GameConfigLoader: Implement missing Save function
This commit is contained in:
parent
4761afe179
commit
fa98d07f7a
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@ -2,6 +2,8 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <algorithm>
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#include "Common/CommonPaths.h"
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#include "Common/Config/Config.h"
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#include "Common/FileUtil.h"
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@ -30,160 +32,163 @@ static std::vector<std::string> GetGameIniFilenames(const std::string& id, u16 r
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return filenames;
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}
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static std::tuple<Config::System, std::string, std::string>
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MapINIToRealLocation(const std::string& section, const std::string& key)
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struct ConfigLocation
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{
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static std::map<std::pair<std::string, std::string>,
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std::tuple<Config::System, std::string, std::string>>
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ini_to_location = {
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// Core
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{{"Core", "CPUThread"}, {Config::System::Main, "Core", "CPUThread"}},
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{{"Core", "SkipIdle"}, {Config::System::Main, "Core", "SkipIdle"}},
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{{"Core", "SyncOnSkipIdle"}, {Config::System::Main, "Core", "SyncOnSkipIdle"}},
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{{"Core", "FPRF"}, {Config::System::Main, "Core", "FPRF"}},
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{{"Core", "AccurateNaNs"}, {Config::System::Main, "Core", "AccurateNaNs"}},
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{{"Core", "MMU"}, {Config::System::Main, "Core", "MMU"}},
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{{"Core", "DCBZ"}, {Config::System::Main, "Core", "DCBZ"}},
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{{"Core", "SyncGPU"}, {Config::System::Main, "Core", "SyncGPU"}},
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{{"Core", "FastDiscSpeed"}, {Config::System::Main, "Core", "FastDiscSpeed"}},
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{{"Core", "DSPHLE"}, {Config::System::Main, "Core", "DSPHLE"}},
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{{"Core", "GFXBackend"}, {Config::System::Main, "Core", "GFXBackend"}},
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{{"Core", "CPUCore"}, {Config::System::Main, "Core", "CPUCore"}},
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{{"Core", "HLE_BS2"}, {Config::System::Main, "Core", "HLE_BS2"}},
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{{"Core", "EmulationSpeed"}, {Config::System::Main, "Core", "EmulationSpeed"}},
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{{"Core", "GPUDeterminismMode"}, {Config::System::Main, "Core", "GPUDeterminismMode"}},
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{{"Core", "ProgressiveScan"}, {Config::System::Main, "Display", "ProgressiveScan"}},
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{{"Core", "PAL60"}, {Config::System::Main, "Display", "PAL60"}},
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Config::System system;
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std::string section;
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std::string key;
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// Action Replay cheats
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{{"ActionReplay_Enabled", ""}, {Config::System::Main, "ActionReplay_Enabled", ""}},
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{{"ActionReplay", ""}, {Config::System::Main, "ActionReplay", ""}},
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bool operator==(const ConfigLocation& other) const
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{
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return std::tie(system, section, key) == std::tie(other.system, other.section, other.key);
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}
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// Gecko cheats
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{{"Gecko_Enabled", ""}, {Config::System::Main, "Gecko_Enabled", ""}},
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{{"Gecko", ""}, {Config::System::Main, "Gecko", ""}},
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bool operator!=(const ConfigLocation& other) const { return !operator==(other); }
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};
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// OnLoad cheats
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{{"OnLoad", ""}, {Config::System::Main, "OnLoad", ""}},
