Core Stop and Start: Fixed stop and start again by avoiding FreeLibrary() of the OpenGL plugin, and avoiding a crash in its ShutDown() function. You need to use SETUP_FREE_PLUGIN_ON_BOOT to compile with this option that works on my system. Also, I noticed that I don't need the SETUP_AVOID_CHILD_WINDOW_RENDERING_HANG anymore, I can now delete the g_EmuThread without having it hanging in its waiting function.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2356 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson 2009-02-22 04:24:53 +00:00
parent 5057d3b446
commit fc6a7c47d5
10 changed files with 98 additions and 45 deletions

View File

@ -39,7 +39,8 @@
// This may fix a problem with Stop and Start that I described in the comments to revision 2,139
//#define SETUP_FREE_PLUGIN_ON_BOOT
// Use Stop when rendering to a child window
/* This will avoid deleting the g_EmuThread after Stop, that may hang when we are rendering to a child
window, however, I didn't seem to need this any more */
//#define SETUP_AVOID_CHILD_WINDOW_RENDERING_HANG
// Build with playback rerecording options

View File

@ -229,12 +229,16 @@ void Stop() // - Hammertime!
// If dual core mode, the CPU thread should immediately exit here.
// The quit is to get it out of its message loop
// Should be moved inside the plugin.
if (_CoreParameter.bUseDualCore)
CPluginManager::GetInstance().GetVideo()->Video_ExitLoop();
/* Video_EnterLoop() should now exit so that EmuThread() will continue concurrently with the rest
of the commands in this function */
/* The quit is to get it out of its message loop. There is no guarantee of when this will occur though.
And since we have no while(GetMessage()) loop we can't wait for this to happen, or say exactly when
the loop has ended */
#ifdef _WIN32
PostMessage((HWND)g_pWindowHandle, WM_QUIT, 0, 0);
#endif
@ -243,8 +247,8 @@ void Stop() // - Hammertime!
LogManager::Shutdown();
Host_SetWaitCursor(false);
#ifdef SETUP_AVOID_CHILD_WINDOW_RENDERING_HANG
/* I have to use this to avoid the hangings, it seems harmless and it works so I'm
okay with it */
/* This may hang when we are rendering to a child window, but currently it doesn't, at least
not on my system, but I'll leave this option for a while anyway */
if (GetParent((HWND)g_pWindowHandle) == NULL)
#endif
delete g_EmuThread; // Wait for emuthread to close.

View File

@ -72,6 +72,7 @@
#include "FileUtil.h"
#include "StringUtil.h"
#include "ConsoleWindow.h"
#include "Setup.h"
// Create the plugin manager class
CPluginManager CPluginManager::m_Instance;
@ -214,6 +215,7 @@ void CPluginManager::ShutdownPlugins()
#endif
}
if (m_dsp)
{
m_dsp->Shutdown();

View File

@ -519,10 +519,9 @@ void CFrame::DoStop()
{
Core::Stop();
/* This is needed to let GetState() == CORE_UNINITIALIZED together with the
"delete g_pThread" in Core.cpp. Todo: Please feel free to fix it some other way. */
//PanicAlert("%i", (int)bRenderToMain);
#ifdef _WIN32
/* This is needed together with the option to not "delete g_EmuThread" in Core.cpp, because then
we have to wait a moment before GetState() == CORE_UNINITIALIZED so that UpdateGUI() works */
#ifdef SETUP_AVOID_CHILD_WINDOW_RENDERING_HANG
if (bRenderToMain)
while(Core::GetState() != Core::CORE_UNINITIALIZED) Sleep(10);
#endif

View File

@ -206,6 +206,7 @@ void GetJoyState(CONTROLLER_STATE &_PadState, CONTROLLER_MAPPING _PadMapping, in
Console::Print(
"Pad | Number:%i Enabled:%i Handle:%i\n"
"Main Stick | X:%03i Y:%03i\n"
"C Stick | X:%03i Y:%03i\n"
"Trigger | Type:%s DigitalL:%i DigitalR:%i AnalogL:%03i AnalogR:%03i HalfPress:%i\n"
"Buttons | A:%i X:%i\n"
"D-Pad | Type:%s Hat:%i U:%i D:%i\n"
@ -214,6 +215,7 @@ void GetJoyState(CONTROLLER_STATE &_PadState, CONTROLLER_MAPPING _PadMapping, in
Controller, _PadMapping.enabled, _PadState.joy,
_PadState.axis[InputCommon::CTL_MAIN_X], _PadState.axis[InputCommon::CTL_MAIN_Y],
_PadState.axis[InputCommon::CTL_SUB_X], _PadState.axis[InputCommon::CTL_SUB_Y],
(_PadMapping.triggertype ? "CTL_TRIGGER_XINPUT" : "CTL_TRIGGER_SDL"),
_PadState.buttons[InputCommon::CTL_L_SHOULDER], _PadState.buttons[InputCommon::CTL_R_SHOULDER],

