Display the initial number of frames that are to be recorded in the Fifo Player.
Before this commit, nothing would would be displayed in the "Frames to Record" text control. This fixes that by setting it to what m_FramesToRecord is initially set to, which is 1 (at the time of this commit).
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parent
62065be788
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@ -192,7 +192,8 @@ void FifoPlayerDlg::CreateGUIControls()
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m_FramesToRecordLabel->Wrap(-1);
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m_FramesToRecordLabel->Wrap(-1);
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sRecordingOptions->Add(m_FramesToRecordLabel, 0, wxALL, 5);
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sRecordingOptions->Add(m_FramesToRecordLabel, 0, wxALL, 5);
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m_FramesToRecordCtrl = new wxSpinCtrl(m_RecordPage, wxID_ANY, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, 0, 10000, 1);
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wxString initialNum = wxString::Format(_T("%d"), m_FramesToRecord);
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m_FramesToRecordCtrl = new wxSpinCtrl(m_RecordPage, wxID_ANY, initialNum, wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, 0, 10000);
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sRecordingOptions->Add(m_FramesToRecordCtrl, 0, wxALL, 5);
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sRecordingOptions->Add(m_FramesToRecordCtrl, 0, wxALL, 5);
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sRecordPage->Add(sRecordingOptions, 0, wxEXPAND, 5);
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sRecordPage->Add(sRecordingOptions, 0, wxEXPAND, 5);
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