Android: Fix pointer if game aspect ratio is larger than devices
This commit is contained in:
parent
224b23b979
commit
fc32ec7ffe
|
@ -53,7 +53,7 @@ public class InputOverlayPointer
|
|||
Float gameAR = NativeLibrary.GetGameAspectRatio();
|
||||
aspectAdjusted = gameAR / deviceAR;
|
||||
|
||||
if (gameAR < deviceAR) // Black bars on left/right
|
||||
if (gameAR <= deviceAR) // Black bars on left/right
|
||||
{
|
||||
xAdjusted = true;
|
||||
Integer gameX = Math.round((float) y * gameAR);
|
||||
|
@ -65,7 +65,7 @@ public class InputOverlayPointer
|
|||
else // Bars on top/bottom
|
||||
{
|
||||
xAdjusted = false;
|
||||
Integer gameY = Math.round((float) x * gameAR);
|
||||
Integer gameY = Math.round((float) x / gameAR);
|
||||
Integer buffer = (y - gameY);
|
||||
|
||||
maxWidth = (float) x / 2;
|
||||
|
|
Loading…
Reference in New Issue