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static std::map<std::pair<std::string, std::string>, ConfigLocation> ini_to_location = {
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// Core
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{{"Core", "CPUThread"}, {Config::System::Main, "Core", "CPUThread"}},
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{{"Core", "SkipIdle"}, {Config::System::Main, "Core", "SkipIdle"}},
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{{"Core", "SyncOnSkipIdle"}, {Config::System::Main, "Core", "SyncOnSkipIdle"}},
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{{"Core", "FPRF"}, {Config::System::Main, "Core", "FPRF"}},
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{{"Core", "AccurateNaNs"}, {Config::System::Main, "Core", "AccurateNaNs"}},
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{{"Core", "MMU"}, {Config::System::Main, "Core", "MMU"}},
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{{"Core", "DCBZ"}, {Config::System::Main, "Core", "DCBZ"}},
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{{"Core", "SyncGPU"}, {Config::System::Main, "Core", "SyncGPU"}},
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{{"Core", "FastDiscSpeed"}, {Config::System::Main, "Core", "FastDiscSpeed"}},
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{{"Core", "DSPHLE"}, {Config::System::Main, "Core", "DSPHLE"}},
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{{"Core", "GFXBackend"}, {Config::System::Main, "Core", "GFXBackend"}},
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{{"Core", "CPUCore"}, {Config::System::Main, "Core", "CPUCore"}},
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{{"Core", "HLE_BS2"}, {Config::System::Main, "Core", "HLE_BS2"}},
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{{"Core", "EmulationSpeed"}, {Config::System::Main, "Core", "EmulationSpeed"}},
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{{"Core", "GPUDeterminismMode"}, {Config::System::Main, "Core", "GPUDeterminismMode"}},
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{{"Core", "ProgressiveScan"}, {Config::System::Main, "Display", "ProgressiveScan"}},
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{{"Core", "PAL60"}, {Config::System::Main, "Display", "PAL60"}},
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// OnFrame cheats
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{{"OnFrame_Enabled", ""}, {Config::System::Main, "OnFrame_Enabled", ""}},
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{{"OnFrame", ""}, {Config::System::Main, "OnFrame", ""}},
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// Action Replay cheats
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{{"ActionReplay_Enabled", ""}, {Config::System::Main, "ActionReplay_Enabled", ""}},
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{{"ActionReplay", ""}, {Config::System::Main, "ActionReplay", ""}},
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// Speedhacks
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{{"Speedhacks", ""}, {Config::System::Main, "Speedhacks", ""}},
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// Gecko cheats
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{{"Gecko_Enabled", ""}, {Config::System::Main, "Gecko_Enabled", ""}},
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{{"Gecko", ""}, {Config::System::Main, "Gecko", ""}},
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// Debugger values
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{{"Watches", ""}, {Config::System::Debugger, "Watches", ""}},
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{{"BreakPoints", ""}, {Config::System::Debugger, "BreakPoints", ""}},
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{{"MemoryChecks", ""}, {Config::System::Debugger, "MemoryChecks", ""}},
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// OnLoad cheats
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{{"OnLoad", ""}, {Config::System::Main, "OnLoad", ""}},
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// DSP
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{{"DSP", "Volume"}, {Config::System::Main, "DSP", "Volume"}},
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{{"DSP", "EnableJIT"}, {Config::System::Main, "DSP", "EnableJIT"}},
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{{"DSP", "Backend"}, {Config::System::Main, "DSP", "Backend"}},
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// OnFrame cheats
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{{"OnFrame_Enabled", ""}, {Config::System::Main, "OnFrame_Enabled", ""}},
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{{"OnFrame", ""}, {Config::System::Main, "OnFrame", ""}},
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// Controls
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{{"Controls", "PadType0"}, {Config::System::GCPad, "Core", "SIDevice0"}},
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{{"Controls", "PadType1"}, {Config::System::GCPad, "Core", "SIDevice1"}},
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{{"Controls", "PadType2"}, {Config::System::GCPad, "Core", "SIDevice2"}},
