revert this for now, i need to read more

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2739 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Shawn Hoffman 2009-03-23 08:49:17 +00:00
parent 32b983ef83
commit fc582ea560
1 changed files with 241 additions and 259 deletions

View File

@ -35,35 +35,35 @@
namespace PowerPC
{
// STATE_TO_SAVE
PowerPCState GC_ALIGNED16(ppcState);
volatile CPUState state = CPU_STEPPING;
// STATE_TO_SAVE
PowerPCState GC_ALIGNED16(ppcState);
volatile CPUState state = CPU_STEPPING;
static CoreMode mode;
static CoreMode mode;
void CompactCR()
{
void CompactCR()
{
ppcState.cr = 0;
for (int i = 0; i < 8; i++) {
ppcState.cr |= ppcState.cr_fast[i] << (28 - i * 4);
}
}
}
void ExpandCR()
{
void ExpandCR()
{
for (int i = 0; i < 8; i++) {
ppcState.cr_fast[i] = (ppcState.cr >> (28 - i * 4)) & 0xF;
}
}
}
void DoState(PointerWrap &p)
{
void DoState(PointerWrap &p)
{
p.Do(ppcState);
}
}
void ResetRegisters()
{
void ResetRegisters()
{
for (int i = 0; i < 32; i++)
{
ppcState.gpr[i] = 0;
@ -84,17 +84,17 @@ void ResetRegisters()
ppcState.msr = 0;
rDEC = 0xFFFFFFFF;
}
}
void Init()
{
void Init()
{
enum {
FPU_PREC_24 = 0 << 8,
FPU_PREC_53 = 2 << 8,
FPU_PREC_64 = 3 << 8,
FPU_PREC_MASK = 3 << 8,
};
#ifdef _M_IX86
#ifdef _M_IX86
// sets the floating-point lib to 53-bit
// PowerPC has a 53bit floating pipeline only
// eg: sscanf is very sensitive
@ -120,17 +120,17 @@ void Init()
// ... but start as interpreter by default.
mode = MODE_INTERPRETER;
state = CPU_STEPPING;
}
}
void Shutdown()
{
void Shutdown()
{
// Shutdown both execution engines. Doesn't matter which one is active.
jit.Shutdown();
Interpreter::Shutdown();
}
}
void SetMode(CoreMode new_mode)
{
void SetMode(CoreMode new_mode)
{
if (new_mode == mode)
return; // We don't need to do anything.
@ -145,10 +145,10 @@ void SetMode(CoreMode new_mode)
// Don't really need to do much. It'll work, the cache will refill itself.
break;
}
}
}
void SingleStep()
{
void SingleStep()
{
switch (mode)
{
case MODE_INTERPRETER:
@ -158,10 +158,10 @@ void SingleStep()
jit.SingleStep();
break;
}
}
}
void RunLoop()
{
void RunLoop()
{
state = CPU_RUNNING;
switch (mode)
{
@ -173,38 +173,38 @@ void RunLoop()
break;
}
Host_UpdateDisasmDialog();
}
}
CPUState GetState()
{
CPUState GetState()
{
return state;
}
}
volatile CPUState *GetStatePtr()
{
volatile CPUState *GetStatePtr()
{
return &state;
}
}
void Start()
{
void Start()
{
state = CPU_RUNNING;
Host_UpdateDisasmDialog();
}
}
void Pause()
{
void Pause()
{
state = CPU_STEPPING;
Host_UpdateDisasmDialog();
}
}
void Stop()
{
void Stop()
{
state = CPU_POWERDOWN;
Host_UpdateDisasmDialog();
}
}
void CheckExceptions()
{
void CheckExceptions()
{
// This check is unnecessary in JIT mode. However, it probably doesn't really hurt.
if (!ppcState.Exceptions)
return;
@ -213,12 +213,62 @@ void CheckExceptions()
// gcemu uses the mask 0x87C0FFFF instead of 0x0780FF77
// Investigate!
// EXTERNAL INTTERUPT
if (MSR & 0x0008000)
if (ppcState.Exceptions & EXCEPTION_FPU_UNAVAILABLE)
{
//This happens a lot - Gamecube OS uses deferred FPU context switching
SRR0 = PC; // re-execute the instruction
SRR1 = MSR & 0x0780FF77;
NPC = 0x80000800;
INFO_LOG(GEKKO, "EXCEPTION_FPU_UNAVAILABLE");
ppcState.Exceptions &= ~EXCEPTION_FPU_UNAVAILABLE;
SRR1 |= 0x02; //recoverable
}
else if (ppcState.Exceptions & EXCEPTION_SYSCALL)
{
SRR0 = NPC; // execute next instruction when we come back from handler
SRR1 = MSR & 0x0780FF77;
NPC = 0x80000C00;
INFO_LOG(GEKKO, "EXCEPTION_SYSCALL (PC=%08x)", PC);
ppcState.Exceptions &= ~EXCEPTION_SYSCALL;
