long time no commits :).
fixed one of the last graphic problems in smg, now the glow in the plants and planets must be correct. the error was caused by a error in lighting calculations. so it must affect other games. please test and let me know the results. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6103 8ced0084-cf51-0410-be5f-012b33b47a6e
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parent
963ece2017
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fb1c14e2cc
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@ -22,7 +22,7 @@ static const char ID[4] = {'D', 'C', 'A', 'C'};
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// Update this to the current SVN revision every time you change shader generation code.
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// We don't automatically get this from SVN_REV because that would mean regenerating the
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// shader cache for every revision, graphics-related or not, which is simply annoying.
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const int version = 6078;
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const int version = 6103;
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LinearDiskCache::LinearDiskCache()
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: file_(NULL), num_entries_(0) {
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@ -275,11 +275,11 @@ static const char *tevCInputTable[] = // CC
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"(cc2.aaa)", // A2,
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"(textemp.rgb)", // TEXC,
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"(textemp.aaa)", // TEXA,
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"(rastemp.rgb)", // RASC,
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"(rastemp.aaa)", // RASA,
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"(crastemp.rgb)", // RASC,
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"(crastemp.aaa)", // RASA,
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"float3(1.0f, 1.0f, 1.0f)", // ONE
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"float3(0.5f, 0.5f, 0.5f)", // HALF
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"(konsttemp.rgb)", //"konsttemp.rgb", // KONST
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"(ckonsttemp.rgb)", //"konsttemp.rgb", // KONST
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"float3(0.0f, 0.0f, 0.0f)", // ZERO
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"PADERROR", "PADERROR", "PADERROR", "PADERROR"
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};
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@ -300,8 +300,8 @@ static const char *tevAInputTable[] = // CA
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"cc1", // A1,
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"cc2", // A2,
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"textemp", // TEXA,
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"rastemp", // RASA,
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"konsttemp", // KONST, (hw1 had quarter)
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"crastemp", // RASA,
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"ckonsttemp", // KONST, (hw1 had quarter)
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"float4(0.0f, 0.0f, 0.0f, 0.0f)", // ZERO
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"PADERROR", "PADERROR", "PADERROR", "PADERROR",
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"PADERROR", "PADERROR", "PADERROR", "PADERROR",
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@ -487,7 +487,7 @@ const char *GeneratePixelShaderCode(u32 texture_mask, bool dstAlphaEnable, API_T
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" float4 alphabump=0;\n"
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" float3 tevcoord;\n"
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" float2 wrappedcoord, tempcoord;\n"
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" float4 cc0, cc1, cc2, cprev;\n\n");
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" float4 cc0, cc1, cc2, cprev,crastemp,ckonsttemp;\n\n");
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// HACK to handle cases where the tex gen is not enabled
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if (numTexgen == 0)
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@ -739,7 +739,18 @@ static void WriteStage(char *&p, int n, u32 texture_mask, API_TYPE ApiType)
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WRITE(p, "tevcoord.xy = wrappedcoord + indtevtrans%d;\n", n);
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}
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WRITE(p, "rastemp = %s.%s;\n", tevRasTable[bpmem.tevorders[n / 2].getColorChan(n & 1)], rasswap);
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TevStageCombiner::ColorCombiner &cc = bpmem.combiners[n].colorC;
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TevStageCombiner::AlphaCombiner &ac = bpmem.combiners[n].alphaC;
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bool bCRas = cc.a == TEVCOLORARG_RASA || cc.a == TEVCOLORARG_RASC || cc.b == TEVCOLORARG_RASA || cc.b == TEVCOLORARG_RASC || cc.c == TEVCOLORARG_RASA || cc.c == TEVCOLORARG_RASC || cc.d == TEVCOLORARG_RASA || cc.d == TEVCOLORARG_RASC;
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bool bARas = ac.a == TEVALPHAARG_RASA || ac.b == TEVALPHAARG_RASA || ac.c == TEVALPHAARG_RASA || ac.d == TEVALPHAARG_RASA;
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if(bCRas || bARas)
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{
