ZeldaHLE: Support GBA crypto through command 0C. Reuses the pre-existing GBA crypto code from the separate UCode.

This commit is contained in:
Pierre Bourdon 2015-08-08 21:21:42 +02:00
parent 0b1af50316
commit fbe727b0bb
3 changed files with 83 additions and 74 deletions

View File

@ -7,49 +7,8 @@
#include "Core/HW/DSPHLE/UCodes/GBA.h"
#include "Core/HW/DSPHLE/UCodes/UCodes.h"
GBAUCode::GBAUCode(DSPHLE *dsphle, u32 crc)
: UCodeInterface(dsphle, crc)
void ProcessGBACrypto(u32 address)
{
m_mail_handler.PushMail(DSP_INIT);
}
GBAUCode::~GBAUCode()
{
m_mail_handler.Clear();
}
void GBAUCode::Update()
{
// check if we have to send something
if (!m_mail_handler.IsEmpty())
{
DSP::GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP);
}
}
u32 GBAUCode::GetUpdateMs()
{
return SConfig::GetInstance().bWii ? 3 : 5;
}
void GBAUCode::HandleMail(u32 mail)
{
static bool nextmail_is_mramaddr = false;
static bool calc_done = false;
if (m_upload_setup_in_progress)
{
PrepareBootUCode(mail);
}
else if ((mail >> 16 == 0xabba) && !nextmail_is_mramaddr)
{
nextmail_is_mramaddr = true;
}
else if (nextmail_is_mramaddr)
{
nextmail_is_mramaddr = false;
u32 mramaddr = mail;
struct sec_params_t
{
u16 key[2];
@ -61,8 +20,8 @@ void GBAUCode::HandleMail(u32 mail)
} sec_params;
// 32 bytes from mram addr to DRAM @ 0
for (int i = 0; i < 8; i++, mramaddr += 4)
((u32*)&sec_params)[i] = HLEMemory_Read_U32(mramaddr);
for (int i = 0; i < 8; i++, address += 4)
((u32*)&sec_params)[i] = HLEMemory_Read_U32(address);
// This is the main decrypt routine
u16 x11 = 0, x12 = 0,
@ -117,10 +76,55 @@ void GBAUCode::HandleMail(u32 mail)
// Done!
DEBUG_LOG(DSPHLE, "\n%08x -> key: %08x, len: %08x, dest_addr: %08x, unk1: %08x, unk2: %08x"
" 22: %04x, 23: %04x",
mramaddr,
address,
*(u32*)sec_params.key, sec_params.length, sec_params.dest_addr,
*(u32*)sec_params.unk1, *(u32*)sec_params.unk2,
x22, x23);
}
GBAUCode::GBAUCode(DSPHLE *dsphle, u32 crc)
: UCodeInterface(dsphle, crc)
{
m_mail_handler.PushMail(DSP_INIT);
}
GBAUCode::~GBAUCode()
{
m_mail_handler.Clear();
}
void GBAUCode::Update()
{
// check if we have to send something
if (!m_mail_handler.IsEmpty())
{
DSP::GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP);
}
}
u32 GBAUCode::GetUpdateMs()
{
return SConfig::GetInstance().bWii ? 3 : 5;
}
void GBAUCode::HandleMail(u32 mail)
{
static bool nextmail_is_mramaddr = false;
static bool calc_done = false;
if (m_upload_setup_in_progress)
{
PrepareBootUCode(mail);
}
else if ((mail >> 16 == 0xabba) && !nextmail_is_mramaddr)
{
nextmail_is_mramaddr = true;
}
else if (nextmail_is_mramaddr)
{
nextmail_is_mramaddr = false;
ProcessGBACrypto(mail);
calc_done = true;
m_mail_handler.PushMail(DSP_DONE);

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@ -6,6 +6,11 @@
#include "Core/HW/DSPHLE/UCodes/UCodes.h"
// Computes two 32 bit integers to be returned to the game, based on the
// provided crypto parameters at the provided MRAM address. The integers are
// written back to RAM at the dest address provided in the crypto parameters.
void ProcessGBACrypto(u32 address);
struct GBAUCode : public UCodeInterface
{
GBAUCode(DSPHLE *dsphle, u32 crc);

View File

@ -4,6 +4,7 @@
#include "Core/ConfigManager.h"
#include "Core/HW/DSPHLE/MailHandler.h"
#include "Core/HW/DSPHLE/UCodes/GBA.h"
#include "Core/HW/DSPHLE/UCodes/UCodes.h"
#include "Core/HW/DSPHLE/UCodes/Zelda.h"
@ -474,8 +475,7 @@ void ZeldaUCode::RunPendingCommands()
case 0x0C:
if (m_flags & SUPPORTS_GBA_CRYPTO)
{
// TODO
NOTICE_LOG(DSPHLE, "Received an unhandled GBA crypto command, param: %08x", Read32());
ProcessGBACrypto(Read32());
}
else if (m_flags & WEIRD_CMD_0C)
{