||||
|
||||
$Start On Level 2-3
|
||||
01180C43 08000000
|
||||
0226475A 00000203
|
||||
|
||||
$Start On Level 3-1
|
||||
01180C44 08000000
|
||||
0226475A 00000301
|
||||
|
||||
$Start On Level 3-2
|
||||
01180C45 08000000
|
||||
0226475A 00000302
|
||||
|
||||
$Start On Level 3-3
|
||||
01180C46 08000000
|
||||
0226475A 00000303
|
||||
|
||||
$Start On Level 4-1
|
||||
01180C47 08000000
|
||||
0226475A 00000401
|
||||
|
||||
$Start On Level 4-2
|
||||
01180C48 08000000
|
||||
0226475A 00000402
|
||||
|
||||
$Start On Level 4-3
|
||||
01180C49 08000000
|
||||
0226475A 00000403
|
||||
|
||||
$Start On Level 5-1
|
||||
01180C4A 08000000
|
||||
0226475A 00000501
|
||||
|
||||
$Start On Level 5-2
|
||||
01180C4B 08000000
|
||||
0226475A 00000502
|
||||
|
||||
$Start On Level 5-3
|
||||
01180C4C 08000000
|
||||
0226475A 00000503
|
||||
|
||||
$Start On Level 6-1
|
||||
01180C4D 08000000
|
||||
0226475A 00000601
|
||||
|
||||
$Start On Level 6-2
|
||||
01180C4E 08000000
|
||||
0226475A 00000602
|
||||
|
||||
$Start On Level 6-3
|
||||
01180C4F 08000000
|
||||
0226475A 00000603
|
||||
|
||||
$Start On Level 7-1
|
||||
01180C50 08000000
|
||||
0226475A 00000701
|
||||
|
||||
$Start On Level 7-2
|
||||
01180C51 08000000
|
||||
0226475A 00000702
|
||||
|
||||
$Start On Level 7-3
|
||||
01180C52 08000000
|
||||
0226475A 00000703
|
||||
|
||||
$Start On Level 7-4
|
||||
01180C53 08000000
|
||||
0226475A 00000704
|
||||
|
||||
$Start On Level 8-1
|
||||
01180C54 08000000
|
||||
0226475A 00000801
|
||||
|
||||
$Start On Level 8-2
|
||||
01180C55 08000000
|
||||
0226475A 00000802
|
||||
|
||||
$Start On Level 8-3
|
||||
01180C56 08000000
|
||||
0226475A 00000803
|
||||
|
||||
$Start On Level 8-4
|
||||
01180C57 08000000
|
||||
0226475A 00000804
|
|
@ -0,0 +1,10 @@
|
|||
# GBLP52 - BLOODY ROAR(R): PRIMAL FURY
|
||||
|
||||
[EmuState]
|
||||
#The Emulation State.
|
||||
EmulationStateId = 2
|
||||
[OnFrame]
|
||||
#Add memory patches here.
|
||||
|
||||
[ActionReplay]
|
||||
#Add decrypted action replay cheats here.
|
|
@ -0,0 +1,10 @@
|
|||
# GFZP01 - F-ZERO GX
|
||||
|
||||
[EmuState]
|
||||
#The Emulation State.
|
||||
EmulationStateId = 1
|
||||
[OnFrame]
|
||||
#Add memory patches here.
|
||||
|
||||
[ActionReplay]
|
||||
#Add decrypted action replay cheats here.
|
|
@ -0,0 +1,10 @@
|
|||
# GG4P08 - GOTCHA FORCE
|
||||
|
||||
[EmuState]
|
||||
#The Emulation State.
|
||||
EmulationStateId = 2
|
||||
[OnFrame]
|
||||
#Add memory patches here.
|
||||
|
||||
[ActionReplay]
|
||||
#Add decrypted action replay cheats here.
|
|
@ -0,0 +1,19 @@
|
|||
# GHRE78 - Hot Wheels World Race NTSC
|
||||
|
||||
[EmuState]
|
||||
#The Emulation State (as of r1027 using DX9 plugin; state is "2" (broken) using OGL)
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnFrame]
|
||||
#Add memory patches here.
|
||||
|
||||
[ActionReplay]
|
||||
#Add decrypted action replay cheats here.
|
||||
|
||||
$(M)
|
||||
0554D8EE 88000000
|
||||
C41F2764 0000FF01
|
||||
|
||||
$Infinite Continues
|
||||
0554D8EF 08000000
|
||||
040BF890 39200009
|
|
@ -0,0 +1,10 @@
|
|||
# GIKE70 - IKARUGA
|
||||
|
||||
[EmuState]
|
||||
#The Emulation State.
|
||||
EmulationStateId = 4
|
||||
[OnFrame]
|
||||
#Add memory patches here.
|
||||
|
||||
[ActionReplay]
|
||||
#Add decrypted action replay cheats here.
|
|
@ -0,0 +1,10 @@
|
|||
# GIKP70 - IKARUGA
|
||||
|
||||
[EmuState]
|
||||
#The Emulation State.
|
||||
EmulationStateId = 4
|
||||
[OnFrame]
|
||||
#Add memory patches here.
|
||||
|
||||
[ActionReplay]
|
||||
#Add decrypted action replay cheats here.
|
|
@ -0,0 +1,26 @@
|
|||
# GLME01 - Luigi's Mansion
|
||||
[EmuState]
|
||||
#The Emulation State.
|
||||
EmulationStateId = 4
|
||||
[OnFrame]
|
||||
#Add memory patches here.
|
||||
[ActionReplay]
|
||||
$Infinite Health
|
||||
040B9524 60000000
|
||||
|
||||
$999 Cash
|
||||
040AE4D0 3C00270F
|
||||
040AE4E8 60000000
|
||||
040AE500 60000000
|
||||
|
||||
$99 of some treasures
|
||||
040AE518 63180063
|
||||
040AE51C 3F000063
|
||||
040AE520 3F000063
|
||||
040AE524 3F000063
|
||||
040AE528 3F000063
|
||||
040AE52C 3F000063
|
||||
040AE530 3F000063
|
||||
|
||||
$End Boss Has No HP
|
||||
04126E6C 60000000
|
|
@ -0,0 +1,122 @@
|
|||
# GM4E01 - Mario Kart: Double Dash!!
|
||||
[EmuState]
|
||||
#The Emulation State.
|
||||
EmulationStateId = 2
|
||||
[OnFrame]
|
||||
#Add memory patches here.
|
||||
[ActionReplay]
|
||||
$Everything Unlocked
|
||||
023BC1C0 0003FFFF
|
||||
$Stars Last Forever
|
||||
045633BF 08000000
|
||||
042B0540 4BD53700
|
||||
$Extra Speed
|
||||
043D45A0 46C80000
|
||||
042B17A8 C3E20000
|
||||
$Press Z to Jump
|
||||
3A3A4D6C 00000010
|
||||
423CC118 019E4300
|
||||
$D-Pad Up Freezes Timer
|
||||
0A3A4D6C 00000008
|
||||
04189348 60000000
|
||||
$D-Pad Down Unfreezes Timer
|
||||
0A3A4D6C 00000004
|
||||
04189348 4BFFD9E9
|
||||
$Other Karts Can't Move
|
||||
04247504 60000000
|
||||
$Tiny Karts
|
||||
043D45A4 3F000000
|
||||
042D3668 C0220004
|
||||
$Max Race Points
|
||||
043B11CC 000003E7
|
||||
$Press D-Pad Left For Star
|
||||
042B0540 4BD53700
|
||||
8A3A4D6C 00000001
|
||||
042AF120 48000208
|
||||
042AF334 60000000
|
||||
042C7A00 38000000
|
||||
00000000 40000000
|
||||
923A4D6C 00000001
|
||||
042AF120 40820208
|
||||
042AF334 41820010
|
||||
042C7A00 80040008
|
||||
00000000 40000000
|
||||
$Log Bridges Dont Sway
|
||||
041EAC2C 4E800020
|
||||
$Weapons Are Useless
|
||||
041F35D4 4E800020
|
||||
$Turn off Course Hazards
|
||||
041F4DA4 4E800020
|
||||
$All Races: 1 Lap
|
||||
04187BAC 38000001
|
||||
$Unrestricted Kart Selection
|
||||
04163B30 7C673214
|
||||
04163B34 2C030015
|
||||
04163B38 41820010
|
||||
04163B3C 2C030000
|
||||
04163B40 41800010
|
||||
04163B44 48000014
|
||||
04163B48 38600000
|
||||
04163B4C 4800000C
|
||||
04163B50 38600014
|
||||
04163B54 48000004
|
||||
04163B58 4E800020
|
||||
$Disable Course Collision (Hold D-Down)
|
||||
043CE824 BF800000
|
||||
3A3A4D6C 00000004
|
||||
043CE824 420001CE
|
||||
$Infinite Mushrooms
|
||||
042BCC5C 480000EC
|
||||
$Invisible Karts
|
||||
041908B4 4E800020
|
||||
$Double Mushroom Boosts
|
||||
042AD3EC 380000A0
|
||||
$Purely Random Items
|
||||
0420CF28 38800013
|
||||
0420CF30 2C030010
|
||||
0420CF34 40820008
|
||||
0420CF38 38630001
|
||||
0420CF3C 4800009C
|
||||
$Item Always Green Shell
|
||||
0420CBC4 38600000
|
||||
$Item Always Special Green Shell
|
||||
0420CBC4 38600001
|
||||
$Item Always Red Shell
|
||||
0420CBC4 38600002
|
||||
$Item Always Banana
|
||||
0420CBC4 38600003
|
||||
$Item Always Special Banana
|
||||
0420CBC4 38600004
|
||||
$Item Always Mushroom
|
||||
0420CBC4 38600005
|
||||
$Item Always Star
|
||||
0420CBC4 38600006
|
||||
$Item Always Wan Wan
|
||||
0420CBC4 38600007
|
||||
$Item Always Bomb
|
||||
0420CBC4 38600008
|
||||
$Item Always Bros Special
|
||||
0420CBC4 38600009
|
||||
$Item Always Lightning
|
||||
0420CBC4 3860000A
|
||||
vItem Always Yoshi Egg
|
||||
0420CBC4 3860000B
|
||||
$Item Always Golden Mushroom
|
||||
0420CBC4 3860000C
|
||||
$Item Always Homing Shell
|
||||
0420CBC4 3860000D
|
||||
$Item Always Heart
|
||||
0420CBC4 3860000E
|
||||
$Item Always Fake Prezzie
|
||||
0420CBC4 3860000F
|
||||
$Item Always Special Shells
|
||||
0420CBC4 38600011
|
||||
$Item Always 3 Mushrooms
|
||||
0420CBC4 38600012
|
||||
$Goraud Shading
|
||||
040A9714 4E800020
|
||||
$Reduced Nintendo Blur
|
||||
022B3382 000000E8
|
||||
$Increased Nintendo Blur
|
||||
022B3382 000000CC
|
||||
[core]
|
|
@ -0,0 +1,182 @@
|
|||
# GM4P01 - Mario Kart: Double Dash!!
|
||||
[EmuState]
|
||||
#The Emulation State.