View File

@ -58,13 +58,12 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Dolphin", "Core\DolphinWX\D
ProjectSection(ProjectDependencies) = postProject
{48AD7E0A-25B1-4974-A1E3-03F8C438D34F} = {48AD7E0A-25B1-4974-A1E3-03F8C438D34F}
{CFDCEE0E-FA45-4F72-9FCC-0B88F5A75160} = {CFDCEE0E-FA45-4F72-9FCC-0B88F5A75160}
{D6E56527-BBB9-4EAD-A6EC-49D4BF6AFCD8} = {D6E56527-BBB9-4EAD-A6EC-49D4BF6AFCD8}
{0318BA30-EF48-441A-9E10-DC85EFAE39F0} = {0318BA30-EF48-441A-9E10-DC85EFAE39F0}
{8D612734-FAA5-4B8A-804F-4DEA2367D495} = {8D612734-FAA5-4B8A-804F-4DEA2367D495}
{71B16F46-0B00-4EDA-B253-D6D9D03A215C} = {71B16F46-0B00-4EDA-B253-D6D9D03A215C}
{33546D62-7F34-4EA6-A88E-D538B36E16BF} = {33546D62-7F34-4EA6-A88E-D538B36E16BF}
{3E03C179-8251-46E4-81F4-466F114BAC63} = {3E03C179-8251-46E4-81F4-466F114BAC63}
{95CCAABC-7062-47C4-B8C1-A064DD5F16FF} = {95CCAABC-7062-47C4-B8C1-A064DD5F16FF}
{521498BE-6089-4780-8223-E67C22F4E068} = {521498BE-6089-4780-8223-E67C22F4E068}
{29C2ABC1-ADA5-42CD-A5FC-96022D52A510} = {29C2ABC1-ADA5-42CD-A5FC-96022D52A510}
{4D3CD4C5-412B-4B49-9B1B-A68A2A129C77} = {4D3CD4C5-412B-4B49-9B1B-A68A2A129C77}
{F0B874CB-4476-4199-9315-8343D05AE684} = {F0B874CB-4476-4199-9315-8343D05AE684}
@ -255,6 +254,7 @@ Global
{CFDCEE0E-FA45-4F72-9FCC-0B88F5A75160}.Debug|Win32.ActiveCfg = Debug|Win32
{CFDCEE0E-FA45-4F72-9FCC-0B88F5A75160}.Debug|x64.ActiveCfg = Debug|x64
{CFDCEE0E-FA45-4F72-9FCC-0B88F5A75160}.DebugFast|Win32.ActiveCfg = DebugFast|Win32
{CFDCEE0E-FA45-4F72-9FCC-0B88F5A75160}.DebugFast|Win32.Build.0 = DebugFast|Win32
{CFDCEE0E-FA45-4F72-9FCC-0B88F5A75160}.DebugFast|x64.ActiveCfg = DebugFast|x64
{CFDCEE0E-FA45-4F72-9FCC-0B88F5A75160}.Release JITIL|Win32.ActiveCfg = Release|Win32
{CFDCEE0E-FA45-4F72-9FCC-0B88F5A75160}.Release JITIL|x64.ActiveCfg = Release|x64
@ -334,6 +334,7 @@ Global
{E5D1F0C0-AA07-4841-A4EB-4CF4DAA6B0FA}.Debug|Win32.ActiveCfg = Debug|Win32
{E5D1F0C0-AA07-4841-A4EB-4CF4DAA6B0FA}.Debug|x64.ActiveCfg = Debug|x64
{E5D1F0C0-AA07-4841-A4EB-4CF4DAA6B0FA}.DebugFast|Win32.ActiveCfg = DebugFast|Win32
{E5D1F0C0-AA07-4841-A4EB-4CF4DAA6B0FA}.DebugFast|Win32.Build.0 = DebugFast|Win32
{E5D1F0C0-AA07-4841-A4EB-4CF4DAA6B0FA}.DebugFast|x64.ActiveCfg = DebugFast|x64
{E5D1F0C0-AA07-4841-A4EB-4CF4DAA6B0FA}.Release JITIL|Win32.ActiveCfg = Release|Win32
{E5D1F0C0-AA07-4841-A4EB-4CF4DAA6B0FA}.Release JITIL|x64.ActiveCfg = Release|x64
@ -367,13 +368,11 @@ Global
{8D612734-FAA5-4B8A-804F-4DEA2367D495}.Debug|Win32.ActiveCfg = Debug|Win32
{8D612734-FAA5-4B8A-804F-4DEA2367D495}.Debug|x64.ActiveCfg = Debug|x64
{8D612734-FAA5-4B8A-804F-4DEA2367D495}.DebugFast|Win32.ActiveCfg = DebugFast|Win32
{8D612734-FAA5-4B8A-804F-4DEA2367D495}.DebugFast|Win32.Build.0 = DebugFast|Win32
{8D612734-FAA5-4B8A-804F-4DEA2367D495}.DebugFast|x64.ActiveCfg = DebugFast|x64
{8D612734-FAA5-4B8A-804F-4DEA2367D495}.Release JITIL|Win32.ActiveCfg = Release|Win32
{8D612734-FAA5-4B8A-804F-4DEA2367D495}.Release JITIL|x64.ActiveCfg = Release|x64
{8D612734-FAA5-4B8A-804F-4DEA2367D495}.Release JITIL|x64.Build.0 = Release|x64
{8D612734-FAA5-4B8A-804F-4DEA2367D495}.Release|Win32.ActiveCfg = Release|Win32