SRR1 |= 0x02; //recoverable
}
else if (ppcState.Exceptions & EXCEPTION_DSI)
{
SRR0 = PC; // re-execute the instruction
SRR1 = MSR & 0x0780FF77;
NPC = 0x80000300;
INFO_LOG(GEKKO, "EXCEPTION_DSI");
ppcState.Exceptions &= ~EXCEPTION_DSI;
//SRR1 |= 0x02; //make recoverable ?
}
else if (ppcState.Exceptions & EXCEPTION_ISI)
{
SRR0 = PC;
SRR1 = (MSR & 0x0780FF77) | 0x40000000;
NPC = 0x80000400;
INFO_LOG(GEKKO, "EXCEPTION_ISI");
ppcState.Exceptions &= ~EXCEPTION_ISI;
//SRR1 |= 0x02; //make recoverable ?
}
else if (ppcState.Exceptions & EXCEPTION_ALIGNMENT)
{
//This never happens ATM
SRR0 = NPC;
SRR1 = MSR & 0x0780FF77;
NPC = 0x80000600;
INFO_LOG(GEKKO, "EXCEPTION_ALIGNMENT");
ppcState.Exceptions &= ~EXCEPTION_ALIGNMENT;
//SRR1 |= 0x02; //make recoverable ?
}
// EXTERNAL INTTERUPT
else if (MSR & 0x0008000)
{
// EXCEPTION_SYSRESET (hard)
// EXCEPTION_MACHINE_CHECK
// EXCEPTION_SYSRESET (soft)
if (ppcState.Exceptions & EXCEPTION_EXTERNAL_INT)
{
// Pokemon gets this "too early", it hasn't a handler yet
@ -233,7 +283,6 @@ void CheckExceptions()
SRR1 |= 0x02; //set it to recoverable
_dbg_assert_msg_(GEKKO, (SRR1 & 0x02) != 0, "GEKKO", "EXTERNAL_INT unrecoverable???"); // unrecoverable exception !?!
}
// EXCEPTION_PERF_MONITOR
else if (ppcState.Exceptions & EXCEPTION_DECREMENTER)
{
SRR0 = NPC;
@ -251,82 +300,15 @@ void CheckExceptions()
ERROR_LOG(GEKKO, "Unknown EXTERNAL INTERRUPT exception: Exceptions == %08x", ppcState.Exceptions);
}
}
else if (ppcState.Exceptions & EXCEPTION_ISI)
{
SRR0 = PC;
SRR1 = (MSR & 0x0780FF77) | 0x40000000;
NPC = 0x80000400;
INFO_LOG(GEKKO, "EXCEPTION_ISI");
ppcState.Exceptions &= ~EXCEPTION_ISI;
//SRR1 |= 0x02; //make recoverable ?
}
// EXCEPTION_ADDR_BREAKPOINT
else if (ppcState.Exceptions & EXCEPTION_PROGRAM)
{
SRR0 = NPC; // execute next instruction when we come back from handler
SRR1 = MSR & 0x0780FF77;
NPC = 0x80000700;
INFO_LOG(GEKKO, "EXCEPTION_PROGRAM (PC=%08x)", PC);
ppcState.Exceptions &= ~EXCEPTION_PROGRAM;
SRR1 |= 0x02; //recoverable
}
else if (ppcState.Exceptions & EXCEPTION_SYSCALL)
{
SRR0 = NPC; // execute next instruction when we come back from handler
SRR1 = MSR & 0x0780FF77;
NPC = 0x80000C00;
INFO_LOG(GEKKO, "EXCEPTION_SYSCALL (PC=%08x)", PC);
ppcState.Exceptions &= ~EXCEPTION_SYSCALL;
SRR1 |= 0x02; //recoverable
}
else if (ppcState.Exceptions & EXCEPTION_FPU_UNAVAILABLE)
{
//This happens a lot - Gamecube OS uses deferred FPU context switching
SRR0 = PC; // re-execute the instruction
SRR1 = MSR & 0x0780FF77;
NPC = 0x80000800;
INFO_LOG(GEKKO, "EXCEPTION_FPU_UNAVAILABLE");
ppcState.Exceptions &= ~EXCEPTION_FPU_UNAVAILABLE;
SRR1 |= 0x02; //recoverable
}
// EXCEPTION_PROGRAM (floating point)
else if (ppcState.Exceptions & EXCEPTION_DSI)
{
SRR0 = PC; // re-execute the instruction
SRR1 = MSR & 0x0780FF77;
NPC = 0x80000300;
INFO_LOG(GEKKO, "EXCEPTION_DSI");
ppcState.Exceptions &= ~EXCEPTION_DSI;
//SRR1 |= 0x02; //make recoverable ?
}
else if (ppcState.Exceptions & EXCEPTION_ALIGNMENT)
{
// Alignment exceptions have priorities
//This never happens ATM
SRR0 = NPC;
SRR1 = MSR & 0x0780FF77;
NPC = 0x80000600;
INFO_LOG(GEKKO, "EXCEPTION_ALIGNMENT");
ppcState.Exceptions &= ~EXCEPTION_ALIGNMENT;
//SRR1 |= 0x02; //make recoverable ?
}
// Other DSI exceptions
// EXCEPTION_TRACE
MSR &= ~0x0008000; // clear EE-bit so interrupts aren't possible anymore
}
}
void OnIdle(u32 _uThreadAddr)
{
void OnIdle(u32 _uThreadAddr)
{
u32 nextThread = Memory::Read_U32(_uThreadAddr);
//do idle skipping
if (nextThread == 0)
CoreTiming::Idle();
}
}
} // namespace