VideoCommon: add texture type to texture config comparison
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@ -9,8 +9,8 @@
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bool TextureConfig::operator==(const TextureConfig& o) const
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bool TextureConfig::operator==(const TextureConfig& o) const
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{
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{
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return std::tie(width, height, levels, layers, samples, format, flags) ==
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return std::tie(width, height, levels, layers, samples, format, flags, type) ==
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std::tie(o.width, o.height, o.levels, o.layers, o.samples, o.format, o.flags);
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std::tie(o.width, o.height, o.levels, o.layers, o.samples, o.format, o.flags, o.type);
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}
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}
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bool TextureConfig::operator!=(const TextureConfig& o) const
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bool TextureConfig::operator!=(const TextureConfig& o) const
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