IOS/NCD: Migrate to new filesystem interface
A followup for the migration work started in 8317a66
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89713c5889
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fb1d075330
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@ -21,6 +21,7 @@ namespace Device
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{
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NetNCDManage::NetNCDManage(Kernel& ios, const std::string& device_name) : Device(ios, device_name)
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{
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config.ReadConfig(ios.GetFS().get());
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}
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IPCCommandResult NetNCDManage::IOCtlV(const IOCtlVRequest& request)
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@ -51,14 +52,14 @@ IPCCommandResult NetNCDManage::IOCtlV(const IOCtlVRequest& request)
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case IOCTLV_NCD_READCONFIG:
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INFO_LOG(IOS_NET, "NET_NCD_MANAGE: IOCTLV_NCD_READCONFIG");
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config.ReadConfig();
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config.ReadConfig(m_ios.GetFS().get());
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config.WriteToMem(request.io_vectors.at(0).address);
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break;
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case IOCTLV_NCD_WRITECONFIG:
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INFO_LOG(IOS_NET, "NET_NCD_MANAGE: IOCTLV_NCD_WRITECONFIG");
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config.ReadFromMem(request.in_vectors.at(0).address);
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config.WriteConfig();
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config.WriteConfig(m_ios.GetFS().get());
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break;
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case IOCTLV_NCD_GETLINKSTATUS:
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@ -8,10 +8,10 @@
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#include "Common/CommonPaths.h"
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#include "Common/CommonTypes.h"
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#include "Common/File.h"
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#include "Common/FileUtil.h"
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#include "Common/Logging/Log.h"
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#include "Core/HW/Memmap.h"
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#include "Core/IOS/FS/FileSystem.h"
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#include "Core/IOS/IOS.h"
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namespace IOS
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{
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@ -19,36 +19,34 @@ namespace HLE
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{
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namespace Net
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{
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WiiNetConfig::WiiNetConfig()
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{
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m_path = File::GetUserPath(D_SESSION_WIIROOT_IDX) + "/" WII_SYSCONF_DIR "/net/02/config.dat";
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ReadConfig();
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}
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static const std::string CONFIG_PATH = "/shared2/sys/net/02/config.dat";
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void WiiNetConfig::ReadConfig()
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{
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if (!File::IOFile(m_path, "rb").ReadBytes(&m_data, sizeof(m_data)))
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ResetConfig();
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}
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WiiNetConfig::WiiNetConfig() = default;
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void WiiNetConfig::WriteConfig() const
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void WiiNetConfig::ReadConfig(FS::FileSystem* fs)
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{
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if (!File::Exists(m_path))
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{
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if (!File::CreateFullPath(File::GetUserPath(D_SESSION_WIIROOT_IDX) + "/" WII_SYSCONF_DIR
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"/net/02/"))
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{
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ERROR_LOG(IOS_NET, "Failed to create directory for network config file");
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}
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const auto file = fs->OpenFile(PID_NCD, PID_NCD, CONFIG_PATH, FS::Mode::Read);
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if (file && file->Read(&m_data, 1))
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return;
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}
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File::IOFile(m_path, "wb").WriteBytes(&m_data, sizeof(m_data));
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ResetConfig(fs);
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}
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void WiiNetConfig::ResetConfig()
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void WiiNetConfig::WriteConfig(FS::FileSystem* fs) const
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{
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if (File::Exists(m_path))
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File::Delete(m_path);
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fs->CreateFullPath(PID_NCD, PID_NCD, CONFIG_PATH, 0, FS::Mode::ReadWrite, FS::Mode::ReadWrite,
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FS::Mode::ReadWrite);
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fs->CreateFile(PID_NCD, PID_NCD, CONFIG_PATH, 0, FS::Mode::ReadWrite, FS::Mode::ReadWrite,
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FS::Mode::ReadWrite);
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const auto file = fs->OpenFile(PID_NCD, PID_NCD, CONFIG_PATH, FS::Mode::Write);
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if (!file || !file->Write(&m_data, 1))
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ERROR_LOG(IOS_NET, "Failed to write config");
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}
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void WiiNetConfig::ResetConfig(FS::FileSystem* fs)
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{
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fs->Delete(PID_NCD, PID_NCD, CONFIG_PATH);
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memset(&m_data, 0, sizeof(m_data));
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m_data.connType = ConfigData::IF_WIRED;
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@ -56,7 +54,7 @@ void WiiNetConfig::ResetConfig()
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ConnectionSettings::WIRED_IF | ConnectionSettings::DNS_DHCP | ConnectionSettings::IP_DHCP |
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ConnectionSettings::CONNECTION_TEST_OK | ConnectionSettings::CONNECTION_SELECTED;
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WriteConfig();
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WriteConfig(fs);
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}
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void WiiNetConfig::WriteToMem(const u32 address) const
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@ -11,6 +11,11 @@ namespace IOS
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{
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namespace HLE
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{
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namespace FS
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{
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class FileSystem;
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}
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namespace Net
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{
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#pragma pack(push, 1)
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@ -105,9 +110,9 @@ class WiiNetConfig final
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public:
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WiiNetConfig();
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void ReadConfig();
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void WriteConfig() const;
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void ResetConfig();
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void ReadConfig(FS::FileSystem* fs);
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void WriteConfig(FS::FileSystem* fs) const;
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void ResetConfig(FS::FileSystem* fs);
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void WriteToMem(u32 address) const;
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void ReadFromMem(u32 address);
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@ -135,7 +140,6 @@ private:
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};
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#pragma pack(pop)
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std::string m_path;
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ConfigData m_data;
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};
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} // namespace Net
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