Merge pull request #6547 from lioncash/dead

PixelShaderGen: Remove dead code in WriteColor()
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Markus Wick 2018-03-28 10:43:15 +02:00 committed by GitHub
commit fc59ec6f13
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1 changed files with 8 additions and 13 deletions

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@ -1394,25 +1394,20 @@ static void WriteColor(ShaderCode& out, APIType api_type, const pixel_shader_uid
// Colors will be blended against the 8-bit alpha from ocol1 and
// the 6-bit alpha from ocol0 will be written to the framebuffer
if (!uid_data->useDstAlpha)
{
out.Write("\tocol0.a = float(prev.a >> 2) / 63.0;\n");
if (use_dual_source)
out.Write("\tocol1.a = float(prev.a) / 255.0;\n");
}
else
if (uid_data->useDstAlpha)
{
out.SetConstantsUsed(C_ALPHA, C_ALPHA);
out.Write("\tocol0.a = float(" I_ALPHA ".a >> 2) / 63.0;\n");
// Use dual-source color blending to perform dst alpha in a single pass
if (use_dual_source)
{
if (uid_data->useDstAlpha)
out.Write("\tocol1.a = float(prev.a) / 255.0;\n");
else
out.Write("\tocol1.a = float(" I_ALPHA ".a) / 255.0;\n");
}
out.Write("\tocol1.a = float(prev.a) / 255.0;\n");
}
else
{
out.Write("\tocol0.a = float(prev.a >> 2) / 63.0;\n");
if (use_dual_source)
out.Write("\tocol1.a = float(prev.a) / 255.0;\n");
}
}