Android: Remove FastDepthCalc option.
This commit is contained in:
parent
9805f70913
commit
fb2f8e49bb
|
@ -241,7 +241,6 @@ public final class SettingsFragmentPresenter
|
||||||
Setting efbToTexture = mSettings.get(SettingsFile.SECTION_GFX_HACKS).getSetting(SettingsFile.KEY_EFB_TEXTURE);
|
Setting efbToTexture = mSettings.get(SettingsFile.SECTION_GFX_HACKS).getSetting(SettingsFile.KEY_EFB_TEXTURE);
|
||||||
Setting texCacheAccuracy = mSettings.get(SettingsFile.SECTION_GFX_HACKS).getSetting(SettingsFile.KEY_TEXCACHE_ACCURACY);
|
Setting texCacheAccuracy = mSettings.get(SettingsFile.SECTION_GFX_HACKS).getSetting(SettingsFile.KEY_TEXCACHE_ACCURACY);
|
||||||
IntSetting xfb = new IntSetting(SettingsFile.KEY_XFB, SettingsFile.SECTION_GFX_HACKS, xfbValue);
|
IntSetting xfb = new IntSetting(SettingsFile.KEY_XFB, SettingsFile.SECTION_GFX_HACKS, xfbValue);
|
||||||
Setting fastDepth = mSettings.get(SettingsFile.SECTION_GFX_HACKS).getSetting(SettingsFile.KEY_FAST_DEPTH);
|
|
||||||
Setting aspectRatio = mSettings.get(SettingsFile.SECTION_GFX_HACKS).getSetting(SettingsFile.KEY_ASPECT_RATIO);
|
Setting aspectRatio = mSettings.get(SettingsFile.SECTION_GFX_HACKS).getSetting(SettingsFile.KEY_ASPECT_RATIO);
|
||||||
|
|
||||||
sl.add(new HeaderSetting(null, null, R.string.embedded_frame_buffer, 0));
|
sl.add(new HeaderSetting(null, null, R.string.embedded_frame_buffer, 0));
|
||||||
|
@ -256,7 +255,6 @@ public final class SettingsFragmentPresenter
|
||||||
sl.add(new SingleChoiceSetting(SettingsFile.KEY_XFB_METHOD, SettingsFile.SECTION_GFX_HACKS, R.string.external_frame_buffer, R.string.external_frame_buffer_descrip, R.array.externalFrameBufferEntries, R.array.externalFrameBufferValues, 0, xfb));
|
sl.add(new SingleChoiceSetting(SettingsFile.KEY_XFB_METHOD, SettingsFile.SECTION_GFX_HACKS, R.string.external_frame_buffer, R.string.external_frame_buffer_descrip, R.array.externalFrameBufferEntries, R.array.externalFrameBufferValues, 0, xfb));
|
||||||
|
|
||||||
sl.add(new HeaderSetting(null, null, R.string.other, 0));
|
sl.add(new HeaderSetting(null, null, R.string.other, 0));
|
||||||
sl.add(new CheckBoxSetting(SettingsFile.KEY_FAST_DEPTH, SettingsFile.SECTION_GFX_HACKS, R.string.fast_depth_calculation, R.string.fast_depth_calculation_descrip, true, fastDepth));
|
|
||||||
sl.add(new SingleChoiceSetting(SettingsFile.KEY_ASPECT_RATIO, SettingsFile.SECTION_GFX_HACKS, R.string.aspect_ratio, R.string.aspect_ratio_descrip, R.array.aspectRatioEntries, R.array.aspectRatioValues, 0, aspectRatio));
|
sl.add(new SingleChoiceSetting(SettingsFile.KEY_ASPECT_RATIO, SettingsFile.SECTION_GFX_HACKS, R.string.aspect_ratio, R.string.aspect_ratio_descrip, R.array.aspectRatioEntries, R.array.aspectRatioValues, 0, aspectRatio));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -70,7 +70,6 @@ public final class SettingsFile
|
||||||
public static final String KEY_TEXCACHE_ACCURACY = "SafeTextureCacheColorSamples";
|
public static final String KEY_TEXCACHE_ACCURACY = "SafeTextureCacheColorSamples";
|
||||||
public static final String KEY_XFB = "UseXFB";
|
public static final String KEY_XFB = "UseXFB";
|
||||||
public static final String KEY_XFB_REAL = "UseRealXFB";
|
public static final String KEY_XFB_REAL = "UseRealXFB";
|
||||||
public static final String KEY_FAST_DEPTH = "FastDepthCalc";
|
|
||||||
public static final String KEY_ASPECT_RATIO = "AspectRatio";
|
public static final String KEY_ASPECT_RATIO = "AspectRatio";
|
||||||
|
|
||||||
public static final String KEY_GCPAD_TYPE = "SIDevice";
|
public static final String KEY_GCPAD_TYPE = "SIDevice";
|
||||||
|
|
|
@ -195,8 +195,6 @@
|
||||||
<string name="external_frame_buffer_real">実機</string>
|
<string name="external_frame_buffer_real">実機</string>
|
||||||
<string name="disable_destination_alpha">Disable Destination Alpha</string>
|
<string name="disable_destination_alpha">Disable Destination Alpha</string>
|
||||||
<string name="disable_destination_alpha_descrip">多くのタイトルで画面効果に使用されている、アルファ透過処理をスキップ 。</string>
|
<string name="disable_destination_alpha_descrip">多くのタイトルで画面効果に使用されている、アルファ透過処理をスキップ 。</string>
|
||||||
<string name="fast_depth_calculation">高速奥行き計算</string>
|
|
||||||
<string name="fast_depth_calculation_descrip">深度値を計算するために精度の低いアルゴリズムを使用します。</string>
|
|
||||||
|
|
||||||
<!-- Miscellaneous -->
|
<!-- Miscellaneous -->
|
||||||
<string name="yes">はい</string>
|
<string name="yes">はい</string>
|
||||||
|
|
|
@ -304,8 +304,6 @@
|
||||||
<string name="external_frame_buffer_real">Real</string>
|
<string name="external_frame_buffer_real">Real</string>
|
||||||
<string name="disable_destination_alpha">Disable Destination Alpha</string>
|
<string name="disable_destination_alpha">Disable Destination Alpha</string>
|
||||||
<string name="disable_destination_alpha_descrip">Disables emulation of a hardware feature called destination alpha, which is used in many games for various effects.</string>
|
<string name="disable_destination_alpha_descrip">Disables emulation of a hardware feature called destination alpha, which is used in many games for various effects.</string>
|
||||||
<string name="fast_depth_calculation">Fast Depth Calculation</string>
|
|
||||||
<string name="fast_depth_calculation_descrip">Uses a less accurate algorithm to calculate depth values.</string>
|
|
||||||
<string name="aspect_ratio">Aspect Ratio</string>
|
<string name="aspect_ratio">Aspect Ratio</string>
|
||||||
<string name="aspect_ratio_descrip">Select what aspect ratio to use when rendering</string>
|
<string name="aspect_ratio_descrip">Select what aspect ratio to use when rendering</string>
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue