ini updates : remove auto enabled codes. i dont see the point in that
This commit is contained in:
parent
56eb79f757
commit
f9eaa25cd0
50
G2ME01.ini
50
G2ME01.ini
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@ -8,30 +8,30 @@ EmulationStateId = 2
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#Add memory patches here.
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#Add memory patches here.
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[ActionReplay]
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[ActionReplay]
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+$This Code Must Be On!
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$This Code Must Be On!
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043BC410 906D0000
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043BC410 906D0000
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043BC414 88030004
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043BC414 88030004
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043BC418 4BC5C1F4
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043BC418 4BC5C1F4
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04018608 483A3E08
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04018608 483A3E08
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+$Infinite Health
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$Infinite Health
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4241FD80 000A44BB
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4241FD80 000A44BB
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4241FD80 000B6000
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4241FD80 000B6000
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+$Max Energy Tanks
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$Max Energy Tanks
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4241FD80 012B000E
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4241FD80 012B000E
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4241FD80 012D000E
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4241FD80 012D000E
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+$Maximum Missiles
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$Maximum Missiles
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4241FD80 013900FA
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4241FD80 013900FA
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+$Infinite Missiles
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$Infinite Missiles
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4241FD80 013700FA
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4241FD80 013700FA
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+$Infinite Dark Beam Ammo
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$Infinite Dark Beam Ammo
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4241FD80 013D00FA
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4241FD80 013D00FA
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+$Infinite Light Beam Ammo
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$Infinite Light Beam Ammo
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4241FD80 014300FA
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4241FD80 014300FA
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$Weild the Metroid Prime 2 Phazon Beam anywhere.
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$Weild the Metroid Prime 2 Phazon Beam anywhere.
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@ -44,37 +44,37 @@ $Weild the Metroid Prime 2 Phazon Beam anywhere.
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#BEAM WEAPON CODES:
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#BEAM WEAPON CODES:
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+$Have Charge Beam
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$Have Charge Beam
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4241FD80 00310001
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4241FD80 00310001
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4241FD80 00330001
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4241FD80 00330001
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+$Have Dark Beam
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$Have Dark Beam
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4241FD80 0037000F
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4241FD80 0037000F
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4241FD80 0039000F
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4241FD80 0039000F
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+$Have Light Beam
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$Have Light Beam
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4241FD80 003D000F
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4241FD80 003D000F
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4241FD80 003F000F
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4241FD80 003F000F
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+$Have Annihilator
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$Have Annihilator
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4241FD80 0043000F
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4241FD80 0043000F
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4241FD80 0045000F
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4241FD80 0045000F
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#CHARGE COMBO CODES:
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#CHARGE COMBO CODES:
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+$Have Super Missile
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$Have Super Missile
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4241FD80 00470001
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4241FD80 00470001
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4241FD80 00490001
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4241FD80 00490001
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+$Have Darkburst
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$Have Darkburst
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4241FD80 004D0001
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4241FD80 004D0001
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4241FD80 004F0001
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4241FD80 004F0001
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+$Have Sunburst
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$Have Sunburst
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4241FD80 00530001
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4241FD80 00530001
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4241FD80 00550001
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4241FD80 00550001
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+$Have Sonic Boom
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$Have Sonic Boom
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4241FD80 00590001
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4241FD80 00590001
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4241FD80 005B0001
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4241FD80 005B0001
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@ -98,47 +98,47 @@ $Have Echo Visor
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#ARMOR CODES:
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#ARMOR CODES:
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+$Have Varia Suit
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$Have Varia Suit
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4241FD80 00770001
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4241FD80 00770001
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4241FD80 00790001
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4241FD80 00790001
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+$Have Dark Suit
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$Have Dark Suit
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4241FD80 007D0001
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4241FD80 007D0001
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4241FD80 007F0001
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4241FD80 007F0001
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+$Have Light Suit (break)
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$Have Light Suit (break)
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4241FD80 00830001
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4241FD80 00830001
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4241FD80 00850001
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4241FD80 00850001
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#MOVEMENT SYSTEMS CODES:
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#MOVEMENT SYSTEMS CODES:
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+$Have Space Jump Boots
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$Have Space Jump Boots
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4241FD80 00BF0001
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4241FD80 00BF0001
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4241FD80 00C10001
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4241FD80 00C10001
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+$Have Grapple Beam
