diff --git a/Source/Core/DolphinWX/Src/GameListCtrl.cpp b/Source/Core/DolphinWX/Src/GameListCtrl.cpp index 80ea68df08..781ca0b2ed 100644 --- a/Source/Core/DolphinWX/Src/GameListCtrl.cpp +++ b/Source/Core/DolphinWX/Src/GameListCtrl.cpp @@ -274,27 +274,27 @@ void CGameListCtrl::InsertItemInReportView(long _Index) else { if(EmuState == "5") - item.SetText("Perfect"); + item.SetText(_("Perfect")); else if(EmuState == "4") - item.SetText("In Game"); + item.SetText(_("In Game")); else if(EmuState == "3") - item.SetText("Intro"); + item.SetText(_("Intro")); else if(EmuState == "2") { - item.SetText("Problems: Other"); + item.SetText(_("Problems: Other")); //NOTE (Daco): IMO under 2 i see problems like music and games that only work //with GL or only with DX9 //TODO (Daco): maybe 2 should get a function to present more info... o.o } else if(EmuState == "1") - item.SetText("Broken"); + item.SetText(_("Broken")); else if(EmuState == "0") - item.SetText("Not Set"); + item.SetText(_("Not Set")); else { //if the EmuState isn't a number between 0 & 5 we dont know the state //hence why it should say unknown - item.SetText("unknown emu ID"); + item.SetText(_("unknown emu ID")); } } SetItem(item);