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnFrame]
|
||||
#Add memory patches here.
|
||||
|
||||
[ActionReplay]
|
||||
#Add decrypted action replay cheats here.
|
||||
$(M)
|
||||
044C2F9A 98000000
|
||||
C41D289C 0000FF00
|
||||
|
||||
$Start Last Forever
|
||||
044C2F9B 18000000
|
||||
802B0504 60000000
|
||||
|
||||
$Extra Speed
|
||||
044C2F9C 18000000
|
||||
043DE3E0 468001CE
|
||||
042B176C C3E20000
|
||||
|
||||
$Open Characters/Courses
|
||||
044C2F9D 18000000
|
||||
003C5FE7 000000FF
|
||||
|
||||
$Open All Karts
|
||||
044C2F9E 18000000
|
||||
003C5FE0 000006FF
|
||||
|
||||
$Stop Lap Timer (DPad Up)
|
||||
044C2F9F 18000000
|
||||
0A3AEB8C 00000008
|
||||
041881EC 388001CE
|
||||
|
||||
$Enable Lap Timer (Dpad Down)
|
||||
044C2FA0 18000000
|
||||
0A3AEB8C 00000004
|
||||
041881EC 4BFFD9E9
|
||||
|
||||
$Infinite Mushrooms
|
||||
044CC62A 18000000
|
||||
042BCC20 480000EC
|
||||
|
||||
$Double Mushroom Boosts
|
||||
044CC62B 18000000
|
||||
042AD3C8 380000A0
|
||||
|
||||
$All Races: 1 Lap
|
||||
044CC62C 18000000
|
||||
04186A50 38000001
|
||||
|
||||
$Others Karts Cant Move
|
||||
044C2FA1 18000000
|
||||
042474D4 60000000
|
||||
|
||||
$Massive Karts
|
||||
044C2FA2 18000000
|
||||
043DE3E4 3FC00000
|
||||
042D362C C0220004
|
||||
|
||||
$Tiny Karts
|
||||
044C2FA3 18000000
|
||||
043DE3E4 3F000000
|
||||
042D362C C0220004
|
||||
|
||||
$Log Bridges Dont Sway
|
||||
044CC62D 18000000
|
||||
041EABFC 4E800020
|
||||
|
||||
$Weapons Are Useless
|
||||
044CC62E 18000000
|
||||
041F35A4 4E800020
|
||||
|
||||
$Turn off Course Hazards
|
||||
044CC62F 18000000
|
||||
041F4D74 4E800020
|
||||
|
||||
$Moon Jump (Hold DPad Right)
|
||||
044CC630 18000000
|
||||
043D8694 BF800000
|
||||
3A3AEB8C 00000002
|
||||
043D8694 41600000
|
||||
|
||||
$Unrestricted Kart Selection
|
||||
044C573D 18000000
|
||||
041629D4 7C673214
|
||||
041629D8 2C030015
|
||||
041629DC 41820010
|
||||
041629E0 2C030000
|
||||
041629E4 41800010
|
||||
041629E8 48000014
|
||||
041629EC 38600000
|
||||
041629F0 4800000C
|
||||
041629F4 38600014
|
||||
041629F8 48000004
|
||||
041629FC 4E800020
|
||||
|
||||
$Item Always Green Shell
|
||||
044C59C1 18000000
|
||||
0420CB94 38600000
|
||||
|
||||
$Item Always Special Green Shell
|
||||
044C59C2 18000000
|
||||
0420CB94 38600001
|
||||
|
||||
$Item Always Red Shell
|
||||
044C59C3 18000000
|
||||
0420CB94 38600002
|
||||
|
||||
$Item Always Banana
|
||||
044C59C4 18000000
|
||||
0420CB94 38600003
|
||||
|
||||
$Item Always Special Banana
|
||||
044C59C5 18000000
|
||||
0420CB94 38600004
|
||||
|
||||
$Item Always Mushroom
|
||||
044C59C6 18000000
|
||||
0420CB94 38600005
|
||||
|
||||
$Item Always Star
|
||||
044C59C7 18000000
|
||||
0420CB94 38600006
|
||||
|
||||
$Item Always Wan Wan
|
||||
044C59C8 18000000
|
||||
0420CB94 38600007
|
||||
|
||||
$Item Always Bomb
|
||||
044C59C9 18000000
|
||||
0420CB94 38600008
|
||||
|
||||
$Item Always Bros Special
|
||||
044C59CA 18000000
|
||||
0420CB94 38600009
|
||||
|
||||
$Item Always Lightning
|
||||
044C59CB 18000000
|
||||
0420CB94 3860000A
|
||||
|
||||
$Item Always Yoshi Egg
|
||||
044C59CC 18000000
|
||||
0420CB94 3860000B
|
||||
|
||||
$Item Always Golden Mushroom
|
||||
044C59CD 18000000
|
||||
0420CB94 3860000C
|
||||
|
||||
$Item Always Homing Shell
|
||||
044C59CE 18000000
|
||||
0420CB94 3860000D
|
||||
|
||||
$Item Always Heart
|
||||
044C59CF 18000000
|
||||
0420CB94 3860000E
|
||||
|
||||
$Item Always Fake Prezzie
|
||||
044C59D0 18000000
|
||||
0420CB94 3860000F
|
||||
|
||||
$Item Always Special Shells
|
||||
044C59D1 18000000
|
||||
0420CB94 38600011
|
||||
|
||||
$Item Always 3 Mushrooms
|
||||
044C59D2 18000000
|
||||
0420CB94 38600012
|
||||
|
||||
$Reduced Nintendo Blur
|
||||
044CC631 18000000
|
||||
022B3346 000000E8
|
||||
|
||||
$Increased Nintendo Blur
|
||||
044CC632 18000000
|
||||
022B3346 000000CC
|
||||
|
||||
$Goraud Shading
|
||||
044CC633 18000000
|
||||
040A9714 4E800020
|
|
@ -1,11 +1,94 @@
|
|||
# GM8E01 - Metroid Prime
|
||||
[Core]
|
||||
#Values set here will override the main dolphin settings.
|
||||
[EmuState]
|
||||
#The Emulation State.
|
||||
EmulationStateId = 3
|
||||
[Speedhacks]
|
||||
0x80384b1c=400
|
||||
[EmuState]
|
||||
#The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 2
|
||||
[OnFrame]
|
||||
#Add memory patches to be applied every frame here.
|
||||
[ActionReplay]
|
||||
$This Code Must Be On
|
||||
043CB1A8 3C808000
|
||||
043CB1AC 93E4183C
|
||||
043CB1B0 809F0008
|
||||
043CB1B4 4BDE05A8
|
||||
041AB758 4821FA50
|
||||
$Infinite Health
|
||||
04049EA8 48000104
|
||||
$Infinite Missiles
|
||||
4200183C 002500FF
|
||||
4200183C 002700FF
|
||||
$Infinite Balls
|
||||
00457D1B 00000003
|
||||
$Infinite Power Balls
|
||||
4200183C 00310003
|
||||
$Moonjump (Hold B)
|
||||
0A7A55A4 00000200
|
||||
0446BABC 41200000
|
||||
$Play NES Metroid
|
||||
0A7A55A4 00000440
|
||||
0001CA64 00000041
|
||||
0A7A55A4 00000840
|
||||
0001CA64 00000040
|
||||
#Press L+X at bonus screen
|
||||
#Press L+Y before quitting
|
||||
#Press L+Y before quitting
|
||||
#ARM CANNON
|
||||
$Have Ice Beam
|
||||
4200183C 001B0001
|
||||
$Have Wave Beam
|
||||
4200183C 001F0001
|
||||
$Have Plasma Beam
|
||||
4200183C 00230001
|
||||
$Have Phazon Beam
|
||||
01165C8D 08000000
|
||||
70458245 00000080
|
||||
087A55A9 000000C5
|
||||
00458245 0000007C
|
||||
48457D33 00000000
|
||||
087A55A9 0000003B
|
||||
00458245 000000FE
|
||||
$Have Morph Ball
|
||||
4200183C 00570001
|
||||
$Have Boost Ball
|
||||
4200183C 005F0001
|
||||
$Have Spider Ball (break)
|
||||
4200183C 00630001
|
||||
$Have Morph Ball Bomb
|
||||
4200183C 002F0001
|
||||
$Have Power Bomb
|
||||
4200183C 00330001
|
||||
#SUITS
|
||||
$Have Varia Suit
|
||||
4200183C 006F0001
|
||||
$Have Gravity Suit (break)
|
||||
4200183C 00670001
|
||||
4200183C 006B0001
|
||||
$Have Phazon Suit (break)
|
||||
4200183C 00730001
|
||||
#VISORS
|
||||
$Have Combat Visor
|
||||
4200183C 005B0001
|
||||
$Have Scan Visor
|
||||
4200183C 002B0001
|
||||
$Have X-Ray Visor
|
||||
4200183C 004B0001
|
||||
$Have Thermal Visor
|
||||
4200183C 003B0001
|
||||
#SECONDARY ITEMS
|
||||
$Have Space Jump Boots
|
||||
4200183C 00510001
|
||||
4200183C 00530001
|
||||
$Have Grapple Beam
|
||||
4200183C 00470001
|
||||
$Have Missile Launcher
|
||||
4200183C 00260001
|
||||
$Have Charge Beam
|
||||
4200183C 003F0001
|
||||
$Have Beam Combo A
|
||||
4200183C 00370001
|
||||
$Have Beam Combo B
|
||||
4200183C 00430001
|
||||
$Have Beam Combo C
|
||||
4200183C 004F0001
|
||||
[Core]
|
||||
|
|
|
@ -1,12 +1,15 @@
|
|||
# GM8P01 - Metroid Prime
|
||||
|
||||
[Core]
|
||||
#Values set here will override the main dolphin settings.
