diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp index 217a1cac55..f7609683f8 100644 --- a/Source/Core/VideoCommon/VideoConfig.cpp +++ b/Source/Core/VideoCommon/VideoConfig.cpp @@ -91,18 +91,20 @@ void VideoConfig::Load(const std::string& ini_file) enhancements->Get("ForceFiltering", &bForceFiltering, 0); enhancements->Get("MaxAnisotropy", &iMaxAnisotropy, 0); // NOTE - this is x in (1 << x) enhancements->Get("PostProcessingShader", &sPostProcessingShader, ""); - enhancements->Get("StereoMode", &iStereoMode, 0); - enhancements->Get("StereoDepth", &iStereoDepth, 20); - enhancements->Get("StereoConvergencePercentage", &iStereoConvergencePercentage, 100); - enhancements->Get("StereoSwapEyes", &bStereoSwapEyes, false); + + IniFile::Section* stereoscopy = iniFile.GetOrCreateSection("Stereoscopy"); + stereoscopy->Get("StereoMode", &iStereoMode, 0); + stereoscopy->Get("StereoDepth", &iStereoDepth, 20); + stereoscopy->Get("StereoConvergencePercentage", &iStereoConvergencePercentage, 100); + stereoscopy->Get("StereoSwapEyes", &bStereoSwapEyes, false); //currently these settings are not saved in global config, so we could've initialized them directly for (size_t i = 0; i < oStereoPresets.size(); ++i) { - enhancements->Get(StringFromFormat("StereoConvergence_%zu", i), &oStereoPresets[i].depth, iStereoConvergence); - enhancements->Get(StringFromFormat("StereoDepth_%zu", i), &oStereoPresets[i].convergence, iStereoDepth); + stereoscopy->Get(StringFromFormat("StereoConvergence_%zu", i), &oStereoPresets[i].depth, iStereoConvergence); + stereoscopy->Get(StringFromFormat("StereoDepth_%zu", i), &oStereoPresets[i].convergence, iStereoDepth); } - enhancements->Get("StereoActivePreset", &iStereoActivePreset, 0); + stereoscopy->Get("StereoActivePreset", &iStereoActivePreset, 0); iStereoConvergence = oStereoPresets[iStereoActivePreset].convergence; iStereoDepth = oStereoPresets[iStereoActivePreset].depth; @@ -317,10 +319,12 @@ void VideoConfig::Save(const std::string& ini_file) enhancements->Set("ForceFiltering", bForceFiltering); enhancements->Set("MaxAnisotropy", iMaxAnisotropy); enhancements->Set("PostProcessingShader", sPostProcessingShader); - enhancements->Set("StereoMode", iStereoMode); - enhancements->Set("StereoDepth", iStereoDepth); - enhancements->Set("StereoConvergencePercentage", iStereoConvergencePercentage); - enhancements->Set("StereoSwapEyes", bStereoSwapEyes); + + IniFile::Section* stereoscopy = iniFile.GetOrCreateSection("Stereoscopy"); + stereoscopy->Set("StereoMode", iStereoMode); + stereoscopy->Set("StereoDepth", iStereoDepth); + stereoscopy->Set("StereoConvergencePercentage", iStereoConvergencePercentage); + stereoscopy->Set("StereoSwapEyes", bStereoSwapEyes); IniFile::Section* hacks = iniFile.GetOrCreateSection("Hacks"); hacks->Set("EFBAccessEnable", bEFBAccessEnable);