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{{"Controls", "PadType3"}, {Config::System::GCPad, "Core", "SIDevice3"}},
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{{"Controls", "WiimoteSource0"}, {Config::System::WiiPad, "Wiimote1", "Source"}},
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{{"Controls", "WiimoteSource1"}, {Config::System::WiiPad, "Wiimote2", "Source"}},
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{{"Controls", "WiimoteSource2"}, {Config::System::WiiPad, "Wiimote3", "Source"}},
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{{"Controls", "WiimoteSource3"}, {Config::System::WiiPad, "Wiimote4", "Source"}},
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{{"Controls", "WiimoteSourceBB"}, {Config::System::WiiPad, "BalanceBoard", "Source"}},
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// Speedhacks
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{{"Speedhacks", ""}, {Config::System::Main, "Speedhacks", ""}},
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// Controller profiles
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{{"Controls", "PadProfile1"}, {Config::System::GCPad, "Controls", "PadProfile1"}},
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{{"Controls", "PadProfile2"}, {Config::System::GCPad, "Controls", "PadProfile2"}},
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{{"Controls", "PadProfile3"}, {Config::System::GCPad, "Controls", "PadProfile3"}},
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{{"Controls", "PadProfile4"}, {Config::System::GCPad, "Controls", "PadProfile4"}},
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{{"Controls", "WiimoteProfile1"},
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{Config::System::WiiPad, "Controls", "WiimoteProfile1"}},
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{{"Controls", "WiimoteProfile2"},
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{Config::System::WiiPad, "Controls", "WiimoteProfile2"}},
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{{"Controls", "WiimoteProfile3"},
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{Config::System::WiiPad, "Controls", "WiimoteProfile3"}},
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{{"Controls", "WiimoteProfile4"},
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{Config::System::WiiPad, "Controls", "WiimoteProfile4"}},
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// Debugger values
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{{"Watches", ""}, {Config::System::Debugger, "Watches", ""}},
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{{"BreakPoints", ""}, {Config::System::Debugger, "BreakPoints", ""}},
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{{"MemoryChecks", ""}, {Config::System::Debugger, "MemoryChecks", ""}},
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// Video
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{{"Video_Hardware", "VSync"}, {Config::System::GFX, "Hardware", "VSync"}},
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{{"Video_Settings", "wideScreenHack"},
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{Config::System::GFX, "Settings", "wideScreenHack"}},
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{{"Video_Settings", "AspectRatio"}, {Config::System::GFX, "Settings", "AspectRatio"}},
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{{"Video_Settings", "Crop"}, {Config::System::GFX, "Settings", "Crop"}},
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{{"Video_Settings", "UseXFB"}, {Config::System::GFX, "Settings", "UseXFB"}},
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{{"Video_Settings", "UseRealXFB"}, {Config::System::GFX, "Settings", "UseRealXFB"}},
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{{"Video_Settings", "SafeTextureCacheColorSamples"},
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{Config::System::GFX, "Settings", "SafeTextureCacheColorSamples"}},
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{{"Video_Settings", "HiresTextures"}, {Config::System::GFX, "Settings", "HiresTextures"}},
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{{"Video_Settings", "ConvertHiresTextures"},
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{Config::System::GFX, "Settings", "ConvertHiresTextures"}},
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{{"Video_Settings", "CacheHiresTextures"},
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{Config::System::GFX, "Settings", "CacheHiresTextures"}},
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{{"Video_Settings", "EnablePixelLighting"},
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{Config::System::GFX, "Settings", "EnablePixelLighting"}},
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{{"Video_Settings", "ForcedSlowDepth"},
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{Config::System::GFX, "Settings", "ForcedSlowDepth"}},
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{{"Video_Settings", "MSAA"}, {Config::System::GFX, "Settings", "MSAA"}},
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{{"Video_Settings", "SSAA"}, {Config::System::GFX, "Settings", "SSAA"}},