|
||||
[Speedhacks]
|
||||
# Patch OSYieldThread to take more time - MP1's idle loop is really stupid.
|
||||
0x8036eba0=400
|
||||
[EmuState]
|
||||
#The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
#The Emulation State.
|
||||
EmulationStateId = 2
|
||||
[OnFrame]
|
||||
#Add memory patches to be applied every frame here.
|
||||
#Add memory patches here.
|
||||
|
||||
[ActionReplay]
|
||||
#Add decrypted action replay cheats here.
|
||||
|
|
|
@ -0,0 +1,8 @@
|
|||
# GMBE8P - Super Monkey Ball
|
||||
[Core]
|
||||
#Values set here will override the main dolphin settings.
|
||||
[EmuState]
|
||||
#The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
[OnFrame]
|
||||
[ActionReplay]
|
|
@ -0,0 +1,103 @@
|
|||
# GMPE01 - Mario Party 4
|
||||
[EmuState]
|
||||
#The Emulation State.
|
||||
EmulationStateId = 4
|
||||
[OnFrame]
|
||||
#Add memory patches here.
|
||||
|
||||
[ActionReplay]
|
||||
$All Mini Games Unlocked
|
||||
0218FDF0
|
||||
0003FFFF
|
||||
|
||||
$Player 1 Max Coins
|
||||
0218FC54 000003E7
|
||||
|
||||
$Player 1 No Coins
|
||||
0218FC54 00000000
|
||||
|
||||
$Player 1 Max Stars
|
||||
0218FC62 000003E7
|
||||
|
||||
$Player 1 No Stars
|
||||
0218FC62 00000000
|
||||
|
||||
$Player 1 Always Has Magic Lamp
|
||||
0018FC3D 0000000C
|
||||
|
||||
$Player 2 Max Coins
|
||||
0218FC84 000003E7
|
||||
|
||||
$Player 2 No Coins
|
||||
0218FC84 00000000
|
||||
|
||||
$Player 2 Max Stars
|
||||
0018FC92 000003E7
|
||||
|
||||
$Player 2 No Stars
|
||||
0018FC92 00000000
|
||||
|
||||
$Player 2 Always Has Magic Lamp
|
||||
0018FC6D 0000000C
|
||||
|
||||
$Player 3 Max Coins
|
||||
0218FCB4 000003E7
|
||||
|
||||
$Player 3 No Coins
|
||||
0218FCB4 000003E7
|
||||
|
||||
$Player 3 Max Stars
|
||||
0218FCC2 000003E7
|
||||
|
||||
$Player 3 No Stars
|
||||
0218FCC2 00000000
|
||||
|
||||
$Player 3 Always Has Magic Lamp
|
||||
0018FC9D 0000000C
|
||||
|
||||
$Player 4 Max Coins
|
||||
0218FCE4 000003E7
|
||||
|
||||
$Player 4 No Coins
|
||||
0218FCE4 00000000
|
||||
|
||||
$Player 4 Max Stars
|
||||
0218FCF2 000003E7
|
||||
|
||||
$Player 4 No Stars
|
||||
0218FCF2 00000000
|
||||
|
||||
$Player 4 Always Has Magic Lamp
|
||||
0018FCCD 0000000C
|
||||
|
||||
$Hold Y To Roll 10
|
||||
3A1E67F0 00000800
|
||||
0416B928 41200000
|
||||
|
||||
$Hold L To Roll 1
|
||||
3A1E67F0 00000040
|
||||
0416B928 3F000000
|
||||
|
||||
$L+X No More Moves(Use While Moving)
|
||||
8A1E67F0 00000440
|
||||
0018FC42 00000001
|
||||
0018FC72 00000001
|
||||
0018FCA2 00000001
|
||||
0018FCD2 00000001
|
||||
00000000 40000000
|
||||
|
||||
$L+Y Infinite Moves(While Moving)
|
||||
8A1E67F0 00000840
|
||||
0018FC42 0000000A
|
||||
0018FC72 0000000A
|
||||
0018FCA2 0000000A
|
||||
0018FCD2 0000000A
|
||||
00000000 40000000
|
||||
|
||||
$Press Z+R To Be On Turn 20
|
||||
0A1E67F0 00000030
|
||||
0018FCFC 00000014
|
||||
|
||||
$Press Z+L To Be On Turn 1
|
||||
0A1E67F0 00000050
|
||||
0018FCFC 00000001
|
|
@ -0,0 +1,10 @@
|
|||
# GMPP01 - Mario Party 4
|
||||
|
||||
[EmuState]
|
||||
#The Emulation State.
|
||||
EmulationStateId = 4
|
||||
[OnFrame]
|
||||
#Add memory patches here.
|
||||
|
||||
[ActionReplay]
|
||||
#Add decrypted action replay cheats here.
|
|
@ -1,13 +1,9 @@
|
|||
# GMSE01 - Super Mario Sunshine
|
||||
[Core]
|
||||
#Values set here will override the main dolphin settings.
|
||||
[EmuState]
|
||||
#The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
#The Emulation State.
|
||||
EmulationStateId = 0
|
||||
[OnFrame]
|
||||
#Add memory patches to be applied every frame here.
|
||||
[ActionReplay]
|
||||
#Add action replay cheats here.
|
||||
$All Shines (not working)
|
||||
045708E8 FFFFFFFF
|
||||
045708EC FFFFFFFF
|
||||
|
@ -135,3 +131,4 @@ $D-Pad Left For Normal Mario
|
|||
4240E12C 4DE43F80
|
||||
4240E12C 4DE63F80
|
||||
4240E12C 4DE83F80
|
||||
00000000 40000000
|
|
@ -0,0 +1,501 @@
|
|||
# GP5E01 - Mario Party 5
|
||||
[EmuState]
|
||||
#The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 0
|
||||
[OnLoad]
|
||||
#Add memory patches to be loaded once on boot here.
|
||||
[OnFrame]
|
||||
#Add memory patches to be applied every frame here.
|
||||
[ActionReplay]
|
||||
#Add action replay cheats here.