{8D612734-FAA5-4B8A-804F-4DEA2367D495}.Release|Win32.Build.0 = Release|Win32
{8D612734-FAA5-4B8A-804F-4DEA2367D495}.Release|x64.ActiveCfg = Release|x64
{8D612734-FAA5-4B8A-804F-4DEA2367D495}.Release|x64.Build.0 = Release|x64
{ADF64291-57ED-4B7A-AB76-37B4A991504B}.Debug|Win32.ActiveCfg = Debug|Win32
@ -401,13 +400,13 @@ Global
{521498BE-6089-4780-8223-E67C22F4E068}.Debug|x64.ActiveCfg = Debug|x64
{521498BE-6089-4780-8223-E67C22F4E068}.Debug|x64.Build.0 = Debug|x64
{521498BE-6089-4780-8223-E67C22F4E068}.DebugFast|Win32.ActiveCfg = DebugFast|Win32
{521498BE-6089-4780-8223-E67C22F4E068}.DebugFast|Win32.Build.0 = DebugFast|Win32
{521498BE-6089-4780-8223-E67C22F4E068}.DebugFast|x64.ActiveCfg = DebugFast|x64
{521498BE-6089-4780-8223-E67C22F4E068}.DebugFast|x64.Build.0 = DebugFast|x64
{521498BE-6089-4780-8223-E67C22F4E068}.Release JITIL|Win32.ActiveCfg = Release|Win32
{521498BE-6089-4780-8223-E67C22F4E068}.Release JITIL|x64.ActiveCfg = Release|x64
{521498BE-6089-4780-8223-E67C22F4E068}.Release JITIL|x64.Build.0 = Release|x64
{521498BE-6089-4780-8223-E67C22F4E068}.Release|Win32.ActiveCfg = Release|Win32
{521498BE-6089-4780-8223-E67C22F4E068}.Release|Win32.Build.0 = Release|Win32
{521498BE-6089-4780-8223-E67C22F4E068}.Release|x64.ActiveCfg = Release|x64
{521498BE-6089-4780-8223-E67C22F4E068}.Release|x64.Build.0 = Release|x64
{C7E5D50A-2916-464B-86A7-E10B3CC88ADA}.Debug|Win32.ActiveCfg = Debug|Win32
@ -445,7 +444,6 @@ Global
{95CCAABC-7062-47C4-B8C1-A064DD5F16FF}.Debug|x64.ActiveCfg = Debug|x64
{95CCAABC-7062-47C4-B8C1-A064DD5F16FF}.Debug|x64.Build.0 = Debug|x64
{95CCAABC-7062-47C4-B8C1-A064DD5F16FF}.DebugFast|Win32.ActiveCfg = DebugFast|Win32
{95CCAABC-7062-47C4-B8C1-A064DD5F16FF}.DebugFast|Win32.Build.0 = DebugFast|Win32
{95CCAABC-7062-47C4-B8C1-A064DD5F16FF}.DebugFast|x64.ActiveCfg = DebugFast|x64
{95CCAABC-7062-47C4-B8C1-A064DD5F16FF}.DebugFast|x64.Build.0 = DebugFast|x64
{95CCAABC-7062-47C4-B8C1-A064DD5F16FF}.Release JITIL|Win32.ActiveCfg = Release|Win32
@ -459,7 +457,6 @@ Global
{0B72B5D6-5D72-4391-84A7-9CCA5392668A}.Debug|x64.ActiveCfg = Debug|x64
{0B72B5D6-5D72-4391-84A7-9CCA5392668A}.Debug|x64.Build.0 = Debug|x64
{0B72B5D6-5D72-4391-84A7-9CCA5392668A}.DebugFast|Win32.ActiveCfg = DebugFast|Win32
{0B72B5D6-5D72-4391-84A7-9CCA5392668A}.DebugFast|Win32.Build.0 = DebugFast|Win32
{0B72B5D6-5D72-4391-84A7-9CCA5392668A}.DebugFast|x64.ActiveCfg = DebugFast|x64
{0B72B5D6-5D72-4391-84A7-9CCA5392668A}.DebugFast|x64.Build.0 = DebugFast|x64
{0B72B5D6-5D72-4391-84A7-9CCA5392668A}.Release JITIL|Win32.ActiveCfg = Release|Win32
@ -473,7 +470,6 @@ Global
{0D14F1E9-490B-4A2D-A4EF-0535E8B3C718}.Debug|x64.ActiveCfg = Debug|x64
{0D14F1E9-490B-4A2D-A4EF-0535E8B3C718}.Debug|x64.Build.0 = Debug|x64
{0D14F1E9-490B-4A2D-A4EF-0535E8B3C718}.DebugFast|Win32.ActiveCfg = DebugFast|Win32
{0D14F1E9-490B-4A2D-A4EF-0535E8B3C718}.DebugFast|Win32.Build.0 = DebugFast|Win32
{0D14F1E9-490B-4A2D-A4EF-0535E8B3C718}.DebugFast|x64.ActiveCfg = DebugFast|x64
{0D14F1E9-490B-4A2D-A4EF-0535E8B3C718}.DebugFast|x64.Build.0 = DebugFast|x64
{0D14F1E9-490B-4A2D-A4EF-0535E8B3C718}.Release JITIL|Win32.ActiveCfg = Release|Win32