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{{"Video_Settings", "EFBScale"}, {Config::System::GFX, "Settings", "EFBScale"}},
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{{"Video_Settings", "DisableFog"}, {Config::System::GFX, "Settings", "DisableFog"}},
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// DSP
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{{"DSP", "Volume"}, {Config::System::Main, "DSP", "Volume"}},
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{{"DSP", "EnableJIT"}, {Config::System::Main, "DSP", "EnableJIT"}},
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{{"DSP", "Backend"}, {Config::System::Main, "DSP", "Backend"}},
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{{"Video_Enhancements", "ForceFiltering"},
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{Config::System::GFX, "Enhancements", "ForceFiltering"}},
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{{"Video_Enhancements", "MaxAnisotropy"},
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{Config::System::GFX, "Enhancements", "MaxAnisotropy"}},
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{{"Video_Enhancements", "PostProcessingShader"},
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{Config::System::GFX, "Enhancements", "PostProcessingShader"}},
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// Controls
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{{"Controls", "PadType0"}, {Config::System::GCPad, "Core", "SIDevice0"}},
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{{"Controls", "PadType1"}, {Config::System::GCPad, "Core", "SIDevice1"}},
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{{"Controls", "PadType2"}, {Config::System::GCPad, "Core", "SIDevice2"}},
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{{"Controls", "PadType3"}, {Config::System::GCPad, "Core", "SIDevice3"}},
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{{"Controls", "WiimoteSource0"}, {Config::System::WiiPad, "Wiimote1", "Source"}},
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{{"Controls", "WiimoteSource1"}, {Config::System::WiiPad, "Wiimote2", "Source"}},
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{{"Controls", "WiimoteSource2"}, {Config::System::WiiPad, "Wiimote3", "Source"}},
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{{"Controls", "WiimoteSource3"}, {Config::System::WiiPad, "Wiimote4", "Source"}},
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{{"Controls", "WiimoteSourceBB"}, {Config::System::WiiPad, "BalanceBoard", "Source"}},
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{{"Video_Stereoscopy", "StereoMode"}, {Config::System::GFX, "Stereoscopy", "StereoMode"}},
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{{"Video_Stereoscopy", "StereoDepth"},
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{Config::System::GFX, "Stereoscopy", "StereoDepth"}},
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{{"Video_Stereoscopy", "StereoSwapEyes"},
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{Config::System::GFX, "Stereoscopy", "StereoSwapEyes"}},
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// Controller profiles
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{{"Controls", "PadProfile1"}, {Config::System::GCPad, "Controls", "PadProfile1"}},
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{{"Controls", "PadProfile2"}, {Config::System::GCPad, "Controls", "PadProfile2"}},
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{{"Controls", "PadProfile3"}, {Config::System::GCPad, "Controls", "PadProfile3"}},
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{{"Controls", "PadProfile4"}, {Config::System::GCPad, "Controls", "PadProfile4"}},
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{{"Controls", "WiimoteProfile1"}, {Config::System::WiiPad, "Controls", "WiimoteProfile1"}},
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{{"Controls", "WiimoteProfile2"}, {Config::System::WiiPad, "Controls", "WiimoteProfile2"}},
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{{"Controls", "WiimoteProfile3"}, {Config::System::WiiPad, "Controls", "WiimoteProfile3"}},
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{{"Controls", "WiimoteProfile4"}, {Config::System::WiiPad, "Controls", "WiimoteProfile4"}},
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{{"Video_Hacks", "EFBAccessEnable"}, {Config::System::GFX, "Hacks", "EFBAccessEnable"}},
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{{"Video_Hacks", "BBoxEnable"}, {Config::System::GFX, "Hacks", "BBoxEnable"}},
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{{"Video_Hacks", "ForceProgressive"}, {Config::System::GFX, "Hacks", "ForceProgressive"}},
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{{"Video_Hacks", "EFBToTextureEnable"},
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{Config::System::GFX, "Hacks", "EFBToTextureEnable"}},
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{{"Video_Hacks", "EFBScaledCopy"}, {Config::System::GFX, "Hacks", "EFBScaledCopy"}},
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{{"Video_Hacks", "EFBEmulateFormatChanges"},