|
||||
$(M)
|
||||
044E31C5 88000000
|
||||
C4154E00 0000FF00
|
||||
|
||||
$All Mini-Games Unlocked
|
||||
044E31C6 08000000
|
||||
0222A77C 0005FFFF
|
||||
|
||||
# PLAYER 1 (UPPER LEFT) CODES:
|
||||
|
||||
$P1 Max/ Infinite Coins
|
||||
044E31C8 08000000
|
||||
08224AF4 00000042
|
||||
0222A090 000003E7
|
||||
|
||||
$P1 No Coins
|
||||
044E31C9 08000000
|
||||
08224AF4 00000042
|
||||
0222A090 00000000
|
||||
|
||||
$P1 Max/Infinite Stars
|
||||
044E31CA 08000000
|
||||
08224AF4 00000042
|
||||
0222A0A4 000003E7
|
||||
|
||||
$P1 No Stars
|
||||
044E31CB 08000000
|
||||
08224AF4 00000042
|
||||
0222A0A4 00000000
|
||||
|
||||
$P1 Never Has Any Capsules
|
||||
CV33-48PD-BTWMT
|
||||
GM5D-FVFM-AZRQU
|
||||
HQ4T-PYH4-QKUV9
|
||||
|
||||
#PLAYER 2 (UPPER RIGHT) CODES:
|
||||
|
||||
$P2 Max/Infinite Coins
|
||||
044E3228 08000000
|
||||
08224AF4 00000042
|
||||
0222A198 000003E7
|
||||
|
||||
$P2 No Coins
|
||||
044E3229 08000000
|
||||
08224AF4 00000042
|
||||
0222A198 00000000
|
||||
|
||||
$P2 Max/Infinite Stars
|
||||
044E322A 08000000
|
||||
08224AF4 00000042
|
||||
0222A1AC 000003E7
|
||||
|
||||
$P2 No Stars
|
||||
044E322B 08000000
|
||||
08224AF4 00000042
|
||||
0222A1AC 00000000
|
||||
|
||||
$P2 Never Has Any Capsules
|
||||
044E322C 08000000
|
||||
08224AF4 00000042
|
||||
0022A17D 000002FF
|
||||
|
||||
#PLAYER 3 (LOWER LEFT) CODES:
|
||||
|
||||
$P3 Max/Infinite Coins
|
||||
044E3288 08000000
|
||||
08224AF4 00000042
|
||||
0222A2A0 000003E7
|
||||
|
||||
$P3 No Coins
|
||||
044E3289 08000000
|
||||
08224AF4 00000042
|
||||
0222A2A0 00000000
|
||||
|
||||
$P3 Max/Infinite Stars
|
||||
044E328A 08000000
|
||||
08224AF4 00000042
|
||||
0222A2B4 000003E7
|
||||
|
||||
$P3 No Stars
|
||||
044E328B 08000000
|
||||
08224AF4 00000042
|
||||
0222A2B4 00000000
|
||||
|
||||
$P3 Never Has Any Capsules
|
||||
044E328C 08000000
|
||||
08224AF4 00000042
|
||||
0022A285 000002FF
|
||||
|
||||
#PLAYER 4 (LOWER RIGHT) CODES:
|
||||
|
||||
$P4 Max/Infinite Coins
|
||||
044E32E8 08000000
|
||||
08224AF4 00000042
|
||||
0222A3A8 000003E7
|
||||
|
||||
$P4 No Coins
|
||||
044E32E9 08000000
|
||||
08224AF4 00000042
|
||||
0222A3A8 00000000
|
||||
|
||||
$P4 Max/Infinite Stars
|
||||
044E32EA 08000000
|
||||
08224AF4 00000042
|
||||
0222A3BC 000003E7
|
||||
|
||||
$P4 No Stars
|
||||
044E32EB 08000000
|
||||
08224AF4 00000042
|
||||
0222A3BC 00000000
|
||||
|
||||
$P4 Never Has Any Capsules
|
||||
044E32EC 08000000
|
||||
08224AF4 00000042
|
||||
0022A38D 000002FF
|
||||
|
||||
#RESULTS CODES:
|
||||
|
||||
#PLAYER 1 (UPPER LEFT) RESULTS:
|
||||
|
||||
$P1 Max Mini-Game Coins
|
||||
044E3349 08000000
|
||||
08224AF4 00000042
|
||||
0222A092 000003E7
|
||||
|
||||
$P1 No Mini-Game Coins
|
||||
044E334A 08000000
|
||||
08224AF4 00000042
|
||||
0222A092 00000000
|
||||
|
||||
$P1 Max Blue Spaces
|
||||
044E334B 08000000
|
||||
08224AF4 00000042
|
||||
0022A084 000000FF
|
||||
|
||||
$P1 No Blue Spaces
|
||||
044E334C 08000000
|
||||
08224AF4 00000042
|
||||
0022A084 00000000
|
||||
|
||||
$P1 Max Red Spaces
|
||||
044E334D 08000000
|
||||
08224AF4 00000042
|
||||
0022A085 000000FF
|
||||
|
||||
$P1 No Red Spaces
|
||||
044E334E 08000000
|
||||
08224AF4 00000042
|
||||
0022A085 00000000
|
||||
|
||||
$P1 Max Capsule Spaces
|
||||
044E334F 08000000
|
||||
08224AF4 00000042
|
||||
0022A086 000000FF
|
||||
|
||||
$P1 No Capsule Spaces
|
||||
044E3350 08000000
|
||||
08224AF4 00000042
|
||||
0022A086 00000000
|
||||
|
||||
$P1 Max Question Mark Spaces
|
||||
044E3351 08000000
|
||||
08224AF4 00000042
|
||||
0022A087 000000FF
|
||||
|
||||
$P1 No Question Mark Spaces
|
||||
044E3352 08000000
|
||||
08224AF4 00000042
|
||||
0022A087 00000000
|
||||
|
||||
$P1 Max Bowser Spaces
|
||||
044E3353 08000000
|
||||
08224AF4 00000042
|
||||
0022A088 000000FF
|
||||
|
||||
$P1 No Bowser Spaces
|
||||
044E3354 08000000
|
||||
08224AF4 00000042
|
||||
0022A088 00000000
|
||||
|
||||
$P1 Max Donkey Kong Spaces
|
||||
044E3355 08000000
|
||||
08224AF4 00000042
|
||||
0022A089 000000FF
|
||||
|
||||
$P1 No Donkey Kong Spaces
|
||||
044E3356 08000000
|
||||
08224AF4 00000042
|
||||
0022A089 00000000
|
||||
|
||||
|
||||
#PLAYER 2 (UPPER RIGHT) RESULTS:
|
||||
|
||||
$P2 Max Mini-Game Coins
|
||||
044E3358 08000000
|
||||
08224AF4 00000042
|
||||
0222A19A 000003E7
|
||||
|
||||
$P2 No Mini-Game Coins
|
||||
044E3359 08000000
|
||||
08224AF4 00000042
|
||||
0222A19A 00000000
|
||||
|
||||
$P2 Max Blue Spaces
|
||||
044E335A 08000000
|
||||
08224AF4 00000042
|
||||
0022A18C 000000FF
|
||||
|
||||
$P2 No Blue Spaces
|
||||
044E335B 08000000
|
||||
08224AF4 00000042
|
||||
0022A18C 00000000
|
||||
|
||||
$P2 Max Red Spaces
|
||||
044E335C 08000000
|
||||
08224AF4 00000042
|
||||
0022A18D 000000FF
|
||||
|
||||
$P2 No Red Spaces
|
||||
044E335D 08000000
|
||||
08224AF4 00000042
|
||||
0022A18D 00000000
|
||||
|
||||
$P2 Max Capsule Spaces
|
||||
044E335E 08000000
|
||||
08224AF4 00000042
|
||||
0022A18E 000000FF
|
||||
|
||||
$P2 No Capsule Spaces
|
||||
044E335F 08000000
|
||||
08224AF4 00000042
|
||||
0022A18E 00000000
|
||||
|
||||
$P2 Max Question Mark Spaces
|
||||
044E3360 08000000
|
||||
08224AF4 00000042
|
||||
0022A18F 000000FF
|
||||
|
||||
$P2 No Question Mark Spaces
|
||||
044E3361 08000000
|
||||
08224AF4 00000042
|
||||
0022A18F 00000000
|
||||
|
||||
$P2 Max Bowser Spaces
|
||||
044E3362 08000000
|
||||
08224AF4 00000042
|
||||
0022A190 000000FF
|
||||
|
||||
$P2 No Bowser Spaces
|
||||
044E3363 08000000
|
||||
08224AF4 00000042
|
||||
0022A190 00000000
|
||||
|
||||
$P2 Max Donkey Kong Spaces
|
||||
044E3364 08000000
|
||||
08224AF4 00000042
|
||||
0022A191 000000FF
|
||||
|
||||
$P2 No Donkey Kong Spaces
|
||||
044E3365 08000000
|
||||
08224AF4 00000042
|
||||
0022A191 00000000
|
||||
|
||||
#PLAYER 3 (LOWER LEFT) RESULTS:
|
||||
|
||||
$P3 Max Mini-Game Coins
|
||||
044E3367 08000000
|
||||
08224AF4 00000042
|
||||
0222A2A2 000003E7
|
||||
|
||||
$P3 No Mini-Game Coins
|
||||
044E3368 08000000
|
||||
08224AF4 00000042
|
||||
0222A2A2 00000000
|
||||
|
||||
$P3 Max Blue Spaces
|
||||
044E3369 08000000
|
||||
08224AF4 00000042
|
||||
0022A294 000000FF
|
||||
|
||||
$P3 No Blue Spaces
|
||||
044E336A 08000000
|
||||
08224AF4 00000042
|
||||
0022A294 00000000
|
||||
|
||||
$P3 Max Red Spaces
|
||||
044E336B 08000000
|
||||
08224AF4 00000042
|
||||
0022A295 000000FF
|
||||
|
||||
$P3 No Red Spaces
|
||||
044E336C 08000000
|
||||
08224AF4 00000042
|
||||
0022A295 00000000
|
||||
|
||||
$P3 Max Capsule Spaces
|
||||
044E336D 08000000
|
||||
08224AF4 00000042
|
||||
0022A296 000000FF
|
||||
|
||||
$P3 No Capsule Spaces
|
||||
044E336E 08000000
|
||||
08224AF4 00000042
|
||||
0022A296 00000000
|
||||
|
||||
$P3 Max Question Mark Spaces
|
||||
044E336F 08000000
|
||||
08224AF4 00000042
|
||||
0022A297 000000FF
|
||||
|
||||
$P3 No Question Mark Spaces
|
||||
044E3370 08000000
|
||||
08224AF4 00000042
|
||||
0022A297 00000000
|
||||
|
||||
$P3 Max Bowser Spaces
|
||||
044E3371 08000000
|
||||
08224AF4 00000042
|
||||
0022A298 000000FF
|
||||
|
||||
$P3 No Bowser Spaces
|
||||
044E3372 08000000
|
||||
08224AF4 00000042
|
||||
0022A298 00000000
|
||||
|
||||
$P3 Max Donkey Kong Spaces
|
||||
044E3373 08000000
|
||||
08224AF4 00000042
|
||||
0022A299 000000FF
|
||||
|
||||
$P3 No Donkey Kong Spaces
|
||||
044E3374 08000000
|
||||
08224AF4 00000042
|
||||
0022A299 00000000
|
||||
|
||||
#PLAYER 4 (LOWER RIGHT) RESULTS:
|
||||
|
||||
$P4 Max Mini-Game Coins
|
||||
044E3376 08000000
|
||||
08224AF4 00000042
|
||||
0222A3AA 000003E7
|
||||
|
||||
$P4 No Mini-Game Coins
|
||||
044E3377 08000000
|
||||
08224AF4 00000042
|
||||
0222A3AA 00000000
|
||||
|
||||
$P4 Max Blue Spaces
|
||||
044E3378 08000000
|
||||
08224AF4 00000042
|
||||
0022A39C 000000FF
|
||||
|
||||
$P4 No Blue Spaces
|
||||
044E3379 08000000
|
||||
08224AF4 00000042
|
||||
0022A39C 00000000
|
||||
|
||||
$P4 Max Red Spaces
|
||||
044E337A 08000000
|
||||
08224AF4 00000042
|
||||
0022A39D 000000FF
|
||||
|
||||
$P4 No Red Spaces
|
||||
044E337B 08000000