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@ -44,7 +44,7 @@ IUCode* UCodeFactory(u32 _CRC, CMailHandler& _rMailHandler)
case 0xd73338cf: // IPL
case 0x42f64ac4: // Luigi (after fix)
case 0x4be6a5cb: // AC, Pikmin (after fix)
printf("JAC ucode chosen");
Console::Print("JAC ucode chosen\n");
return new CUCode_Jac(_rMailHandler);
case 0x3ad3b7ac: // Naruto3
@ -56,20 +56,20 @@ IUCode* UCodeFactory(u32 _CRC, CMailHandler& _rMailHandler)
case 0x07f88145: // bustamove, ikaruga, fzero, robotech battle cry, star soldier, soul calibur2,
// Zelda:OOT, Tony hawk, viewtiful joe
case 0xe2136399: // billy hatcher, dragonballz, mario party 5, TMNT, ava1080
printf("AX ucode chosen, yay!");
Console::Print("AX ucode chosen, yay!\n");
return new CUCode_AX(_rMailHandler);
case 0x6CA33A6D: // DK Jungle Beat
case 0x86840740: // zelda
case 0x56d36052: // mario
case 0x2fcdf1ec: // mariokart, zelda 4 swords
printf("Zelda ucode chosen");
Console::Print("Zelda ucode chosen\n");
return new CUCode_Zelda(_rMailHandler);
// WII CRCs
case 0x6c3f6f94: // zelda - PAL
case 0xd643001f: // mario galaxy - PAL
printf("Zelda Wii ucode chosen");
Console::Print("Zelda Wii ucode chosen\n");
return new CUCode_Zelda(_rMailHandler);
case 0x5ef56da3: // AX demo
@ -78,7 +78,7 @@ IUCode* UCodeFactory(u32 _CRC, CMailHandler& _rMailHandler)
case 0xadbc06bd: // Elebits
case 0xb7eb9a9c: // Wii Pikmin - JAP
case 0x4cc52064: // Bleach: Versus Crusade
printf("Wii - AXWii chosen");
Console::Print("Wii - AXWii chosen\n");
return new CUCode_AXWii(_rMailHandler, _CRC);
default:

