Android: Fix pointer if game aspect ratio is larger than devices
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@ -53,7 +53,7 @@ public class InputOverlayPointer
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Float gameAR = NativeLibrary.GetGameAspectRatio();
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Float gameAR = NativeLibrary.GetGameAspectRatio();
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aspectAdjusted = gameAR / deviceAR;
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aspectAdjusted = gameAR / deviceAR;
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if (gameAR < deviceAR) // Black bars on left/right
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if (gameAR <= deviceAR) // Black bars on left/right
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{
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{
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xAdjusted = true;
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xAdjusted = true;
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Integer gameX = Math.round((float) y * gameAR);
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Integer gameX = Math.round((float) y * gameAR);
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@ -65,7 +65,7 @@ public class InputOverlayPointer
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else // Bars on top/bottom
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else // Bars on top/bottom
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{
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{
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xAdjusted = false;
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xAdjusted = false;
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Integer gameY = Math.round((float) x * gameAR);
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Integer gameY = Math.round((float) x / gameAR);
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Integer buffer = (y - gameY);
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Integer buffer = (y - gameY);
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maxWidth = (float) x / 2;
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maxWidth = (float) x / 2;
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