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{Config::System::GFX, "Hacks", "EFBEmulateFormatChanges"}},
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// Video
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{{"Video_Hardware", "VSync"}, {Config::System::GFX, "Hardware", "VSync"}},
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{{"Video_Settings", "wideScreenHack"}, {Config::System::GFX, "Settings", "wideScreenHack"}},
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{{"Video_Settings", "AspectRatio"}, {Config::System::GFX, "Settings", "AspectRatio"}},
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{{"Video_Settings", "Crop"}, {Config::System::GFX, "Settings", "Crop"}},
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{{"Video_Settings", "UseXFB"}, {Config::System::GFX, "Settings", "UseXFB"}},
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{{"Video_Settings", "UseRealXFB"}, {Config::System::GFX, "Settings", "UseRealXFB"}},
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{{"Video_Settings", "SafeTextureCacheColorSamples"},
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{Config::System::GFX, "Settings", "SafeTextureCacheColorSamples"}},
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{{"Video_Settings", "HiresTextures"}, {Config::System::GFX, "Settings", "HiresTextures"}},
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{{"Video_Settings", "ConvertHiresTextures"},
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{Config::System::GFX, "Settings", "ConvertHiresTextures"}},
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{{"Video_Settings", "CacheHiresTextures"},
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{Config::System::GFX, "Settings", "CacheHiresTextures"}},
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{{"Video_Settings", "EnablePixelLighting"},
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{Config::System::GFX, "Settings", "EnablePixelLighting"}},
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{{"Video_Settings", "ForcedSlowDepth"}, {Config::System::GFX, "Settings", "ForcedSlowDepth"}},
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{{"Video_Settings", "MSAA"}, {Config::System::GFX, "Settings", "MSAA"}},
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{{"Video_Settings", "SSAA"}, {Config::System::GFX, "Settings", "SSAA"}},
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{{"Video_Settings", "EFBScale"}, {Config::System::GFX, "Settings", "EFBScale"}},
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{{"Video_Settings", "DisableFog"}, {Config::System::GFX, "Settings", "DisableFog"}},
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// GameINI specific video settings
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{{"Video", "ProjectionHack"}, {Config::System::GFX, "Video", "ProjectionHack"}},
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{{"Video", "PH_SZNear"}, {Config::System::GFX, "Video", "PH_SZNear"}},
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{{"Video", "PH_SZFar"}, {Config::System::GFX, "Video", "PH_SZFar"}},
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{{"Video", "PH_ZNear"}, {Config::System::GFX, "Video", "PH_ZNear"}},
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{{"Video", "PH_ZFar"}, {Config::System::GFX, "Video", "PH_ZFar"}},
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{{"Video", "PH_ExtraParam"}, {Config::System::GFX, "Video", "PH_ExtraParam"}},
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{{"Video", "PerfQueriesEnable"}, {Config::System::GFX, "Video", "PerfQueriesEnable"}},
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{{"Video_Enhancements", "ForceFiltering"},
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{Config::System::GFX, "Enhancements", "ForceFiltering"}},
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{{"Video_Enhancements", "MaxAnisotropy"},
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{Config::System::GFX, "Enhancements", "MaxAnisotropy"}},
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{{"Video_Enhancements", "PostProcessingShader"},
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{Config::System::GFX, "Enhancements", "PostProcessingShader"}},
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{{"Video_Stereoscopy", "StereoConvergence"},
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{Config::System::GFX, "Stereoscopy", "StereoConvergence"}},
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{{"Video_Stereoscopy", "StereoEFBMonoDepth"},
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{Config::System::GFX, "Stereoscopy", "StereoEFBMonoDepth"}},
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{{"Video_Stereoscopy", "StereoDepthPercentage"},
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{Config::System::GFX, "Stereoscopy", "StereoDepthPercentage"}},
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{{"Video_Stereoscopy", "StereoMode"}, {Config::System::GFX, "Stereoscopy", "StereoMode"}},
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{{"Video_Stereoscopy", "StereoDepth"}, {Config::System::GFX, "Stereoscopy", "StereoDepth"}},
