Because we only ever call Pos_ReadDirect (and through that, DataRead<T>)
from JIT generated code, the compiler may not get the heads-up to properly prepare for run-time instantiation of those template functions. Explicitly instantiating Pos_ReadDirect gets around that issue. Also force DataRead* inline as gcc didn't always do that itself when the DataRead functions in turn were called from (other) template functions. I am far from a C++ language lawyer, so I cannot speak learnedly about the correctness of this solution, but it works. Dolphin.app built on OS X 10.6 now actually works on 10.5 as well. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5901 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -264,9 +264,9 @@ if sys.platform == 'darwin':
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env['FRAMEWORKS'] += ['AppKit', 'CoreFoundation', 'CoreServices']
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env['FRAMEWORKS'] += ['AudioUnit', 'CoreAudio']
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env['FRAMEWORKS'] += ['IOBluetooth', 'IOKit', 'OpenGL']
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env['LIBS'] += ['gcc_s.10.5', 'iconv']
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env['LIBS'] += ['iconv']
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env['LINKFLAGS'] += ['-arch', 'x86_64', '-arch', 'i386']
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# XXX env['LINKFLAGS'] += ['-mmacosx-version-min=10.5']
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env['LINKFLAGS'] += ['-mmacosx-version-min=10.5']
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env['LINKFLAGS'] += ['-Z', '-L/Developer/SDKs/MacOSX10.5.sdk/usr/lib',
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'-F/Developer/SDKs/MacOSX10.5.sdk/System/Library/Frameworks',
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'-F/Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks']
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@ -287,6 +287,8 @@ if sys.platform == 'darwin':
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env['FRAMEWORKS'].remove('AudioToolbox')
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if env['FRAMEWORKS'].count('Carbon'):
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env['FRAMEWORKS'].remove('Carbon')
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if env['FRAMEWORKS'].count('System'):
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env['FRAMEWORKS'].remove('System')
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if env['FRAMEWORKS'].count('QuickTime'):
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env['FRAMEWORKS'].remove('QuickTime')
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env['CPPPATH'] += ['#Externals']
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@ -11,7 +11,7 @@ files = [
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]
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libs = [
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'core', 'lzo2', 'discio', 'bdisasm', 'videocommon',
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'core', 'lzo2', 'discio', 'bdisasm',
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'inputcommon', 'common', 'lua', 'z', 'sfml-network',
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]
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@ -45,10 +45,6 @@ if wxenv['HAVE_WX']:
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'NetWindow.cpp',
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]
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CPPDEFINES = [
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'wxNEEDS_CHARPP',
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],
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libs = [ 'debwx', 'debugger_ui_util', 'inputuicommon'] + libs
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else:
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files+= [
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@ -20,61 +20,59 @@
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extern u8* g_pVideoData;
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inline void DataSkip(u32 skip)
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__forceinline void DataSkip(u32 skip)
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{
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g_pVideoData += skip;
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}
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inline u8 DataPeek8(int _uOffset)
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__forceinline u8 DataPeek8(int _uOffset)
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{
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return g_pVideoData[_uOffset];
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}
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inline u16 DataPeek16(int _uOffset)
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__forceinline u16 DataPeek16(int _uOffset)
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{
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return Common::swap16(*(u16*)&g_pVideoData[_uOffset]);
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}
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inline u32 DataPeek32(int _uOffset)
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__forceinline u32 DataPeek32(int _uOffset)
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{
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return Common::swap32(*(u32*)&g_pVideoData[_uOffset]);
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}
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inline u8 DataReadU8()
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__forceinline u8 DataReadU8()
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{
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return *g_pVideoData++;
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}
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inline s8 DataReadS8()
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__forceinline s8 DataReadS8()
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{
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return (s8)(*g_pVideoData++);
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}
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inline u16 DataReadU16()
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__forceinline u16 DataReadU16()
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{
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u16 tmp = Common::swap16(*(u16*)g_pVideoData);
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g_pVideoData += 2;
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return tmp;
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}
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inline u32 DataReadU32()
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__forceinline u32 DataReadU32()
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{
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u32 tmp = Common::swap32(*(u32*)g_pVideoData);
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g_pVideoData += 4;
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return tmp;
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}
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inline u32 DataReadU32Unswapped()
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__forceinline u32 DataReadU32Unswapped()
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{
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u32 tmp = *(u32*)g_pVideoData;
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g_pVideoData += 4;
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return tmp;
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}
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// These are not used yet. If they don't build under Linux, delete them and let me know. -ector
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template<class T>
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inline T DataRead()
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__forceinline T DataRead()
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{
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T tmp = *(T*)g_pVideoData;
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g_pVideoData += sizeof(T);
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@ -82,7 +80,7 @@ inline T DataRead()
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}
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template <>
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inline u16 DataRead()
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__forceinline u16 DataRead()
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{
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u16 tmp = Common::swap16(*(u16*)g_pVideoData);
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g_pVideoData += 2;
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@ -90,7 +88,7 @@ inline u16 DataRead()
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}
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template <>
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inline s16 DataRead()
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__forceinline s16 DataRead()
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{
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s16 tmp = (s16)Common::swap16(*(u16*)g_pVideoData);
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g_pVideoData += 2;
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@ -98,7 +96,7 @@ inline s16 DataRead()
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}
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template <>
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inline u32 DataRead()
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__forceinline u32 DataRead()
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{
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u32 tmp = (u32)Common::swap32(*(u32*)g_pVideoData);
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g_pVideoData += 4;
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}
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template <>
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inline s32 DataRead()
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__forceinline s32 DataRead()
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{
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s32 tmp = (s32)Common::swap32(*(u32*)g_pVideoData);
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g_pVideoData += 4;
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return tmp;
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}
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inline float DataReadF32()
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__forceinline float DataReadF32()
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{
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union {u32 i; float f;} temp;
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temp.i = Common::swap32(*(u32*)g_pVideoData);
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return tmp;
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}
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inline u8* DataGetPosition()
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__forceinline u8* DataGetPosition()
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{
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return g_pVideoData;
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}
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@ -92,11 +92,21 @@ void Pos_ReadDirect()
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VertexManager::s_pCurBufferPointer += 12;
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}
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// Explicitly instantiate these functions to decrease the possibility of
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// symbol binding problems when (only) calling them from JIT compiled code.
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template void Pos_ReadDirect<u8, true>();
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template void Pos_ReadDirect<s8, true>();
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template void Pos_ReadDirect<u16, true>();
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template void Pos_ReadDirect<s16, true>();
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template void Pos_ReadDirect<u8, false>();
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template void Pos_ReadDirect<s8, false>();
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template void Pos_ReadDirect<u16, false>();
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template void Pos_ReadDirect<s16, false>();
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void LOADERDECL Pos_ReadDirect_UByte3() { Pos_ReadDirect<u8, true>(); }
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void LOADERDECL Pos_ReadDirect_Byte3() { Pos_ReadDirect<s8, true>(); }
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void LOADERDECL Pos_ReadDirect_UShort3() { Pos_ReadDirect<u16, true>(); }
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void LOADERDECL Pos_ReadDirect_Short3() { Pos_ReadDirect<s16, true>(); }
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void LOADERDECL Pos_ReadDirect_UByte2() { Pos_ReadDirect<u8, false>(); }
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void LOADERDECL Pos_ReadDirect_Byte2() { Pos_ReadDirect<s8, false>(); }
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void LOADERDECL Pos_ReadDirect_UShort2() { Pos_ReadDirect<u16, false>(); }
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