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$Have Grapple Beam
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4241FD80 00B90001
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4241FD80 00B90001
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4241FD80 00BB0001
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4241FD80 00BB0001
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+$Have Gravity Boost
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$Have Gravity Boost
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4241FD80 00C50001
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4241FD80 00C50001
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4241FD80 00C70001
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4241FD80 00C70001
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+$Have Screw Attack
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$Have Screw Attack
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4241FD80 00D10001
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4241FD80 00D10001
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4241FD80 00D30001
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4241FD80 00D30001
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#MISCELLANEOUS CODES:
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#MISCELLANEOUS CODES:
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+$Have Seeker Missile
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$Have Seeker Missile
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4241FD80 00CB0001
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4241FD80 00CB0001
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4241FD80 00CD0001
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4241FD80 00CD0001
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+$Have Morph Ball Power Bomb
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$Have Morph Ball Power Bomb
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4241FD80 01310001
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4241FD80 01310001
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4241FD80 01330001
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4241FD80 01330001
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+$Have Beam Ammo Expansion
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$Have Beam Ammo Expansion
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4241FD80 013D000F
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4241FD80 013D000F
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4241FD80 013F000F
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4241FD80 013F000F
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@ -16,7 +16,7 @@ EmulationStateId = 4
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#0x04937B88=dword:0x000F423F
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#0x04937B88=dword:0x000F423F
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#Infinite Stamina
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#Infinite Stamina
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0x04939730=dword:0x00000064
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#0x04939730=dword:0x00000064
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#Never Sleepy
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#Never Sleepy
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#0x0093976F=dword:0x00000000
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#0x0093976F=dword:0x00000000
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@ -49,7 +49,7 @@ EmulationStateId = 4
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#0x04322848=dword:0x41000000
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#0x04322848=dword:0x41000000
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#Time halfspeed
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#Time halfspeed
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0x049379A4=dword:0x00000076
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#0x049379A4=dword:0x00000076
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#First Shelf slot is Blue Feather
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#First Shelf slot is Blue Feather
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#0x049383B0=dword:0x0400045F
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#0x049383B0=dword:0x0400045F
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@ -4,7 +4,7 @@ EmulationStateId = 4
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[OnFrame]
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[OnFrame]
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#0x8044CD30=dword:0xFFFFFFFF
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#0x8044CD30=dword:0xFFFFFFFF
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[ActionReplay]
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[ActionReplay]
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+$P1 - No Damage
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$P1 - No Damage
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04443E80 00000000
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04443E80 00000000
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$P2 - No Damage
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$P2 - No Damage
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@ -16,13 +16,13 @@ $P3 - No Damage
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$P4 - No Damage
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$P4 - No Damage
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04446A60 00000000
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04446A60 00000000
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+$Infinite Lives
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$Infinite Lives
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00443EAE 00000009
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00443EAE 00000009
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+$One Hit Kills
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$One Hit Kills
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044C9578 40100000
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044C9578 40100000
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+$Infinite Jumps
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$Infinite Jumps
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040CC114 60000000
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040CC114 60000000
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$Infinite Retries
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$Infinite Retries
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@ -5,15 +5,15 @@ EmulationStateId = 4
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[OnFrame]
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[OnFrame]
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#Add memory patches here.
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#Add memory patches here.
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[ActionReplay]
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[ActionReplay]
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+$Infinite Health
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$Infinite Health
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040B9524 60000000
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040B9524 60000000
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+$999 Cash
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$999 Cash
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040AE4D0 3C00270F
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040AE4D0 3C00270F
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040AE4E8 60000000
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040AE4E8 60000000
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040AE500 60000000
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040AE500 60000000
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+$99 of some treasures
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$99 of some treasures
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040AE518 63180063
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040AE518 63180063
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040AE51C 3F000063
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040AE51C 3F000063
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040AE520 3F000063
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040AE520 3F000063
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@ -22,5 +22,5 @@ EmulationStateId = 4
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040AE52C 3F000063
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040AE52C 3F000063
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040AE530 3F000063
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040AE530 3F000063
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+$End Boss Has No HP
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$End Boss Has No HP
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04126E6C 60000000
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04126E6C 60000000
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16
GM8E01.ini
16
GM8E01.ini
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@ -6,7 +6,7 @@ EmulationStateId = 3
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#Add memory patches here.