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{{"Video_Stereoscopy", "StereoSwapEyes"},
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{Config::System::GFX, "Stereoscopy", "StereoSwapEyes"}},
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// UI
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{{"EmuState", "EmulationStateId"}, {Config::System::UI, "EmuState", "EmulationStateId"}},
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{{"EmuState", "EmulationIssues"}, {Config::System::UI, "EmuState", "EmulationIssues"}},
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{{"EmuState", "Title"}, {Config::System::UI, "EmuState", "Title"}},
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};
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{{"Video_Hacks", "EFBAccessEnable"}, {Config::System::GFX, "Hacks", "EFBAccessEnable"}},
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{{"Video_Hacks", "BBoxEnable"}, {Config::System::GFX, "Hacks", "BBoxEnable"}},
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{{"Video_Hacks", "ForceProgressive"}, {Config::System::GFX, "Hacks", "ForceProgressive"}},
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{{"Video_Hacks", "EFBToTextureEnable"}, {Config::System::GFX, "Hacks", "EFBToTextureEnable"}},
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{{"Video_Hacks", "EFBScaledCopy"}, {Config::System::GFX, "Hacks", "EFBScaledCopy"}},
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{{"Video_Hacks", "EFBEmulateFormatChanges"},
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{Config::System::GFX, "Hacks", "EFBEmulateFormatChanges"}},
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auto it = ini_to_location.find(std::make_pair(section, key));
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// GameINI specific video settings
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{{"Video", "ProjectionHack"}, {Config::System::GFX, "Video", "ProjectionHack"}},
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{{"Video", "PH_SZNear"}, {Config::System::GFX, "Video", "PH_SZNear"}},
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{{"Video", "PH_SZFar"}, {Config::System::GFX, "Video", "PH_SZFar"}},
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{{"Video", "PH_ZNear"}, {Config::System::GFX, "Video", "PH_ZNear"}},
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{{"Video", "PH_ZFar"}, {Config::System::GFX, "Video", "PH_ZFar"}},
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{{"Video", "PH_ExtraParam"}, {Config::System::GFX, "Video", "PH_ExtraParam"}},
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{{"Video", "PerfQueriesEnable"}, {Config::System::GFX, "Video", "PerfQueriesEnable"}},
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{{"Video_Stereoscopy", "StereoConvergence"},
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{Config::System::GFX, "Stereoscopy", "StereoConvergence"}},
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{{"Video_Stereoscopy", "StereoEFBMonoDepth"},
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{Config::System::GFX, "Stereoscopy", "StereoEFBMonoDepth"}},
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{{"Video_Stereoscopy", "StereoDepthPercentage"},
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{Config::System::GFX, "Stereoscopy", "StereoDepthPercentage"}},
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// UI
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{{"EmuState", "EmulationStateId"}, {Config::System::UI, "EmuState", "EmulationStateId"}},
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{{"EmuState", "EmulationIssues"}, {Config::System::UI, "EmuState", "EmulationIssues"}},
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{{"EmuState", "Title"}, {Config::System::UI, "EmuState", "Title"}},
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};
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static ConfigLocation MapINIToRealLocation(const std::string& section, const std::string& key)
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{
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auto it = ini_to_location.find({section, key});
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if (it == ini_to_location.end())
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{
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// Try again, but this time with an empty key
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// Certain sections like 'Speedhacks' has keys that are variable
|
||||
it = ini_to_location.find(std::make_pair(section, ""));
|
||||
it = ini_to_location.find({section, ""});
|
||||
if (it != ini_to_location.end())
|
||||
return std::make_tuple(std::get<0>(it->second), std::get<1>(it->second), key);
|
||||
return it->second;
|
||||
|
||||
// Attempt to load it as a configuration option
|
||||
// It will be in the format of '<System>.<Section>'
|
||||
|
@ -197,13 +202,34 @@ MapINIToRealLocation(const std::string& section, const std::string& key)
|
|||
fail |= buffer.fail();
|
||||
|
||||
if (!fail)
|
||||
