diff --git a/Source/Core/Core/HotkeyManager.cpp b/Source/Core/Core/HotkeyManager.cpp index b323845e5a..4753170fa4 100644 --- a/Source/Core/Core/HotkeyManager.cpp +++ b/Source/Core/Core/HotkeyManager.cpp @@ -242,23 +242,23 @@ void Shutdown() const std::array groups_info = { {{_trans("General"), HK_OPEN, HK_EXIT}, {_trans("Volume"), HK_VOLUME_DOWN, HK_VOLUME_TOGGLE_MUTE}, - {_trans("Emulation speed"), HK_DECREASE_EMULATION_SPEED, HK_TOGGLE_THROTTLE}, - {_trans("Frame advance"), HK_FRAME_ADVANCE, HK_FRAME_ADVANCE_RESET_SPEED}, + {_trans("Emulation Speed"), HK_DECREASE_EMULATION_SPEED, HK_TOGGLE_THROTTLE}, + {_trans("Frame Advance"), HK_FRAME_ADVANCE, HK_FRAME_ADVANCE_RESET_SPEED}, {_trans("Movie"), HK_START_RECORDING, HK_READ_ONLY_MODE}, {_trans("Stepping"), HK_STEP, HK_SKIP}, {_trans("Program Counter"), HK_SHOW_PC, HK_SET_PC}, {_trans("Breakpoint"), HK_BP_TOGGLE, HK_MBP_ADD}, {_trans("Wii"), HK_TRIGGER_SYNC_BUTTON, HK_BALANCEBOARD_CONNECT}, - {_trans("Graphics toggles"), HK_TOGGLE_CROP, HK_TOGGLE_TEXTURES}, + {_trans("Graphics Toggles"), HK_TOGGLE_CROP, HK_TOGGLE_TEXTURES}, {_trans("Internal Resolution"), HK_INCREASE_IR, HK_DECREASE_IR}, {_trans("Freelook"), HK_FREELOOK_DECREASE_SPEED, HK_FREELOOK_RESET}, {_trans("3D"), HK_TOGGLE_STEREO_SBS, HK_TOGGLE_STEREO_3DVISION}, - {_trans("3D depth"), HK_DECREASE_DEPTH, HK_INCREASE_CONVERGENCE}, - {_trans("Load state"), HK_LOAD_STATE_SLOT_1, HK_LOAD_STATE_SLOT_SELECTED}, - {_trans("Save state"), HK_SAVE_STATE_SLOT_1, HK_SAVE_STATE_SLOT_SELECTED}, - {_trans("Select state"), HK_SELECT_STATE_SLOT_1, HK_SELECT_STATE_SLOT_10}, - {_trans("Load last state"), HK_LOAD_LAST_STATE_1, HK_LOAD_LAST_STATE_10}, - {_trans("Other state hotkeys"), HK_SAVE_FIRST_STATE, HK_LOAD_STATE_FILE}}}; + {_trans("3D Depth"), HK_DECREASE_DEPTH, HK_INCREASE_CONVERGENCE}, + {_trans("Load State"), HK_LOAD_STATE_SLOT_1, HK_LOAD_STATE_SLOT_SELECTED}, + {_trans("Save State"), HK_SAVE_STATE_SLOT_1, HK_SAVE_STATE_SLOT_SELECTED}, + {_trans("Select State"), HK_SELECT_STATE_SLOT_1, HK_SELECT_STATE_SLOT_10}, + {_trans("Load Last State"), HK_LOAD_LAST_STATE_1, HK_LOAD_LAST_STATE_10}, + {_trans("Other State Hotkeys"), HK_SAVE_FIRST_STATE, HK_LOAD_STATE_FILE}}}; HotkeyManager::HotkeyManager() {