|
||||
08224AF4 00000042
|
||||
0022A39D 00000000
|
||||
|
||||
$P4 Max Capsule Spaces
|
||||
044E337C 08000000
|
||||
08224AF4 00000042
|
||||
0022A39E 000000FF
|
||||
|
||||
$P4 No Capsule Spaces
|
||||
044E337D 08000000
|
||||
08224AF4 00000042
|
||||
0022A39E 00000000
|
||||
|
||||
$P4 Max Question Mark Spaces
|
||||
044E337E 08000000
|
||||
08224AF4 00000042
|
||||
0022A39F 000000FF
|
||||
|
||||
$P4 No Question Mark Spaces
|
||||
044E337F 08000000
|
||||
08224AF4 00000042
|
||||
0022A39F 00000000
|
||||
|
||||
$P4 Max Bowser Spaces
|
||||
044E3380 08000000
|
||||
08224AF4 00000042
|
||||
0022A3A0 000000FF
|
||||
|
||||
|
||||
$P4 No Bowser Spaces
|
||||
044E3381 08000000
|
||||
08224AF4 00000042
|
||||
0022A3A0 00000000
|
||||
|
||||
$P4 Max Donkey Kong Spaces
|
||||
044E3382 08000000
|
||||
08224AF4 00000042
|
||||
0022A3A1 000000FF
|
||||
|
||||
$P4 No Donkey Kong Spaces
|
||||
044E3383 08000000
|
||||
08224AF4 00000042
|
||||
0022A3A1 00000000
|
||||
|
||||
#BUTTON ACTIVATED CODES:
|
||||
|
||||
#CONTROLLER 1 CODES:
|
||||
|
||||
$Press L+Y: Player Keeps Moving
|
||||
044E3386 08000000
|
||||
8A2885F8 00004840
|
||||
0022A07A 0000000A
|
||||
0022A182 0000000A
|
||||
0022A28A 0000000A
|
||||
0022A392 0000000A
|
||||
00000000 40000000
|
||||
|
||||
$Press L+X: Player Stops Moving
|
||||
044E3387 08000000
|
||||
8A2885F8 00004440
|
||||
0022A07A 00000001
|
||||
0022A182 00000001
|
||||
0022A28A 00000001
|
||||
0022A392 00000001
|
||||
00000000 40000000
|
||||
|
||||
#CONTROLLER 2 CODES:
|
||||
|
||||
$Press L+Y: Player Keeps Moving
|
||||
044E338B 08000000
|
||||
8A2885FA 00004840
|
||||
0022A07A 0000000A
|
||||
0022A182 0000000A
|
||||
0022A28A 0000000A
|
||||
0022A392 0000000A
|
||||
00000000 40000000
|
||||
|
||||
$Press L+X: Player Stops Moving
|
||||
044E338C 08000000
|
||||
8A2885FA 00004440
|
||||
0022A07A 00000001
|
||||
0022A182 00000001
|
||||
0022A28A 00000001
|
||||
0022A392 00000001
|
||||
00000000 40000000
|
||||
|
||||
#CONTROLLER 3 CODES:
|
||||
|
||||
$Press L+Y: Player Keeps Moving
|
||||
044E3390 08000000
|
||||
8A2885FC 00004840
|
||||
0022A07A 0000000A
|
||||
0022A182 0000000A
|
||||
0022A28A 0000000A
|
||||
0022A392 0000000A
|
||||
00000000 40000000
|
||||
|
||||
$Press L+X: Player Stops Moving
|
||||
044E3391 08000000
|
||||
8A2885FC 00004440
|
||||
0022A07A 00000001
|
||||
0022A182 00000001
|
||||
0022A28A 00000001
|
||||
0022A392 00000001
|
||||
00000000 40000000
|
||||
|
||||
#CONTROLLER 4 CODES:
|
||||
|
||||
$Press L+Y: Player Keeps Moving
|
||||
044E3395 08000000
|
||||
8A2885FE 00004840
|
||||
0022A07A 0000000A
|
||||
0022A182 0000000A
|
||||
0022A28A 0000000A
|
||||
0022A392 0000000A
|
||||
00000000 40000000
|
||||
|
||||
$Press L+X: Player Stops Moving
|
||||
044E3396 08000000
|
||||
8A2885FE 00004440
|
||||
0022A07A 00000001
|
||||
0022A182 00000001
|
||||
0022A28A 00000001
|
||||
0022A392 00000001
|
||||
00000000 40000000
|
||||
[Core]
|
||||
#Values set here will override the main dolphin settings.
|
|
@ -0,0 +1,214 @@
|
|||
# GPIE01 - Pikmin v1.1 NTSC
|
||||
|
||||
[EmuState]
|
||||
#The Emulation State as of r1062; works very well; occasionally crashes
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnFrame]
|
||||
#Add memory patches here.
|
||||
|
||||
[ActionReplay]
|
||||
#Add decrypted action replay cheats here.
|
||||
|
||||
$(m)
|
||||
04CE586A 88000000
|
||||
C4205638 0000FF00
|
||||
|
||||
$Infinite Health: Captain Olimar
|
||||
04CE586B 08000000
|
||||
423D1E50 006C42C8
|
||||
|
||||
$One Hit Kills All Enemies
|
||||
04CE586C 08000000
|
||||
04145BCC C002008C
|
||||
043F028C 00000000
|
||||
|
||||
$All Areas Open
|
||||
04CE586D 08000000
|
||||
0439D980 0000001F
|
||||
|
||||
$D-Pad Left To Reset Time
|
||||
04CE586E 08000000
|
||||
4A39D400 00000001
|
||||
0439DAB0 00000007
|
||||
0439DAA4 40131E59
|
||||
|
||||
$D-Pad Right To Advance Time
|
||||
04CE586F 08000000
|
||||
0A39D400 00000002
|
||||
8439DAA4 00020400
|
||||
|
||||
$D-Pad Up Displays Debug Info
|
||||
04CE5870 08000000
|
||||
8A39D400 00000008
|
||||
003988BC 00000001
|
||||
003E7CC0 00000001
|
||||
003988A4 00000701
|
||||
00000000 40000000
|
||||
|
||||
$D-Pad Down Hides Debug Info
|
||||
04CE5871 08000000
|
||||
8A39D400 00000004
|
||||
003988BC 00000000
|
||||
003E7CC0 00000000
|
||||
003988A4 00000700
|
||||
00000000 40000000
|
||||
|
||||
$No Blur
|
||||
04CE5872 08000000
|
||||
003988B7 00000000
|
||||
|
||||
#REFILL THE ONIONS EACH DAY CODES:
|
||||
|
||||
$Have 999 Red Flower Pikmin
|
||||
04CE5874 08000000
|
||||
023D1DFC 00030000
|
||||
043D1E04 000003E7
|
||||
|
||||
$Have 999 Yellow Flower Pikmin
|
||||
04CE5875 08000000
|
||||
023D1E08 00030000
|
||||
043D1E10 000003E7
|
||||
|
||||
$Have 999 Blue Flower Pikmin
|
||||
04CE5876 08000000
|
||||
023D1DF0 00030000
|
||||
043D1DF8 000003E7
|
||||
|
||||
#DAY MODIFIER CODES:
|
||||
|
||||
$Always Day 2
|
||||
04CE5878 08000000
|
||||
0039DAB7 00000002
|
||||
|
||||
$Always Day 10
|
||||
04CE5879 08000000
|
||||
0039DAB7 0000000A
|
||||
|
||||
$Always Day 20
|
||||
04CE587A 08000000
|
||||
0039DAB7 00000014
|
||||
|
||||
$Always Day 29
|
||||
04CE587B 08000000
|
||||
0039DAB7 0000001D
|
||||
|
||||
#RED PIKMIN COLOR(Pick One):
|
||||
|
||||
$Red Pikmin Are Black
|
||||
04CE587D 08000000
|
||||
043D1E1C 00000000
|
||||
|
||||
$Red Pikmin Are White
|
||||
04CE587E 08000000
|
||||
043D1E1C FFFFFFFF
|
||||
|
||||
$Red Pikmin Are Grey
|
||||
04CE587F 08000000
|
||||
043D1E1C 80808080
|
||||
|
||||
$Red Pikmin Are Yellow
|
||||
04CE5880 08000000
|
||||
043D1E1C FFD200FF
|
||||
|
||||
$Red Pikmin Are Blue
|
||||
04CE5881 08000000
|
||||
043D1E1C 0000FF00
|
||||
|
||||
$Red Pikmin Are Green
|
||||
04CE5882 08000000
|
||||
043D1E1C 00FF0000
|
||||
|
||||
$Red Pikmin Are Purple
|
||||
04CE5883 08000000
|
||||
043D1E1C D200D200
|
||||
|
||||
$Red Pikmin Are Pink
|
||||
04CE5884 08000000
|
||||
043D1E1C FE808000
|
||||
|
||||
$Random Colors-Every Red Pikmin
|
||||
04CE5885 08000000
|
||||
803D1E1C 00000001
|
||||
803D1E1D FFFFFFFF
|
||||
803D1E1E 0000007F
|
||||
|
||||
#YELLOW PIKMIN COLOR(Pick One):
|
||||
|
||||
$Yellow Pikmin Are Black
|
||||
04CE5887 08000000
|
||||
043D1E20 00000000
|
||||
|
||||
$Yellow Pikmin Are White
|
||||
04CE5888 08000000
|
||||
043D1E20 FFFFFFFF
|
||||
|
||||
$Yellow Pikmin Are Grey
|
||||
04CE5889 08000000
|
||||
043D1E20 80808080
|
||||
|
||||
$Yellow Pikmin Are Red
|
||||
04CE588A 08000000
|
||||
043D1E20 FF000000
|
||||
|
||||
$Yellow Pikmin Are Blue
|
||||
04CE588B 08000000
|
||||
043D1E20 0000FF00
|
||||
|
||||
$Yellow Pikmin Are Green
|
||||
04CE588C 08000000
|
||||
043D1E20 00FF0000
|
||||
|
||||
$Yellow Pikmin Are Purple
|
||||
04CE588D 08000000
|
||||
043D1E20 D200D200
|
||||
|
||||
$Yellow Pikmin Are Pink
|
||||
04CE588E 08000000
|
||||
043D1E20 FE808000
|
||||
|
||||
$Random Colors-Every Yellow Pikmin
|
||||
04CE588F 08000000
|
||||
803D1E20 00000001
|
||||
803D1E21 FFFFFFFF
|
||||
803D1E22 0000007F
|
||||
|
||||
#BLUE PIKMIN COLOR(Pick One):
|
||||
|
||||
$Blue Pikmin Are Black
|
||||
04CE5891 08000000
|
||||
043D1E18 00000000
|
||||
|
||||
$Blue Pikmin Are White
|
||||
04CE5892 08000000
|
||||
043D1E18 FFFFFFFF
|
||||
|
||||
$Blue Pikmin Are Grey
|
||||
04CE5893 08000000
|
||||
043D1E18 80808080
|
||||
|
||||
$Blue Pikmin Are Red
|
||||
04CE5894 08000000
|
||||
043D1E18 FF000000
|
||||
|
||||
$Blue Pikmin Are Yellow
|
||||
04CE5895 08000000
|
||||
043D1E18 FFD200FF
|
||||
|
||||
$Blue Pikmin Are Green
|
||||
04CE5896 08000000
|
||||
043D1E18 00FF0000
|
||||
|
||||
$Blue Pikmin Are Purple
|
||||
04CE5897 08000000
|
||||
043D1E18 D200D200
|
||||
|
||||
$Blue Pikmin Are Pink
|
||||
04CE5898 08000000
|
||||
043D1E18 FE808000
|
||||
|
||||
$Random Colors-Every Blue Pikmin
|
||||
04CE5899 08000000
|
||||
803D1E18 00000001
|
||||
803D1E19 FFFFFFFF
|
||||
803D1E1A 0000007F
|
|
@ -0,0 +1,121 @@
|
|||
# GPNP08 - P.N.03 PAL
|
||||
|
||||
[EmuState]
|
||||
#The Emulation State (as of r1027)
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnFrame]
|
||||
#Add memory patches here.
