long time no commits :).

fixed one of the last graphic problems in smg, now the glow in the plants and planets must be correct.
the error was caused by a error in lighting calculations. so it must affect other games.
please test and let me know the results.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6103 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Rodolfo Osvaldo Bogado 2010-08-16 22:37:04 +00:00
parent 963ece2017
commit fb1c14e2cc
3 changed files with 38 additions and 17 deletions

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@ -22,7 +22,7 @@ static const char ID[4] = {'D', 'C', 'A', 'C'};
// Update this to the current SVN revision every time you change shader generation code.
// We don't automatically get this from SVN_REV because that would mean regenerating the
// shader cache for every revision, graphics-related or not, which is simply annoying.
const int version = 6078;
const int version = 6103;
LinearDiskCache::LinearDiskCache()
: file_(NULL), num_entries_(0) {

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@ -275,11 +275,11 @@ static const char *tevCInputTable[] = // CC
"(cc2.aaa)", // A2,
"(textemp.rgb)", // TEXC,
"(textemp.aaa)", // TEXA,
"(rastemp.rgb)", // RASC,
"(rastemp.aaa)", // RASA,
"(crastemp.rgb)", // RASC,
"(crastemp.aaa)", // RASA,
"float3(1.0f, 1.0f, 1.0f)", // ONE
"float3(0.5f, 0.5f, 0.5f)", // HALF
"(konsttemp.rgb)", //"konsttemp.rgb", // KONST
"(ckonsttemp.rgb)", //"konsttemp.rgb", // KONST
"float3(0.0f, 0.0f, 0.0f)", // ZERO
"PADERROR", "PADERROR", "PADERROR", "PADERROR"
};
@ -300,8 +300,8 @@ static const char *tevAInputTable[] = // CA
"cc1", // A1,
"cc2", // A2,
"textemp", // TEXA,
"rastemp", // RASA,
"konsttemp", // KONST, (hw1 had quarter)
"crastemp", // RASA,
"ckonsttemp", // KONST, (hw1 had quarter)
"float4(0.0f, 0.0f, 0.0f, 0.0f)", // ZERO
"PADERROR", "PADERROR", "PADERROR", "PADERROR",
"PADERROR", "PADERROR", "PADERROR", "PADERROR",
@ -487,7 +487,7 @@ const char *GeneratePixelShaderCode(u32 texture_mask, bool dstAlphaEnable, API_T
" float4 alphabump=0;\n"
" float3 tevcoord;\n"
" float2 wrappedcoord, tempcoord;\n"
" float4 cc0, cc1, cc2, cprev;\n\n");
" float4 cc0, cc1, cc2, cprev,crastemp,ckonsttemp;\n\n");
// HACK to handle cases where the tex gen is not enabled
if (numTexgen == 0)
@ -739,7 +739,18 @@ static void WriteStage(char *&p, int n, u32 texture_mask, API_TYPE ApiType)
WRITE(p, "tevcoord.xy = wrappedcoord + indtevtrans%d;\n", n);
}
TevStageCombiner::ColorCombiner &cc = bpmem.combiners[n].colorC;
TevStageCombiner::AlphaCombiner &ac = bpmem.combiners[n].alphaC;
bool bCRas = cc.a == TEVCOLORARG_RASA || cc.a == TEVCOLORARG_RASC || cc.b == TEVCOLORARG_RASA || cc.b == TEVCOLORARG_RASC || cc.c == TEVCOLORARG_RASA || cc.c == TEVCOLORARG_RASC || cc.d == TEVCOLORARG_RASA || cc.d == TEVCOLORARG_RASC;
bool bARas = ac.a == TEVALPHAARG_RASA || ac.b == TEVALPHAARG_RASA || ac.c == TEVALPHAARG_RASA || ac.d == TEVALPHAARG_RASA;
if(bCRas || bARas)
{
WRITE(p, "rastemp = %s.%s;\n", tevRasTable[bpmem.tevorders[n / 2].getColorChan(n & 1)], rasswap);
WRITE(p, "crastemp = frac(4.0f + rastemp * (255.0f/256.0f)) * (256.0f/255.0f);\n");
}
if (bpmem.tevorders[n/2].getEnable(n&1))
{
@ -761,13 +772,22 @@ static void WriteStage(char *&p, int n, u32 texture_mask, API_TYPE ApiType)
int kc = bpmem.tevksel[n / 2].getKC(n & 1);
int ka = bpmem.tevksel[n / 2].getKA(n & 1);
TevStageCombiner::ColorCombiner &cc = bpmem.combiners[n].colorC;
TevStageCombiner::AlphaCombiner &ac = bpmem.combiners[n].alphaC;
bool bCKonst = cc.a == TEVCOLORARG_KONST || cc.b == TEVCOLORARG_KONST || cc.c == TEVCOLORARG_KONST || cc.d == TEVCOLORARG_KONST;
bool bAKonst = ac.a == TEVALPHAARG_KONST || ac.b == TEVALPHAARG_KONST || ac.c == TEVALPHAARG_KONST || ac.d == TEVALPHAARG_KONST;
if (bCKonst || bAKonst )
{
WRITE(p, "konsttemp = float4(%s, %s);\n", tevKSelTableC[kc], tevKSelTableA[ka]);
if(kc > 12 || ka > 15)
{
WRITE(p, "ckonsttemp = frac(4.0f + konsttemp * (255.0f/256.0f)) * (256.0f/255.0f);\n");
}
else
{
WRITE(p, "ckonsttemp = konsttemp;\n");
}
}
if(cc.a == TEVCOLORARG_CPREV
|| cc.a == TEVCOLORARG_APREV
@ -1067,10 +1087,10 @@ static const char *tevFogFuncsTable[] =
"", //?
"", //Linear
"", //?
" fog = 1.0f - pow(2, -8.0f * fog);\n", //exp
" fog = 1.0f - pow(2, -8.0f * fog * fog);\n", //exp2
" fog = pow(2, -8.0f * (1.0f - fog));\n", //backward exp
" fog = 1.0f - fog;\n fog = pow(2, -8.0f * fog * fog);\n" //backward exp2
" fog = 1.0f - pow(2.0f, -8.0f * fog);\n", //exp
" fog = 1.0f - pow(2.0f, -8.0f * fog * fog);\n", //exp2
" fog = pow(2.0f, -8.0f * (1.0f - fog));\n", //backward exp
" fog = 1.0f - fog;\n fog = pow(2.0f, -8.0f * fog * fog);\n" //backward exp2
};
static void WriteFog(char *&p)

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@ -260,18 +260,19 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE api_type)
if (alpha.matsource) {// from vertex
if (components & (VB_HAS_COL0<<j))
WRITE(p, "mat.w = color%d.w;\n", j);
else WRITE(p, "mat.w = 1;\n");
else WRITE(p, "mat.w = 1.0f;\n");
}
else // from color
WRITE(p, "mat.w = "I_MATERIALS".C%d.w;\n", j+2);
}
if (alpha.enablelighting && alpha.ambsource != color.ambsource) {
if (alpha.enablelighting)
{
if (alpha.ambsource) {// from vertex
if (components & (VB_HAS_COL0<<j) )
WRITE(p, "lacc.w = color%d.w;\n", j);
else
WRITE(p, "lacc.w = 0;\n");
WRITE(p, "lacc.w = 0.0f;\n");
}
else // from color
WRITE(p, "lacc.w = "I_MATERIALS".C%d.w;\n", j);