View File

@ -73,11 +73,19 @@ ConfigDialog::ConfigDialog(wxWindow *parent, wxWindowID id, const wxString &titl
// ---------------
ConfigDialog::~ConfigDialog()
{
Console::Print("ConfigDialog Closed\n");
}
void ConfigDialog::OnClose(wxCloseEvent& event)
{
// notice that we don't run wxEntryCleanup(); here so the dll will still be loaded
g_Config.Save();
Console::Print("OnClose\n");
// notice that we don't run wxEntryCleanup(); here so the dll will still be loaded
/* JP: Yes, it seems like Close() does not do that. It only runs EndModal() or something
similar to hide the window. And I don't understand the "Window deletion overview" on
the wxWidgets website. Destroy() doesn't run the destructor either. */
//wxEntryCleanup();
//EndModal(0);
// Allow wxWidgets to close and unload the window
@ -86,7 +94,13 @@ void ConfigDialog::OnClose(wxCloseEvent& event)
void ConfigDialog::CloseClick(wxCommandEvent& WXUNUSED (event))
{
Close();
Console::Print("CloseClick\n");
g_Config.Save();
wxEntryCleanup();
//Close();
}
///////////////////////////////

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@ -50,6 +50,7 @@
#include "XFBConvert.h"
#include "TextureConverter.h"
#include "OnScreenDisplay.h"
#include "Setup.h"
#include "VideoState.h"
///////////////////////////////////////////////
@ -96,8 +97,27 @@ void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals)
{
}
// This is used for the fuctions right below here, in DllConfig()
#if defined(HAVE_WX) && HAVE_WX
WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
extern HINSTANCE g_hInstance;
#endif
void DllConfig(HWND _hParent)
{
#if defined(HAVE_WX) && HAVE_WX
// This is needed because now we use wxEntryCleanup() when closing the configuration window
if (!wxTheApp || !wxTheApp->CallOnInit())
{
wxSetInstance((HINSTANCE)g_hInstance);
int argc = 0;
char **argv = NULL;
wxEntryStart(argc, argv);
}
#endif
//Console::Open();
#if defined(_WIN32)
wxWindow *win = new wxWindow();
win->SetHWND((WXHWND)_hParent);
@ -205,6 +225,8 @@ void DllConfig(HWND _hParent)
void Initialize(void *init)
{
//Console::Open();
frameCount = 0;
SVideoInitialize *_pVideoInitialize = (SVideoInitialize*)init;
g_VideoInitialize = *(_pVideoInitialize); // Create a shortcut to _pVideoInitialize that can also update it
@ -284,12 +306,21 @@ void Shutdown(void)
PixelShaderManager::Shutdown();
PixelShaderCache::Shutdown();
VertexManager::Shutdown();
// This cause some kind of crash, at least in the Release build and with this setup option
// If there wasn't so little explanations and comments in this code I would be more interested
// in trying to fix this function, now I'll just leave it like this, because it works
#ifndef SETUP_FREE_PLUGIN_ON_BOOT
TextureMngr::Shutdown();
#endif
OpcodeDecoder_Shutdown();
Renderer::Shutdown();
OpenGL_Shutdown();
}
//////////////////////////////////////////////////////////////////////////////////////////
// Enter and exit the video loop
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
void Video_EnterLoop()
{
Fifo_EnterLoop(g_VideoInitialize);
@ -299,6 +330,8 @@ void Video_ExitLoop()
{
Fifo_ExitLoop();
}
/////////////////////////
void DebugLog(const char* _fmt, ...)
{

View File

@ -241,7 +241,7 @@ void Initialize(void *init)
{
// Debugging
#ifdef SHOW_PAD_STATUS
Console::Open(100);
Console::Open(110);
m_hConsole = Console::GetHwnd();
#endif
Console::Print("Initialize: %i\n", SDL_WasInit(0));
@ -483,6 +483,7 @@ void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
_pPADStatus->button |= PAD_TRIGGER_L;
_pPADStatus->triggerLeft = TriggerValue;
}
// no the digital L button is not pressed, but the analog left trigger is
else if(TriggerLeft > 0)
_pPADStatus->triggerLeft = TriggerLeft;
@ -492,6 +493,7 @@ void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
_pPADStatus->button |= PAD_TRIGGER_R;
_pPADStatus->triggerRight = TriggerValue;
}
// no the digital R button is not pressed, but the analog right trigger is
else if(TriggerRight > 0)
_pPADStatus->triggerRight = TriggerRight;
@ -561,20 +563,20 @@ void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
// Show the status of all connected pads
if ((LastPad == 0 && _numPAD == 0) || _numPAD < LastPad) Console::ClearScreen();
LastPad = _numPAD;
Console::ClearScreen();
Console::Print(
"Pad | Number:%i Enabled:%i Handle:%i\n"
"Trigger | StatusLeft:%04x StatusRight:%04x TriggerLeft:%04x TriggerRight:%04x TriggerValue:%i\n"
"Buttons | Overall:%i X:%i\n"
"Trigger | StatusL:%04x StatusR:%04x TriggerL:%04x TriggerR:%04x TriggerValue:%i\n"
"Buttons | Overall:%i A:%i X:%i\n"
"======================================================\n",
_numPAD, PadMapping[_numPAD].enabled, PadState[_numPAD].joy,
PadState[_numPAD].buttons[InputCommon::CTL_L_SHOULDER], PadState[_numPAD].buttons[InputCommon::CTL_R_SHOULDER], PadState[_numPAD].halfpress,
(PadMapping[_numPAD].triggertype ? "CTL_TRIGGER_XINPUT" : "CTL_TRIGGER_SDL"),
_pPADStatus->triggerLeft, _pPADStatus->triggerRight, TriggerLeft, TriggerRight, TriggerValue,
_pPADStatus->button, PadState[_numPAD].buttons[InputCommon::CTL_X_BUTTON]
_pPADStatus->button,
PadState[_numPAD].buttons[InputCommon::CTL_A_BUTTON],
PadState[_numPAD].buttons[InputCommon::CTL_X_BUTTON]
);
*/
}