return std::make_tuple(Config::GetSystemFromName(system_str), config_section, key);
|
||||
return {Config::GetSystemFromName(system_str), config_section, key};
|
||||
|
||||
WARN_LOG(COMMON, "Unknown game INI option in section %s: %s", section.c_str(), key.c_str());
|
||||
return std::make_tuple(Config::System::Main, "", "");
|
||||
return {Config::System::Main, "", ""};
|
||||
}
|
||||
|
||||
return ini_to_location[std::make_pair(section, key)];
|
||||
return ini_to_location[{section, key}];
|
||||
}
|
||||
|
||||
static std::pair<std::string, std::string> GetINILocationFromConfig(const ConfigLocation& location)
|
||||
{
|
||||
auto it = std::find_if(ini_to_location.begin(), ini_to_location.end(),
|
||||
[&](const auto& entry) { return entry.second == location; });
|
||||
|
||||
if (it != ini_to_location.end())
|
||||
return it->first;
|
||||
|
||||
// Try again, but this time with an empty key
|
||||
// Certain sections like 'Speedhacks' have keys that are variable
|
||||
it = std::find_if(ini_to_location.begin(), ini_to_location.end(), [&](const auto& entry) {
|
||||
return std::tie(entry.second.system, entry.second.key) ==
|
||||
std::tie(location.system, location.key);
|
||||
});
|
||||
if (it != ini_to_location.end())
|
||||
return it->first;
|
||||
|
||||
WARN_LOG(COMMON, "Unknown option: %s.%s", location.section.c_str(), location.key.c_str());
|
||||
return {"", ""};
|
||||
}
|
||||
|
||||
// INI Game layer configuration loader
|
||||
|
@ -243,14 +269,13 @@ public:
|
|||
|
||||
if (chunk.size())
|
||||
{
|
||||
std::tuple<Config::System, std::string, std::string> mapped_config =
|
||||
MapINIToRealLocation(section_name, "");
|
||||
const auto mapped_config = MapINIToRealLocation(section_name, "");
|
||||
|
||||
if (std::get<1>(mapped_config).empty() && std::get<2>(mapped_config).empty())
|
||||
if (mapped_config.section.empty() && mapped_config.key.empty())
|
||||
continue;
|
||||
|
||||
auto* config_section = config_layer->GetOrCreateSection(std::get<0>(mapped_config),
|
||||
std::get<1>(mapped_config));
|
||||
auto* config_section =
|
||||
config_layer->GetOrCreateSection(mapped_config.system, mapped_config.section);
|
||||
config_section->SetLines(chunk);
|
||||
}
|
||||
}
|
||||
|
@ -260,16 +285,14 @@ public:
|
|||
|
||||
for (auto& value : section_map)
|
||||
{
|
||||
std::tuple<Config::System, std::string, std::string> mapped_config =
|
||||
MapINIToRealLocation(section_name, value.first);
|
||||
const auto mapped_config = MapINIToRealLocation(section_name, value.first);
|
||||
|
||||
if (std::get<1>(mapped_config).empty() && std::get<2>(mapped_config).empty())
|
||||
if (mapped_config.section.empty() && mapped_config.key.empty())
|
||||
continue;
|
||||
|
||||
auto* config_section = config_layer->GetOrCreateSection(std::get<0>(mapped_config),
|
||||
std::get<1>(mapped_config));
|
||||
|
||||
config_section->Set(std::get<2>(mapped_config), value.second);
|
||||
auto* config_section =
|
||||
config_layer->GetOrCreateSection(mapped_config.system, mapped_config.section);
|
||||
config_section->Set(mapped_config.key, value.second);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -330,12 +353,54 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
void Save(Config::Layer* config_layer) override {}
|
||||
void Save(Config::Layer* config_layer) override;
|
||||
|
||||
private:
|
||||
const std::string m_id;
|
||||
const u16 m_revision;
|
||||
};
|
||||
|
||||
void INIGameConfigLayerLoader::Save(Config::Layer* config_layer)
|
||||
{
|
||||
if (config_layer->GetLayer() != Config::LayerType::LocalGame)
|
||||
return;
|
||||
|
||||
IniFile ini;
|
||||
for (const std::string& file_name : GetGameIniFilenames(m_id, m_revision))
|
||||
ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + file_name, true);
|
||||
|
||||
for (const auto& system : config_layer->GetLayerMap())
|
||||
{
|
||||
for (const auto& section : system.second)
|
||||
{
|
||||
for (const auto& value : section.GetValues())
|
||||
{
|
||||
const auto ini_location =
|
||||
GetINILocationFromConfig({system.first, section.GetName(), value.first});
|
||||
if (ini_location.first.empty() && ini_location.second.empty())
|
||||
continue;
|
||||
|
||||
IniFile::Section* ini_section = ini.GetOrCreateSection(ini_location.first);
|
||||
ini_section->Set(ini_location.second, value.second);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Try to save to the revision specific INI first, if it exists.
|
||||
const std::string gameini_with_rev =
|
||||
File::GetUserPath(D_GAMESETTINGS_IDX) + m_id + StringFromFormat("r%d", m_revision) + ".ini";
|
||||
if (File::Exists(gameini_with_rev))
|
||||
{
|
||||
ini.Save(gameini_with_rev);
|
||||
return;
|
||||
}
|
||||
|
||||
// Otherwise, save to the game INI. We don't try any INI broader than that because it will
|
||||
// likely cause issues with cheat codes and game patches.
|
||||
const std::string gameini = File::GetUserPath(D_GAMESETTINGS_IDX) + m_id + ".ini";
|
||||
ini.Save(gameini);
|
||||
}
|
||||
|
||||
// Loader generation
|
||||
std::unique_ptr<Config::ConfigLayerLoader> GenerateGlobalGameConfigLoader(const std::string& id,
|
||||
u16 revision)
|
||||
|
|
Loading…
Reference in New Issue