Now most shaders are being compiled successfully. But nothing is seen on the screen :(
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2503 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -30,12 +30,12 @@ LPDIRECT3DVERTEXSHADER9 CompileVertexShader(const char *code, int len)
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LPD3DXBUFFER shaderBuffer = 0;
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LPD3DXBUFFER errorBuffer = 0;
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LPDIRECT3DVERTEXSHADER9 vShader = 0;
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HRESULT hr = D3DXCompileShader(code, len, 0, 0, "main", "vs_1_1", 0, &shaderBuffer, &errorBuffer, 0);
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if (FAILED(hr))
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HRESULT hr = D3DXAssembleShader(code, len, 0, 0, 0, &shaderBuffer, &errorBuffer);
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/*if (FAILED(hr))
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{
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//let's try 2.0
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hr = D3DXCompileShader(code, len, 0, 0, "main", "vs_2_0", 0, &shaderBuffer, &errorBuffer, 0);
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}
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}*/
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if (FAILED(hr))
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{
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@ -43,7 +43,7 @@ LPDIRECT3DVERTEXSHADER9 CompileVertexShader(const char *code, int len)
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std::string hello = (char*)errorBuffer->GetBufferPointer();
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hello += "\n\n";
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hello += code;
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MessageBox(0, hello.c_str(), "Error compiling vertex shader", MB_ICONERROR);
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MessageBox(0, hello.c_str(), "Error assembling vertex shader", MB_ICONERROR);
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vShader = 0;
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}
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else if (SUCCEEDED(hr))
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@ -73,15 +73,15 @@ LPDIRECT3DPIXELSHADER9 CompilePixelShader(const char *code, int len)
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LPD3DXBUFFER errorBuffer = 0;
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LPDIRECT3DPIXELSHADER9 pShader = 0;
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static char *versions[6] = {"ERROR", "ps_1_1", "ps_1_4", "ps_2_0", "ps_3_0", "ps_4_0"};
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HRESULT hr = D3DXCompileShader(code, len, 0, 0, "main", "ps_2_0", // Pixel Shader 2.0 is enough for all we do
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0, &shaderBuffer, &errorBuffer, 0);
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HRESULT hr = D3DXAssembleShader(code, len, 0, 0, 0, &shaderBuffer, &errorBuffer);
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if (FAILED(hr))
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{
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std::string hello = (char*)errorBuffer->GetBufferPointer();
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hello += "\n\n";
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hello += code;
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MessageBox(0, hello.c_str(), "Error compiling pixel shader", MB_ICONERROR);
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MessageBox(0, hello.c_str(), "Error assembling pixel shader", MB_ICONERROR);
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pShader = 0;
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}
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else
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