|
||||
|
||||
[ActionReplay]
|
||||
#Add decrypted action replay cheats here.
|
||||
|
||||
$(m) (Updated Master Code From GCNrd)
|
||||
03E04B5F 98000000
|
||||
C41118D4 0000FF01
|
||||
|
||||
$Title Screen Picture Swapper;L+D-Pad Left = Prima Fusion; L+D-Pad Right = Black Bird;L+D-Pad Down = Papillion
|
||||
03E017EC 18000000
|
||||
0A19FB0E 00000041
|
||||
041B3E84 00000000
|
||||
0A19FB0E 00000042
|
||||
041B3E84 00000001
|
||||
0A19FB0E 00000044
|
||||
041B3E84 00000002
|
||||
|
||||
$Demo Player;R+D-Pad Left = Demo Video;R+D-Pad Right = Dance Video
|
||||
03E05F9C 18000000
|
||||
4A19FB0E 00000021
|
||||
041B3E74 07000000
|
||||
041B3E90 00000000
|
||||
4A19FB0E 00000022
|
||||
041B3E74 07000000
|
||||
041B3E90 00000001
|
||||
|
||||
$Open Hard Mode
|
||||
03E06C43 18000000
|
||||
041B3EA4 00000003
|
||||
|
||||
$Invincible
|
||||
03E01179 18000000
|
||||
08CAD501 00000000
|
||||
00CAD501 00000080
|
||||
|
||||
$Debug Textures
|
||||
03E066DE 18000000
|
||||
04170D50 00000001
|
||||
|
||||
$Camera Zoom Modifier;Higher - Zoom Out More;Lower - Zoom In More;3F800000 - Default
|
||||
041650AC 3FF00000
|
||||
|
||||
$1 Hit Kills (JAY007 and Kenobi) Note - Some bosses may take 2-3 hits to kill.
|
||||
03E0176F 18000000
|
||||
0400BADC 38007FFF
|
||||
|
||||
$Prima Fusion
|
||||
03E05969 18000000
|
||||
0419E658 00030000
|
||||
|
||||
$Prima Blazer
|
||||
03E0643F 18000000
|
||||
0419E658 00030100
|
||||
|
||||
$Prima Guardian
|
||||
03E05190 18000000
|
||||
0419E658 00030200
|
||||
|
||||
$Intera Fusion
|
||||
03E04792 18000000
|
||||
0419E658 00030300
|
||||
|
||||
$Intera Blazer
|
||||
03E0355A 18000000
|
||||
0419E658 00030400
|
||||
|
||||
$Intera Guardian
|
||||
03E01F8D 18000000
|
||||
0419E658 00030500
|
||||
|
||||
$Ultra Fusion
|
||||
03E01D81 18000000
|
||||
0419E658 00030600
|
||||
|
||||
$Ultra Blazer
|
||||
03E02871 18000000
|
||||
0419E658 00030700
|
||||
|
||||
$Ultra Guardian
|
||||
03E009EB 18000000
|
||||
0419E658 00030800
|
||||
|
||||
$Blackbird (Unlockable Suit 1)
|
||||
03E06C8D 18000000
|
||||
0419E658 00030900
|
||||
|
||||
$Papillion (Unlockable Suit 2)
|
||||
03E045A8 18000000
|
||||
0419E658 00030A00
|
||||
|
||||
#End of Room Stat Codes
|
||||
|
||||
$Clear Time & Finishing Time 00:00:00
|
||||
03E05940 18000000
|
||||
0419E6C8 00000000
|
||||
04096C10 60000000
|
||||
04096C18 60000000
|
||||
|
||||
$Max Points Awarded
|
||||
03E033BD 18000000
|
||||
04189B30 05F5E0FF
|
||||
|
||||
$Max Enemies Destroyed
|
||||
03E04DC8 18000000
|
||||
00189B3F 00000063
|
||||
|
||||
$Max Combo's
|
||||
03E040B6 18000000
|
||||
00189B43 00000063
|
||||
|
||||
$Super Vanessa
|
||||
03E0095A 18000000
|
||||
041637A0 3FE00000
|
|
@ -0,0 +1,42 @@
|
|||
# GPOP8P - PSO EPISODE I&II
|
||||
|
||||
[EmuState]
|
||||
#The Emulation State.
|
||||
EmulationStateId = 2
|
||||
[OnFrame]
|
||||
[ActionReplay]
|
||||
$ENABLE
|
||||
07FE0000 98000000
|
||||
0C010BE0 4E800020
|
||||
C4010BE0 0000FF01
|
||||
0C6CB69C 4E800020
|
||||
C46CB69C 0000FF02
|
||||
0C37AAA0 4E800020
|
||||
C437AAA0 0002FF03
|
||||
C437AAA0 0002FF03
|
||||
$No textures
|
||||
07FE6365 18000000
|
||||
04205128 38600010
|
||||
$God of Equip
|
||||
07FE0675 18000000
|
||||
801052D4 38000005
|
||||
$All Areas Open
|
||||
0418665C 3800FFFF
|
||||
04186D60 3800FFFF
|
||||
$Mag is Always Hungry
|
||||
07FE1026 18000000
|
||||
$All Kills Worth 7FFF Exp
|
||||
07FE3C45 18000000
|
||||
041B1404 3BC07FFF
|
||||
$Buy rare in Armor Shop
|
||||
0FFC1110 98000000
|
||||
057DFDD8 4BD266F0
|
||||
057DFDDC 000009C0
|
||||
3FFC1111 98000000
|
||||
057DFDD8 4BD25BB0
|
||||
057DFDDC 00000B40
|
||||
5FFC1112 98000000
|
||||
057DFDD8 4BD27D90
|
||||
057DFDDC 00000AA0
|
||||
7FFC1112 98000000
|
||||
057DFDD8 4BD270B0
|
|
@ -0,0 +1,47 @@
|
|||
# GPSP8P - PHANTASY STAR ONLINE EPISODE III
|
||||
[EmuState]
|
||||
#The Emulation State.
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnFrame]
|
||||
#Add memory patches here.
|
||||
|
||||
[ActionReplay]
|
||||
#Add decrypted action replay cheats here.
|
||||
#must be on
|
||||
#0F006F80 98000000
|
||||
#8C01154C 4E800020
|
||||
#0400F748 38033400
|
||||
#0400F36C 60000000
|
||||
#C401154C 0000FF01
|
||||
#00000000 40000000
|
||||
#8C6CC294 4E800020
|
||||
#046C8064 38033400
|
||||
#046C7CA4 60000000
|
||||
#C46CC294 0000FF02
|
||||
#00000000 40000000
|
||||
$All cards All range: A + R to activate (made by Daco)
|
||||
4A58E8A0 00000120
|
||||
804565D4 3CA08054
|
||||
804565D8 38A5D740
|
||||
804565DC A0A50000
|
||||
804565E0 2C050140
|
||||
804565E4 38A00000
|
||||
804565E8 4182000C
|
||||
804565EC 3C03FFF1
|
||||
804565F0 4E800020
|
||||
804565F4 38007FFF
|
||||
804565F8 4E800020
|
||||
80230DE8 28007FFF
|
||||
80230DE4 482257f1
|
||||
8011DD70 807F0030
|
||||
$No texture mode (made by phytress/card gray, imported by daco)
|
||||
804565D4 A0850AE4
|
||||
804565D8 2C040140
|
||||
804565DC 38800000
|
||||
804565E0 4182000C
|
||||
804565E4 807F0030
|
||||
804565E8 4E800020
|
||||
804565EC 38600010
|
||||
804565F0 4E800020
|
||||
8011DD70 48338865
|
|
@ -0,0 +1,92 @@
|
|||
# GPVE01 - PIKMIN 2 NTSC
|
||||
|
||||
[EmuState]
|
||||
#The Emulation State as of r1062; game freezes during transition to day 2
|
||||
EmulationStateId = 2
|
||||
|
||||
[OnFrame]
|
||||
#Add memory patches here.
