compile fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1683 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -34,6 +34,7 @@
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#include "VertexManager.h"
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#include "VertexManager.h"
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#include "VertexLoader.h"
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#include "VertexLoader.h"
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#include "XFMemory.h"
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#include "XFMemory.h"
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#include "ImageWrite.h"
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VertexShaderCache::VSCache VertexShaderCache::vshaders;
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VertexShaderCache::VSCache VertexShaderCache::vshaders;
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@ -22,6 +22,11 @@
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#include "Debugger/Debugger.h" // for the CDebugger class
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#include "Debugger/Debugger.h" // for the CDebugger class
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#endif
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#endif
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#if defined(HAVE_WX) && HAVE_WX
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#include "GUI/ConfigDlg.h"
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#include "Debugger/Debugger.h" // for the CDebugger class
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#endif
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#include "Config.h"
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#include "Config.h"
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#include "LookUpTables.h"
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#include "LookUpTables.h"
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#include "ImageWrite.h"
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#include "ImageWrite.h"
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@ -34,7 +39,9 @@
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#include "VertexLoader.h"
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#include "VertexLoader.h"
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#include "VertexLoaderManager.h"
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#include "VertexLoaderManager.h"
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#include "VertexManager.h"
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#include "VertexManager.h"
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#include "PixelShaderCache.h"
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#include "PixelShaderManager.h"
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#include "PixelShaderManager.h"
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#include "VertexShaderCache.h"
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#include "VertexShaderManager.h"
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#include "VertexShaderManager.h"
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#include "XFB.h"
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#include "XFB.h"
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#include "XFBConvert.h"
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#include "XFBConvert.h"
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@ -146,7 +153,6 @@ void Video_DoState(unsigned char **ptr, int mode) {
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void Video_Prepare(void)
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void Video_Prepare(void)
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{
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{
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OpenGL_MakeCurrent();
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OpenGL_MakeCurrent();
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if (!Renderer::Init()) {
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if (!Renderer::Init()) {
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g_VideoInitialize.pLog("Renderer::Create failed\n", TRUE);
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g_VideoInitialize.pLog("Renderer::Create failed\n", TRUE);
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PanicAlert("Can't create opengl renderer. You might be missing some required opengl extensions, check the logs for more info");
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PanicAlert("Can't create opengl renderer. You might be missing some required opengl extensions, check the logs for more info");
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@ -159,7 +165,9 @@ void Video_Prepare(void)
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VertexManager::Init();
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VertexManager::Init();
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Fifo_Init(); // must be done before OpcodeDecoder_Init()
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Fifo_Init(); // must be done before OpcodeDecoder_Init()
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OpcodeDecoder_Init();
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OpcodeDecoder_Init();
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VertexShaderCache::Init();
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VertexShaderManager::Init();
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VertexShaderManager::Init();
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PixelShaderCache::Init();
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PixelShaderManager::Init();
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PixelShaderManager::Init();
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GL_REPORT_ERRORD();
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GL_REPORT_ERRORD();
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VertexLoaderManager::Init();
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VertexLoaderManager::Init();
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@ -170,8 +178,10 @@ void Video_Shutdown(void)
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{
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{
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TextureConverter::Shutdown();
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TextureConverter::Shutdown();
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VertexLoaderManager::Shutdown();
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VertexLoaderManager::Shutdown();
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VertexShaderCache::Shutdown();
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VertexShaderManager::Shutdown();
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VertexShaderManager::Shutdown();
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PixelShaderManager::Shutdown();
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PixelShaderManager::Shutdown();
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PixelShaderCache::Shutdown();
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Fifo_Shutdown();
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Fifo_Shutdown();
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VertexManager::Shutdown();
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VertexManager::Shutdown();
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TextureMngr::Shutdown();
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TextureMngr::Shutdown();
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