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WRITE(p, "rastemp = %s.%s;\n", tevRasTable[bpmem.tevorders[n / 2].getColorChan(n & 1)], rasswap);
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WRITE(p, "crastemp = frac(4.0f + rastemp * (255.0f/256.0f)) * (256.0f/255.0f);\n");
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}
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if (bpmem.tevorders[n/2].getEnable(n&1))
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{
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@ -761,13 +772,22 @@ static void WriteStage(char *&p, int n, u32 texture_mask, API_TYPE ApiType)
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int kc = bpmem.tevksel[n / 2].getKC(n & 1);
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int ka = bpmem.tevksel[n / 2].getKA(n & 1);
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TevStageCombiner::ColorCombiner &cc = bpmem.combiners[n].colorC;
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TevStageCombiner::AlphaCombiner &ac = bpmem.combiners[n].alphaC;
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bool bCKonst = cc.a == TEVCOLORARG_KONST || cc.b == TEVCOLORARG_KONST || cc.c == TEVCOLORARG_KONST || cc.d == TEVCOLORARG_KONST;
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bool bAKonst = ac.a == TEVALPHAARG_KONST || ac.b == TEVALPHAARG_KONST || ac.c == TEVALPHAARG_KONST || ac.d == TEVALPHAARG_KONST;
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if (bCKonst || bAKonst )
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{
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WRITE(p, "konsttemp = float4(%s, %s);\n", tevKSelTableC[kc], tevKSelTableA[ka]);
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if(kc > 12 || ka > 15)
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{
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WRITE(p, "ckonsttemp = frac(4.0f + konsttemp * (255.0f/256.0f)) * (256.0f/255.0f);\n");
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}
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else
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{
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WRITE(p, "ckonsttemp = konsttemp;\n");
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}
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}
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if(cc.a == TEVCOLORARG_CPREV
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|| cc.a == TEVCOLORARG_APREV
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@ -1067,10 +1087,10 @@ static const char *tevFogFuncsTable[] =
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"", //?
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"", //Linear
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"", //?
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" fog = 1.0f - pow(2, -8.0f * fog);\n", //exp
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" fog = 1.0f - pow(2, -8.0f * fog * fog);\n", //exp2
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" fog = pow(2, -8.0f * (1.0f - fog));\n", //backward exp
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" fog = 1.0f - fog;\n fog = pow(2, -8.0f * fog * fog);\n" //backward exp2
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" fog = 1.0f - pow(2.0f, -8.0f * fog);\n", //exp
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" fog = 1.0f - pow(2.0f, -8.0f * fog * fog);\n", //exp2
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" fog = pow(2.0f, -8.0f * (1.0f - fog));\n", //backward exp
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" fog = 1.0f - fog;\n fog = pow(2.0f, -8.0f * fog * fog);\n" //backward exp2
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};
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static void WriteFog(char *&p)
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@ -260,18 +260,19 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE api_type)
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if (alpha.matsource) {// from vertex
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if (components & (VB_HAS_COL0<<j))
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WRITE(p, "mat.w = color%d.w;\n", j);
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else WRITE(p, "mat.w = 1;\n");
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else WRITE(p, "mat.w = 1.0f;\n");
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}
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else // from color
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WRITE(p, "mat.w = "I_MATERIALS".C%d.w;\n", j+2);
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}
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if (alpha.enablelighting && alpha.ambsource != color.ambsource) {
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if (alpha.enablelighting)
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{
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if (alpha.ambsource) {// from vertex
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if (components & (VB_HAS_COL0<<j) )
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WRITE(p, "lacc.w = color%d.w;\n", j);
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else
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WRITE(p, "lacc.w = 0;\n");
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WRITE(p, "lacc.w = 0.0f;\n");
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}
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else // from color
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WRITE(p, "lacc.w = "I_MATERIALS".C%d.w;\n", j);
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