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#Add memory patches here.
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[ActionReplay]
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[ActionReplay]
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+$This Code Must Be On
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$This Code Must Be On
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043CB1A8 3C808000
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043CB1A8 3C808000
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043CB1AC 93E4183C
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043CB1AC 93E4183C
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043CB1B0 809F0008
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043CB1B0 809F0008
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@ -44,13 +44,13 @@ $Play NES Metroid
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#ARM CANNON
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#ARM CANNON
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+$Have Ice Beam
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$Have Ice Beam
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4200183C 001B0001
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4200183C 001B0001
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+$Have Wave Beam
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$Have Wave Beam
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4200183C 001F0001
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4200183C 001F0001
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+$Have Plasma Beam
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$Have Plasma Beam
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4200183C 00230001
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4200183C 00230001
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$Have Phazon Beam (break)
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$Have Phazon Beam (break)
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@ -87,16 +87,16 @@ $Have Phazon Suit (break)
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#VISORS
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#VISORS
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+$Have Combat Visor
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$Have Combat Visor
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4200183C 005B0001
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4200183C 005B0001
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+$Have Scan Visor
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$Have Scan Visor
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4200183C 002B0001
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4200183C 002B0001
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+$Have X-Ray Visor
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$Have X-Ray Visor
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4200183C 004B0001
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4200183C 004B0001
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+$Have Thermal Visor
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$Have Thermal Visor
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4200183C 003B0001
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4200183C 003B0001
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#SECONDARY ITEMS
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#SECONDARY ITEMS
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@ -4,7 +4,7 @@ EmulationStateId = 0
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[OnFrame]
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[OnFrame]
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[ActionReplay]
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[ActionReplay]
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+$All Shines (not working)
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$All Shines (not working)
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045708E8 FFFFFFFF
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045708E8 FFFFFFFF
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045708EC FFFFFFFF
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045708EC FFFFFFFF
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045708F0 FFFFFFFF
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045708F0 FFFFFFFF
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@ -5,10 +5,10 @@ EmulationStateId = 5
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[OnFrame]
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[OnFrame]
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#Add memory patches here.
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#Add memory patches here.
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[ActionReplay]
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[ActionReplay]
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+$999 Rings
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$999 Rings
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021CC430 000003E7
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021CC430 000003E7
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+$99 Lives
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$99 Lives
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021CC42C 00000063
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021CC42C 00000063
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$Monster Score
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$Monster Score
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@ -8,10 +8,10 @@ EmulationStateId = 2
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$(M)
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$(M)
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C435D468 0000FF01
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C435D468 0000FF01
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+$Infinite Health
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$Infinite Health
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004061C3 00000050
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004061C3 00000050
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+$Max Health
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$Max Health
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004061C1 00000064
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004061C1 00000064
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$Infinite Rupees
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$Infinite Rupees
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@ -73,10 +73,10 @@ $Run/Swim/Crawl fast Hold A
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123ED84A 00000120
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123ED84A 00000120
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0435DB94 40400000
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0435DB94 40400000
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+$Max Health
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$Max Health
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003C4C09 00000050
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003C4C09 00000050
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+$Infinite Health
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$Infinite Health
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01E0197F 08000000
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01E0197F 08000000
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003C4C0B 00000050
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003C4C0B 00000050
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@ -135,7 +135,7 @@ $Sink or Swim A+D-pad down sink B+D-pad down swim
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$Jump to a ledge at any height
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$Jump to a ledge at any height
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0435D734 469C4000
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0435D734 469C4000
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+$Very Fast on Ladders (May have to barly tap forward on joystick inorder to get on vein walls)
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$Very Fast on Ladders (May have to barly tap forward on joystick inorder to get on vein walls)
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00000000 8435DB18
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00000000 8435DB18
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41200000 00040002
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41200000 00040002
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0435DB38 7F7FFFFF
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0435DB38 7F7FFFFF
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