Set the locale per-thread instead of globally when generating shaders. Add cross-compatible versions of newlocale, uselocale and freelocale.
This commit fixes a rare race condition when generating shaders because setlocale is global.
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@ -86,6 +86,45 @@ inline u64 _rotr64(u64 x, unsigned int shift){
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#define unlink _unlink
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#define snprintf _snprintf
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#define vscprintf _vscprintf
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// Locale Cross-Compatibility
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#define locale_t _locale_t
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#define freelocale _free_locale
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#define newlocale(mask, locale, base) _create_locale(mask, locale)
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#define LC_GLOBAL_LOCALE ((locale_t)-1)
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#define LC_ALL_MASK LC_ALL
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#define LC_COLLATE_MASK LC_COLLATE
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#define LC_CTYPE_MASK LC_CTYPE
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#define LC_MONETARY_MASK LC_MONETARY
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#define LC_NUMERIC_MASK LC_NUMERIC
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#define LC_TIME_MASK LC_TIME
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inline locale_t uselocale(locale_t new_locale)
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{
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// Retrieve the current per thread locale setting
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bool bIsPerThread = (_configthreadlocale(0) == _ENABLE_PER_THREAD_LOCALE);
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// Retrieve the current thread-specific locale
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locale_t old_locale = bIsPerThread ? _get_current_locale() : LC_GLOBAL_LOCALE;
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if(new_locale == LC_GLOBAL_LOCALE)
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{
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// Restore the global locale
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_configthreadlocale(_DISABLE_PER_THREAD_LOCALE);
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}
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else if(new_locale != NULL)
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{
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// Configure the thread to set the locale only for this thread
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_configthreadlocale(_ENABLE_PER_THREAD_LOCALE);
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// Set all locale categories
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for(int i = LC_MIN; i <= LC_MAX; i++)
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setlocale(i, new_locale->locinfo->lc_category[i].locale);
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}
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return old_locale;
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}
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// 64 bit offsets for windows
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#define fseeko _fseeki64
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@ -6,6 +6,9 @@
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#include <cmath>
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#include <assert.h>
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#include <locale.h>
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#ifdef __APPLE__
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#include <xlocale.h>
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#endif
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#include "LightingShaderGen.h"
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#include "PixelShaderGen.h"
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@ -513,7 +516,8 @@ const char *WriteLocation(API_TYPE ApiType)
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const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components)
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{
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setlocale(LC_NUMERIC, "C"); // Reset locale for compilation
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locale_t locale = newlocale(LC_NUMERIC_MASK, "C", NULL); // New locale for compilation
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locale_t old_locale = uselocale(locale); // Apply the locale for this thread
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text[sizeof(text) - 1] = 0x7C; // canary
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BuildSwapModeTable(); // Needed for WriteStage
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@ -886,7 +890,8 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
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if (text[sizeof(text) - 1] != 0x7C)
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PanicAlert("PixelShader generator - buffer too small, canary has been eaten!");
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setlocale(LC_NUMERIC, ""); // restore locale
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uselocale(old_locale); // restore locale
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freelocale(locale);
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return text;
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}
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@ -6,6 +6,9 @@
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#include <stdio.h>
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#include <math.h>
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#include <locale.h>
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#ifdef __APPLE__
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#include <xlocale.h>
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#endif
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#include "TextureConversionShader.h"
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#include "TextureDecoder.h"
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@ -804,7 +807,8 @@ void WriteZ24Encoder(char* p, API_TYPE ApiType)
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const char *GenerateEncodingShader(u32 format,API_TYPE ApiType)
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{
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setlocale(LC_NUMERIC, "C"); // Reset locale for compilation
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locale_t locale = newlocale(LC_NUMERIC_MASK, "C", NULL); // New locale for compilation
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locale_t old_locale = uselocale(locale); // Apply the locale for this thread
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text[sizeof(text) - 1] = 0x7C; // canary
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char *p = text;
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@ -888,7 +892,8 @@ const char *GenerateEncodingShader(u32 format,API_TYPE ApiType)
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if (text[sizeof(text) - 1] != 0x7C)
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PanicAlert("TextureConversionShader generator - buffer too small, canary has been eaten!");
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setlocale(LC_NUMERIC, ""); // restore locale
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uselocale(old_locale); // restore locale
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freelocale(locale);
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return text;
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}
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@ -4,6 +4,9 @@
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#include <math.h>
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#include <locale.h>
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#ifdef __APPLE__
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#include <xlocale.h>
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#endif
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#include "NativeVertexFormat.h"
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@ -173,7 +176,8 @@ extern const char *WriteLocation(API_TYPE ApiType);
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const char *GenerateVertexShaderCode(u32 components, API_TYPE ApiType)
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{
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setlocale(LC_NUMERIC, "C"); // Reset locale for compilation
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locale_t locale = newlocale(LC_NUMERIC_MASK, "C", NULL); // New locale for compilation
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locale_t old_locale = uselocale(locale); // Apply the locale for this thread
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text[sizeof(text) - 1] = 0x7C; // canary
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_assert_(bpmem.genMode.numtexgens == xfregs.numTexGen.numTexGens);
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@ -640,6 +644,7 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE ApiType)
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if (text[sizeof(text) - 1] != 0x7C)
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PanicAlert("VertexShader generator - buffer too small, canary has been eaten!");
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setlocale(LC_NUMERIC, ""); // restore locale
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uselocale(old_locale); // restore locale
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freelocale(locale);
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return text;
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}
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@ -4,6 +4,10 @@
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#include <map>
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#include <set>
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#include <locale.h>
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#ifdef __APPLE__
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#include <xlocale.h>
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#endif
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#include "Common.h"
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#include "Hash.h"
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@ -155,7 +159,8 @@ static LPDIRECT3DPIXELSHADER9 CreateCopyShader(int copyMatrixType, int depthConv
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// this should create the same shaders as before (plus some extras added for DF16), just... more manageably than listing the full program for each combination
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char text[3072];
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setlocale(LC_NUMERIC, "C"); // Reset locale for compilation
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locale_t locale = newlocale(LC_NUMERIC_MASK, "C", NULL); // New locale for compilation
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locale_t old_locale = uselocale(locale); // Apply the locale for this thread
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text[sizeof(text) - 1] = 0x7C; // canary
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char* p = text;
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@ -215,7 +220,8 @@ static LPDIRECT3DPIXELSHADER9 CreateCopyShader(int copyMatrixType, int depthConv
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if (text[sizeof(text) - 1] != 0x7C)
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PanicAlert("PixelShaderCache copy shader generator - buffer too small, canary has been eaten!");
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setlocale(LC_NUMERIC, ""); // restore locale
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uselocale(old_locale); // restore locale
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freelocale(locale);
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return D3D::CompileAndCreatePixelShader(text, (int)strlen(text));
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}
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