Android: Fix pointer if game aspect ratio is larger than devices

This commit is contained in:
zackhow 2019-01-24 22:19:48 -05:00
parent 224b23b979
commit fc32ec7ffe
1 changed files with 2 additions and 2 deletions

View File

@ -53,7 +53,7 @@ public class InputOverlayPointer
Float gameAR = NativeLibrary.GetGameAspectRatio(); Float gameAR = NativeLibrary.GetGameAspectRatio();
aspectAdjusted = gameAR / deviceAR; aspectAdjusted = gameAR / deviceAR;
if (gameAR < deviceAR) // Black bars on left/right if (gameAR <= deviceAR) // Black bars on left/right
{ {
xAdjusted = true; xAdjusted = true;
Integer gameX = Math.round((float) y * gameAR); Integer gameX = Math.round((float) y * gameAR);
@ -65,7 +65,7 @@ public class InputOverlayPointer
else // Bars on top/bottom else // Bars on top/bottom
{ {
xAdjusted = false; xAdjusted = false;
Integer gameY = Math.round((float) x * gameAR); Integer gameY = Math.round((float) x / gameAR);
Integer buffer = (y - gameY); Integer buffer = (y - gameY);
maxWidth = (float) x / 2; maxWidth = (float) x / 2;