Movie: display correct input difference on movie mismatch
Previously, s_temp_input was being used for BOTH the savestate's and the movie's input printout in the panic alert. This commit simply performs memcpy from the correct vector for the movInput printout.
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@ -1072,8 +1072,7 @@ void LoadInput(const std::string& movie_path)
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memcpy(&curPadState, &s_temp_input[frame * sizeof(ControllerState)],
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sizeof(ControllerState));
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ControllerState movPadState;
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memcpy(&movPadState, &s_temp_input[frame * sizeof(ControllerState)],
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sizeof(ControllerState));
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memcpy(&movPadState, &movInput[frame * sizeof(ControllerState)], sizeof(ControllerState));
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PanicAlertFmtT(
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"Warning: You loaded a save whose movie mismatches on frame {0}. You should load "
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"another save before continuing, or load this state with read-only mode off. "
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