VideoConfigDiag: Allow anaglyph shader to be turned off.
Also hard-code the default shader.
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262c3b19ec
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@ -739,8 +739,7 @@ void VideoConfigDiag::PopulatePostProcessingShaders()
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if (shaders.empty())
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if (shaders.empty())
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return;
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return;
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if (vconfig.iStereoMode != STEREO_ANAGLYPH)
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choice_ppshader->AppendString(_("(off)"));
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choice_ppshader->AppendString(_("(off)"));
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for (const std::string& shader : shaders)
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for (const std::string& shader : shaders)
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{
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{
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@ -753,7 +752,10 @@ void VideoConfigDiag::PopulatePostProcessingShaders()
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choice_ppshader->Select(0);
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choice_ppshader->Select(0);
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if (vconfig.iStereoMode == STEREO_ANAGLYPH)
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if (vconfig.iStereoMode == STEREO_ANAGLYPH)
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vconfig.sPostProcessingShader = shaders[0];
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{
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vconfig.sPostProcessingShader = "dubois";
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choice_ppshader->SetStringSelection(StrToWxStr(vconfig.sPostProcessingShader));
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}
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else
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else
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vconfig.sPostProcessingShader.clear();
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vconfig.sPostProcessingShader.clear();
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}
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}
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@ -144,7 +144,7 @@ protected:
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void Event_PPShader(wxCommandEvent &ev)
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void Event_PPShader(wxCommandEvent &ev)
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{
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{
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const int sel = ev.GetInt();
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const int sel = ev.GetInt();
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if (sel || vconfig.iStereoMode == STEREO_ANAGLYPH)
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if (sel)
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vconfig.sPostProcessingShader = WxStrToStr(ev.GetString());
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vconfig.sPostProcessingShader = WxStrToStr(ev.GetString());
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else
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else
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vconfig.sPostProcessingShader.clear();
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vconfig.sPostProcessingShader.clear();
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