|
||||
|
||||
[ActionReplay]
|
||||
#Add decrypted action replay cheats here.
|
||||
|
||||
$(M)
|
||||
05B4DC4E 88000000
|
||||
C40F5B4C 0000FF01
|
||||
|
||||
$Infinite Health
|
||||
05B4DC4F 08000000
|
||||
04144540 60000000
|
||||
|
||||
$Unlock All Areas
|
||||
05B4DC50 08000000
|
||||
0492F9E0 07070707
|
||||
|
||||
$1 Hit Kills Everything
|
||||
05B4DC51 08000000
|
||||
04105FE8 C02D0008
|
||||
|
||||
$Pikis Dig & Destroy Quickly
|
||||
05B4DC52 08000000
|
||||
041C9874 C00D0008
|
||||
|
||||
$Infinite Spicey Spray
|
||||
05B4DC53 08000000
|
||||
0492F834 00000063
|
||||
|
||||
$Infinite Bitter Spray
|
||||
05B4DC54 08000000
|
||||
0492F838 00000063
|
||||
|
||||
$D-Pad Left Resets Time
|
||||
05B4DC55 08000000
|
||||
0A507008 00000001
|
||||
04B0B4A8 43E5ED60
|
||||
|
||||
$D-Pad Right Advances Time
|
||||
05B4DC56 08000000
|
||||
0A507008 00000002
|
||||
84B0B4A8 00000800
|
||||
|
||||
$Piklopedia Complete
|
||||
05B4DC57 08000000
|
||||
00000000 8092FB90
|
||||
00000003 0064000C
|
||||
|
||||
#This will beat the game.
|
||||
$Max Money
|
||||
05B4DC58 08000000
|
||||
0492F85C 000F423F
|
||||
|
||||
$INFINITE PIKMIN CODES:
|
||||
05B4DC5A 05008000
|
||||
|
||||
#Do not use on Day 1
|
||||
$999 Red Flower Pikmin
|
||||
05B4DC5B 046E2D40
|
||||
0292F988 00030000
|
||||
0492F990 000003E7
|
||||
|
||||
#Do not use until you have the Yellow Onion
|
||||
$999 Yellow Flower Pikmin
|
||||
05B4DC5C 046E2D40
|
||||
0292F994 00030000
|
||||
0492F99C 000003E7
|
||||
|
||||
#Do not use until you have the Blue Onion
|
||||
$999 Blue Flower Pikmin
|
||||
05B4DC5D 046E2D40
|
||||
0292F97C 00030000
|
||||
0492F984 000003E7
|
||||
|
||||
#Do not use until Purple Pikmin are stored in ship
|
||||
$999 Purple Flower Pikmin
|
||||
05B4DC5E 046E2D40
|
||||
0292F9A0 00030000
|
||||
0492F9A8 000003E7
|
||||
|
||||
#Do not use until White Pikmin are stored in ship
|
||||
$999 White Flower Pikmin
|
||||
05B4DC5F 046E2D40
|
||||
0292F9AC 00030000
|
||||
0492F9B4 000003E7
|
|
@ -0,0 +1,10 @@
|
|||
# GRHP41 - RAYMAN 3 HOODLUM HAVOC
|
||||
|
||||
[EmuState]
|
||||
#The Emulation State.
|
||||
EmulationStateId = 4
|
||||
[OnFrame]
|
||||
#Add memory patches here.
|
||||
|
||||
[ActionReplay]
|
||||
#Add decrypted action replay cheats here.
|
|
@ -0,0 +1,30 @@
|
|||
# GRNE52 - LOST KINGDOMS
|
||||
|
||||
[EmuState]
|
||||
#The Emulation State (as of r1048)
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnFrame]
|
||||
#Add memory patches here.
|
||||
|
||||
[ActionReplay]
|
||||
#Add decrypted action replay cheats here.
|
||||
|
||||
$(m)
|
||||
00260171 88000000
|
||||
C40CDD58 00000800
|
||||
|
||||
|
||||
$Infinite health
|
||||
0026005B 08000000
|
||||
0218777E 00000063
|
||||
|
||||
|
||||
$Always 10 magic stones
|
||||
0026005C 08000000
|
||||
001877CF 0000000A
|
||||
|
||||
|
||||
$Have lots of cash
|
||||
0026005D 08000000
|
||||
04139804 0000270F
|
|
@ -0,0 +1,25 @@
|
|||
# GRSPAF - SOULCALIBUR2
|
||||
[EmuState]
|
||||
#The Emulation State.
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnFrame]
|
||||
#Add memory patches here.
|
||||
|
||||
[ActionReplay]
|
||||
#Add decrypted action replay cheats here.
|
||||
$(M)
|
||||
03EC2BE2 98000000
|
||||
C4193E28 0000FF00
|
||||
|
||||
$Infinite Time
|
||||
03EC2BE3 18000000
|
||||
043A3694 00000063
|
||||
|
||||
$Unlock Everything
|
||||
03EC2C07 18000000
|
||||
004161E0 00011303
|
||||
|
||||
$Unlock Yoshimitsu
|
||||
03EC2C0A 18000000
|
||||
004161E2 00000003
|
|
@ -1,15 +1,17 @@
|
|||
# GSNP8P - SONIC ADVENTURE 2 BATTLE
|
||||
[Core]
|
||||
#Values set here will override the main dolphin settings.
|
||||
[EmuState]
|
||||
#The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
#The Emulation State.
|
||||
EmulationStateId = 5
|
||||
[OnFrame]
|
||||
#Add memory patches to be applied every frame here.
|
||||
#Add memory patches here.
|
||||
[ActionReplay]
|
||||
#Add action replay cheats here.
|
||||
$999 Rings
|
||||
021CC430 000003E7
|
||||
|
||||
$Freeze Time (Omegadox)
|
||||
041cc444 00000000
|
||||
|
||||
+$99 Lives
|
||||
$99 Lives
|
||||
021CC42C 00000063
|
||||
$Monster Score
|
||||
|
@ -116,3 +118,4 @@ $Route 101
|
|||
041F542C 05050505
|
||||
$Route 280
|
||||
041F54EC 05050505
|
||||
041F54F0 05050505
|
||||
|
|
|
@ -0,0 +1,10 @@
|
|||
# GTSE4F - TimeSplitters 2
|
||||
[Core]
|
||||
#Values set here will override the main dolphin settings.
|
||||
[EmuState]
|
||||
#The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
[OnLoad]
|
||||
#Add memory patches to be loaded once on boot here.
|
||||
[OnFrame]
|
||||
[ActionReplay]
|
|
@ -0,0 +1,7 @@
|
|||
# GTSP4F - TimeSplitters 2
|
||||
[EmuState]
|
||||
#The Emulation State.
|
||||
EmulationStateId = 4
|
||||
|
||||
[OnFrame]
|
||||
[ActionReplay]
|
|
@ -0,0 +1,10 @@
|
|||
# GVJP08 - VIEWTIFUL JOE
|
||||
|
||||
[EmuState]
|
||||
#The Emulation State.
|
||||
EmulationStateId = 2
|
||||
[OnFrame]
|
||||
#Add memory patches here.
|
||||
|
||||
[ActionReplay]
|
||||
#Add decrypted action replay cheats here.
|
|
@ -0,0 +1,12 @@
|
|||
# GWBP41 - Worms Blast
|
||||
[EmuState]
|
||||
#The Emulation State.
|
||||
EmulationStateId = 5
|
||||
|
||||
[OnFrame]
|
||||
#Add memory patches here.
|
||||
0x80000020=twgt:0xE5207C22
|
||||
0x80000008=word:0x00000000
|
||||
|
||||
[ActionReplay]
|
||||
#Add decrypted action replay cheats here.
|
File diff suppressed because it is too large
Load Diff
|
@ -8,3 +8,89 @@
|
|||
EmulationStateId = 2
|
||||
[OnFrame]
|
||||
[ActionReplay]
|
||||
$(M)
|
||||
GKMU-93RZ-82YV6
|
||||
ZFPE-UYKV-PX95X
|
||||
$Infinite Health
|
||||
AUZE-RTDF-QRZHA
|
||||
BUPB-PJ7U-J1R82
|
||||
$Max Health
|
||||
R3H6-Y2JE-XP961
|
||||
D7HR-M8D2-G13R2
|
||||
$Infinite Rupees
|
||||
T4W1-XEC4-67PUZ
|
||||
14VE-K0Y5-KE8MB
|
||||
$Infinite Oxygen
|
||||
2CP2-3C3E-6551Z
|
||||
M43A-WVVR-VF00A
|
||||
$Infinite Slingshot Pellets
|
||||
ZAWP-7BBP-MWPQ7
|
||||
7BP2-MA3Q-J63RC
|
||||
$Infinite Bombs
|
||||
AGGP-BNZV-KH7RH
|
||||
47GT-1UQ6-7D1ZR
|
||||
$Infinite Arrows
|
||||
7FEW-GAK4-WY16R
|
||||
TQ7X-AN0G-1R3D9
|
||||
$Infinite Lantern Oil
|
||||
C1CN-MRHN-CRQH1
|
||||
PBGR-Z1QJ-YNGPV
|
||||
$Have All Swords/Shields/Tunics
|
||||
1N19-DJDH-1E1RV
|
||||
D2C9-YB3Y-5VU99
|
||||
$All Hidden Skills Learned
|
||||
UEAT-TPFF-UGX8Y
|
||||
GK8K-4JB1-GR6QV
|
||||
71QK-9V25-X6A5H
|
||||
$Have Dungeon Map/Compass/Boss Key
|
||||
7VNW-7RUD-9KYWY
|
||||
GWXG-CK3U-59F9P
|
||||
2ZT3-UBRM-03KF6
|
||||
$Infinite Small Keys
|
||||
5MRG-RU3M-EZ4DF
|
||||
BQJQ-X9QA-9U9GW
|
||||
$Rupees Never Increase or Decrease
|
||||
42MX-0ERR-V61WU
|
||||
FACA-PBHC-7D95F
|
||||
$Have All Letters
|
||||
UJN1-NYMK-XXGH3
|
||||
CD9W-8BVM-A0T0Z
|
||||
QWBB-G8D2-5A60U
|
||||
CCKA-YQX0-RZ43K
|
||||
Z1ZF-KYWF-UFFZT
|
||||
7A8F-63JK-DN1RY
|
||||
$Have All Golden Bugs
|
||||
9WQC-VJM8-A7D2W
|
||||
T9Y4-QMQN-N9892
|
||||
$Have Giant Wallet
|
||||
ZY26-V51M-ZNJEQ
|
||||
WB4T-TFVC-8CR7Z
|
||||
$R+D-Pad Left/Right Controls Fog
|
||||
3H3D-Y9P4-NFVT1
|
||||
Z4AA-7M5Y-GKV8F
|
||||
40Q9-YX89-JRFU2
|
||||
0AJB-RGR4-184YR
|
||||
N4YF-JKB3-Y5MP8
|
||||
$R+D-Pad Left/Right Controls Time
|
||||
9872-GWYG-JKPR6
|
||||
Z4AA-7M5Y-GKV8F
|
||||
QVE9-QFUB-35D7B
|
||||
0AJB-RGR4-184YR
|
||||
JH64-GE4G-M2UA8
|
||||
#EASY VESSEL OF LIGHT
|
||||
$One Tear Fills 1st Vessel of Light
|
||||
CXA2-TW5A-8UF62
|
||||
EKJZ-BAU5-83FYC
|
||||
GVN5-JCT8-EY8XY
|
||||
VP61-73M8-2F098
|
||||
$One Tear Fills 2nd Vessel of Light
|
||||
CXA2-TW5A-8UF62
|
||||
5X40-TMYU-B6PRG
|
||||
K1YE-HRZX-3E4ED
|
||||
KX7E-CJEQ-5C4ER
|
||||
$One Tear Fills 3rd Vessel of Light
|
||||
CXA2-TW5A-8UF62
|
||||
41VF-EUVP-CY77Z
|
||||
MUQN-K0ZJ-B4RVY
|
||||
ZBKG-N0G1-N92DF
|
||||
|
||||
|
|
|
@ -1,13 +1,10 @@
|
|||
# GZLE01 - The Legend of Zelda: The Wind Waker
|
||||
[Core]
|
||||
#Values set here will override the main dolphin settings.
|
||||
[EmuState]
|
||||
#The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
#The Emulation State.
|
||||
EmulationStateId = 2
|
||||
[OnLoad]
|
||||
[OnFrame]
|
||||
#Add memory patches to be applied every frame here.
|
||||
+$Fix item hang
|
||||
0x802904b4:dword:0x4E800020
|
||||
0x802904B4:dword:0x4E800020
|
||||
$Max health
|
||||
0x803C4C09:byte:0x50
|
||||
$Current health
|
||||
|
@ -21,12 +18,9 @@ $Snow test room
|
|||
0x803C9D48:dword:0x49546573
|
||||
0x803C9D4C:dword:0x74363200
|
||||
[ActionReplay]
|
||||
#Add action replay cheats here.
|
||||
#Codes by GCNHacker87
|
||||
$Master Code (useless)
|
||||
C4323EA8 0000FF00
|
||||
$Shadow Link
|
||||
041926B8 60000000
|
||||
423BCDA0 00BCFFFF
|
||||
423BCDA0 00BDFF87
|
||||
403BCDA0 00017E3F
|
||||
|
@ -122,7 +116,6 @@ $Very Fast on Ladders (May have to barly tap forward on joystick inorder to get
|
|||
00000000 8435DB18
|
||||
41200000 00040002
|
||||
0435DB38 7F7FFFFF
|
||||
#Extra deku leaf controls (Y makes you rise, Z keeps you at your current height, X wind pulls you instead of
|
||||
$push, to stop it from rising you must close and reopen the leaf quickly)
|
||||
0A3ED84A 00000800
|
||||
0435DC90 40700000
|
||||
|
@ -137,7 +130,6 @@ $Roll further
|
|||
0435D3D0 40000000
|
||||
$Instead of rolling, you glide
|
||||
0435D3CC 45500000
|
||||
#DON'T USE ANY OF THE FOLLOWING CODES UNTIL AFTER MEETING THE DRAGON BOAT
|
||||
$Max Magic
|
||||
003C4C1B 00000020
|
||||
$Infinite Magic
|
||||
|
@ -265,8 +257,6 @@ $Press R to Jump
|
|||
$Press R to Mega Jump
|
||||
0A3ED84A 00000020
|
||||
863E4410 00000003
|
||||
#PLAY IN TEST MAPS
|
||||
#HOLD COMBO DURING LEVEL LOAD
|
||||
$Test room 1 - Hold (L + Z)
|
||||
8A3ED84A 00000050
|
||||
043C9D44 000000FF
|
||||
|
@ -353,3 +343,5 @@ $Test room 14 - Hold (L + R+ B)
|
|||
00000000 40000000
|
||||
$Unrestricted Camera
|
||||
04356D34 45000000
|
||||
04356D48 42B00000
|
||||
[Core]
|
||||
|
|
|
@ -1,11 +1,9 @@
|
|||
# GZLP01 - The Legend of Zelda: The Wind Waker
|
||||
[Core]
|
||||
#Values set here will override the main dolphin settings.
|
||||
[EmuState]
|
||||
#The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
#The Emulation State.
|
||||
EmulationStateId = 2
|
||||
[OnLoad]
|
||||
#Add memory patches to be loaded once on boot here.
|
||||
[OnFrame]
|
||||
#Add memory patches to be applied every frame here.
|
||||
+$Fix item hang
|
||||
0x80295654:dword:0x4E800020
|
||||
$Max health
|
||||
|
@ -21,7 +19,6 @@ $Snow test room
|
|||
0x803C9D48:dword:0x49546573
|
||||
0x803C9D4C:dword:0x74363200
|
||||
[ActionReplay]
|
||||
#Add action replay cheats here.
|
||||
$(M)
|
||||
C4329400 0000FF00
|
||||
$Maximum Health
|
||||
|
@ -55,7 +52,6 @@ $Moon Jump (Hold DPad Down)
|
|||
423D1D38 01124204
|
||||
$Maximum Magic
|
||||
003CC543 00000020
|
||||
#Do not use the following codes until after meeting the Dragon Boat
|
||||
$Infinite Magic
|
||||
003CC544 00000020
|
||||
$All Melodies
|
||||
|
@ -137,18 +133,14 @@ $Have All Pearls
|
|||
003CC5EF 00000007
|
||||
$Have Completed Triforce
|
||||
003CC5EE 000000FF
|
||||
#################################
|
||||
$Glow in the Dark Link
|
||||
043ED014 40800000
|
||||
$Have Fully Detailed Map
|
||||
023CC634 00170303
|
||||
003CC664 00000003
|
||||
#Item Codes
|
||||
$Have Master Sword
|
||||
003CC53E 00000039
|
||||
003CC5E4 00000001
|
||||
#Test Rooms
|
||||
#Hold the button combo when going through doors or warping
|
||||
$Test Room 1 (Hold L+Z)
|
||||
8A3F5018 00000050
|
||||
043D166C 000000FF
|
||||
|
@ -232,4 +224,3 @@ $Test Room 14 (Hold L+R+B)
|
|||
043D166C 000000FF
|
||||
043D1670 4B5F5465
|
||||
043D1674 73746500
|
||||
00000000 40000000
|
||||
|
|
|
@ -0,0 +1,34 @@
|
|||
XX:
|
||||
00-Viridia
|
||||
01-Greenil
|
||||
02-Skyly
|
||||
03-Blueful
|
||||
04-Purplenum
|
||||
05-Pinkal
|
||||
06-Redria
|
||||
07-Oran
|
||||
08-Yellowboze
|
||||
09-Whitill
|
||||
|
||||
YY:
|
||||
00-HUmar
|
||||
01-HUnewearl
|
||||
02-HUcast
|
||||
03-RAmar
|
||||
04-RAcast
|
||||
05-RAcaseal
|
||||
06-FOmarl
|
||||
07-FOnewm
|
||||
08-FOnewearl
|
||||
09-HUcaseal
|
||||
0A-FOmar
|
||||
0B-RAmarl
|
||||
|
||||
NPC list:
|
||||
00 = ninja
|
||||
01 = rico
|
||||
02 = sonic
|
||||
03 = knuckles
|
||||
04 = Tails
|
||||
05 = Flowen
|
||||
06 = Elly
|
|
@ -0,0 +1,8 @@
|
|||
# UGPP01 - Game Boy Player Start-up Disc for EUR
|
||||
[Core]
|
||||
#Values set here will override the main dolphin settings.
|
||||
[EmuState]
|
||||
#The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 0
|
||||
[OnFrame]
|
||||
[ActionReplay]
|
|
@ -0,0 +1,7 @@
|
|||
as said in the version file, these ini's come from the ini database at
|
||||
http://code.google.com/p/dolphin-cheats-database/
|
||||
|
||||
if you want the othere ini's you can download them all at once using a svn program
|
||||
or
|
||||
one by one using a browser from:
|
||||
http://dolphin-cheats-database.googlecode.com/svn/trunk/
|
Loading…
Reference in New Issue